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[]
[]
[null,null,null,"Sobre esta Pasta"]
[]
[null,null,null,"Esta pasta foi desenvolvida com finalidade de auxiliar mestres de D&D 5e na criação de aventuras. Na verdade a pasta gera um enredo básico que precisa ser trabalhado para virar uma aventura."]
[null,null,null,"Esta pasta não tem o objetivo de substituir ou eliminar o mestre, sendo necessário que o mestre construa a aventura baseando-se ou não nos dados desta pasta."]
[null,null,null,"Se você é jogador e seu mestre usa essa pasta ou você pretende indicar essa pasta para seu mestre, é recomendável que interrompa a leitura imediatamente."]
[null,null,null,"Para a elaboração dessa pasta foram utilizadas outras planilhas publicadas na internet:"]
[null,null,null,null,"https://www.reddit.com/r/DnD/comments/3dfose/5e_monster_manual_spreadsheet/"]
[null,null,null,null,"https://www.reddit.com/r/DnD/comments/2osvpm/sortable_list_of_magic_items_from_the_5e_dmg/"]
[null,null,null,null,"http://www.giantitp.com/forums/showthread.php?472200-Extensive-5e-Spell-Spreadsheet"]
[null,null,null,"Essas planilhas foram utilizadas com o mínimo de modificações necessárias e podem ser acessadas em seu formato original nos links acima."]
[null,null,null,"Como foi utilizado material de terceiros, inclusive considerando as próprias informações dos livros básicos do D&D 5e, esta pasta não pode ter caráter comercial sendo livre sua distribuição."]
[null,null,null,"É solicitado apenas que seja preservado o contato do criador dessa planilha para efeito de créditos: "]
[null,null,null,null,"https://niltonql.neocities.org"]
[]
[null,null,null,"Como Funciona"]
[]
[null,null,null,"Para utilizar, abra a planilha Aventura, informe o nível do grupo e o nível de dificuldade desejada e clique no botão."]
[null,null,null,"Ao clicar no botão e confirmar, a planilha Aventura busca dados aleatórios na planilha Insumos e busca um monstro compatível com o tipo de terreno, nível do grupo e o nível de dificuldade desejada."]
[null,null,null,"A planilha Aventura também pode buscar itens mágicos e associar magias a pergaminhos."]
[]
[null,null,null,"Adaptações"]
[]
[null,null,null,"Caso a planilha Insumos possua dados incompatíveis com seu cenário, qualquer dado da linha 3 para baixo na planilha Insumos pode ser apagado desde que não sejam deixadas células em branco."]
[null,null,null,"Caso seu cenário possua características não previstas na planilha Insumos, estas podem ser inseridas respeitando o padrão gramatical adotado. A inserção de novos tipos de terrenos pode atrapalhar a localização de monstros."]
[null,null,null,"Caso se deseje alterar as fórmulas da planilha Aventura ou das planilhas obtidas nos links acima é recomendável que o usuário saiba o que está fazendo. Essa pasta não foi desenvolvida com a melhor técnica, mas está funcionando."]
[null,null,null,"Um exemplo de adaptação possível é, na planilha Monsters, remover da coluna AA a condição ***;[@Book]=\"Monster Manual\"*** para assim incluir os monstros do Volo's Guide to Monsters na planilha Aventura"]
[null,null,null,"Caso se deseje inserir itens, magias e monstros de outros suplementos, além de adaptar as respectivas planilhas, é necessário alterar na planilha Aventura as células J10, O10 e P10"]
[]
[null,null,null,"Refinando a Aventura"]
[]
[null,null,null,"Toda aventura tem 03 possíveis inimigos: 01 monstro (do Monster Manual) e 02 NPCs que podem ser criados da mesma forma que um personagem jogável."]
[null,null,null,"É recomendável estudar o monstro e gerar a ficha dos outros NPCs. Para os NPCs é recomendada a seguinte ferramenta:"]
[null,null,null,null,"http://pathguy.com/ddnext.html"]
[null,null,null,"Além disso, é necessário criar uma justificativa para cada coisa. As seguintes perguntas podem guiar nesse processo:"]
[null,null,null,null,"Por que os aventureiros devem ajudar?"]
[null,null,null,null,"Por que eles precisam antes confrontar o aliado do vilão? Ou, porque eles precisam do objeto ou informação especificada?"]
[null,null,null,null,"Se o monstro for inteligente, por que ele ataca os aventureiros?"]
[null,null,null,null,"Por que o vilão criou essa siituação?"]
[]
[null,null,null,"Fechando Lacunas"]
[]
[null,null,null,"Algumas coisas podem ser difíceis de justificar. Por exemplo:"]
[null,null,null,null,"Por que os aventureiros devem viajar do Deserto para o Ártico?"]
[null,null,null,"Essa pode ser uma viagem muito longa e injustificável para aventureiros de nível baixo. Em todo caso é possível gerar uma nova aventura."]
[null,null,null,null,"Por que um monstro bondoso atacaria os aventureiros?"]
[null,null,null,"O primeiro inimigo é colocado de maneira clara como malígno, mas o segundo não. Esse segundo, se tiver alinhamento neutro, poderia se aliar a personagens bons e maus, ou seja, o monstro poderia ser aliado dele."]
[null,null,null,null,"Para que os aventureiros precisam de uma senha?"]
[null,null,null,"Pode ser para quebrar um encantamento, entrar em um clube secreto, ou enganar a vítima caso a \"vítima\" na verdade esteja cooperando com o vilão."]
[null,null,null,null,"Como pode haver uma loja no deserto ou castelo no pântano?"]
[null,null,null,"Se há pessoas passando por ali faz sentido haver uma loja e o castelo pode ter sido construido antes do terreno virar um pântano."]

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[]
["Os aventureiros serão solicitados a proteger o tio do taverneiro que está em perigo em um templo abandonado no litoral. Um malígno druida gnomo de 2º nível é o responsável pelo problema."]
["Para isso eles precisarão de ir até uma ilha ou lago na colina e obter Spell scroll (1st level) de Shield of Faith enfrentando ou enfeitiçando um guerreiro gnomo de 1º nível que é aliado do vilão."]
["Depois, no caminho, eles poderão ser atacados por um ou mais Giant Octopus antes de chegar ao objetivo."]
[]
["Nível Médio\ndo Grupo","Tamanho\n do Grupo","Dificuldade\n(de 0 a 3)"]
[1,4,1]
[]
["Números aleatórios"]
[{"$f":"RANDBETWEEN(1,Insumos!A$1)+2","v":8},{"$f":"RANDBETWEEN(1,Insumos!B$1)+2","v":3},{"$f":"RANDBETWEEN(1,Insumos!C$1)+2","v":4},{"$f":"RANDBETWEEN(1,Insumos!E$1)+2","v":15},{"$f":"RANDBETWEEN(1,Insumos!F$1)+2","v":10},{"$f":"RANDBETWEEN(1,Insumos!E$1)+2","v":6},{"$f":"RANDBETWEEN(1,Insumos!F$1)+2","v":5},{"$f":"RANDBETWEEN(1,Insumos!G$1)+2","v":3},{"$f":"RANDBETWEEN(1,Insumos!H$1)+2","v":3},{"$f":"RANDBETWEEN(1,Monsters!AB556)","v":9},{"$f":"RANDBETWEEN(1,Insumos!I$1)+2","v":13},{"$f":"RANDBETWEEN(1,Insumos!J$1)+2","v":4},{"$f":"RANDBETWEEN(1,Insumos!I$1)+2","v":9},{"$f":"RANDBETWEEN(1,Insumos!J$1)+2","v":11},{"$f":"RANDBETWEEN(1,'the item list'!K338)","v":3},{"$f":"RANDBETWEEN(1,Spells!X363)","v":32}]
[]
[]
["Pré-CR","CR Médio","CR Máx","CR Mínimo","Círculo de Magia","Raridade do Item Máxima"]
[{"$f":"(A7/6)*(2+B7)","v":1},{"$f":"IF(A14<=1/2,1/8,IF(A14<1,1/4,IF(A14=1,1/2,IF(A14<24,ROUND(A14,0),IF(A14>=40,30,24)))))","v":0.5},{"$f":"IF(C7>0,ROUNDUP(B14+C7/2,0),B14)","v":1},{"$f":"IF(B14>=2,IF(C7=0,B14-1,B14),B14)","v":0.5},{"$f":"IFERROR(VALUE(IF(RIGHT(LEFT(O22,15),1)=\"C\",0,RIGHT(LEFT(O22,15),1))),IF(ROUNDUP(A7/2,0)>9,9,ROUNDUP(A7/2,0)))","v":1},{"$f":"ROUNDUP(A7/3,0)","v":1}]
[]
["Os aventureiros serão solicitados a [Ajudar] [nome],  [Pessoa] [VIP] [nome] que está em perigo em [Lugar] [Terreno]."]
[" Um malígno [classe] [raça] de [Nível+Dificuldade]º nível chamdo [nome] é o responsável por esse problema."]
["Para isso eles precisarão de ir até [Lugar] [Terreno] e obter [chave] enfrentando ou [alternativa] um [classe] [raça] de [Nível]º que é aliado do vilão."]
["Depois, no caminho, eles enfrentarão [monstro] antes de chegar ao objetivo."]
[]
[4,6,9,7,4,10,8,6,8,4,6,8,7,8,3,52]
[{"$f":"INDEX(Insumos!A3:A1048576,Aventura!A21-2)","v":"proteger"},{"$f":"INDEX(Insumos!B3:B1048576,Aventura!B21-2)","v":"o tio"},{"$f":"INDEX(Insumos!C3:C1048576,Aventura!C21-2)","v":"do taverneiro"},{"$f":"INDEX(Insumos!E3:E1048576,Aventura!D21-2)","v":"um templo abandonado"},{"$f":"INDEX(Insumos!F3:F1048576,Aventura!E21-2)","v":"no litoral"},{"$f":"INDEX(Insumos!E3:E1048576,Aventura!F21-2)","v":"uma ilha ou lago"},{"$f":"INDEX(Insumos!F3:F1048576,Aventura!G21-2)","v":"na colina"},{"$f":"INDEX(Insumos!G3:G1048576,Aventura!H21-2)","v":"item mágico"},{"$f":"INDEX(Insumos!H3:H1048576,Aventura!I21-2)","v":"enfeitiçando"},{"$f":"INDEX(Table13[Name],MATCH(Aventura!J21,Table13[0],0))","v":"Giant Octopus"},{"$f":"INDEX(Insumos!I3:I1048576,Aventura!K21-2)","v":"druida"},{"$f":"INDEX(Insumos!J3:J1048576,Aventura!L21-2)","v":"gnomo"},{"$f":"INDEX(Insumos!I3:I1048576,Aventura!M21-2)","v":"guerreiro"},{"$f":"INDEX(Insumos!J3:J1048576,Aventura!N21-2)","v":"gnomo"},{"$f":"INDEX('the item list'!B2:B338,MATCH(Aventura!O21,'the item list'!K2:K338,0))","v":"Spell scroll (1st level)"},{"$f":"INDEX(Table1[Name],MATCH(Aventura!P21,Table1[0],0))","v":"Shield of Faith"}]
[null,null,null,null,null,null,null,{"$f":"IF(H22=\"Item Mágico\",O23,H22)","v":"Spell scroll (1st level) de Shield of Faith"},null,null,null,null,null,null,{"$f":"IF(LEFT(O22,5)=\"Spell\",O22&\" de \"&P22,O22)","v":"Spell scroll (1st level) de Shield of Faith"}]
[]
[{"$f":"\"Os aventureiros serão solicitados a \"&A22&\" \"&B22&\" \"&C22&\" que está em perigo em \"&D22&\" \"&E22&\". Um malígno \"&K22&\" \"&L22&\" de \"&(A7+ROUNDUP(C7/2,0))&\"º nível é o responsável pelo problema.\"","v":"Os aventureiros serão solicitados a proteger o tio do taverneiro que está em perigo em um templo abandonado no litoral. Um malígno druida gnomo de 2º nível é o responsável pelo problema."}]
[{"$f":"\"Para isso eles precisarão de ir até \"&F22&\" \"&G22&\" e obter \"&H23&\" enfrentando ou \"&I22&\" um \"&M22&\" \"&N22&\" de \"&A7&\"º nível que é aliado do vilão.\"","v":"Para isso eles precisarão de ir até uma ilha ou lago na colina e obter Spell scroll (1st level) de Shield of Faith enfrentando ou enfeitiçando um guerreiro gnomo de 1º nível que é aliado do vilão."}]
[{"$f":"\"Depois, no caminho, eles poderão ser atacados por um ou mais \"&J22&\" antes de chegar ao objetivo.\"","v":"Depois, no caminho, eles poderão ser atacados por um ou mais Giant Octopus antes de chegar ao objetivo."}]

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[{"$f":"COUNTA(A3:A1048576)","v":6},{"$f":"COUNTA(B3:B1048576)","v":20},{"$f":"COUNTA(C3:C1048576)","v":16},{"$f":"COUNTA(D3:D1048576)","v":16},{"$f":"COUNTA(E3:E1048576)","v":14},{"$f":"COUNTA(F3:F1048576)","v":10},{"$f":"COUNTA(G3:G1048576)","v":6},{"$f":"COUNTA(H3:H1048576)","v":7},{"$f":"COUNTA(I3:I1048576)","v":12},{"$f":"COUNTA(J3:J1048576)","v":9}]
["Ajudar","Pessoa","VIP","Gênero","Lugar","Terreno","Chave","Alternativa","Classe","Raça"]
["resgatar","o filho","do rei","m","uma taverna","no ártico","a chave","subornando","bárbaro","anão"]
["proteger","o cônjuge","do regente","m","uma caverna ou mina","no litoral","a senha","fazendo um favor para","bardo","elfo"]
["escoltar","o sobrinho","do sumo sacerdote","m","uma casa","no deserto","o mapa","enganando","clérigo","halfling"]
["enviar uma mensagem para","o tio","do conselheiro","m","um castelo","na floresta","item mágico","ameaçando","druida","humano"]
["curar","o vizinho","do mendigo","m","um templo abandonado","no campo","disfarces","roubando","guerreiro","dragonborn"]
["remover maldição que aflige","o primo","do ferreiro","m","um cemitério","na colina","um veículo","enfeitiçando","monge","gnomo"]
[null,"o avô","do taverneiro","m","um porto ou depósito","na montanha",null,"seduzindo","paladino","meio-elfo"]
[null,"o sogro","de um grande mago","m","uma ilha ou lago","no pântano",null,null,"ranger","meio-orc"]
[null,"o irmão","de um dos aventureiros","-","uma loja","no underdark",null,null,"ladrão","tiefling"]
[null,"o empregado","da meretriz","f","uma masmorra","na cidade",null,null,"feiticeiro"]
[null,"a pessoa","do sábio","m","uma feira",null,null,null,"bruxo"]
[null,"a filha","de um fazendeiro","m","uma festa",null,null,null,"mago"]
[null,"a sobrinha","do curtume","m","subsolo (cratera, esgoto ou túnel)"]
[null,"a tia","do bobo da corte","m","um rio ou cachoeira"]
[null,"a vizinha","da tecelã","f"]
[null,"a prima","de um velho aventureiro","m"]
[null,"a avó"]
[null,"a sogra"]
[null,"a irmã"]
[null,"a empregada"]

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["page","Name","Rarity","R","type","subtype","attunement?","cursed?","attunement requirement","R ok?",0]
[150,"Adamantine armor","uncommon",2,"armor","medium, heavy (not hide)",null,null,null,{"$f":"IF(AND(D2<=Aventura!F$14,D2>=(Aventura!F$14-2)),1,0)","v":0},{"$f":"K1+J2","v":0}]
[150,"Alchemy jug","uncommon",2,"wondrous item",null,null,null,null,{"$f":"IF(AND(D3<=Aventura!F$14,D3>=(Aventura!F$14-2)),1,0)","v":0},{"$f":"K2+J3","v":0}]
[150,"Ammunition +1","uncommon",2,"ammunition","any",null,null,null,{"$f":"IF(AND(D4<=Aventura!F$14,D4>=(Aventura!F$14-2)),1,0)","v":0},0]
[150,"Ammunition +2","rare",3,"ammunition","any",null,null,null,{"$f":"IF(AND(D5<=Aventura!F$14,D5>=(Aventura!F$14-2)),1,0)","v":0},0]
[150,"Ammunition +3","very rare",4,"ammunition","any",null,null,null,{"$f":"IF(AND(D6<=Aventura!F$14,D6>=(Aventura!F$14-2)),1,0)","v":0},0]
[150,"Amulet of health","rare",3,"wondrous item","neck slot","required",null,null,{"$f":"IF(AND(D7<=Aventura!F$14,D7>=(Aventura!F$14-2)),1,0)","v":0},0]
[150,"Amulet of proof against detection and location","uncommon",2,"wondrous item","neck slot","required",null,null,{"$f":"IF(AND(D8<=Aventura!F$14,D8>=(Aventura!F$14-2)),1,0)","v":0},0]
[150,"Amulet of the planes","very rare",4,"wondrous item","neck slot","required",null,null,{"$f":"IF(AND(D9<=Aventura!F$14,D9>=(Aventura!F$14-2)),1,0)","v":0},0]
[151,"Animated shield","very rare",4,"wondrous item","neck slot","required",null,null,{"$f":"IF(AND(D10<=Aventura!F$14,D10>=(Aventura!F$14-2)),1,0)","v":0},0]
[151,"Apparatus of Kwalish","legendary",5,"wondrous item",null,null,null,null,{"$f":"IF(AND(D11<=Aventura!F$14,D11>=(Aventura!F$14-2)),1,0)","v":0},0]
[152,"Armor +1","rare",3,"armor","light, medium, heavy",null,null,null,{"$f":"IF(AND(D12<=Aventura!F$14,D12>=(Aventura!F$14-2)),1,0)","v":0},0]
[152,"Armor +2","very rare",4,"armor","light, medium, heavy",null,null,null,{"$f":"IF(AND(D13<=Aventura!F$14,D13>=(Aventura!F$14-2)),1,0)","v":0},0]
[152,"Armor +3","legendary",5,"armor","light, medium, heavy",null,null,null,{"$f":"IF(AND(D14<=Aventura!F$14,D14>=(Aventura!F$14-2)),1,0)","v":0},0]
[152,"Armor of invulnerability","legendary",5,"armor","plate","required",null,null,{"$f":"IF(AND(D15<=Aventura!F$14,D15>=(Aventura!F$14-2)),1,0)","v":0},0]
[152,"Armor of resistance","rare",3,"armor","light, medium, heavy","required",null,null,{"$f":"IF(AND(D16<=Aventura!F$14,D16>=(Aventura!F$14-2)),1,0)","v":0},0]
[152,"Armor of vulnerability","rare",3,"armor","plate","required","cursed",null,{"$f":"IF(AND(D17<=Aventura!F$14,D17>=(Aventura!F$14-2)),1,0)","v":0},0]
[152,"Arrow of slaying","very rare",4,"ammunition","arrow",null,null,null,{"$f":"IF(AND(D18<=Aventura!F$14,D18>=(Aventura!F$14-2)),1,0)","v":0},0]
[152,"Arrow-catching shield","rare",3,"armor","shield",null,null,null,{"$f":"IF(AND(D19<=Aventura!F$14,D19>=(Aventura!F$14-2)),1,0)","v":0},0]
[152,"Bag of beans","rare",3,"wondrous item","consumable",null,null,null,{"$f":"IF(AND(D20<=Aventura!F$14,D20>=(Aventura!F$14-2)),1,0)","v":0},0]
[153,"Bag of devouring","very rare",4,"wondrous item",null,null,null,null,{"$f":"IF(AND(D21<=Aventura!F$14,D21>=(Aventura!F$14-2)),1,0)","v":0},0]
[153,"Bag of holding","uncommon",2,"wondrous item",null,null,null,null,{"$f":"IF(AND(D22<=Aventura!F$14,D22>=(Aventura!F$14-2)),1,0)","v":0},0]
[154,"Bag of tricks","uncommon",2,"wondrous item",null,null,null,null,{"$f":"IF(AND(D23<=Aventura!F$14,D23>=(Aventura!F$14-2)),1,0)","v":0},0]
[154,"Bead of force","rare",3,"wondrous item","consumable",null,null,null,{"$f":"IF(AND(D24<=Aventura!F$14,D24>=(Aventura!F$14-2)),1,0)","v":0},0]
[155,"Belt of dwarvenkind","rare",3,"wondrous item","waist slot","required",null,null,{"$f":"IF(AND(D25<=Aventura!F$14,D25>=(Aventura!F$14-2)),1,0)","v":0},0]
[155,"Belt of giant strength (cloud giant)","legendary",5,"wondrous item","waist slot","required",null,null,{"$f":"IF(AND(D26<=Aventura!F$14,D26>=(Aventura!F$14-2)),1,0)","v":0},0]
[155,"Belt of giant strength (fire giant)","very rare",4,"wondrous item","waist slot","required",null,null,{"$f":"IF(AND(D27<=Aventura!F$14,D27>=(Aventura!F$14-2)),1,0)","v":0},0]
[155,"Belt of giant strength (frost or stone giant)","very rare",4,"wondrous item","waist slot","required",null,null,{"$f":"IF(AND(D28<=Aventura!F$14,D28>=(Aventura!F$14-2)),1,0)","v":0},0]
[155,"Belt of giant strength (hill giant)","rare",3,"wondrous item","waist slot","required",null,null,{"$f":"IF(AND(D29<=Aventura!F$14,D29>=(Aventura!F$14-2)),1,0)","v":0},0]
[155,"Belt of giant strength (storm giant)","legendary",5,"wondrous item","waist slot","required",null,null,{"$f":"IF(AND(D30<=Aventura!F$14,D30>=(Aventura!F$14-2)),1,0)","v":0},0]
[155,"Berserker axe","rare",3,"weapon","any axe","required","cursed",null,{"$f":"IF(AND(D31<=Aventura!F$14,D31>=(Aventura!F$14-2)),1,0)","v":0},0]
[155,"Boots of elvenkind","uncommon",2,"wondrous item","feet slot",null,null,null,{"$f":"IF(AND(D32<=Aventura!F$14,D32>=(Aventura!F$14-2)),1,0)","v":0},0]
[155,"Boots of levitation","rare",3,"wondrous item","feet slot","required",null,null,{"$f":"IF(AND(D33<=Aventura!F$14,D33>=(Aventura!F$14-2)),1,0)","v":0},0]
[155,"Boots of speed","rare",3,"wondrous item","feet slot","required",null,null,{"$f":"IF(AND(D34<=Aventura!F$14,D34>=(Aventura!F$14-2)),1,0)","v":0},0]
[156,"Boots of striding and springing","uncommon",2,"wondrous item","feet slot","required",null,null,{"$f":"IF(AND(D35<=Aventura!F$14,D35>=(Aventura!F$14-2)),1,0)","v":0},0]
[156,"Boots of the winterlands","uncommon",2,"wondrous item","feet slot","required",null,null,{"$f":"IF(AND(D36<=Aventura!F$14,D36>=(Aventura!F$14-2)),1,0)","v":0},0]
[156,"Bowl of commanding water elementals","rare",3,"wondrous item",null,null,null,null,{"$f":"IF(AND(D37<=Aventura!F$14,D37>=(Aventura!F$14-2)),1,0)","v":0},0]
[156,"Bracers of archery","uncommon",2,"wondrous item","arms slot","required",null,null,{"$f":"IF(AND(D38<=Aventura!F$14,D38>=(Aventura!F$14-2)),1,0)","v":0},0]
[156,"Bracers of defense","rare",3,"wondrous item","arms slot","required",null,null,{"$f":"IF(AND(D39<=Aventura!F$14,D39>=(Aventura!F$14-2)),1,0)","v":0},0]
[156,"Brazier of commanding fire elementals","rare",3,"wondrous item",null,null,null,null,{"$f":"IF(AND(D40<=Aventura!F$14,D40>=(Aventura!F$14-2)),1,0)","v":0},0]
[156,"Brooch of shielding","uncommon",2,"wondrous item","neck slot","required",null,null,{"$f":"IF(AND(D41<=Aventura!F$14,D41>=(Aventura!F$14-2)),1,0)","v":0},0]
[156,"Broom of flying","uncommon",2,"wondrous item",null,null,null,null,{"$f":"IF(AND(D42<=Aventura!F$14,D42>=(Aventura!F$14-2)),1,0)","v":0},0]
[157,"Candle of invocation","very rare",4,"wondrous item","consumable","required",null,null,{"$f":"IF(AND(D43<=Aventura!F$14,D43>=(Aventura!F$14-2)),1,0)","v":0},0]
[157,"Cap of water breathing","uncommon",2,"wondrous item","head slot",null,null,null,{"$f":"IF(AND(D44<=Aventura!F$14,D44>=(Aventura!F$14-2)),1,0)","v":0},0]
[157,"Cape of the mountebank","rare",3,"wondrous item","cloak",null,null,null,{"$f":"IF(AND(D45<=Aventura!F$14,D45>=(Aventura!F$14-2)),1,0)","v":0},0]
[157,"Carpet of flying","very rare",4,"wondrous item",null,null,null,null,{"$f":"IF(AND(D46<=Aventura!F$14,D46>=(Aventura!F$14-2)),1,0)","v":0},0]
[158,"Censer of controlling air elementals","rare",3,"wondrous item",null,null,null,null,{"$f":"IF(AND(D47<=Aventura!F$14,D47>=(Aventura!F$14-2)),1,0)","v":0},0]
[158,"Chime of opening","rare",3,"wondrous item",null,null,null,null,{"$f":"IF(AND(D48<=Aventura!F$14,D48>=(Aventura!F$14-2)),1,0)","v":0},0]
[158,"Circlet of blasting","uncommon",2,"wondrous item","head slot",null,null,null,{"$f":"IF(AND(D49<=Aventura!F$14,D49>=(Aventura!F$14-2)),1,0)","v":0},0]
[158,"Cloak of arachnida","very rare",4,"wondrous item","cloak","required",null,null,{"$f":"IF(AND(D50<=Aventura!F$14,D50>=(Aventura!F$14-2)),1,0)","v":0},0]
[158,"Cloak of displacement","rare",3,"wondrous item","cloak","required",null,null,{"$f":"IF(AND(D51<=Aventura!F$14,D51>=(Aventura!F$14-2)),1,0)","v":0},0]
[158,"Cloak of elvenkind","uncommon",2,"wondrous item","cloak","required",null,null,{"$f":"IF(AND(D52<=Aventura!F$14,D52>=(Aventura!F$14-2)),1,0)","v":0},0]
[158,"Cloak of invisibility","legendary",5,"wondrous item","cloak","required",null,null,{"$f":"IF(AND(D53<=Aventura!F$14,D53>=(Aventura!F$14-2)),1,0)","v":0},0]
[159,"Cloak of protection","uncommon",2,"wondrous item","cloak","required",null,null,{"$f":"IF(AND(D54<=Aventura!F$14,D54>=(Aventura!F$14-2)),1,0)","v":0},0]
[159,"Cloak of the bat","rare",3,"wondrous item","cloak","required",null,null,{"$f":"IF(AND(D55<=Aventura!F$14,D55>=(Aventura!F$14-2)),1,0)","v":0},0]
[159,"Cloak of the manta ray","uncommon",2,"wondrous item","cloak",null,null,null,{"$f":"IF(AND(D56<=Aventura!F$14,D56>=(Aventura!F$14-2)),1,0)","v":0},0]
[159,"Crystal ball","very rare",4,"wondrous item",null,"required",null,null,{"$f":"IF(AND(D57<=Aventura!F$14,D57>=(Aventura!F$14-2)),1,0)","v":0},0]
[159,"Crystal ball","legendary",5,"wondrous item",null,"required",null,null,{"$f":"IF(AND(D58<=Aventura!F$14,D58>=(Aventura!F$14-2)),1,0)","v":0},0]
[159,"Cube of force","rare",3,"wondrous item",null,"required",null,null,{"$f":"IF(AND(D59<=Aventura!F$14,D59>=(Aventura!F$14-2)),1,0)","v":0},0]
[160,"Cubic gate","legendary",5,"wondrous item",null,null,null,null,{"$f":"IF(AND(D60<=Aventura!F$14,D60>=(Aventura!F$14-2)),1,0)","v":0},0]
[160,"Daern’s instant fortress","rare",3,"wondrous item",null,null,null,null,{"$f":"IF(AND(D61<=Aventura!F$14,D61>=(Aventura!F$14-2)),1,0)","v":0},0]
[161,"Dagger of venom","rare",3,"weapon","dagger",null,null,null,{"$f":"IF(AND(D62<=Aventura!F$14,D62>=(Aventura!F$14-2)),1,0)","v":0},0]
[161,"Dancing sword","very rare",4,"weapon","any sword","required",null,null,{"$f":"IF(AND(D63<=Aventura!F$14,D63>=(Aventura!F$14-2)),1,0)","v":0},0]
[161,"Decanter of endless water","uncommon",2,"wondrous item",null,null,null,null,{"$f":"IF(AND(D64<=Aventura!F$14,D64>=(Aventura!F$14-2)),1,0)","v":0},0]
[161,"Deck of illusions","uncommon",2,"wondrous item","consumable",null,null,null,{"$f":"IF(AND(D65<=Aventura!F$14,D65>=(Aventura!F$14-2)),1,0)","v":0},0]
[162,"Deck of many things","legendary",5,"wondrous item","consumable",null,null,null,{"$f":"IF(AND(D66<=Aventura!F$14,D66>=(Aventura!F$14-2)),1,0)","v":0},0]
[164,"Defender","legendary",5,"weapon","any sword","required",null,null,{"$f":"IF(AND(D67<=Aventura!F$14,D67>=(Aventura!F$14-2)),1,0)","v":0},{"$f":"K66+J67","v":0}]
[165,"Demon armor","very rare",4,"armor","plate","required","cursed",null,{"$f":"IF(AND(D68<=Aventura!F$14,D68>=(Aventura!F$14-2)),1,0)","v":0},0]
[165,"Dimensional shackles","rare",3,"wondrous item",null,null,null,null,{"$f":"IF(AND(D69<=Aventura!F$14,D69>=(Aventura!F$14-2)),1,0)","v":0},0]
[165,"Dragon scale mail","very rare",4,"armor","scale mail","required",null,null,{"$f":"IF(AND(D70<=Aventura!F$14,D70>=(Aventura!F$14-2)),1,0)","v":0},0]
[165,"Dragon slayer","rare",3,"weapon","any sword",null,null,null,{"$f":"IF(AND(D71<=Aventura!F$14,D71>=(Aventura!F$14-2)),1,0)","v":0},0]
[166,"Driftglobe","uncommon",2,"wondrous item",null,null,null,null,{"$f":"IF(AND(D72<=Aventura!F$14,D72>=(Aventura!F$14-2)),1,0)","v":0},0]
[166,"Dust of disappearance","uncommon",2,"wondrous item","consumable",null,null,null,{"$f":"IF(AND(D73<=Aventura!F$14,D73>=(Aventura!F$14-2)),1,0)","v":0},0]
[166,"Dust of dryness","uncommon",2,"wondrous item","consumable",null,null,null,{"$f":"IF(AND(D74<=Aventura!F$14,D74>=(Aventura!F$14-2)),1,0)","v":0},0]
[166,"Dust of sneezing and choking","uncommon",2,"wondrous item","consumable",null,null,null,{"$f":"IF(AND(D75<=Aventura!F$14,D75>=(Aventura!F$14-2)),1,0)","v":0},0]
[167,"Dwarven plate","very rare",4,"armor","plate",null,null,null,{"$f":"IF(AND(D76<=Aventura!F$14,D76>=(Aventura!F$14-2)),1,0)","v":0},0]
[167,"Dwarven thrower","very rare",4,"weapon","warhammer","required",null,"dwarf",{"$f":"IF(AND(D77<=Aventura!F$14,D77>=(Aventura!F$14-2)),1,0)","v":0},0]
[167,"Efreeti bottle","very rare",4,"wondrous item",null,null,null,null,{"$f":"IF(AND(D78<=Aventura!F$14,D78>=(Aventura!F$14-2)),1,0)","v":0},0]
[167,"Efreeti chain","legendary",5,"armor","chain mail","required",null,null,{"$f":"IF(AND(D79<=Aventura!F$14,D79>=(Aventura!F$14-2)),1,0)","v":0},0]
[167,"Elemental gem","uncommon",2,"wondrous item","consumable",null,null,null,{"$f":"IF(AND(D80<=Aventura!F$14,D80>=(Aventura!F$14-2)),1,0)","v":0},0]
[168,"Elixir of health","rare",3,"potion",null,null,null,null,{"$f":"IF(AND(D81<=Aventura!F$14,D81>=(Aventura!F$14-2)),1,0)","v":0},0]
[168,"Elven chain","rare",3,"armor","chain shirt",null,null,null,{"$f":"IF(AND(D82<=Aventura!F$14,D82>=(Aventura!F$14-2)),1,0)","v":0},0]
[168,"Eversmoking bottle","uncommon",2,"wondrous item",null,null,null,null,{"$f":"IF(AND(D83<=Aventura!F$14,D83>=(Aventura!F$14-2)),1,0)","v":0},0]
[168,"Eyes of charming","uncommon",2,"wondrous item","head slot","required",null,null,{"$f":"IF(AND(D84<=Aventura!F$14,D84>=(Aventura!F$14-2)),1,0)","v":0},0]
[168,"Eyes of minute seeing","uncommon",2,"wondrous item","head slot",null,null,null,{"$f":"IF(AND(D85<=Aventura!F$14,D85>=(Aventura!F$14-2)),1,0)","v":0},0]
[168,"Eyes of the eagle","uncommon",2,"wondrous item","head slot","required",null,null,{"$f":"IF(AND(D86<=Aventura!F$14,D86>=(Aventura!F$14-2)),1,0)","v":0},0]
[169,"Figurine of wondrous power (bronze griffon)","rare",3,"wondrous item",null,null,null,null,{"$f":"IF(AND(D87<=Aventura!F$14,D87>=(Aventura!F$14-2)),1,0)","v":0},0]
[169,"Figurine of wondrous power (ebony fly)","rare",3,"wondrous item",null,null,null,null,{"$f":"IF(AND(D88<=Aventura!F$14,D88>=(Aventura!F$14-2)),1,0)","v":0},0]
[169,"Figurine of wondrous power (golden lions)","rare",3,"wondrous item",null,null,null,null,{"$f":"IF(AND(D89<=Aventura!F$14,D89>=(Aventura!F$14-2)),1,0)","v":0},0]
[169,"Figurine of wondrous power (ivory goats)","rare",3,"wondrous item",null,null,null,null,{"$f":"IF(AND(D90<=Aventura!F$14,D90>=(Aventura!F$14-2)),1,0)","v":0},0]
[169,"Figurine of wondrous power (marble elephant)","rare",3,"wondrous item",null,null,null,null,{"$f":"IF(AND(D91<=Aventura!F$14,D91>=(Aventura!F$14-2)),1,0)","v":0},0]
[169,"Figurine of wondrous power (obsidian steed)","very rare",4,"wondrous item",null,null,null,null,{"$f":"IF(AND(D92<=Aventura!F$14,D92>=(Aventura!F$14-2)),1,0)","v":0},0]
[169,"Figurine of wondrous power (onyx dog)","rare",3,"wondrous item",null,null,null,null,{"$f":"IF(AND(D93<=Aventura!F$14,D93>=(Aventura!F$14-2)),1,0)","v":0},0]
[169,"Figurine of wondrous power (serpentine owl)","rare",3,"wondrous item",null,null,null,null,{"$f":"IF(AND(D94<=Aventura!F$14,D94>=(Aventura!F$14-2)),1,0)","v":0},0]
[169,"Figurine of wondrous power (silver raven)","uncommon",2,"wondrous item",null,null,null,null,{"$f":"IF(AND(D95<=Aventura!F$14,D95>=(Aventura!F$14-2)),1,0)","v":0},0]
[170,"Flame tongue","rare",3,"weapon","any sword","required",null,null,{"$f":"IF(AND(D96<=Aventura!F$14,D96>=(Aventura!F$14-2)),1,0)","v":0},0]
[170,"Folding boat","rare",3,"wondrous item",null,null,null,null,{"$f":"IF(AND(D97<=Aventura!F$14,D97>=(Aventura!F$14-2)),1,0)","v":0},0]
[171,"Frost brand","very rare",4,"weapon","any sword","required",null,null,{"$f":"IF(AND(D98<=Aventura!F$14,D98>=(Aventura!F$14-2)),1,0)","v":0},0]
[171,"Gauntlets of ogre power","uncommon",2,"wondrous item","hands slot","required",null,null,{"$f":"IF(AND(D99<=Aventura!F$14,D99>=(Aventura!F$14-2)),1,0)","v":0},0]
[171,"Gem of brightness","uncommon",2,"wondrous item","consumable",null,null,null,{"$f":"IF(AND(D100<=Aventura!F$14,D100>=(Aventura!F$14-2)),1,0)","v":0},0]
[172,"Gem of seeing","rare",3,"wondrous item",null,"required",null,null,{"$f":"IF(AND(D101<=Aventura!F$14,D101>=(Aventura!F$14-2)),1,0)","v":0},0]
[172,"Giant slayer","rare",3,"weapon","any axe or sword",null,null,null,{"$f":"IF(AND(D102<=Aventura!F$14,D102>=(Aventura!F$14-2)),1,0)","v":0},0]
[172,"Glamoured studded leather","rare",3,"armor","studded leather",null,null,null,{"$f":"IF(AND(D103<=Aventura!F$14,D103>=(Aventura!F$14-2)),1,0)","v":0},0]
[172,"Gloves of missile snaring","uncommon",2,"wondrous item","hands slot","required",null,null,{"$f":"IF(AND(D104<=Aventura!F$14,D104>=(Aventura!F$14-2)),1,0)","v":0},0]
[172,"Gloves of swimming and climbing","uncommon",2,"wondrous item","hands slot","required",null,null,{"$f":"IF(AND(D105<=Aventura!F$14,D105>=(Aventura!F$14-2)),1,0)","v":0},0]
[172,"Gloves of thievery","uncommon",2,"wondrous item","hands slot",null,null,null,{"$f":"IF(AND(D106<=Aventura!F$14,D106>=(Aventura!F$14-2)),1,0)","v":0},0]
[172,"Goggles of night","uncommon",2,"wondrous item","head slot",null,null,null,{"$f":"IF(AND(D107<=Aventura!F$14,D107>=(Aventura!F$14-2)),1,0)","v":0},0]
[173,"Hammer of thunderbolts","legendary",5,"weapon","maul","optional",null,null,{"$f":"IF(AND(D108<=Aventura!F$14,D108>=(Aventura!F$14-2)),1,0)","v":0},0]
[173,"Hat of disguise","uncommon",2,"wondrous item","head slot","required",null,null,{"$f":"IF(AND(D109<=Aventura!F$14,D109>=(Aventura!F$14-2)),1,0)","v":0},0]
[173,"Headband of intellect","uncommon",2,"wondrous item","head slot","required",null,null,{"$f":"IF(AND(D110<=Aventura!F$14,D110>=(Aventura!F$14-2)),1,0)","v":0},0]
[173,"Helm of brilliance","very rare",4,"wondrous item","head slot","required",null,null,{"$f":"IF(AND(D111<=Aventura!F$14,D111>=(Aventura!F$14-2)),1,0)","v":0},0]
[173,"Helm of comprehending languages","uncommon",2,"wondrous item","head slot",null,null,null,{"$f":"IF(AND(D112<=Aventura!F$14,D112>=(Aventura!F$14-2)),1,0)","v":0},0]
[174,"Helm of telepathy","uncommon",2,"wondrous item","head slot","required",null,null,{"$f":"IF(AND(D113<=Aventura!F$14,D113>=(Aventura!F$14-2)),1,0)","v":0},0]
[174,"Helm of teleportation","rare",3,"wondrous item","head slot","required",null,null,{"$f":"IF(AND(D114<=Aventura!F$14,D114>=(Aventura!F$14-2)),1,0)","v":0},0]
[174,"Heward’s handy haversack","rare",3,"wondrous item",null,null,null,null,{"$f":"IF(AND(D115<=Aventura!F$14,D115>=(Aventura!F$14-2)),1,0)","v":0},0]
[174,"Holy avenger","legendary",5,"weapon","any sword","required",null,"paladin",{"$f":"IF(AND(D116<=Aventura!F$14,D116>=(Aventura!F$14-2)),1,0)","v":0},0]
[174,"Horn of blasting","rare",3,"wondrous item",null,null,null,null,{"$f":"IF(AND(D117<=Aventura!F$14,D117>=(Aventura!F$14-2)),1,0)","v":0},0]
[175,"Horn of valhalla (bronze)","very rare",4,"wondrous item",null,null,null,null,{"$f":"IF(AND(D118<=Aventura!F$14,D118>=(Aventura!F$14-2)),1,0)","v":0},0]
[175,"Horn of valhalla (iron)","legendary",5,"wondrous item",null,null,null,null,{"$f":"IF(AND(D119<=Aventura!F$14,D119>=(Aventura!F$14-2)),1,0)","v":0},0]
[175,"Horn of valhalla (silver or brass)","rare",3,"wondrous item",null,null,null,null,{"$f":"IF(AND(D120<=Aventura!F$14,D120>=(Aventura!F$14-2)),1,0)","v":0},0]
[175,"Horseshoes of a zephyr","very rare",4,"wondrous item","mount item",null,null,null,{"$f":"IF(AND(D121<=Aventura!F$14,D121>=(Aventura!F$14-2)),1,0)","v":0},0]
[175,"Horseshoes of speed","rare",3,"wondrous item","mount item",null,null,null,{"$f":"IF(AND(D122<=Aventura!F$14,D122>=(Aventura!F$14-2)),1,0)","v":0},0]
[175,"Immovable rod","uncommon",2,"rod",null,null,null,null,{"$f":"IF(AND(D123<=Aventura!F$14,D123>=(Aventura!F$14-2)),1,0)","v":0},0]
[176,"Instrument of the bard (Anstruth harp)","very rare",4,"wondrous item","instrument","required",null,"bard",{"$f":"IF(AND(D124<=Aventura!F$14,D124>=(Aventura!F$14-2)),1,0)","v":0},0]
[176,"Instrument of the bard (Canaith mandolin)","rare",3,"wondrous item","instrument","required",null,"bard",{"$f":"IF(AND(D125<=Aventura!F$14,D125>=(Aventura!F$14-2)),1,0)","v":0},0]
[176,"Instrument of the bard (Cli lyre)","rare",3,"wondrous item","instrument","required",null,"bard",{"$f":"IF(AND(D126<=Aventura!F$14,D126>=(Aventura!F$14-2)),1,0)","v":0},0]
[176,"Instrument of the bard (Doss lute)","uncommon",2,"wondrous item","instrument","required",null,"bard",{"$f":"IF(AND(D127<=Aventura!F$14,D127>=(Aventura!F$14-2)),1,0)","v":0},0]
[176,"Instrument of the bard (Fochlucan bandore)","uncommon",2,"wondrous item","instrument","required",null,"bard",{"$f":"IF(AND(D128<=Aventura!F$14,D128>=(Aventura!F$14-2)),1,0)","v":0},0]
[176,"Instrument of the bard (Mac-Fuirmidh cittern)","uncommon",2,"wondrous item","instrument","required",null,"bard",{"$f":"IF(AND(D129<=Aventura!F$14,D129>=(Aventura!F$14-2)),1,0)","v":0},0]
[176,"Instrument of the bard (Ollamh harp)","legendary",5,"wondrous item","instrument","required",null,"bard",{"$f":"IF(AND(D130<=Aventura!F$14,D130>=(Aventura!F$14-2)),1,0)","v":0},0]
[176,"Ioun stone (absorption)","very rare",4,"wondrous item","head slot","required",null,null,{"$f":"IF(AND(D131<=Aventura!F$14,D131>=(Aventura!F$14-2)),1,0)","v":0},{"$f":"K130+J131","v":0}]
[176,"Ioun stone (agility)","very rare",4,"wondrous item","head slot","required",null,null,{"$f":"IF(AND(D132<=Aventura!F$14,D132>=(Aventura!F$14-2)),1,0)","v":0},0]
[176,"Ioun stone (awareness)","rare",3,"wondrous item","head slot","required",null,null,{"$f":"IF(AND(D133<=Aventura!F$14,D133>=(Aventura!F$14-2)),1,0)","v":0},0]
[176,"Ioun stone (fortitude)","very rare",4,"wondrous item","head slot","required",null,null,{"$f":"IF(AND(D134<=Aventura!F$14,D134>=(Aventura!F$14-2)),1,0)","v":0},0]
[176,"Ioun stone (greater absorption)","legendary",5,"wondrous item","head slot","required",null,null,{"$f":"IF(AND(D135<=Aventura!F$14,D135>=(Aventura!F$14-2)),1,0)","v":0},0]
[176,"Ioun stone (insight)","very rare",4,"wondrous item","head slot","required",null,null,{"$f":"IF(AND(D136<=Aventura!F$14,D136>=(Aventura!F$14-2)),1,0)","v":0},0]
[176,"Ioun stone (intellect)","very rare",4,"wondrous item","head slot","required",null,null,{"$f":"IF(AND(D137<=Aventura!F$14,D137>=(Aventura!F$14-2)),1,0)","v":0},0]
[176,"Ioun stone (leadership)","very rare",4,"wondrous item","head slot","required",null,null,{"$f":"IF(AND(D138<=Aventura!F$14,D138>=(Aventura!F$14-2)),1,0)","v":0},0]
[176,"Ioun stone (mastery)","legendary",5,"wondrous item","head slot","required",null,null,{"$f":"IF(AND(D139<=Aventura!F$14,D139>=(Aventura!F$14-2)),1,0)","v":0},0]
[176,"Ioun stone (protection)","rare",3,"wondrous item","head slot","required",null,null,{"$f":"IF(AND(D140<=Aventura!F$14,D140>=(Aventura!F$14-2)),1,0)","v":0},0]
[176,"Ioun stone (regeneration)","legendary",5,"wondrous item","head slot","required",null,null,{"$f":"IF(AND(D141<=Aventura!F$14,D141>=(Aventura!F$14-2)),1,0)","v":0},0]
[176,"Ioun stone (reserve)","rare",3,"wondrous item","head slot","required",null,null,{"$f":"IF(AND(D142<=Aventura!F$14,D142>=(Aventura!F$14-2)),1,0)","v":0},0]
[176,"Ioun stone (strength)","very rare",4,"wondrous item","head slot","required",null,null,{"$f":"IF(AND(D143<=Aventura!F$14,D143>=(Aventura!F$14-2)),1,0)","v":0},0]
[176,"Ioun stone (sustenance)","rare",3,"wondrous item","head slot","required",null,null,{"$f":"IF(AND(D144<=Aventura!F$14,D144>=(Aventura!F$14-2)),1,0)","v":0},0]
[177,"Iron bands of bilarro","rare",3,"wondrous item",null,null,null,null,{"$f":"IF(AND(D145<=Aventura!F$14,D145>=(Aventura!F$14-2)),1,0)","v":0},0]
[178,"Iron flask","legendary",5,"wondrous item",null,null,null,null,{"$f":"IF(AND(D146<=Aventura!F$14,D146>=(Aventura!F$14-2)),1,0)","v":0},0]
[178,"Javelin of lightning","uncommon",2,"weapon","javelin",null,null,null,{"$f":"IF(AND(D147<=Aventura!F$14,D147>=(Aventura!F$14-2)),1,0)","v":0},0]
[179,"Keoghtom’s ointment","uncommon",2,"wondrous item","consumable",null,null,null,{"$f":"IF(AND(D148<=Aventura!F$14,D148>=(Aventura!F$14-2)),1,0)","v":0},0]
[179,"Lantern of revealing","uncommon",2,"wondrous item",null,null,null,null,{"$f":"IF(AND(D149<=Aventura!F$14,D149>=(Aventura!F$14-2)),1,0)","v":0},0]
[179,"Luck blade","legendary",5,"weapon","any sword","required",null,null,{"$f":"IF(AND(D150<=Aventura!F$14,D150>=(Aventura!F$14-2)),1,0)","v":0},0]
[179,"Mace of disruption","rare",3,"weapon","mace","required",null,null,{"$f":"IF(AND(D151<=Aventura!F$14,D151>=(Aventura!F$14-2)),1,0)","v":0},0]
[179,"Mace of smiting","rare",3,"weapon","mace",null,null,null,{"$f":"IF(AND(D152<=Aventura!F$14,D152>=(Aventura!F$14-2)),1,0)","v":0},0]
[180,"Mace of terror","rare",3,"weapon","mace","required",null,null,{"$f":"IF(AND(D153<=Aventura!F$14,D153>=(Aventura!F$14-2)),1,0)","v":0},0]
[180,"Mantle of spell resistance","rare",3,"wondrous item","cloak","required",null,null,{"$f":"IF(AND(D154<=Aventura!F$14,D154>=(Aventura!F$14-2)),1,0)","v":0},0]
[180,"Manual of bodily health","very rare",4,"wondrous item","tome",null,null,null,{"$f":"IF(AND(D155<=Aventura!F$14,D155>=(Aventura!F$14-2)),1,0)","v":0},0]
[180,"Manual of gainful exercise","very rare",4,"wondrous item","tome",null,null,null,{"$f":"IF(AND(D156<=Aventura!F$14,D156>=(Aventura!F$14-2)),1,0)","v":0},0]
[180,"Manual of golems","very rare",4,"wondrous item","tome",null,null,null,{"$f":"IF(AND(D157<=Aventura!F$14,D157>=(Aventura!F$14-2)),1,0)","v":0},0]
[181,"Manual of quickness of action","very rare",4,"wondrous item","tome",null,null,null,{"$f":"IF(AND(D158<=Aventura!F$14,D158>=(Aventura!F$14-2)),1,0)","v":0},0]
[181,"Mariner’s armor","uncommon",2,"armor","light, medium, heavy",null,null,null,{"$f":"IF(AND(D159<=Aventura!F$14,D159>=(Aventura!F$14-2)),1,0)","v":0},0]
[181,"Medallion of thoughts","uncommon",2,"wondrous item","neck slot","required",null,null,{"$f":"IF(AND(D160<=Aventura!F$14,D160>=(Aventura!F$14-2)),1,0)","v":0},0]
[181,"Mirror of life trapping","very rare",4,"wondrous item",null,null,null,null,{"$f":"IF(AND(D161<=Aventura!F$14,D161>=(Aventura!F$14-2)),1,0)","v":0},0]
[182,"Mithral armor","uncommon",2,"armor","medium, heavy (not hide)",null,null,null,{"$f":"IF(AND(D162<=Aventura!F$14,D162>=(Aventura!F$14-2)),1,0)","v":0},0]
[182,"Necklace of adaptation","uncommon",2,"wondrous item","neck slot","required",null,null,{"$f":"IF(AND(D163<=Aventura!F$14,D163>=(Aventura!F$14-2)),1,0)","v":0},0]
[182,"Necklace of fireballs","rare",3,"wondrous item","consumable",null,null,null,{"$f":"IF(AND(D164<=Aventura!F$14,D164>=(Aventura!F$14-2)),1,0)","v":0},0]
[182,"Necklace of prayer beads","rare",3,"wondrous item","neck slot","required",null,"cleric, druid, or paladin",{"$f":"IF(AND(D165<=Aventura!F$14,D165>=(Aventura!F$14-2)),1,0)","v":0},0]
[183,"Nine lives stealer","very rare",4,"weapon","any sword","required",null,null,{"$f":"IF(AND(D166<=Aventura!F$14,D166>=(Aventura!F$14-2)),1,0)","v":0},0]
[183,"Nolzur’s marvelous pigments","very rare",4,"wondrous item","consumable",null,null,null,{"$f":"IF(AND(D167<=Aventura!F$14,D167>=(Aventura!F$14-2)),1,0)","v":0},0]
[183,"Oathbow","very rare",4,"weapon","longbow","required",null,null,{"$f":"IF(AND(D168<=Aventura!F$14,D168>=(Aventura!F$14-2)),1,0)","v":0},0]
[183,"Oil of etherealness","rare",3,"potion",null,null,null,null,{"$f":"IF(AND(D169<=Aventura!F$14,D169>=(Aventura!F$14-2)),1,0)","v":0},0]
[184,"Oil of sharpness","very rare",4,"potion",null,null,null,null,{"$f":"IF(AND(D170<=Aventura!F$14,D170>=(Aventura!F$14-2)),1,0)","v":0},0]
[184,"Oil of slipperiness","uncommon",2,"potion",null,null,null,null,{"$f":"IF(AND(D171<=Aventura!F$14,D171>=(Aventura!F$14-2)),1,0)","v":0},0]
[184,"Pearl of power","uncommon",2,"wondrous item",null,"required",null,"spellcaster",{"$f":"IF(AND(D172<=Aventura!F$14,D172>=(Aventura!F$14-2)),1,0)","v":0},0]
[184,"Periapt of health","uncommon",2,"wondrous item","neck slot",null,null,null,{"$f":"IF(AND(D173<=Aventura!F$14,D173>=(Aventura!F$14-2)),1,0)","v":0},0]
[184,"Periapt of proof against poison","rare",3,"wondrous item","neck slot",null,null,null,{"$f":"IF(AND(D174<=Aventura!F$14,D174>=(Aventura!F$14-2)),1,0)","v":0},0]
[184,"Periapt of wound closure","uncommon",2,"wondrous item","neck slot","required",null,null,{"$f":"IF(AND(D175<=Aventura!F$14,D175>=(Aventura!F$14-2)),1,0)","v":0},0]
[184,"Philter of love","uncommon",2,"potion",null,null,null,null,{"$f":"IF(AND(D176<=Aventura!F$14,D176>=(Aventura!F$14-2)),1,0)","v":0},0]
[185,"Pipes of haunting","uncommon",2,"wondrous item",null,null,null,null,{"$f":"IF(AND(D177<=Aventura!F$14,D177>=(Aventura!F$14-2)),1,0)","v":0},0]
[185,"Pipes of the sewers","uncommon",2,"wondrous item",null,"required",null,null,{"$f":"IF(AND(D178<=Aventura!F$14,D178>=(Aventura!F$14-2)),1,0)","v":0},0]
[185,"Plate armor of etherealness","legendary",5,"armor","plate","required",null,null,{"$f":"IF(AND(D179<=Aventura!F$14,D179>=(Aventura!F$14-2)),1,0)","v":0},0]
[185,"Portable hole","rare",3,"wondrous item",null,null,null,null,{"$f":"IF(AND(D180<=Aventura!F$14,D180>=(Aventura!F$14-2)),1,0)","v":0},0]
[187,"Potion of animal friendship","uncommon",2,"potion",null,null,null,null,{"$f":"IF(AND(D181<=Aventura!F$14,D181>=(Aventura!F$14-2)),1,0)","v":0},0]
[187,"Potion of clairvoyance","rare",3,"potion",null,null,null,null,{"$f":"IF(AND(D182<=Aventura!F$14,D182>=(Aventura!F$14-2)),1,0)","v":0},0]
[187,"Potion of climbing","common",1,"potion",null,null,null,null,{"$f":"IF(AND(D183<=Aventura!F$14,D183>=(Aventura!F$14-2)),1,0)","v":1},1]
[187,"Potion of diminution","rare",3,"potion",null,null,null,null,{"$f":"IF(AND(D184<=Aventura!F$14,D184>=(Aventura!F$14-2)),1,0)","v":0},1]
[187,"Potion of fire breath","uncommon",2,"potion",null,null,null,null,{"$f":"IF(AND(D185<=Aventura!F$14,D185>=(Aventura!F$14-2)),1,0)","v":0},1]
[187,"Potion of flying","very rare",4,"potion",null,null,null,null,{"$f":"IF(AND(D186<=Aventura!F$14,D186>=(Aventura!F$14-2)),1,0)","v":0},1]
[187,"Potion of gaseous form","rare",3,"potion",null,null,null,null,{"$f":"IF(AND(D187<=Aventura!F$14,D187>=(Aventura!F$14-2)),1,0)","v":0},1]
[187,"Potion of giant strength (cloud giant)","very rare",4,"potion",null,null,null,null,{"$f":"IF(AND(D188<=Aventura!F$14,D188>=(Aventura!F$14-2)),1,0)","v":0},1]
[187,"Potion of giant strength (fire giant)","rare",3,"potion",null,null,null,null,{"$f":"IF(AND(D189<=Aventura!F$14,D189>=(Aventura!F$14-2)),1,0)","v":0},1]
[187,"Potion of giant strength (frost or stone giant)","rare",3,"potion",null,null,null,null,{"$f":"IF(AND(D190<=Aventura!F$14,D190>=(Aventura!F$14-2)),1,0)","v":0},1]
[187,"Potion of giant strength (hill giant)","uncommon",2,"potion",null,null,null,null,{"$f":"IF(AND(D191<=Aventura!F$14,D191>=(Aventura!F$14-2)),1,0)","v":0},1]
[187,"Potion of giant strength (storm giant)","legendary",5,"potion",null,null,null,null,{"$f":"IF(AND(D192<=Aventura!F$14,D192>=(Aventura!F$14-2)),1,0)","v":0},1]
[187,"Potion of greater healing","uncommon",2,"potion",null,null,null,null,{"$f":"IF(AND(D193<=Aventura!F$14,D193>=(Aventura!F$14-2)),1,0)","v":0},1]
[187,"Potion of growth","uncommon",2,"potion",null,null,null,null,{"$f":"IF(AND(D194<=Aventura!F$14,D194>=(Aventura!F$14-2)),1,0)","v":0},1]
[187,"Potion of healing","common",1,"potion",null,null,null,null,{"$f":"IF(AND(D195<=Aventura!F$14,D195>=(Aventura!F$14-2)),1,0)","v":1},{"$f":"K194+J195","v":2}]
[187,"Potion of superior healing","rare",3,"potion",null,null,null,null,{"$f":"IF(AND(D196<=Aventura!F$14,D196>=(Aventura!F$14-2)),1,0)","v":0},2]
[187,"Potion of supreme healing","very rare",4,"potion",null,null,null,null,{"$f":"IF(AND(D197<=Aventura!F$14,D197>=(Aventura!F$14-2)),1,0)","v":0},2]
[188,"Potion of heroism","rare",3,"potion",null,null,null,null,{"$f":"IF(AND(D198<=Aventura!F$14,D198>=(Aventura!F$14-2)),1,0)","v":0},2]
[188,"Potion of invisibility","very rare",4,"potion",null,null,null,null,{"$f":"IF(AND(D199<=Aventura!F$14,D199>=(Aventura!F$14-2)),1,0)","v":0},2]
[188,"Potion of invulnerability","rare",3,"potion",null,null,null,null,{"$f":"IF(AND(D200<=Aventura!F$14,D200>=(Aventura!F$14-2)),1,0)","v":0},2]
[188,"Potion of longevity","very rare",4,"potion",null,null,null,null,{"$f":"IF(AND(D201<=Aventura!F$14,D201>=(Aventura!F$14-2)),1,0)","v":0},2]
[188,"Potion of mind reading","rare",3,"potion",null,null,null,null,{"$f":"IF(AND(D202<=Aventura!F$14,D202>=(Aventura!F$14-2)),1,0)","v":0},2]
[188,"Potion of poison","uncommon",2,"potion",null,null,null,null,{"$f":"IF(AND(D203<=Aventura!F$14,D203>=(Aventura!F$14-2)),1,0)","v":0},2]
[188,"Potion of resistance","uncommon",2,"potion",null,null,null,null,{"$f":"IF(AND(D204<=Aventura!F$14,D204>=(Aventura!F$14-2)),1,0)","v":0},2]
[188,"Potion of speed","very rare",4,"potion",null,null,null,null,{"$f":"IF(AND(D205<=Aventura!F$14,D205>=(Aventura!F$14-2)),1,0)","v":0},2]
[188,"Potion of vitality","very rare",4,"potion",null,null,null,null,{"$f":"IF(AND(D206<=Aventura!F$14,D206>=(Aventura!F$14-2)),1,0)","v":0},2]
[188,"Potion of water breathing","uncommon",2,"potion",null,null,null,null,{"$f":"IF(AND(D207<=Aventura!F$14,D207>=(Aventura!F$14-2)),1,0)","v":0},2]
[188,"Quaal’s feather token","rare",3,"wondrous item","consumable",null,null,null,{"$f":"IF(AND(D208<=Aventura!F$14,D208>=(Aventura!F$14-2)),1,0)","v":0},2]
[189,"Quiver of Ehlonna","uncommon",2,"wondrous item",null,null,null,null,{"$f":"IF(AND(D209<=Aventura!F$14,D209>=(Aventura!F$14-2)),1,0)","v":0},2]
[189,"Ring of animal influence","rare",3,"ring",null,null,null,null,{"$f":"IF(AND(D210<=Aventura!F$14,D210>=(Aventura!F$14-2)),1,0)","v":0},2]
[190,"Ring of djinni summoning","legendary",5,"ring",null,"required",null,null,{"$f":"IF(AND(D211<=Aventura!F$14,D211>=(Aventura!F$14-2)),1,0)","v":0},2]
[190,"Ring of elemental command","legendary",5,"ring",null,"required",null,null,{"$f":"IF(AND(D212<=Aventura!F$14,D212>=(Aventura!F$14-2)),1,0)","v":0},2]
[191,"Ring of evasion","rare",3,"ring",null,"required",null,null,{"$f":"IF(AND(D213<=Aventura!F$14,D213>=(Aventura!F$14-2)),1,0)","v":0},2]
[191,"Ring of feather falling","rare",3,"ring",null,"required",null,null,{"$f":"IF(AND(D214<=Aventura!F$14,D214>=(Aventura!F$14-2)),1,0)","v":0},2]
[191,"Ring of free action","rare",3,"ring",null,"required",null,null,{"$f":"IF(AND(D215<=Aventura!F$14,D215>=(Aventura!F$14-2)),1,0)","v":0},2]
[191,"Ring of invisibility","legendary",5,"ring",null,"required",null,null,{"$f":"IF(AND(D216<=Aventura!F$14,D216>=(Aventura!F$14-2)),1,0)","v":0},2]
[191,"Ring of jumping","uncommon",2,"ring",null,"required",null,null,{"$f":"IF(AND(D217<=Aventura!F$14,D217>=(Aventura!F$14-2)),1,0)","v":0},2]
[191,"Ring of mind shielding","uncommon",2,"ring",null,"required",null,null,{"$f":"IF(AND(D218<=Aventura!F$14,D218>=(Aventura!F$14-2)),1,0)","v":0},2]
[191,"Ring of protection","rare",3,"ring",null,"required",null,null,{"$f":"IF(AND(D219<=Aventura!F$14,D219>=(Aventura!F$14-2)),1,0)","v":0},2]
[191,"Ring of regeneration","very rare",4,"ring",null,"required",null,null,{"$f":"IF(AND(D220<=Aventura!F$14,D220>=(Aventura!F$14-2)),1,0)","v":0},2]
[192,"Ring of resistance","rare",3,"ring",null,"required",null,null,{"$f":"IF(AND(D221<=Aventura!F$14,D221>=(Aventura!F$14-2)),1,0)","v":0},2]
[192,"Ring of shooting stars","very rare",4,"ring",null,"required",null,"outdoors at night",{"$f":"IF(AND(D222<=Aventura!F$14,D222>=(Aventura!F$14-2)),1,0)","v":0},2]
[192,"Ring of spell storing","rare",3,"ring",null,"required",null,null,{"$f":"IF(AND(D223<=Aventura!F$14,D223>=(Aventura!F$14-2)),1,0)","v":0},2]
[193,"Ring of spell turning","legendary",5,"ring",null,"required",null,null,{"$f":"IF(AND(D224<=Aventura!F$14,D224>=(Aventura!F$14-2)),1,0)","v":0},2]
[193,"Ring of swimming","uncommon",2,"ring",null,null,null,null,{"$f":"IF(AND(D225<=Aventura!F$14,D225>=(Aventura!F$14-2)),1,0)","v":0},2]
[193,"Ring of telekinesis","very rare",4,"ring",null,"required",null,null,{"$f":"IF(AND(D226<=Aventura!F$14,D226>=(Aventura!F$14-2)),1,0)","v":0},2]
[193,"Ring of the ram","rare",3,"ring",null,"required",null,null,{"$f":"IF(AND(D227<=Aventura!F$14,D227>=(Aventura!F$14-2)),1,0)","v":0},2]
[193,"Ring of three wishes","legendary",5,"ring",null,null,null,null,{"$f":"IF(AND(D228<=Aventura!F$14,D228>=(Aventura!F$14-2)),1,0)","v":0},2]
[193,"Ring of warmth","uncommon",2,"ring",null,"required",null,null,{"$f":"IF(AND(D229<=Aventura!F$14,D229>=(Aventura!F$14-2)),1,0)","v":0},2]
[193,"Ring of water walking","uncommon",2,"ring",null,null,null,null,{"$f":"IF(AND(D230<=Aventura!F$14,D230>=(Aventura!F$14-2)),1,0)","v":0},2]
[193,"Ring of x-ray vision","rare",3,"ring",null,"required",null,null,{"$f":"IF(AND(D231<=Aventura!F$14,D231>=(Aventura!F$14-2)),1,0)","v":0},2]
[193,"Robe of eyes","rare",3,"wondrous item","robe","required",null,null,{"$f":"IF(AND(D232<=Aventura!F$14,D232>=(Aventura!F$14-2)),1,0)","v":0},2]
[194,"Robe of scintillating colors","very rare",4,"wondrous item","robe","required",null,null,{"$f":"IF(AND(D233<=Aventura!F$14,D233>=(Aventura!F$14-2)),1,0)","v":0},2]
[194,"Robe of stars","very rare",4,"wondrous item","robe","required",null,null,{"$f":"IF(AND(D234<=Aventura!F$14,D234>=(Aventura!F$14-2)),1,0)","v":0},2]
[194,"Robe of the archmagi","legendary",5,"wondrous item","robe","required",null,null,{"$f":"IF(AND(D235<=Aventura!F$14,D235>=(Aventura!F$14-2)),1,0)","v":0},2]
[195,"Robe of useful items","uncommon",2,"wondrous item","robe",null,null,null,{"$f":"IF(AND(D236<=Aventura!F$14,D236>=(Aventura!F$14-2)),1,0)","v":0},2]
[195,"Rod of absorption","very rare",4,"rod",null,"required",null,null,{"$f":"IF(AND(D237<=Aventura!F$14,D237>=(Aventura!F$14-2)),1,0)","v":0},2]
[196,"Rod of alertness","very rare",4,"rod",null,"required",null,null,{"$f":"IF(AND(D238<=Aventura!F$14,D238>=(Aventura!F$14-2)),1,0)","v":0},2]
[196,"Rod of lordly might","legendary",5,"rod",null,"required",null,null,{"$f":"IF(AND(D239<=Aventura!F$14,D239>=(Aventura!F$14-2)),1,0)","v":0},2]
[197,"Rod of resurrection","legendary",5,"rod",null,"required",null,"cleric, driuid, or paladin",{"$f":"IF(AND(D240<=Aventura!F$14,D240>=(Aventura!F$14-2)),1,0)","v":0},2]
[197,"Rod of rulership","rare",3,"rod",null,"required",null,null,{"$f":"IF(AND(D241<=Aventura!F$14,D241>=(Aventura!F$14-2)),1,0)","v":0},2]
[197,"Rod of security","very rare",4,"rod",null,null,null,null,{"$f":"IF(AND(D242<=Aventura!F$14,D242>=(Aventura!F$14-2)),1,0)","v":0},2]
[197,"Rod of the pact keeper +1","uncommon",2,"rod",null,"required",null,null,{"$f":"IF(AND(D243<=Aventura!F$14,D243>=(Aventura!F$14-2)),1,0)","v":0},2]
[197,"Rod of the pact keeper +2","rare",3,"rod",null,"required",null,null,{"$f":"IF(AND(D244<=Aventura!F$14,D244>=(Aventura!F$14-2)),1,0)","v":0},2]
[197,"Rod of the pact keeper +3","very rare",4,"rod",null,"required",null,null,{"$f":"IF(AND(D245<=Aventura!F$14,D245>=(Aventura!F$14-2)),1,0)","v":0},2]
[197,"Rope of climbing","uncommon",2,"wondrous item",null,null,null,null,{"$f":"IF(AND(D246<=Aventura!F$14,D246>=(Aventura!F$14-2)),1,0)","v":0},2]
[197,"Rope of entanglement","rare",3,"wondrous item",null,null,null,null,{"$f":"IF(AND(D247<=Aventura!F$14,D247>=(Aventura!F$14-2)),1,0)","v":0},2]
[199,"Saddle of the cavalier","uncommon",2,"wondrous item","mount item",null,null,null,{"$f":"IF(AND(D248<=Aventura!F$14,D248>=(Aventura!F$14-2)),1,0)","v":0},2]
[199,"Scarab of protection","legendary",5,"wondrous item","consumable","required",null,null,{"$f":"IF(AND(D249<=Aventura!F$14,D249>=(Aventura!F$14-2)),1,0)","v":0},2]
[199,"Scimitar of speed","very rare",4,"weapon","scimitar","required",null,null,{"$f":"IF(AND(D250<=Aventura!F$14,D250>=(Aventura!F$14-2)),1,0)","v":0},2]
[199,"Scroll of protection","rare",3,"scroll",null,null,null,null,{"$f":"IF(AND(D251<=Aventura!F$14,D251>=(Aventura!F$14-2)),1,0)","v":0},2]
[199,"Sending stones","uncommon",2,"wondrous item",null,null,null,null,{"$f":"IF(AND(D252<=Aventura!F$14,D252>=(Aventura!F$14-2)),1,0)","v":0},2]
[199,"Sentinel shield","uncommon",2,"armor","shield",null,null,null,{"$f":"IF(AND(D253<=Aventura!F$14,D253>=(Aventura!F$14-2)),1,0)","v":0},2]
[200,"Shield +1","uncommon",2,"armor","shield",null,null,null,{"$f":"IF(AND(D254<=Aventura!F$14,D254>=(Aventura!F$14-2)),1,0)","v":0},2]
[200,"Shield +2","rare",3,"armor","shield",null,null,null,{"$f":"IF(AND(D255<=Aventura!F$14,D255>=(Aventura!F$14-2)),1,0)","v":0},2]
[200,"Shield +3","very rare",4,"armor","shield",null,null,null,{"$f":"IF(AND(D256<=Aventura!F$14,D256>=(Aventura!F$14-2)),1,0)","v":0},2]
[200,"Shield of missile attraction","rare",3,"armor","shield","required","cursed",null,{"$f":"IF(AND(D257<=Aventura!F$14,D257>=(Aventura!F$14-2)),1,0)","v":0},2]
[200,"Slippers of spider climbing","uncommon",2,"wondrous item","feet slot","required",null,null,{"$f":"IF(AND(D258<=Aventura!F$14,D258>=(Aventura!F$14-2)),1,0)","v":0},2]
[200,"Sovereign glue","legendary",5,"wondrous item","consumable",null,null,null,{"$f":"IF(AND(D259<=Aventura!F$14,D259>=(Aventura!F$14-2)),1,0)","v":0},{"$f":"K258+J259","v":2}]
[200,"Spell scroll (1st level)","common",1,"scroll",null,null,null,null,{"$f":"IF(AND(D260<=Aventura!F$14,D260>=(Aventura!F$14-2)),1,0)","v":1},3]
[200,"Spell scroll (2nd level)","uncommon",2,"scroll",null,null,null,null,{"$f":"IF(AND(D261<=Aventura!F$14,D261>=(Aventura!F$14-2)),1,0)","v":0},3]
[200,"Spell scroll (3rd level)","uncommon",2,"scroll",null,null,null,null,{"$f":"IF(AND(D262<=Aventura!F$14,D262>=(Aventura!F$14-2)),1,0)","v":0},3]
[200,"Spell scroll (4th level)","rare",3,"scroll",null,null,null,null,{"$f":"IF(AND(D263<=Aventura!F$14,D263>=(Aventura!F$14-2)),1,0)","v":0},3]
[200,"Spell scroll (5th level)","rare",3,"scroll",null,null,null,null,{"$f":"IF(AND(D264<=Aventura!F$14,D264>=(Aventura!F$14-2)),1,0)","v":0},3]
[200,"Spell scroll (6th level)","very rare",4,"scroll",null,null,null,null,{"$f":"IF(AND(D265<=Aventura!F$14,D265>=(Aventura!F$14-2)),1,0)","v":0},3]
[200,"Spell scroll (7th level)","very rare",4,"scroll",null,null,null,null,{"$f":"IF(AND(D266<=Aventura!F$14,D266>=(Aventura!F$14-2)),1,0)","v":0},3]
[200,"Spell scroll (8th level)","very rare",4,"scroll",null,null,null,null,{"$f":"IF(AND(D267<=Aventura!F$14,D267>=(Aventura!F$14-2)),1,0)","v":0},3]
[200,"Spell scroll (9th level)","legendary",5,"scroll",null,null,null,null,{"$f":"IF(AND(D268<=Aventura!F$14,D268>=(Aventura!F$14-2)),1,0)","v":0},3]
[200,"Spell scroll (cantrip)","common",1,"scroll",null,null,null,null,{"$f":"IF(AND(D269<=Aventura!F$14,D269>=(Aventura!F$14-2)),1,0)","v":1},4]
[201,"Spellguard shield","very rare",4,"armor","shield","required",null,null,{"$f":"IF(AND(D270<=Aventura!F$14,D270>=(Aventura!F$14-2)),1,0)","v":0},4]
[201,"Sphere of annihilation","legendary",5,"wondrous item",null,null,null,null,{"$f":"IF(AND(D271<=Aventura!F$14,D271>=(Aventura!F$14-2)),1,0)","v":0},4]
[201,"Staff of charming","rare",3,"staff",null,"required",null,"bard, cleric, druid, sorcerer, warlock, or wizard",{"$f":"IF(AND(D272<=Aventura!F$14,D272>=(Aventura!F$14-2)),1,0)","v":0},4]
[201,"Staff of fire","very rare",4,"staff",null,"required",null,"druid, sorcerer, warlock, or wizard",{"$f":"IF(AND(D273<=Aventura!F$14,D273>=(Aventura!F$14-2)),1,0)","v":0},4]
[202,"Staff of frost","very rare",4,"staff",null,"required",null,"druid, sorcerer, warlock, or wizard",{"$f":"IF(AND(D274<=Aventura!F$14,D274>=(Aventura!F$14-2)),1,0)","v":0},4]
[202,"Staff of healing","rare",3,"staff",null,"required",null,"bard, cleric, or druid",{"$f":"IF(AND(D275<=Aventura!F$14,D275>=(Aventura!F$14-2)),1,0)","v":0},4]
[202,"Staff of power","very rare",4,"staff",null,"required",null,"sorcerer, warlock, wizard",{"$f":"IF(AND(D276<=Aventura!F$14,D276>=(Aventura!F$14-2)),1,0)","v":0},4]
[203,"Staff of striking","very rare",4,"staff",null,"required",null,null,{"$f":"IF(AND(D277<=Aventura!F$14,D277>=(Aventura!F$14-2)),1,0)","v":0},4]
[203,"Staff of swarming insects","rare",3,"staff",null,"required",null,"bard, cleric, druid, sorcerer, warlock, or wizard",{"$f":"IF(AND(D278<=Aventura!F$14,D278>=(Aventura!F$14-2)),1,0)","v":0},4]
[203,"Staff of the adder","uncommon",2,"staff",null,"required",null,"cleric, druid, or warlock",{"$f":"IF(AND(D279<=Aventura!F$14,D279>=(Aventura!F$14-2)),1,0)","v":0},4]
[203,"Staff of the magi","legendary",5,"staff",null,"required",null,"sorcerer, warlock, wizard",{"$f":"IF(AND(D280<=Aventura!F$14,D280>=(Aventura!F$14-2)),1,0)","v":0},4]
[204,"Staff of the python","uncommon",2,"staff",null,"required",null,"cleric, druid, or warlock",{"$f":"IF(AND(D281<=Aventura!F$14,D281>=(Aventura!F$14-2)),1,0)","v":0},4]
[204,"Staff of the woodlands","rare",3,"staff",null,"required",null,"druid",{"$f":"IF(AND(D282<=Aventura!F$14,D282>=(Aventura!F$14-2)),1,0)","v":0},4]
[204,"Staff of thunder and lightning","very rare",4,"staff",null,"required",null,null,{"$f":"IF(AND(D283<=Aventura!F$14,D283>=(Aventura!F$14-2)),1,0)","v":0},4]
[205,"Staff of withering","rare",3,"staff",null,"required",null,"cleric, druid, or warlock",{"$f":"IF(AND(D284<=Aventura!F$14,D284>=(Aventura!F$14-2)),1,0)","v":0},4]
[205,"Stone of controlling earth elementals","rare",3,"wondrous item",null,null,null,null,{"$f":"IF(AND(D285<=Aventura!F$14,D285>=(Aventura!F$14-2)),1,0)","v":0},4]
[205,"Stone of good luck (luckstone)","uncommon",2,"wondrous item",null,"required",null,null,{"$f":"IF(AND(D286<=Aventura!F$14,D286>=(Aventura!F$14-2)),1,0)","v":0},4]
[205,"Sun blade","rare",3,"weapon","longsword","required",null,null,{"$f":"IF(AND(D287<=Aventura!F$14,D287>=(Aventura!F$14-2)),1,0)","v":0},4]
[206,"Sword of answering","legendary",5,"weapon","longsword","required",null,"same alignment as sword",{"$f":"IF(AND(D288<=Aventura!F$14,D288>=(Aventura!F$14-2)),1,0)","v":0},4]
[206,"Sword of life stealing","rare",3,"weapon","any sword","required",null,null,{"$f":"IF(AND(D289<=Aventura!F$14,D289>=(Aventura!F$14-2)),1,0)","v":0},4]
[206,"Sword of sharpness","very rare",4,"weapon","any sword (slashing)","required",null,null,{"$f":"IF(AND(D290<=Aventura!F$14,D290>=(Aventura!F$14-2)),1,0)","v":0},4]
[206,"Sword of vengeance","uncommon",2,"weapon","any sword","required",null,null,{"$f":"IF(AND(D291<=Aventura!F$14,D291>=(Aventura!F$14-2)),1,0)","v":0},4]
[207,"Sword of wounding","rare",3,"weapon","any sword","required",null,null,{"$f":"IF(AND(D292<=Aventura!F$14,D292>=(Aventura!F$14-2)),1,0)","v":0},4]
[207,"Talisman of pure good","legendary",5,"wondrous item",null,"required",null,"good alignment",{"$f":"IF(AND(D293<=Aventura!F$14,D293>=(Aventura!F$14-2)),1,0)","v":0},4]
[207,"Talisman of the sphere","legendary",5,"wondrous item",null,"required",null,null,{"$f":"IF(AND(D294<=Aventura!F$14,D294>=(Aventura!F$14-2)),1,0)","v":0},4]
[207,"Talisman of ultimate evil","legendary",5,"wondrous item",null,"required",null,"evil alignment",{"$f":"IF(AND(D295<=Aventura!F$14,D295>=(Aventura!F$14-2)),1,0)","v":0},4]
[208,"Tentacle rod","rare",3,"rod",null,"required",null,null,{"$f":"IF(AND(D296<=Aventura!F$14,D296>=(Aventura!F$14-2)),1,0)","v":0},4]
[208,"Tome of clear thought","very rare",4,"wondrous item","tome",null,null,null,{"$f":"IF(AND(D297<=Aventura!F$14,D297>=(Aventura!F$14-2)),1,0)","v":0},4]
[208,"Tome of leadership and influence","very rare",4,"wondrous item","tome",null,null,null,{"$f":"IF(AND(D298<=Aventura!F$14,D298>=(Aventura!F$14-2)),1,0)","v":0},4]
[208,"Tome of the stilled tongue","legendary",5,"wondrous item","tome","required",null,"wizard",{"$f":"IF(AND(D299<=Aventura!F$14,D299>=(Aventura!F$14-2)),1,0)","v":0},4]
[209,"Tome of understanding","very rare",4,"wondrous item","tome",null,null,null,{"$f":"IF(AND(D300<=Aventura!F$14,D300>=(Aventura!F$14-2)),1,0)","v":0},4]
[209,"Trident of fish command","uncommon",2,"weapon","trident","required",null,null,{"$f":"IF(AND(D301<=Aventura!F$14,D301>=(Aventura!F$14-2)),1,0)","v":0},4]
[209,"Universal solvent","legendary",5,"wondrous item","consumable",null,null,null,{"$f":"IF(AND(D302<=Aventura!F$14,D302>=(Aventura!F$14-2)),1,0)","v":0},4]
[209,"Vicious weapon","rare",3,"weapon","any",null,null,null,{"$f":"IF(AND(D303<=Aventura!F$14,D303>=(Aventura!F$14-2)),1,0)","v":0},4]
[209,"Vorpal sword","legendary",5,"weapon","any slashing","required",null,null,{"$f":"IF(AND(D304<=Aventura!F$14,D304>=(Aventura!F$14-2)),1,0)","v":0},4]
[209,"Wand of binding","rare",3,"wand",null,"required",null,"spellcaster",{"$f":"IF(AND(D305<=Aventura!F$14,D305>=(Aventura!F$14-2)),1,0)","v":0},4]
[210,"Wand of enemy detection","rare",3,"wand",null,"required",null,null,{"$f":"IF(AND(D306<=Aventura!F$14,D306>=(Aventura!F$14-2)),1,0)","v":0},4]
[210,"Wand of fear","rare",3,"wand",null,"required",null,null,{"$f":"IF(AND(D307<=Aventura!F$14,D307>=(Aventura!F$14-2)),1,0)","v":0},4]
[210,"Wand of fireballs","rare",3,"wand",null,"required",null,"spellcaster",{"$f":"IF(AND(D308<=Aventura!F$14,D308>=(Aventura!F$14-2)),1,0)","v":0},4]
[211,"Wand of lightning bolts","rare",3,"wand",null,"required",null,"spellcaster",{"$f":"IF(AND(D309<=Aventura!F$14,D309>=(Aventura!F$14-2)),1,0)","v":0},4]
[211,"Wand of magic detection","uncommon",2,"wand",null,null,null,null,{"$f":"IF(AND(D310<=Aventura!F$14,D310>=(Aventura!F$14-2)),1,0)","v":0},4]
[211,"Wand of magic missiles","uncommon",2,"wand",null,null,null,null,{"$f":"IF(AND(D311<=Aventura!F$14,D311>=(Aventura!F$14-2)),1,0)","v":0},4]
[211,"Wand of paralysis","rare",3,"wand",null,"required",null,"spellcaster",{"$f":"IF(AND(D312<=Aventura!F$14,D312>=(Aventura!F$14-2)),1,0)","v":0},4]
[211,"Wand of polymorph","very rare",4,"wand",null,"required",null,"spellcaster",{"$f":"IF(AND(D313<=Aventura!F$14,D313>=(Aventura!F$14-2)),1,0)","v":0},4]
[211,"Wand of secrets","uncommon",2,"wand",null,null,null,null,{"$f":"IF(AND(D314<=Aventura!F$14,D314>=(Aventura!F$14-2)),1,0)","v":0},4]
[212,"Wand of the war mage +1","uncommon",2,"wand",null,"required",null,"spellcaster",{"$f":"IF(AND(D315<=Aventura!F$14,D315>=(Aventura!F$14-2)),1,0)","v":0},4]
[212,"Wand of the war mage +2","rare",3,"wand",null,"required",null,"spellcaster",{"$f":"IF(AND(D316<=Aventura!F$14,D316>=(Aventura!F$14-2)),1,0)","v":0},4]
[212,"Wand of the war mage +3","very rare",4,"wand",null,"required",null,"spellcaster",{"$f":"IF(AND(D317<=Aventura!F$14,D317>=(Aventura!F$14-2)),1,0)","v":0},4]
[212,"Wand of web","uncommon",2,"wand",null,"required",null,"spellcaster",{"$f":"IF(AND(D318<=Aventura!F$14,D318>=(Aventura!F$14-2)),1,0)","v":0},4]
[212,"Wand of wonder","rare",3,"wand",null,"required",null,"spellcaster",{"$f":"IF(AND(D319<=Aventura!F$14,D319>=(Aventura!F$14-2)),1,0)","v":0},4]
[213,"Weapon +1","uncommon",2,"weapon","any",null,null,null,{"$f":"IF(AND(D320<=Aventura!F$14,D320>=(Aventura!F$14-2)),1,0)","v":0},4]
[213,"Weapon +2","rare",3,"weapon","any",null,null,null,{"$f":"IF(AND(D321<=Aventura!F$14,D321>=(Aventura!F$14-2)),1,0)","v":0},4]
[213,"Weapon +3","very rare",4,"weapon","any",null,null,null,{"$f":"IF(AND(D322<=Aventura!F$14,D322>=(Aventura!F$14-2)),1,0)","v":0},4]
[213,"Weapon of warning","uncommon",2,"weapon","any","required",null,null,{"$f":"IF(AND(D323<=Aventura!F$14,D323>=(Aventura!F$14-2)),1,0)","v":0},{"$f":"K322+J323","v":4}]
[213,"Well of many worlds","legendary",5,"wondrous item",null,null,null,null,{"$f":"IF(AND(D324<=Aventura!F$14,D324>=(Aventura!F$14-2)),1,0)","v":0},4]
[213,"Wind fan","uncommon",2,"wondrous item",null,null,null,null,{"$f":"IF(AND(D325<=Aventura!F$14,D325>=(Aventura!F$14-2)),1,0)","v":0},4]
[214,"Winged boots","uncommon",2,"wondrous item","feet slot","required",null,null,{"$f":"IF(AND(D326<=Aventura!F$14,D326>=(Aventura!F$14-2)),1,0)","v":0},4]
[214,"Wings of flying","rare",3,"wondrous item","cloak","required",null,null,{"$f":"IF(AND(D327<=Aventura!F$14,D327>=(Aventura!F$14-2)),1,0)","v":0},4]
[216,"Blackrazor","sentient",6,"weapon","greatsword","required",null,"non-lawful alignment",{"$f":"IF(AND(D328<=Aventura!F$14,D328>=(Aventura!F$14-2)),1,0)","v":0},4]
[217,"Moonblade","sentient",6,"weapon","longsword","required",null,"elf or half-elf, neutral good alignment",{"$f":"IF(AND(D329<=Aventura!F$14,D329>=(Aventura!F$14-2)),1,0)","v":0},4]
[218,"Wave","sentient",6,"weapon","trident","required",null,"worship a god of the sea",{"$f":"IF(AND(D330<=Aventura!F$14,D330>=(Aventura!F$14-2)),1,0)","v":0},4]
[218,"Whelm","sentient",6,"weapon","warhammer","required",null,"dwarf",{"$f":"IF(AND(D331<=Aventura!F$14,D331>=(Aventura!F$14-2)),1,0)","v":0},4]
[221,"Axe of the Dwarvish Lords","artifact",7,"weapon","battleaxe","required",null,null,{"$f":"IF(AND(D332<=Aventura!F$14,D332>=(Aventura!F$14-2)),1,0)","v":0},4]
[222,"Book of Exalted Deeds","artifact",7,"wondrous item",null,"required",null,"good alignment",{"$f":"IF(AND(D333<=Aventura!F$14,D333>=(Aventura!F$14-2)),1,0)","v":0},4]
[222,"Book of Vile Darkness","artifact",7,"wondrous item",null,"required",null,null,{"$f":"IF(AND(D334<=Aventura!F$14,D334>=(Aventura!F$14-2)),1,0)","v":0},4]
[224,"Eye and Hand of Vecna","artifact",7,"wondrous item",null,"required",null,null,{"$f":"IF(AND(D335<=Aventura!F$14,D335>=(Aventura!F$14-2)),1,0)","v":0},4]
[225,"Orb of Dragonkind","artifact",7,"wondrous item",null,"required",null,null,{"$f":"IF(AND(D336<=Aventura!F$14,D336>=(Aventura!F$14-2)),1,0)","v":0},4]
[226,"Sword of Kas","artifact",7,"weapon","longsword","required",null,null,{"$f":"IF(AND(D337<=Aventura!F$14,D337>=(Aventura!F$14-2)),1,0)","v":0},4]
[227,"Wand of Orcus","artifact",7,"wand",null,"required",null,null,{"$f":"IF(AND(D338<=Aventura!F$14,D338>=(Aventura!F$14-2)),1,0)","v":0},4]

{"sheet":"Spells","index":4,"n_rows":363,"n_cols":24,"rows_kept":363,"cut":false,"hidden":false,"merged":[[0,8,0,11],[0,12,0,19]]}
[null,null,null,null,null,null,null,null,"Components",null,null,null,"Assigned Class"]
["Name","Level","School","Can Be Used As A Ritual","Casting Time","Range","Duration","Requires Concentration","Verbal","Somatic","Materialistic","Materials Used","Bard","Cleric","Druid","Paladin","Ranger","Sorcerer","Warlock","Wizard","Description","Nível","Nível ok?","0"]
["Acid Splash","0th-level","Conjuration",false,"1 Action","60 Feet","Instantaneous",false,true,true,false,"",false,false,false,false,false,true,false,true,"You hurl a bubble of acid. Choose one creature within\nrange, or choose two creatures within range that are\nwithin 5 feet of each other. A target must succeed on a\nDexterity saving throw or take 1d6 acid damage.\nThis spell’s damage increases by 1d6 when you reach\n5th level (2d6), 11th level (3d6), and 17th level (4d6).",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":0},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X2+Table1[[#This Row],[Nível ok?]]","v":0}]
["Aid","2nd-level","Abjuration","FALSE","1 Action","30 Feet","8 hours",false,true,true,true,"A Tiny Strip Of White Cloth",false,true,false,true,false,false,false,false,"Your spell bolsters your allies with toughness and\nresolve. Choose up to three creatures within range.\nEach target’s hit point maximum and current hit points\nincrease by 5 for the duration.\nAt Higher Levels. When you cast this spell using\na spell slot of 3rd level or higher, a target’s hit points\nincrease by an additional 5 for each slot level above 2nd.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X3+Table1[[#This Row],[Nível ok?]]","v":0}]
["Alarm","1st-level","Abjuration",true,"1 Minute","30 Feet","8 hours",false,true,true,true,"A Tiny Bell And A Piece Of Fine Silver Wire",false,false,false,false,true,false,false,true,"You set an alarm against unwanted intrusion. Choose\na door, a window, or an area within range that is no\nlarger than a 20-foot cube. Until the spell ends, an alarm\nalerts you whenever a Tiny or larger creature touches\nor enters the w arded area. When you cast the spell, you\ncan designate creatures that w on’t set off the alarm. You\nalso choose whether the alarm is mental or audible.\nA mental alarm alerts you with a ping in your mind\nif you are within 1 mile of the warded area. This ping\nawakens you if you are sleeping.\nAn audible alarm produces the sound of a hand bell\nfor 10 seconds within 60 feet.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X4+Table1[[#This Row],[Nível ok?]]","v":1}]
["Alter Self","2nd-level","Transmutation","FALSE","1 Action","Self","Up To 1 Hour",true,true,true,false,"",false,false,false,false,false,true,false,true,"You assume a different form. When you cast the spell,\nchoose one of the following options, the effects of which\nlast for the duration of the spell. While the spell lasts,\nyou can end one option as an action to gain the benefits\no f a different one.\nAquatic Adaptation. You adapt your body to an\naquatic environment, sprouting gills and growing\nwebbing between your fingers. You can breathe\nunderwater and gain a swimming speed equal to your\nwalking speed.\nChange Appearance. You transform your appearance.\nYou decide what you look like, including your height,\nweight, facial features, sound of your voice, hair length,\ncoloration, and distinguishing characteristics, if any.\nYou can make yourself appear as a member of another\nrace, though none of your statistics change. You also\ncan’t appear as a creature of a different size than you,\nand your basic shape stays the same; if you're bipedal,\nyou can’t use this spell to become quadrupedal, for\ninstance. At any time for the duration of the spell, you\ncan use your action to change your appearance in\nthis way again.\nNatural Weapons. You grow claws, fangs, spines,\nhorns, or a different natural w eapon of your choice. Your\nunarmed strikes deal 1d6 bludgeoning, piercing, or\nslashing damage, as appropriate to the natural weapon\nyou chose, and you are proficient with your unarmed\nstrikes. Finally, the natural weapon is magic and you\nhave a +1 bonus to the attack and damage rolls you\nmake using it.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X5+Table1[[#This Row],[Nível ok?]]","v":1}]
["Animal Friendship","1st-level","Enchantment","FALSE","1 Action","30 Feet","24 hours",false,true,true,true,"A Morsel Of Food",true,false,true,false,true,false,false,false,"This spell lets you convince a beast that you mean it no\nharm. Choose a beast that you can see within range.\nIt must see and hear you. If the beast’s Intelligence is\n4 or higher, the spell fails. Otherwise, the beast must\nsucceed on a W isdom saving throw or be charmed\nby you for the spell’s duration. If you or one of your\ncompanions harms the target, the spells ends.\nAt Higher Levels. When you cast this spell using\na spell slot of 2nd level or higher, you can affect one\nadditional beast for each slot level above 1st.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X6+Table1[[#This Row],[Nível ok?]]","v":2}]
["Animal Messenger","2nd-level","Enchantment","TRUE","1 Action","30 Feet","24 hours",false,true,true,true,"A Morsel Of Food",true,false,true,false,true,false,false,false,"By means of this spell, you use an animal to deliver a\nmessage. Choose a Tiny beast you can see within range,\nsuch as a squirrel, a blue jay, or a bat. You specify a\nlocation, which you must have visited, and a recipient\nwho matches a general description, such as “a man or\nwoman dressed in the uniform of the town guard” or “a\nred-haired dwarf wearing a pointed hat.” You also speak\na message of up to twenty-five words. The target beast\ntravels for the duration of the spell toward the specified\nlocation, covering about 50 miles per 24 hours for a\nflying messenger, or 25 miles for other animals.\nWhen the messenger arrives, it delivers your m essage\nto the creature that you described, replicating the sound\no f your voice. The messenger speaks only to a creature\nmatching the description you gave. If the messenger\ndoesn’t reach its destination before the spell ends, the\nmessage is lost, and the beast makes its way back to\nwhere you cast this spell.\nAt Higher Levels. If you cast this spell using a spell\nslot of 3nd level or higher, the duration of the spell\nincreases by 48 hours for each slot level above 2nd.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X7+Table1[[#This Row],[Nível ok?]]","v":2}]
["Animal Shapes","8th-level","Transmutation","FALSE","1 Action","30 Feet","Up To 24 Hours",true,true,true,false,"",false,false,true,false,false,false,false,false,"Your m agic turns others into beasts. Choose any\nnumber of willing creatures that you can see within\nrange. You transform each target into the form of a\nLarge or smaller beast with a challenge rating of 4 or\nlower. On subsequent turns, you can use your action to\ntransform affected creatures into new forms.\nThe transformation lasts for the duration for each\ntarget, or until the target drops to 0 hit points or dies.\nYou can choose a different form for each target. A\ntarget’s game statistics are replaced by the statistics o f\nthe chosen beast, though the target retains its alignment\nand Intelligence, Wisdom, and Charisma scores. The\ntarget assumes the hit points of its new form, and when\nit reverts to its normal form, it returns to the number\no f hit points it had before it transformed. If it reverts as\na result of dropping to 0 hit points, any excess damage\ncarries over to its normal form. As long as the excess\ndamage doesn’t reduce the creature’s normal form to 0\nhit points, it isn’t knocked unconscious. The creature is\nlimited in the actions it can perform by the nature of its\nnew form, and it can’t speak or cast spells.\nThe target’s gear melds into the new form. The target\ncan’t activate, wield, or otherwise benefit from any o f\nits equipment.\n",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":8},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X8+Table1[[#This Row],[Nível ok?]]","v":2}]
["Animate Dead","3rd-level","Necromancy","FALSE","1 Minute","10 Feet","Instantaneous",false,true,true,true,"A Drop Of Blood, A Piece Of Flesh, And A Pinch Of Bone Dust",false,true,false,false,false,false,false,true,"This spell creates an undead servant. Choose a pile\no f bones or a corpse of a Medium or Small humanoid\nwithin range. Your spell imbues the target with a foul\nmimicry of life, raising it as an undead creature. The\ntarget becomes a skeleton if you chose bones or a\nzombie if you chose a corpse (the DM has the creature’s\ngame statistics).\nOn each of your turns, you can use a bonus action\nto mentally command any creature you made with\nthis spell if the creature is within 60 feet of you (if you\ncontrol multiple creatures, you can command any or all\no f them at the same time, issuing the same command to\neach one). You decide what action the creature will take\nand where it w ill move during its next turn, or you can\nissue a general command, such as to guard a particular\nchamber or corridor. If you issue no commands, the\ncreature only defends itself against hostile creatures.\nOnce given an order, the creature continues to follow it\nuntil its task is complete.\nThe creature is under your control for 24 hours,\nafter which it stops obeying any command you’ve given\nit. To maintain control of the creature for another\n24 hours, you must cast this spell on the creature\nagain before the current 24-hour period ends. This\nuse of the spell reasserts your control over up to four\ncreatures you have animated with this spell, rather than\nanimating a new one.\nAt Higher Levels. When you cast this spell using a\nspell slot of 4th level or higher, you animate or reassert\ncontrol over two additional undead creatures for each\nslot level above 3rd. Each of the creatures must come\nfrom a different corpse or pile of bones.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X9+Table1[[#This Row],[Nível ok?]]","v":2}]
["Animate Objects","5th-level","Transmutation","FALSE","1 Action","120 Feet","Up To 1 Minute",true,true,true,false,"",true,false,false,false,false,true,false,true,"Objects come to life at your command. Choose up to\nten nonmagical objects within range that are not being\nworn or carried. Medium targets count as two objects,\nLarge targets count as four objects, Huge targets\ncount as eight objects. You can’t animate any object\nlarger than Huge. Each target animates and becomes a\ncreature under your control until the spell ends or until\nreduced to 0 hit points.\nAs a bonus action, you can mentally command any\ncreature you made with this spell if the creature is\nwithin 500 feet of you (if you control multiple creatures,\nyou can command any or all of them at the same time,\nissuing the same command to each one). You decide\nwhat action the creature w ill take and where it will\nmove during its next turn, or you can issue a general\ncommand, such as to guard a particular chamber or\ncorridor. If you issue no commands, the creature only\ndefends itself against hostile creatures. Once given\nan order, the creature continues to follow it until its\ntask is complete.\nAnimated Object Statistics\nSize HP AC Attack Str Dex\nTiny 20 18 +8 to hit, 1d4 + 4 damage 4 18\nSmall 25 16 +6 to hit, 1d8 + 2 damage 6 14\nMedium 40 13 +5 to hit, 2d6 + 1 damage 10 12\nLarge 50 10 +6 to hit, 2d10 + 2 damage 14 10\nHuge 80 10 +8 to hit, 2d12 + 4 damage 18 6\nAn animated object is a construct with AC, hit points,\nattacks, Strength, and Dexterity determined by its size.\nIts Constitution is 10 and its Intelligence and Wisdom\nare 3, and its Charisma is 1. Its speed is 30 feet; if the\nobject lacks legs or other appendages it can use for\nlocomotion, it instead has a flying speed of 30 feet and\ncan hover. If the object is securely attached to a surface\nor a larger object, such as a chain bolted to a wall, its\nspeed is 0. It has blindsight with a radius of 30 feet and\nis blind beyond that distance. When the animated object\ndrops to 0 hit points, it reverts to its original object\nform, and any remaining damage carries over to its\noriginal object form.\nIf you command an object to attack, it can make a\nsingle melee attack against a creature within 5 feet\no f it. It makes a slam attack with an attack bonus and\nbludgeoning damage determined by its size. The DM\nmight rule that a specific object inflicts slashing or\npiercing damage based on its form.\nAt Higher Levels. If you cast this spell using a\nspell slot of 6th level or higher, you can animate two\nadditional objects for each slot level above 5th.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X10+Table1[[#This Row],[Nível ok?]]","v":2}]
["Antilife Shell","5th-level","Abjuration","FALSE","1 Action","Self (10-Foot Radius)","Up To 1 Hour",true,true,true,false,"",false,false,true,false,false,false,false,false,"A shimmering barrier extends out from you in a 10-foot\nradius and moves with you, remaining centered on\nyou and hedging out creatures other than undead and\nconstructs. The barrier lasts for the duration.\nThe barrier prevents an affected creature from\npassing or reaching through. An affected creature\ncan cast spells or make attacks with ranged or reach\nweapons through the barrier.\nIf you move so that an affected creature is forced to\npass through the barrier, the spell ends.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X11+Table1[[#This Row],[Nível ok?]]","v":2}]
["Antimagic Field","8th-level","Abjuration","FALSE","1 Action","Self (10-Foot-Radius Sphere)","Up To 1 Hour",true,true,true,true,"A Pinch Of Powdered Iron Or Iron Filings",false,true,false,false,false,false,false,true,"A 10-foot-radius invisible sphere of antimagic surrounds\nyou. This area is divorced from the magical energy that\nsuffuses the multiverse. Within the sphere, spells can’t\nbe cast, summoned creatures disappear, and even m agic\nitems become mundane. Until the spell ends, the sphere\nmoves with you, centered on you.\nSpells and other magical effects, except those created\nby an artifact or a deity, are suppressed in the sphere\nand can’t protrude into it. A slot expended to cast\na suppressed spell is consumed. While an effect is\nsuppressed, it doesn’t function, but the time it spends\nsuppressed counts against its duration.\nTargeted Effects. Spells and other magical effects,\nsuch as magic missile and charm person, that target\na creature or an object in the sphere have no effect\non that target.\nAreas of Magic. The area of another spell or magical\neffect, such as fireball, can’t extend into the sphere.\nIf the sphere overlaps an area of magic, the part of\nthe area that is covered by the sphere is suppressed.\nFor example, the flames created by a wall of fire are\nsuppressed within the sphere, creating a gap in the wall\nif the overlap is large enough.\nSpells. Any active spell or other magical effect on a\ncreature or an object in the sphere is suppressed while\nthe creature or object is in it.\nMagic Items. The properties and powers of\nmagic items are suppressed in the sphere. For\nexample, a + 1 longsword in the sphere functions as a\nnonmagical longsword.\nA magic weapon’s properties and powers are\nsuppressed if it is used against a target in the sphere or\nwielded by an attacker in the sphere. If a magic w eapon\nor a piece of magic ammunition fully leaves the sphere\n(for example, if you fire a magic arrow or throw a magic\nspear at a target outside the sphere), the magic of the\nitem ceases to be suppressed as soon as it exits.\nMagical Travel. Teleportation and planar travel\nfail to work in the sphere, whether the sphere is the\ndestination or the departure point for such magical\ntravel. A portal to another location, world, or plane of\nexistence, as w ell as an opening to an extradimensional\nspace such as that created by the rope trick spell,\ntemporarily closes while in the sphere.\nCreatures and Objects. A creature or object\nsummoned or created by m agic temporarily winks out\no f existence in the sphere. Such a creature instantly\nreappears once the space the creature occupied is no\nlonger within the sphere.\nDispel Magic. Spells and magical effects such as\ndispel magic have no effect on the sphere. Likewise, the\nspheres created by different antimagic field spells don’t\nnullify each other.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":8},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X12+Table1[[#This Row],[Nível ok?]]","v":2}]
["Antipathy/Sympathy","8th-level","Enchantment","FALSE","1 Hour","60 Feet","10 days",false,true,true,true,"Either A Lump Of Alum Soaked In Vinegar For The Antipathy Effect Or A Drop Of Honey For The Sympathy Effect",false,false,true,false,false,false,false,true,"This spell attracts or repels creatures of your choice.\nYou target something within range, either a Huge or\nsmaller object or creature or an area that is no larger\nthan a 200-foot cube. Then specify a kind of intelligent\ncreature, such as red dragons, goblins, or vampires.\nYou invest the target with an aura that either attracts or\nrepels the specified creatures for the duration. Choose\nantipathy or sympathy as the aura’s effect.\nAntipathy. The enchantment causes creatures of the\nkind you designated to feel an intense urge to leave the\narea and avoid the target. When such a creature can\nsee the target or comes within 60 feet of it, the creature\nmust succeed on a W isdom saving throw or b ecome\nfrightened. The creature remains frightened while it can\nsee the target or is within 60 feet of it. While frightened\nby the target, the creature must use its movement to\nmove to the nearest safe spot from which it can’t see\nthe target. If the creature moves more than 60 feet from\nthe target and can’t see it, the creature is no longer\nfrightened, but the creature becomes frightened again if\nit regains sight of the target or moves within 60 feet of it.\nSympathy. The enchantment causes the specified\ncreatures to feel an intense urge to approach the target\nwhile within 60 feet of it or able to see it. When such a\ncreature can see the target or comes within 60 feet of it,\nthe creature must succeed on a W isdom saving throw or\nuse its movement on each of its turns to enter the area\nor move within reach of the target. When the creature\nhas done so, it can’t w illingly m ove away from the target.\nIf the target damages or otherwise harms an affected\ncreature, the affected creature can make a W isdom\nsaving throw to end the effect, as described below.\nEnding the Effect. If an affected creature ends its\nturn while not within 60 feet of the target or able to see\nit, the creature makes a Wisdom saving throw. On a\nsuccessful save, the creature is no longer affected by\nthe target and recognizes the feeling of repugnance or\nattraction as magical. In addition, a creature affected by\nthe spell is allowed another Wisdom saving throw every\n24 hours while the spell persists.\nA creature that successfully saves against this effect\nis immune to it for 1 minute, after which time it can be\naffected again.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":8},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X13+Table1[[#This Row],[Nível ok?]]","v":2}]
["Arcane Eye","4th-level","Divination","FALSE","1 Action","30 Feet","Up To 1 Hour",true,true,true,true,"A Bit Of Bat Fur",false,false,false,false,false,false,false,true,"You create an invisible, magical eye within range that\nhovers in the air for the duration.\nYou mentally receive visual information from the eye,\nwhich has normal vision and darkvision out to 30 feet.\nThe eye can look in every direction.\nAs an action, you can move the eye up to 30 feet in\nany direction. There is no limit to how far away from\nyou the eye can move, but it can’t enter another plane\no f existence. A solid barrier b locks the eye’s movement,\nbut the eye can pass through an opening as small as 1\ninch in diameter.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":4},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X14+Table1[[#This Row],[Nível ok?]]","v":2}]
["Arcane Gate","6th-level","Conjuration","FALSE","1 Action","500 Feet","Up To 10 Minutes",true,true,true,false,"",false,false,false,false,false,true,true,true,"You create linked teleportation portals that remain open\nfor the duration. Choose two points on the ground that\nyou can see, one point within 10 feet of you and one\npoint within 500 feet of you. A circular portal, 10 feet\nin diameter, opens over each point. If the portal would\nopen in the space occupied by a creature, the spell fails,\nand the casting is lost.\nThe portals are two-dimensional glowing rings\nfilled with mist, hovering inches from the ground and\nperpendicular to it at the points you choose. A ring is\nvisible only from one side (your choice), which is the side\nthat functions as a portal.\nAny creature or object entering the portal exits from\nthe other portal as if the two were adjacent to each\nother; passing through a portal from the nonportal side\nhas no effect. The mist that fills each portal is opaque\nand blocks vision through it. On your turn, you can\nrotate the rings as a bonus action so that the active side\nfaces in a different direction.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":6},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X15+Table1[[#This Row],[Nível ok?]]","v":2}]
["Arcane Lock","2nd-level","Abjuration","FALSE","1 Action","Touch","Until dispelled",false,true,true,true,"Gold Dust W Orth At Least 25 Gp, Which The Spell Consumes",false,false,false,false,false,false,false,true,"You touch a closed door, window, gate, chest, or other\nentryway, and it becomes locked for the duration. You\nand the creatures you designate when you cast this\nspell can open the object normally. You can also set a\npassword that, when spoken within 5 feet of the object,\nsuppresses this spell for 1 minute. Otherwise, it is\nimpassable until it is broken or the spell is dispelled or\nsuppressed. Casting knock on the object suppresses\narcane lock for 10 minutes.\nWhile affected by this spell, the object is more difficult\nto break or force open; the DC to break it or pick any\nlocks on it increases by 10.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X16+Table1[[#This Row],[Nível ok?]]","v":2}]
["Armor of Agathys","1st-level","Abjuration","FALSE","1 Action","Self","1 hour",false,true,true,true,"A Cup Of Water",false,false,false,false,false,false,true,false,"A protective magical force surrounds you, manifesting\nas a spectral frost that covers you and your gear.\nYou gain 5 temporary hit points for the duration. If a\ncreature hits you with a melee attack while you have\nthese hit points, the creature takes 5 cold damage.\nAt Higher Levels. When you cast this spell using a\nspell slot of 2nd level or higher, both the temporary hit\npoints and the cold damage increase by 5 for each slot\nlevel above 1st.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X17+Table1[[#This Row],[Nível ok?]]","v":3}]
["Arms of Hadar","1st-level","Conjuration","FALSE","1 Action","Self (10-Foot Radius)","Instantaneous",false,true,true,false,"",false,false,false,false,false,false,true,false,"You invoke the power of Hadar, the Dark Hunger.\nTendrils of dark energy erupt from you and batter all\ncreatures within 10 feet of you. Each creature in that\narea must make a Strength saving throw. On a failed\nsave, a target takes 2d6 necrotic damage and can’t take\nreactions until its next turn. On a successful save, the\ncreature takes half damage, but suffers no other effect.\nAt Higher Levels. When you cast this spell using a\nspell slot of 2nd level or higher, the damage increases by\n1d6 for each slot level above 1st.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X18+Table1[[#This Row],[Nível ok?]]","v":4}]
["Astral Projection","9th-level","Necromancy","FALSE","1 Hour","10 Feet","Special",false,true,true,true,"For Each Creature You Affect With This Spell, You Must Provide One Jacinth Worth At Least 1,000 Gp And One Ornately Carved Bar Of Silver Worth At Least 100 Gp, All Of Which The Spell Consumes",false,true,false,false,false,false,true,true,"You and up to eight willing creatures within range\nproject your astral bodies into the Astral Plane (the\nspell fails and the casting is wasted if you are already\non that plane). The material body you leave behind is\nunconscious and in a state of suspended animation; it\ndoesn’t need food or air and doesn’t age.\nYour astral body resembles your m ortal form in\nalmost every way, replicating your game statistics and\npossessions. The principal difference is the addition o f\na silvery cord that extends from between your shoulder\nblades and trails behind you, fading to invisibility after\n1 foot. This cord is your tether to your material body. As\nlong as the tether remains intact, you can find your way\nhome. If the cord is cut—something that can happen\nonly when an effect specifically states that it does—your\nsoul and body are separated, killing you instantly.\nYour astral form can freely travel through the Astral\nPlane and can pass through portals there leading to any\nother plane. If you enter a new plane or return to the\nplane you were on when casting this spell, your body and\npossessions are transported along the silver cord, allowing\nyou to re-enter your body as you enter the new plane.\nYour astral form is a separate incarnation. Any damage\nor other effects that apply to it have no effect on your\nphysical body, nor do they persist when you return to it.\nThe spell ends for you and your companions when\nyou use your action to dismiss it. When the spell ends,\nthe affected creature returns to its physical body,\nand it awakens.\nThe spell might also end early for you or one of your\ncompanions. A successful dispel magic spell used\nagainst an astral or physical body ends the spell for that\ncreature. If a creature’s original body or its astral form\ndrops to 0 hit points, the spell ends for that creature. If\nthe spell ends and the silver cord is intact, the cord pulls\nthe creature’s astral form back to its body, ending its\nstate of suspended animation.\nIf you are returned to your body prematurely, your\ncompanions remain in their astral forms and must find\ntheir own way back to their bodies, usually by dropping\nto 0 hit points.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":9},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X19+Table1[[#This Row],[Nível ok?]]","v":4}]
["Augury","2nd-level","Divination","TRUE","1 Minute","Self","Instantaneous",false,true,true,true,"Specially Marked Sticks, Bones, Or Similar Tokens W Orth At Least 25 Gp",false,true,false,false,false,false,false,false,"By casting gem-inlaid sticks, rolling dragon bones,\nlaying out ornate cards, or employing some other\ndivining tool, you receive an omen from an otherworldly\nentity about the results of a specific course of action that\nyou plan to take within the next 30 minutes. The DM\nchooses from the following possible omens:\n• Weal, for good results\n• Woe, for bad results\n• Weal and woe, for both good and bad results\n• Nothing, for results that aren’t especially good or bad\nThe spell doesn’t take into account any possible\ncircumstances that might change the outcome, such\nas the casting of additional spells or the loss or gain\no f a companion.\nIf you cast the spell two or more times before\ncompleting your next long rest, there is a cumulative 25\npercent chance for each casting after the first that you\nget a random reading. The DM makes this roll in secret.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X20+Table1[[#This Row],[Nível ok?]]","v":4}]
["Aura of Life","4th-level","Abjuration","FALSE","1 Action","Self (30-Foot Radius)","Up To 10 Minutes",true,true,false,false,"",false,false,false,true,false,false,false,false,"Life-preserving energy radiates from you in an aura with\na 30-foot radius. Until the spell ends, the aura moves\nwith you, centered on you. Each nonhostile creature\nin the aura (including you) has resistance to necrotic\ndamage, and its hit point maximum can't be reduced. In\naddition, a nonhostile, living creature regains 1 hit point\nwhen it starts its turn in the aura with 0 hit points.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":4},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X21+Table1[[#This Row],[Nível ok?]]","v":4}]
["Aura of Purity","4th-level","Abjuration","FALSE","1 Action","Self (30-Foot Radius)","Up To 10 Minutes",true,true,false,false,"",false,false,false,true,false,false,false,false,"Purifying energy radiates from you in an aura with a\n30-foot radius. Until the spell ends, the aura moves\nwith you, centered on you. Each nonhostile creature\nin the aura (including you) can’t become diseased,\nhas resistance to poison damage, and has advantage\non saving throws against effects that cause any of the\nfollowing conditions: blinded, charmed, deafened,\nfrightened, paralyzed, poisoned, and stunned.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":4},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X22+Table1[[#This Row],[Nível ok?]]","v":4}]
["Aura of Vitality","3rd-level","Evocation","FALSE","1 Action","Self (30-Foot Radius)","Up To 1 Minute",true,true,false,false,"",false,false,false,true,false,false,false,false,"Healing energy radiates from you in an aura with a\n30-foot radius. Until the spell ends, the aura moves with\nyou, centered on you. You can use a bonus action to\ncause one creature in the aura (including you) to regain\n2d6 hit points.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X23+Table1[[#This Row],[Nível ok?]]","v":4}]
["Awaken","5th-level","Transmutation","FALSE","8 Hours","Touch","Instantaneous",false,true,true,true,"An Agate Worth At Least 1,000 Gp, Which The Spell Consumes",true,false,true,false,false,false,false,false,"After spending the casting time tracing magical\npathways within a precious gemstone, you touch a Huge\nor smaller beast or plant. The target must have either\nno Intelligence score or an Intelligence of 3 or less. The\ntarget gains an Intelligence of 10. The target also gains\nthe ability to speak one language you know. If the target\nis a plant, it gains the ability to move its limbs, roots,\nvines, creepers, and so forth, and it gains senses similar\nto a human’s. Your DM chooses statistics appropriate\nfor the awakened plant, such as the statistics for the\nawakened shrub or the awakened tree.\nThe awakened beast or plant is charmed by you for\n30 days or until you or your companions do anything\nharmful to it. When the charmed condition ends,\nthe awakened creature chooses whether to remain\nfriendly to you, based on how you treated it while\nit w as charmed.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X24+Table1[[#This Row],[Nível ok?]]","v":4}]
["Bane","1st-level","Enchantment","FALSE","1 Action","30 Feet","Up To 1 Minute",true,true,true,true,"A Drop Of Blood",true,true,false,false,false,false,false,false,"Up to three creatures of your choice that you can see\nwithin range must make Charisma saving throws.\nWhenever a target that fails this saving throw makes\nan attack roll or a saving throw before the spell ends,\nthe target must roll a d4 and subtract the number rolled\nfrom the attack roll or saving throw.\nAt Higher Levels. When you cast this spell using\na spell slot of 2nd level or higher, you can target one\nadditional creature for each slot level above 1st.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X25+Table1[[#This Row],[Nível ok?]]","v":5}]
["Banishing Smite","5th-level","Abjuration","FALSE","1 Bonus Action","Self","Up To 1 Minute",true,true,false,false,"",false,false,false,true,false,false,false,false,"The next time you hit a creature with a w eapon attack\nbefore this spell ends, your weapon crackles with force,\nand the attack deals an extra 5d10 force damage to the\ntarget. Additionally, if this attack reduces the target\nto 50 hit points or fewer, you banish it. If the target is\nnative to a different plane of existence than the one\nyou’re on, the target disappears, returning to its home\nplane. If the target is native to the plane you’re on, the\ncreature vanishes into a harmless demiplane. While\nthere, the target is incapacitated. It remains there until\nthe spell ends, at which point the target reappears in the\nspace it left or in the nearest unoccupied space if that\nspace is occupied.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X26+Table1[[#This Row],[Nível ok?]]","v":5}]
["Banishment","4th-level","Abjuration","FALSE","1 Action","60 Feet","Up To 1 Minute",true,true,true,true,"An Item Distasteful To The Target",false,true,false,true,false,true,true,true,"You attempt to send one creature that you can see\nwithin range to another plane of existence. The\ntarget must succeed on a Charisma saving throw\nor be banished.\nIf the target is native to the plane of existence you’re\non, you banish the target to a harmless demiplane.\nWhile there, the target is incapacitated. The target\nremains there until the spell ends, at which point the\ntarget reappears in the space it left or in the nearest\nunoccupied space if that space is occupied.\nIf the target is native to a different plane of existence\nthan the one you’re on, the target is banished with\na faint popping noise, returning to its home plane.\nIf the spell ends before 1 minute has passed, the\ntarget reappears in the space it left or in the nearest\nunoccupied space if that space is occupied. Otherwise,\nthe target doesn't return.\nAt Higher Levels. When you cast this spell using\na spell slot of 5th level or higher, you can target one\nadditional creature for each slot level above 4th.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":4},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X27+Table1[[#This Row],[Nível ok?]]","v":5}]
["Barkskin","2nd-level","Transmutation","FALSE","1 Action","Touch","Up To 1 Hour",true,true,true,true,"A Handful Of Oak Bark",false,false,true,false,true,false,false,false,"You touch a w illing creature. Until the spell ends, the\ntarget’s skin has a rough, bark-like appearance, and the\ntarget’s AC can’t be less than 16, regardless of what kind\nof armor it is wearing.\n",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X28+Table1[[#This Row],[Nível ok?]]","v":5}]
["Beacon of Hope","3rd-level","Abjuration","FALSE","1 Action","30 Feet","Up To 1 Minute",true,true,true,false,"",false,true,false,false,false,false,false,false,"This spell bestows hope and vitality. Choose any\nnumber of creatures within range. For the duration,\neach target has advantage on W isdom saving throws\nand death saving throws, and regains the maximum\nnumber of hit points possible from any healing.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X29+Table1[[#This Row],[Nível ok?]]","v":5}]
["Beast Sense","2nd-level","Divination","TRUE","1 Action","Touch","Up To 1 Hour",true,false,true,false,"",false,false,true,false,true,false,false,false,"You touch a w illing beast. For the duration of the spell,\nyou can use your action to see through the beast’s eyes\nand hear what it hears, and continue to do so until\nyou use your action to return to your normal senses.\nWhile perceiving through the beast’s senses, you gain\nthe benefits of any special senses possessed by that\ncreature, though you are blinded and deafened to your\nown surroundings.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X30+Table1[[#This Row],[Nível ok?]]","v":5}]
["Bestow Curse","3rd-level","Necromancy","FALSE","1 Action","Touch","Up To 1 Minute",true,true,true,false,"",true,true,false,false,false,false,false,true,"You touch a creature, and that creature must succeed\non a W isdom saving throw or become cursed for the\nduration of the spell. When you cast this spell, choose\nthe nature of the curse from the following options:\n• Choose one ability score. While cursed, the target\nhas disadvantage on ability checks and saving throws\nmade with that ability score.\n• While cursed, the target has disadvantage on attack\nrolls against you.\n• While cursed, the target must make a W isdom saving\nthrow at the start of each of its turns. If it fails, it\nwastes its action that turn doing nothing.\n• While the target is cursed, your attacks and spells\ndeal an extra 1d8 necrotic damage to the target.\nA remove curse spell ends this effect. At the DM’s\noption, you may choose an alternative curse effect, but\nit should be no more powerful than those described\nabove. The DM has final say on such a curse’s effect.\nAt Higher Levels. If you cast this spell using a spell\nslot of 4th level or higher, the duration is concentration,\nup to 10 minutes. If you use a spell slot of 5th level or\nhigher, the duration is 8 hours. If you use a spell slot of\n7th level or higher, the duration is 24 hours. If you use\na 9th level spell slot, the spell lasts until it is dispelled.\nUsing a spell slot of 5th level or higher grants a duration\nthat doesn’t require concentration.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X31+Table1[[#This Row],[Nível ok?]]","v":5}]
["Bigby’s Hand","5th-level","Evocation","FALSE","1 Action","120 Feet","Up To 1 Minute",true,true,true,true,"An Eggshell And A Snakeskin Glove",false,false,false,false,false,false,false,true,"You create a Large hand of shimmering, translucent\nforce in an unoccupied space that you can see within\nrange. The hand lasts for the spell’s duration, and it\nmoves at your command, mimicking the movements of\nyour own hand.\nThe hand is an object that has AC 20 and hit points\nequal to your hit point maximum. If it drops to 0 hit\npoints, the spell ends. It has a Strength of 26 (+8) and a\nDexterity of 10 (+0). The hand doesn’t fill its space.\nWhen you cast the spell and as a bonus action on your\nsubsequent turns, you can move the hand up to 60 feet\nand then cause one of the following effects with it.\nClenched Fist. The hand strikes one creature or\nobject within 5 feet of it. Make a melee spell attack for\nthe hand using your game statistics. On a hit, the target\ntakes 4d8 force damage.\nForceful Hand. The hand attempts to push a creature\nwithin 5 feet of it in a direction you choose. Make\na check with the hand’s Strength contested by the\nStrength (Athletics) check of the target. If the target is\nMedium or smaller, you have advantage on the check. If\nyou succeed, the hand pushes the target up to 5 feet plus\na number of feet equal to five times your spellcasting\nability modifier. The hand moves with the target to\nremain within 5 feet of it.\nGrasping Hand. The hand attempts to grapple a Huge\nor smaller creature within 5 feet of it. You use the hand’s\nStrength score to resolve the grapple. If the target is\nMedium or smaller, you have advantage on the check.\nWhile the hand is grappling the target, you can use a\nbonus action to have the hand crush it. When you do\nso, the target takes bludgeoning damage equal to 2d6 +\nyour spellcasting ability modifier.\nInterposing Hand. The hand interposes itself\nbetween you and a creature you choose until you give\nthe hand a different command. The hand moves to stay\nbetween you and the target, providing you with half\ncover against the target. The target can't move through\nthe hand’s space if its Strength score is less than or\nequal to the hand’s Strength score. If its Strength score\nis higher than the hand’s Strength score, the target can\nmove toward you through the hand’s space, but that\nspace is difficult terrain for the target.\nAt Higher Levels. When you cast this spell using a\nspell slot of 6th level or higher, the damage from the\nclenched fist option increases by 2d8 and the damage\nfrom the grasping hand increases by 2d6 for each slot\nlevel above 5th.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X32+Table1[[#This Row],[Nível ok?]]","v":5}]
["Blade Barrier","6th-level","Evocation","FALSE","1 Action","90 Feet","Up To 10 Minutes",true,true,true,false,"",false,true,false,false,false,false,false,false,"You create a vertical wall of whirling, razor-sharp blades\nmade of magical energy. The wall appears within range\nand lasts for the duration. You can make a straight wall\nup to 100 feet long, 20 feet high, and 5 feet thick, or a\nringed wall up to 60 feet in diameter, 20 feet high, and\n5 feet thick. The wall provides three-quarters cover to\ncreatures behind it, and its space is difficult terrain.\nWhen a creature enters the w all’s area for the first\ntime on a turn or starts its turn there, the creature must\nmake a Dexterity saving throw. On a failed save, the\ncreature takes 6 d10 slashing damage. On a successful\nsave, the creature takes half as much damage.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":6},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X33+Table1[[#This Row],[Nível ok?]]","v":5}]
["Blade Ward","0th-level","Abjuration",false,"1 Action","Self","1 round",false,true,true,false,"",true,false,false,false,false,true,true,true,"You extend your hand and trace a sigil of warding in the\nair. Until the end of your next turn, you have resistance\nagainst bludgeoning, piercing, and slashing damage\ndealt by weapon attacks.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":0},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X34+Table1[[#This Row],[Nível ok?]]","v":5}]
["Bless","1st-level","Enchantment","FALSE","1 Action","30 Feet","Up To 1 Minute",true,true,true,true,"A Sprinkling Of Holy Water",false,true,false,true,false,false,false,false,"You bless up to three creatures of your choice within\nrange. Whenever a target makes an attack roll or a\nsaving throw before the spell ends, the target can roll\na d4 and add the number rolled to the attack roll or\nsaving throw.\nA t Higher Levels. When you cast this spell using\na spell slot of 2nd level or higher, you can target one\nadditional creature for each slot level above 1st.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X35+Table1[[#This Row],[Nível ok?]]","v":6}]
["Blight","4th-level","Necromancy","FALSE","1 Action","30 Feet","Instantaneous",false,true,true,false,"",false,false,true,false,false,true,true,true,"Necromantic energy washes over a creature of your\nchoice that you can see within range, draining moisture\nand vitality from it. The target must make a Constitution\nsaving throw. The target takes 8d8 necrotic damage on\na failed save, or half as much damage on a successful\none. This spell has no effect on undead or constructs.\nIf you target a plant creature or a magical plant, it\nmakes the saving throw with disadvantage, and the spell\ndeals maximum damage to it.\nIf you target a nonmagical plant that isn’t a creature,\nsuch as a tree or shrub, it doesn’t make a saving throw;\nit simply withers and dies.\nAt Higher Levels. When you cast this spell using a\nspell slot of 5th level or higher, the damage increases by\n1d8 for each slot level above 4th.\n",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":4},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X36+Table1[[#This Row],[Nível ok?]]","v":6}]
["Blinding Smite","3rd-level","Evocation","FALSE","1 Bonus Action","Self","Up To 1 Minute",true,true,false,false,"",false,false,false,true,false,false,false,false,"The next time you hit a creature with a melee w eapon\nattack during this spell’s duration, your weapon flares\nwith bright light, and the attack deals an extra 3d8\nradiant damage to the target. Additionally, the target\nmust succeed on a Constitution saving throw or be\nblinded until the spell ends.\nA creature blinded by this spell makes another\nConstitution saving throw at the end of each of its turns.\nOn a successful save, it is no longer blinded.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X37+Table1[[#This Row],[Nível ok?]]","v":6}]
["Blindness/Deafness","2nd-level","Necromancy","FALSE","1 Action","30 Feet","1 minute",false,true,false,false,"",true,true,false,false,false,true,false,true,"You can blind or deafen a foe. Choose one creature that\nyou can see within range to make a Constitution saving\nthrow. If it fails, the target is either blinded or deafened\n(your choice) for the duration. At the end of each of its\nturns, the target can make a Constitution saving throw.\nOn a success, the spell ends.\nAt Higher Levels. When you cast this spell using\na spell slot of 3rd level or higher, you can target one\nadditional creature for each slot level above 2nd.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X38+Table1[[#This Row],[Nível ok?]]","v":6}]
["Blink","3rd-level","Transmutation","FALSE","1 Action","Self","1 minute",false,true,true,false,"",false,false,false,false,false,true,false,true,"Roll a d20 at the end of each of your turns for the\nduration of the spell. On a roll of 11 or higher, you\nvanish from your current plane of existence and appear\nin the Ethereal Plane (the spell fails and the casting is\nwasted if you w ere already on that plane). At the start of\nyour next turn, and when the spell ends if you are on the\nEthereal Plane, you return to an unoccupied space of\nyour choice that you can see within 10 feet of the space\nyou vanished from. If no unoccupied space is available\nwithin that range, you appear in the nearest unoccupied\nspace (chosen at random if more than one space is\nequally near). You can dismiss this spell as an action.\nWhile on the Ethereal Plane, you can see and hear\nthe plane you originated from, which is cast in shades\no f gray, and you can’t see anything there more than 60\nfeet away. You can only affect and be affected by other\ncreatures on the Ethereal Plane. Creatures that aren’t\nthere can’t perceive you or interact with you, unless they\nhave the ability to do so.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X39+Table1[[#This Row],[Nível ok?]]","v":6}]
["Blur","2nd-level","Illusion","FALSE","1 Action","Self","Up To 1 Minute",true,true,false,false,"",false,false,false,false,false,true,false,true,"Your body becomes blurred, shifting and wavering to\nall w ho can see you. For the duration, any creature has\ndisadvantage on attack rolls against you. An attacker\nis immune to this effect if it doesn’t rely on sight,\nas with blindsight, or can see through illusions, as\nwith truesight.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X40+Table1[[#This Row],[Nível ok?]]","v":6}]
["Branding Smite","2nd-level","Evocation","FALSE","1 Bonus Action","Self","Up To 1 Minute",true,true,false,false,"",false,false,false,true,false,false,false,false,"The next time you hit a creature with a weapon attack\nbefore this spell ends, the w eapon gleams with astral\nradiance as you strike. The attack deals an extra 2d6\nradiant damage to the target, which becomes visible if\nit’s invisible, and the target sheds dim light in a 5-foot\nradius and can’t become invisible until the spell ends.\nAt Higher Levels. When you cast this spell using\na spell slot of 3rd level or higher, the extra damage\nincreases by 1d6 for each slot level above 2nd.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X41+Table1[[#This Row],[Nível ok?]]","v":6}]
["Burning Hands","1st-level","Evocation",false,"1 Action","Self (15-Foot Cone)","Instantaneous",false,true,true,false,"",false,false,false,false,false,true,false,true,"As you hold your hands with thumbs touching and\nfingers spread, a thin sheet of flames shoots forth from\nyour outstretched fingertips. Each creature in a 15-foot\ncone must make a Dexterity saving throw. A creature\ntakes 3d6 fire damage on a failed save, or half as much\ndamage on a successful one.\nThe fire ignites any flammable objects in the area that\naren’t being w orn or carried.\nAt Higher Levels. When you cast this spell using a\nspell slot of 2nd level or higher, the damage increases by\n1d6 for each slot level above 1st.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X42+Table1[[#This Row],[Nível ok?]]","v":7}]
["Call Lightning","3rd-level","Conjuration","FALSE","1 Action","120 Feet","Up To 10 Minutes",true,true,true,false,"",false,false,true,false,false,false,false,false,"A storm cloud appears in the shape of a cylinder that\nis 10 feet tall with a 60-foot radius, centered on a point\nyou can see 100 feet directly above you. The spell fails\nif you can’t see a point in the air where the storm cloud\ncould appear (for example, if you are in a room that can’t\naccommodate the cloud).\nWhen you cast the spell, choose a point you can see\nwithin range. A bolt of lightning flashes down from the\ncloud to that point. Each creature within 5 feet of that\npoint must make a Dexterity saving throw. A creature\ntakes 3d10 lightning damage on a failed save, or half\nas much damage on a successful one. On each of your\nturns until the spell ends, you can use your action to call\ndown lightning in this way again, targeting the same\npoint or a different one.\nIf you are outdoors in stormy conditions when you\ncast this spell, the spell gives you control over the\nexisting storm instead of creating a new one. Under\nsuch conditions, the spell’s damage increases by 1d10.\nAt Higher Levels. When you cast this spell using a\nspell slot of 4th or higher level, the damage increases by\n1d10 for each slot level above 3rd.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X43+Table1[[#This Row],[Nível ok?]]","v":7}]
["Calm Emotions","2nd-level","Enchantment","FALSE","1 Action","60 Feet","Up To 1 Minute",true,true,true,false,"",true,true,false,false,false,false,false,false,"You attempt to suppress strong emotions in a group\no f people. Each humanoid in a 20-foot-radius sphere\ncentered on a point you choose within range must make\na Charisma saving throw; a creature can choose to\nfail this saving throw if it w ishes. If a creature fails its\nsaving throw, choose one of the following two effects.\nYou can suppress any effect causing a target to be\ncharmed or frightened. When this spell ends, any\nsuppressed effect resumes, provided that its duration\nhas not expired in the meantime.\nAlternatively, you can make a target indifferent about\ncreatures of your choice that it is hostile toward. This\nindifference ends if the target is attacked or harmed by\na spell or if it w itnesses any of its friends being harmed.\nWhen the spell ends, the creature becomes hostile\nagain, unless the DM rules otherwise.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X44+Table1[[#This Row],[Nível ok?]]","v":7}]
["Chain Lightning","6th-level","Evocation","FALSE","1 Action","150 Feet","Instantaneous",false,true,true,true,"A Bit Of Fur; A P Iece Of Amber, Glass, Or A Crystal Rod; And Three Silver Pins",false,false,false,false,false,true,false,true,"You create a bolt of lightning that arcs toward a target of\nyour choice that you can see within range. Three bolts\nthen leap from that target to as many as three other\ntargets, each of which must b e within 30 feet of the first\ntarget. A target can be a creature or an object and can\nbe targeted by only one of the bolts.\nA target must make a Dexterity saving throw. The\ntarget takes 10d8 lightning damage on a failed save, or\nhalf as much damage on a successful one.\nAt Higher Levels. When you cast this spell using\na spell slot of 7th level or higher, one additional bolt\nleaps from the first target to another target for each slot\nlevel above 6th.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":6},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X45+Table1[[#This Row],[Nível ok?]]","v":7}]
["Charm Person","1st-level","Enchantment",false,"1 Action","30 Feet","1 hour",false,true,true,false,"",true,false,true,false,false,true,true,true,"You attempt to charm a humanoid you can see within\nrange. It must make a W isdom saving throw, and does\nso with advantage if you or your companions are fighting\nit. If it fails the saving throw, it is charmed by you until\nthe spell ends or until you or your companions do\nanything harmful to it. The charmed creature regards\nyou as a friendly acquaintance. When the spell ends, the\ncreature knows it w as charmed by you.\nAt Higher Levels. When you cast this spell using\na spell slot of 2nd level or higher, you can target one\nadditional creature for each slot level above 1st. The\ncreatures must be within 30 feet of each other when\nyou target them.\n",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X46+Table1[[#This Row],[Nível ok?]]","v":8}]
["Chill Touch","0th-level","Necromancy","FALSE","1 Action","120 Feet","1 round",false,true,true,false,"",false,false,false,false,false,true,true,true,"You create a ghostly, skeletal hand in the space of a\ncreature within range. Make a ranged spell attack\nagainst the creature to assail it with the chill of the\ngrave. On a hit, the target takes 1d8 necrotic damage,\nand it can’t regain hit points until the start of your next\nturn. Until then, the hand clings to the target.\nIf you hit an undead target, it also has disadvantage on\nattack rolls against you until the end of your next turn.\nThis spell’s damage increases by 1d8 when you reach\n5th level (2d8), 11th level (3d8), and 17th level (4d8).",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":0},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X47+Table1[[#This Row],[Nível ok?]]","v":8}]
["Chromatic Orb","1st-level","Evocation","FALSE","1 Action","90 Feet","Instantaneous",false,true,true,true,"A Diamond Worth At Least 50 Gp",false,false,false,false,false,true,false,true,"You hurl a 4-inch-diameter sphere of energy at a\ncreature that you can see within range. You choose\nacid, cold, fire, lightning, poison, or thunder for the type\no f orb you create, and then make a ranged spell attack\nagainst the target. If the attack hits, the creature takes\n3d8 damage of the type you chose.\nAt Higher Levels. When you cast this spell using a\nspell slot of 2nd level or higher, the damage increases by\n1d8 for each slot level above 1st.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X48+Table1[[#This Row],[Nível ok?]]","v":9}]
["Circle of Death","6th-level","Necromancy","FALSE","1 Action","150 Feet","Instantaneous",false,true,true,true,"The Powder Of A Crushed Black Pearl Worth At Least 500 Gp",false,false,false,false,false,true,true,true,"A sphere of negative energy ripples out in a 60-footradius\nsphere from a point within range. Each creature\nin that area must make a Constitution saving throw. A\ntarget takes 8d6 necrotic damage on a failed save, or\nhalf as much damage on a successful one.\nA t Higher Levels. When you cast this spell using a\nspell slot of 7th level or higher, the damage increases by\n2d6 for each slot level above 6th.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":6},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X49+Table1[[#This Row],[Nível ok?]]","v":9}]
["Circle of Power","5th-level","Abjuration","FALSE","1 Action","Self (30-Foot Radius)","Up To 10 Minutes",true,true,false,false,"",false,false,false,true,false,false,false,false,"Divine energy radiates from you, distorting and\ndiffusing m agical energy within 30 feet of you. Until\nthe spell ends, the sphere moves with you, centered on\nyou. For the duration, each friendly creature in the area\n(including you) has advantage on saving throws against\nspells and other magical effects. Additionally, when\nan affected creature succeeds on a saving throw made\nagainst a spell or magical effect that allows it to make a\nsaving throw to take only half damage, it instead takes\nno damage if it succeeds on the saving throw.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X50+Table1[[#This Row],[Nível ok?]]","v":9}]
["Clairvoyance","3rd-level","Divination","FALSE","10 Minutes","1 Mile","Up To 10 Minutes",true,true,true,true,"A Focus Worth At Least 100 Gp, Either A Jeweled Horn For Hearing Or A Glass Eye For Seeing",true,true,false,false,false,true,false,true,"You create an invisible sensor within range in a location\nfamiliar to you (a place you have visited or seen before)\nor in an obvious location that is unfamiliar to you (such\nas behind a door, around a corner, or in a grove of trees).\nThe sensor remains in place for the duration, and it\ncan’t be attacked or otherwise interacted with.\nWhen you cast the spell, you choose seeing or\nhearing. You can use the chosen sense through the\nsensor as if you were in its space. A s your action, you\ncan switch between seeing and hearing.\nA creature that can see the sensor (such as a creature\nbenefiting from see invisibility or truesight) sees a\nluminous, intangible orb about the size of your fist.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X51+Table1[[#This Row],[Nível ok?]]","v":9}]
["Clone","8th-level","Necromancy","FALSE","1 Hour","Touch","Instantaneous",false,true,true,true,"A Diamond Worth At Least 1,000 Gp And At Least 1 Cubic Inch Of Flesh Of The Creature That Is To Be Cloned, Which The Spell Consumes, And A Vessel Worth At Least 2,000 Gp That Has A Sealable Lid And Is Large Enough To Hold A Medium Creature, Such As A Huge Urn, Coffin, Mud-Filled Cyst In The Ground, Or Crystal Container Filled With Salt Water",false,false,false,false,false,false,false,true,"This spell grows an inert duplicate of a living creature\nas a safeguard against death. This clone forms inside\na sealed vessel and grows to full size and maturity\nafter 120 days; you can also choose to have the clone\nbe a younger version of the same creature. It remains\ninert and endures indefinitely, as long as its vessel\nremains undisturbed.\nAt any time after the clone matures, if the original\ncreature dies, its soul transfers to the clone, provided\nthat the soul is free and w illing to return. The clone is\nphysically identical to the original and has the same\npersonality, memories, and abilities, but none of the\noriginal’s equipment. The original creature’s physical\nremains, if they still exist, become inert and can’t\nthereafter be restored to life, since the creature’s soul\nis elsewhere.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":8},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X52+Table1[[#This Row],[Nível ok?]]","v":9}]
["Cloud of Daggers","2nd-level","Conjuration","FALSE","1 Action","60 Feet","Up To 1 Minute",true,true,true,true,"A Sliver Of Glass",true,false,false,false,false,true,true,true,"You fill the air with spinning daggers in a cube 5 feet on\neach side, centered on a point you choose within range.\nA creature takes 4d4 slashing damage when it enters\nthe spell’s area for the first time on a turn or starts\nits turn there.\nAt Higher Levels. When you cast this spell using a\nspell slot of 3rd level or higher, the damage increases by\n2d4 for each slot level above 2nd.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X53+Table1[[#This Row],[Nível ok?]]","v":9}]
["Cloudkill","5th-level","Conjuration","FALSE","1 Action","120 Feet","Up To 10 Minutes",true,true,true,false,"",false,false,false,false,false,true,false,true,"You create a 20-foot-radius sphere of poisonous, yellowgreen\nfog centered on a point you choose within range.\nThe fog spreads around corners. It lasts for the duration\nor until strong wind disperses the fog, ending the spell.\nIts area is heavily obscured.\nWhen a creature enters the spell’s area for the first\ntime on a turn or starts its turn there, that creature must\nmake a Constitution saving throw. The creature takes\n5d8 poison damage on a failed save, or half as much\ndamage on a successful one. Creatures are affected\neven if they hold their breath or don’t need to breathe.\nThe fog m oves 10 feet away from you at the start\no f each of your turns, rolling along the surface of the\nground. The vapors, being heavier than air, sink to the\nlowest level of the land, even pouring down openings.\nAt Higher Levels. When you cast this spell using a\nspell slot of 6th level or higher, the damage increases by\n1d8 for each slot level above 5th.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X54+Table1[[#This Row],[Nível ok?]]","v":9}]
["Color Spray","1st-level","Illusion","FALSE","1 Action","SELF (15-Foot Cone)","1 round",false,true,true,true,"A Pinch Of Powder Or Sand That Is Colored Red, Yellow, And Blue",false,false,false,false,false,true,false,true,"A dazzling array of flashing, colored light springs from\nyour hand. Roll 6 d10; the total is how many hit points\no f creatures this spell can effect. Creatures in a 15-foot\ncone originating from you are affected in ascending\norder of their current hit points (ignoring unconscious\ncreatures and creatures that can’t see).\nStarting with the creature that has the lowest current\nhit points, each creature affected by this spell is blinded\nuntil the spell ends. Subtract each creature’s hit points\nfrom the total before moving on to the creature with\nthe next lowest hit points. A creature’s hit points must\nbe equal to or less than the remaining total for that\ncreature to be affected.\nAt Higher Levels. When you cast this spell using a\nspell slot of 2nd level or higher, roll an additional 2d10\nfor each slot level above 1st.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X55+Table1[[#This Row],[Nível ok?]]","v":10}]
["Command","1st-level","Enchantment","FALSE","1 Action","60 Feet","1 round",false,true,false,false,"",false,true,false,true,false,false,false,false,"You speak a one-word command to a creature you can\nsee within range. The target must succeed on a W isdom\nsaving throw or follow the command on its next turn.\nThe spell has no effect if the target is undead, if it\ndoesn’t understand your language, or if your command\nis directly harmful to it.\nSome typical commands and their effects follow. You\nmight issue a command other than one described here.\nIf you do so, the DM determines how the target behaves.\nIf the target can’t follow your command, the spell ends.\nApproach. The target moves toward you by the\nshortest and most direct route, ending its turn if it\nmoves within 5 feet of you.\nDrop. The target drops whatever it is holding and then\nends its turn.\nFlee. The target spends its turn moving away from\nyou by the fastest available means.\nGrovel. The target falls prone and then ends its turn.\nHalt. The target doesn’t move and takes no actions.\nA flying creature stays aloft, provided that it is able to\ndo so. If it must move to stay aloft, it flies the minimum\ndistance needed to remain in the air.\nAt Higher Levels. When you cast this spell using\na spell slot of 2nd level or higher, you can affect one\nadditional creature for each slot level above 1st. The\ncreatures must be within 30 feet of each other when\nyou target them.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X56+Table1[[#This Row],[Nível ok?]]","v":11}]
["Commune","5th-level","Divination","TRUE","1 Minute","Self","1 minute",false,true,true,true,"Incense And A Vial Of Holy Or Unholy Water",false,true,false,false,false,false,false,false,"You contact your deity or a divine proxy and ask up to\nthree questions that can be answered with a yes or no.\nYou must ask your questions before the spell ends. You\nreceive a correct answer for each question.\nDivine beings aren’t necessarily omniscient, so you\nmight receive “unclear” as an answer if a question\npertains to information that lies beyond the deity’s\nknowledge. In a case where a one-word answer could be\nmisleading or contrary to the deity’s interests, the DM\nmight offer a short phrase as an answer instead.\nIf you cast the spell two or more times before finishing\nyour next long rest, there is a cumulative 25 percent\nchance for each casting after the first that you get no\nanswer. The DM makes this roll in secret.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X57+Table1[[#This Row],[Nível ok?]]","v":11}]
["Commune with Nature","5th-level","Divination","TRUE","1 Minute","Self","Instantaneous",false,true,true,false,"",false,false,true,false,true,false,false,false,"You briefly become one with nature and gain knowledge\no f the surrounding territory. In the outdoors, the spell\ngives you knowledge of the land within 3 miles of you.\nIn caves and other natural underground settings, the\nradius is limited to 300 feet. The spell doesn’t function\nwhere nature has been replaced by construction, such\nas in dungeons and towns.\nYou instantly gain knowledge of up to three facts of\nyour choice about any of the following subjects as they\nrelate to the area:\n• terrain and bodies of water\n• prevalent plants, minerals, animals, or peoples\n• powerful celestials, fey, fiends, elementals, or undead\n• influence from other planes of existence\n• buildings\nFor example, you could determine the location of\npowerful undead in the area, the location of major\nsources of safe drinking water, and the location of any\nnearby towns.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X58+Table1[[#This Row],[Nível ok?]]","v":11}]
["Compelled Duel","1st-level","Enchantment","FALSE","1 Bonus Action","30 Feet","Up To 1 Minute",true,true,false,false,"",false,false,false,true,false,false,false,false,"You attempt to compel a creature into a duel. One\ncreature that you can see within range must make a\nWisdom saving throw. On a failed save, the creature is\ndrawn to you, compelled by your divine demand. For\nthe duration, it has disadvantage on attack rolls against\ncreatures other than you, and must make a Wisdom\nsaving throw each time it attempts to move to a space\nthat is more than 30 feet away from you; if it succeeds\non this saving throw, this spell doesn’t restrict the\ntarget’s movement for that turn.\nThe spell ends if you attack any other creature, if you\ncast a spell that targets a hostile creature other than the\ntarget, if a creature friendly to you damages the target or\ncasts a harmful spell on it, or if you end your turn more\nthan 30 feet away from the target.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X59+Table1[[#This Row],[Nível ok?]]","v":12}]
["Comprehend Languages","1st-level","Divination","TRUE","1 Action","Self","1 hour",false,true,true,true,"A Pinch Of Soot And Salt",true,false,false,false,false,true,true,true,"For the duration, you understand the literal meaning of\nany spoken language that you hear. You also understand\nany written language that you see, but you must be\ntouching the surface on which the w ords are written. It\ntakes about 1 minute to read one page of text.\nThis spell doesn’t decode secret messages in a text\nor a glyph, such as an arcane sigil, that isn’t part of a\nwritten language.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X60+Table1[[#This Row],[Nível ok?]]","v":13}]
["Compulsion","4th-level","Enchantment","FALSE","1 Action","30 Feet","Up To 1 Minute",true,true,true,false,"",true,false,false,false,false,false,false,false,"Creatures of your choice that you can see within range\nand that can hear you must make a W isdom saving\nthrow. A target automatically succeeds on this saving\nthrow if it can’t be charmed. On a failed save, a target\nis affected by this spell. Until the spell ends, you can\nuse a bonus action on each of your turns to designate a\ndirection that is horizontal to you. Each affected target\nmust u se as much of its movement as possible to move\nin that direction on its next turn. It can take its action\nbefore it moves. After moving in this way, it can make\nanother Wisdom saving to try to end the effect.\nA target isn’t compelled to move into an obviously\ndeadly hazard, such as a fire or pit, but it w ill provoke\nopportunity attacks to move in the designated direction.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":4},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X61+Table1[[#This Row],[Nível ok?]]","v":13}]
["Cone of Cold","5th-level","Evocation","FALSE","1 Action","Self (60-Foot Cone)","Instantaneous",false,true,true,true,"A Small Crystal Or Glass Cone",false,false,false,false,false,true,false,true,"A blast of cold air erupts from your hands. Each\ncreature in a 60-foot cone must make a Constitution\nsaving throw. A creature takes 8d8 cold damage on a\nfailed save, or half as much damage on a successful one.\nA creature killed by this spell becomes a frozen statue\nuntil it thaws.\nAt Higher Levels. When you cast this spell using a\nspell slot of 6th level or higher, the damage increases by\n1d8 for each slot level above 5th.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X62+Table1[[#This Row],[Nível ok?]]","v":13}]
["Confusion","4th-level","Enchantment","FALSE","1 Action","90 Feet","Up To 1 Minute",true,true,true,true,"Three Nut Shells",true,false,true,false,false,true,false,true,"This spell assaults and twists creatures' minds,\nspawning delusions and provoking uncontrolled action.\nEach creature in a 10-foot-radius sphere centered on\na point you choose within range must succeed on a\nWisdom saving throw when you cast this spell or be\naffected by it.\nAn affected target can’t take reactions and must roll\na d10 at the start of each of its turns to determine its\nbehavior for that turn.\nd10 Behavior\n1 The creature uses all its movement to move in a\nrandom direction. To determine the direction, roll\na d8 and assign a direction to each die face. The\ncreature doesn’t take an action this turn.\n2-6 The creature doesn’t move or take actions this turn.\n7-8 The creature uses its action to make a melee attack\nagainst a randomly determined creature within its\nreach. If there is no creature within its reach, the\ncreature does nothing this turn.\n9-10 The creature can act and move normally.\nAt the end of each of its turns, an affected target can\nmake a W isdom saving throw. If it succeeds, this effect\nends for that target.\nAt Higher Levels. When you cast this spell using a\nspell slot of 5th level or higher, the radius of the sphere\nincreases by 5 feet for each slot level above 4th.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":4},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X63+Table1[[#This Row],[Nível ok?]]","v":13}]
["Conjure Animals","3rd-level","Conjuration","FALSE","1 Action","60 Feet","Up To 1 Hour",true,true,true,false,"",false,false,true,false,true,false,false,false,"You summon fey spirits that take the form of beasts and\nappear in unoccupied spaces that you can see within\nrange. Choose one of the following options for what\nappears:\n• One beast of challenge rating 2 or lower\n• Two beasts of challenge rating 1 or lower\n• Four beasts of challenge rating 1/2 or lower\n• Eight beasts of challenge rating 1/4 or lower\nEach beast is also considered fey, and it disappears\nwhen it drops to 0 hit points or when the spell ends.\nThe summoned creatures are friendly to you and your\ncompanions. Roll initiative for the summoned creatures\nas a group, which has its own turns. They obey any\nverbal commands that you issue to them (no action\nrequired by you). If you don’t issue any commands to\nthem, they defend themselves from hostile creatures,\nbut otherwise take no actions.\nThe DM has the creatures’ statistics.\nAt Higher Levels. When you cast this spell using\ncertain higher-level spell slots, you choose one of the\nsummoning options above, and more creatures appear:\ntwice as many with a 5th-level slot, three times as many\nwith a 7th-level slot, and four times as many with a\n9th-level slot.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X64+Table1[[#This Row],[Nível ok?]]","v":13}]
["Conjure Barrage","3rd-level","Conjuration","FALSE","1 Action","Self (60-Foot Cone)","Instantaneous",false,true,true,true,"One Piece Of Ammunition Or A Thrown W Eapon",false,false,false,false,true,false,false,false,"You throw a nonmagical w eapon or fire a piece of\nnonmagical ammunition into the air to create a cone\nof identical weapons that shoot forward and then\ndisappear. Each creature in a 60-foot cone must succeed\non a Dexterity saving throw. A creature takes 3d8\ndamage on a failed save, or half as much damage on a\nsuccessful one. The damage type is the same as that of\nthe w eapon or ammunition used as a component.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X65+Table1[[#This Row],[Nível ok?]]","v":13}]
["Conjure Celestial","7th-level","Conjuration","FALSE","1 Minute","90 Feet","Up To 1 Hour",true,true,true,false,"",false,true,false,false,false,false,false,false,"You summon a celestial of challenge rating 4 or lower,\nwhich appears in an unoccupied space that you can see\nwithin range. The celestial disappears when it drops to\n0 hit points or when the spell ends.\nThe celestial is friendly to you and your companions\nfor the duration. Roll initiative for the celestial, which\nhas its own turns. It obeys any verbal commands that\nyou issue to it (no action required by you), as long as\nthey don’t violate its alignment. If you don’t issue any\ncommands to the celestial, it defends itself from hostile\ncreatures but otherwise takes no actions.\nThe DM has the celestial’s statistics.\nAt Higher Levels. When you cast this spell using a\n9th-level spell slot, you summon a celestial of challenge",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":7},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X66+Table1[[#This Row],[Nível ok?]]","v":13}]
["Conjure Elemental","5th-level","Conjuration","FALSE","1 Minute","90 Feet","Up To 1 Hour",true,true,true,true,"Burning Incense For Air, Soft Clay For Earth, Sulfur And Phosphorus For Fire, Or Water And Sand For Water",false,false,true,false,false,false,false,true,"You call forth an elemental servant. Choose an area of air,\nearth, fire, or water that fills a 10-foot cube within range.\nAn elemental of challenge rating 5 or lower appropriate\nto the area you chose appears in an unoccupied space\nwithin 10 feet of it. For example, a fire elemental\nemerges from a bonfire, and an earth elemental rises\nup from the ground. The elemental disappears when it\ndrops to 0 hit points or when the spell ends.\nThe elemental is friendly to you and your companions\nfor the duration. Roll initiative for the elemental, which\nhas its own turns. It obeys any verbal commands that\nyou issue to it (no action required by you). If you don’t\nissue any commands to the elemental, it defends itself\nfrom hostile creatures but otherwise takes no actions.\nIf your concentration is broken, the elemental doesn’t\ndisappear. Instead, you lose control of the elemental,\nit becomes hostile toward you and your companions,\nand it might attack. An uncontrolled elemental can’t\nbe dismissed by you, and it disappears 1 hour after\nyou summoned it.\nThe DM has the elemental’s statistics.\nAt Higher Levels. When you cast this spell using\na spell slot of 6th level or higher, the challenge rating\nincreases by 1 for each slot level above 5th.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X67+Table1[[#This Row],[Nível ok?]]","v":13}]
["Conjure Fey","6th-level","Conjuration","FALSE","1 Minute","90 Feet","Up To 1 Hour",true,true,true,false,"",false,false,true,false,false,false,true,false,"You summon a fey creature of challenge rating 6 or\nlower, or a fey spirit that takes the form of a beast of\nchallenge rating 6 or lower. It appears in an unoccupied\nspace that you can see within range. The fey creature\ndisappears when it drops to 0 hit points or when\nthe spell ends.\nThe fey creature is friendly to you and your\ncompanions for the duration. Roll initiative for the\ncreature, which has its own turns. It obeys any verbal\ncommands that you issue to it (no action required\nby you), as long as they don't violate its alignment. If\nyou don’t issue any commands to the fey creature, it\ndefends itself from hostile creatures but otherwise\ntakes no actions.\nIf your concentration is broken, the fey creature\ndoesn’t disappear. Instead, you lose control of the\nfey creature, it becomes hostile toward you and your\ncompanions, and it might attack. An uncontrolled fey\ncreature can't be dismissed by you, and it disappears 1\nhour after you summoned it.\nThe DM has the fey creature’s statistics.\nAt Higher Levels. When you cast this spell using\na spell slot of 7th level or higher, the challenge rating\nincreases by 1 for each slot level above 6th.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":6},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X68+Table1[[#This Row],[Nível ok?]]","v":13}]
["Conjure Minor Elementals","4th-level","Conjuration","FALSE","1 Minute","90 Feet","Up To 1 Hour",true,true,true,false,"",false,false,true,false,false,false,false,true,"You summon elementals that appear in unoccupied\nspaces that you can see within range. You choose one\nthe following options for what appears:\n• One elemental of challenge rating 2 or lower\n• Two elementals of challenge rating 1 or lower\n• Four elementals of challenge rating 1/2 or lower\n• Eight elementals of challenge rating 1/4 or lower.\nAn elemental summoned by this spell disappears when\nit drops to 0 hit points or when the spell ends.\nThe summoned creatures are friendly to you and your\ncompanions. Roll initiative for the summoned creatures\nas a group, which has its own turns. They obey any\nverbal commands that you issue to them (no action\nrequired by you). If you don’t issue any commands to\nthem, they defend themselves from hostile creatures,\nbut otherwise take no actions.\nThe DM has the creatures' statistics.\nAt Higher Levels. When you cast this spell using\ncertain higher-level spell slots, you choose one of the\nsummoning options above, and more creatures appear:\ntwice as many with a 6th-level slot and three times as\nmany with an 8th-level slot.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":4},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X69+Table1[[#This Row],[Nível ok?]]","v":13}]
["Conjure Volley","5th-level","Conjuration","FALSE","1 Action","150 Feet","Instantaneous",false,true,true,true,"One Piece Of Ammunition Or One Thrown Weapon",false,false,false,false,true,false,false,false,"You fire a p iece of nonmagical ammunition from a\nranged weapon or throw a nonmagical w eapon into\nthe air and choose a point within range. Hundreds of\nduplicates of the ammunition or weapon fall in a volley\nfrom above and then disappear. Each creature in a\n40-foot-radius. 20-foot-high cylinder centered on that\npoint must make a Dexterity saving throw. A creature\ntakes 8d8 damage on a failed save, or half as much\ndamage on a successful one. The damage type is the\nsame as that of the ammunition or weapon.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X70+Table1[[#This Row],[Nível ok?]]","v":13}]
["Conjure Woodland Beings","4th-level","Conjuration","FALSE","1 Action","60 Feet","Up To 1 Hour",true,true,true,true,"One Holly Berry Per Creature Summoned",false,false,true,false,true,false,false,false,"You summon fey creatures that appear in unoccupied\nspaces that you can see within range. Choose one of the\nfollowing options for what appears:\n• One fey creature of challenge rating 2 or lower\n• Two fey creatures of challenge rating 1 or lower\n• Four fey creatures of challenge rating 1/2 or lower\n• Eight fey creatures of challenge rating 1/4 or lower\nA summoned creature disappears when it drops to 0 hit\npoints or when the spell ends.\nThe summoned creatures are friendly to you and your\ncompanions. Roll initiative for the summoned creatures\nas a group, which have their own turns. They obey any\nverbal commands that you issue to them (no action\nrequired by you). If you don't issue any commands to\nthem, they defend themselves from hostile creatures,\nbut otherwise take no actions.\nThe DM has the creatures’ statistics.\nAt Higher Levels. When you cast this spell using\ncertain higher-level spell slots, you choose one of the\nsummoning options above, and more creatures appear:\ntwice as many with a 6th-level slot and three times as\nmany with an 8th-level slot.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":4},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X71+Table1[[#This Row],[Nível ok?]]","v":13}]
["Contact Other Plane","5th-level","Divination","TRUE","1 Minute","Self","1 minute",false,true,false,false,"",false,false,false,false,false,false,true,true,"You mentally contact a demigod, the spirit of a long-dead\nsage, or some other mysterious entity from another\nplane. Contacting this extraplanar intelligence can\nstrain or even break your mind. When you cast this\nspell, make a DC 15 Intelligence saving throw. On a\nfailure, you take 6d6 psychic damage and are insane\nuntil you finish a long rest. While insane, you can’t take\nactions, can’t understand what other creatures say, can’t\nread, and speak only in gibberish. A greater restoration\nspell cast on you ends this effect.\nOn a successful save, you can ask the entity up to five\nquestions. You must ask your questions before the spell\nends. The DM answers each question with one word,\nsuch as “yes,” “no,” “maybe,” “never,” “irrelevant,” or\n“unclear” (if the entity doesn’t know the answer to the\nquestion). If a one-word answer w ould be misleading,\nthe DM might instead offer a short phrase as an answer.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X72+Table1[[#This Row],[Nível ok?]]","v":13}]
["Contagion","5th-level","Necromancy","FALSE","1 Action","Touch","7 days",false,true,true,false,"",false,true,true,false,false,false,false,false,"Your touch inflicts disease. Make a melee spell attack \nagainst a creature within your reach. On a hit, you afflict \nthe creature with a disease of your choice from any o f\nthe ones described below.\nAt the end of each of the target’s turns, it must make\na Constitution saving throw. After failing three of\nthese saving throws, the disease’s effects last for the\nduration, and the creature stops making these saves.\nAfter succeeding on three of these saving throws, the\ncreature recovers from the disease, and the spell ends.\nSince this spell induces a natural disease in its\ntarget, any effect that removes a disease or otherwise\nameliorates a disease’s effects apply to it.\nBlinding Sickness. Pain grips the creature’s mind,\nand its eyes turn milky white. The creature has\ndisadvantage on Wisdom checks and W isdom saving\nthrows and is blinded.\nFilth Fever. A raging fever sweeps through the\ncreature’s body. The creature has disadvantage on\nStrength checks, Strength saving throws, and attack\nrolls that use Strength.\nFlesh Rot. The creature’s flesh decays. The creature\nhas disadvantage on Charisma checks and vulnerability\nto all damage.\nMindfire. The creature’s mind becomes feverish. The\ncreature has disadvantage on Intelligence checks and\nIntelligence saving throws, and the creature behaves as\nif under the effects of the confusion spell during combat.\nSeizure. The creature is overcome with shaking.\nThe creature has disadvantage on Dexterity checks,\nDexterity saving throws, and attack rolls that\nuse Dexterity.\nSlimy Doom. The creature begins to bleed\nuncontrollably. The creature has disadvantage on\nConstitution checks and Constitution saving throws.\nIn addition, whenever the creature takes damage, it is\nstunned until the end of its next turn.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X73+Table1[[#This Row],[Nível ok?]]","v":13}]
["Contingency","6th-level","Evocation","FALSE","10 Minutes","Self","10 days",false,true,true,true,"A Statuette Of Yourself Carved From Ivory And Decorated With Gems Worth At Least 1,500 Gp",false,false,false,false,false,false,false,true,"Choose a spell of 5th level or lower that you can cast, that\nhas a casting time of 1 action, and that can target you.\nYou cast that spell—called the contingent spell—as part\nof casting contingency, expending spell slots for both, but\nthe contingent spell doesn't come into effect. Instead, it\ntakes effect when a certain circumstance occurs. You\ndescribe that circumstance when you cast the two spells.\nFor example, a contingency cast with water breathing\nmight stipulate that water breathing comes into effect\nwhen you are engulfed in water or a similar liquid.\nThe contingent spell takes effect immediately after the\ncircumstance is met for the first time, whether or not you\nwant it to. and then contingency ends.\nThe contingent spell takes effect only on you, even\nif it can normally target others. You can use only one\ncontingency spell at a time. If you cast this spell again,\nthe effect of another contingency spell on you ends. Also,\ncontingency ends on you if its material component is\never not on your person.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":6},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X74+Table1[[#This Row],[Nível ok?]]","v":13}]
["Continual Flame","2nd-level","Evocation","FALSE","1 Action","Touch","Until dispelled",false,true,true,true,"Ruby Dust Worth 50 Gp, Which The Spell Consumes",false,true,false,false,false,false,false,true,"A flame, equivalent in brightness to a torch, springs\nforth from an object that you touch. The effect looks like\na regular flame, but it creates no heat and doesn’t use\noxygen. A continual flame can be covered or hidden but\nnot smothered or quenched.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X75+Table1[[#This Row],[Nível ok?]]","v":13}]
["Control Water","4th-level","Transmutation","FALSE","1 Action","300 Feet","Up To 10 Minutes",true,true,true,true,"A Drop Of Water And A Pinch Of Dust",false,true,true,false,false,false,false,true,"Until the spell ends, you control any freestanding water\ninside an area you choose that is a cube up to 100 feet\non a side. You can choose from any of the following\neffects when you cast this spell. As an action on your\nturn, you can repeat the same effect or choose a\ndifferent one.\nFlood. You cause the water level of all standing water in\nthe area to rise by as much as 20 feet. If the area includes\na shore, the flooding water spills over onto dry land.\nIf you choose an area in a large body of water, you\ninstead create a 20-foot tall wave that travels from one\nside of the area to the other and then crashes down. Any\nHuge or smaller vehicles in the wave’s path are carried\nwith it to the other side. Any Huge or smaller vehicles\nstruck by the wave have a 25 percent chance of capsizing.\nThe water level remains elevated until the spell ends\nor you choose a different effect. If this effect produced\na wave, the wave repeats on the start of your next turn\nwhile the flood effect lasts.\nPart Water. You cause water in the area to move\napart and create a trench. The trench extends across\nthe spell’s area, and the separated water forms a wall to\neither side. The trench remains until the spell ends or\nyou choose a different effect. The water then slowly fills\nin the trench over the course of the next round until the\nnormal water level is restored.\nRedirect Flow. You cause flowing water in the area\nto move in a direction you choose, even if the water has\nto flow over obstacles, up walls, or in other unlikely\ndirections. The water in the area moves as you direct\nit, but once it moves beyond the spell’s area, it resumes\nits flow based on the terrain conditions. The water\ncontinues to move in the direction you chose until the\nspell ends or you choose a different effect.\nWhirlpool. This effect requires a body of water\nat least 50 feet square and 25 feet deep. You cause\na whirlpool to form in the center of the area. The\nwhirlpool forms a vortex that is 5 feet w ide at the\nbase, up to 50 feet w ide at the top, and 25 feet tall. Any\ncreature or object in the water and within 25 feet of the\nvortex is pulled 10 feet toward it. A creature can swim\naway from the vortex by m aking a Strength (Athletics)\ncheck against your spell save DC.\nWhen a creature enters the vortex for the first time on\na turn or starts its turn there, it must make a Strength\nsaving throw. On a failed save, the creature takes 2d8\nbludgeoning damage and is caught in the vortex until\nthe spell ends. On a successful save, the creature takes\nhalf damage, and isn’t caught in the vortex. A creature\ncaught in the vortex can use its action to try to swim\naway from the vortex as described above, but has\ndisadvantage on the Strength (Athletics) check to do so.\nThe first time each turn that an object enters the\nvortex, the object takes 2d8 bludgeoning damage; this\ndamage occurs each round it remains in the vortex.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":4},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X76+Table1[[#This Row],[Nível ok?]]","v":13}]
["Control Weather","8th-level","Transmutation","FALSE","10 Minutes","Self (5-Mile Radius)","Up To 8 Hours",true,true,true,true,"Burning Incense And Bits Of Earth And Wood Mixed In Water",false,true,true,false,false,false,false,true,"You take control of the weather within 5 miles of you\nfor the duration. You must be outdoors to cast this spell.\nMoving to a place where you don’t have a clear path to\nthe sky ends the spell early.\nWhen you cast the spell, you change the current\nweather conditions, which are determined by the DM\nbased on the climate and season. You can change\nprecipitation, temperature, and wind. It takes 1d4 x 10\nminutes for the new conditions to take effect. Once they\ndo so, you can change the conditions again. When the\nspell ends, the weather gradually returns to normal.\nWhen you change the weather conditions, find a\ncurrent condition on the following tables and change its\nstage by one, up or down. When changing the wind, you\ncan change its direction.\nPrecipitation Stage Condition\n1 Clear\n2 Light clouds\n3 Overcast or ground fog\n4 Rain, hail, or snow\n5 Torrential rain, driving hail, or blizzard\nTemperature Stage Condition\n1 Unbearable heat\n2 Hot\n3 Warm\n4 Cool\n5 Cold\n6 Arctic cold\nWind Stage Condition\n1 Calm\n2 Moderate wind\n3 Strong wind\n4 Gale\n5 Storm",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":8},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X77+Table1[[#This Row],[Nível ok?]]","v":13}]
["Cordon of Arrows","2nd-level","Transmutation","FALSE","1 Action","5 Feet","8 hours",false,true,true,true,"Four Or More Arrows Or Bolts",false,false,false,false,true,false,false,false,"You plant four pieces of nonmagical ammunition—\narrows or crossbow bolts—in the ground within range\nand lay m agic upon them to protect an area. Until the\nspell ends, whenever a creature other than you comes\nwithin 30 feet of the ammunition for the first time on a\nturn or ends its turn there, one piece of ammunition flies\nup to strike it. The creature must succeed on a Dexterity\nsaving throw or take 1d6 piercing damage. The piece of\nammunition is then destroyed. The spell ends when no\nammunition remains.\nWhen you cast this spell, you can designate any\ncreatures you choose, and the spell ignores them.\nAt Higher Levels. When you cast this spell using\na spell slot of 3rd level or higher, the amount of\nammunition that can be affected increases by two for\neach slot level above 2nd.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X78+Table1[[#This Row],[Nível ok?]]","v":13}]
["Counterspell","3rd-level","Abjuration","FALSE","1 Reaction, Which You Take When You See A Creature Within 60 Feet Of You Casting A Spell","60 Feet","Instantaneous",false,false,true,false,"",false,false,false,false,false,true,true,true,"You attempt to interrupt a creature in the process o f\ncasting a spell. If the creature is casting a spell of 3rd\nlevel or lower, its spell fails and has no effect. If it is\ncasting a spell of 4th level or higher, make an ability\ncheck using your spellcasting ability. The DC equals 10\n+ the spell’s level. On a success, the creature’s spell fails\nand has no effect.\nAt Higher Levels. When you cast this spell using a\nspell slot of 4th level or higher, the interrupted spell has\nno effect if its level is less than or equal to the level of the\nspell slot you used.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X79+Table1[[#This Row],[Nível ok?]]","v":13}]
["Create Food and Water","3rd-level","Conjuration","FALSE","1 Action","30 Feet","Instantaneous",false,true,true,false,"",false,true,false,true,false,false,false,false,"You create 45 pounds of food and 30 gallons of water\non the ground or in containers within range, enough\nto sustain up to fifteen humanoids or five steeds for\n24 hours. The food is bland but nourishing, and spoils\nif uneaten after 24 hours. The water is clean and\ndoesn’t go bad.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X80+Table1[[#This Row],[Nível ok?]]","v":13}]
["Create or Destroy Water","1st-level","Transmutation","FALSE","1 Action","30 Feet","Instantaneous",false,true,true,true,"A Drop Of Water If Creating Water Or A Few Grains Of Sand If Destroying It",false,true,true,false,false,false,false,false,"You either create or destroy water.\nCreate Water. You create up to 10 gallons of clean\nwater within range in an open container. Alternatively,\nthe water falls as rain in a 30-foot cube within range,\nextinguishing exposed flames in the area.\nD estroy Water. You destroy up to 10 gallons of water\nin an open container within range. Alternatively, you\ndestroy fog in a 30-foot cube within range.\nA t Higher Levels. When you cast this spell using a\nspell slot of 2nd level or higher, you create or destroy\n10 additional gallons of water, or the size of the cube\nincreases by 5 feet, for each slot level above 1st.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X81+Table1[[#This Row],[Nível ok?]]","v":14}]
["Create Undead","6th-level","Necromancy","FALSE","1 Minute","10 Feet","Instantaneous",false,true,true,true,"One Clay Pot Filled With Grave Dirt, One Clay Pot Filled With Brackish Water, And One 150 Gp Black Onyx Stone For Each Corpse",false,true,false,false,false,false,true,true,"You can cast this spell only at night. Choose up to three\ncorpses of Medium or Small humanoids within range.\nEach corpse becomes a ghoul under your control. (The\nDM has game statistics for these creatures.)\nAs a bonus action on each of your turns, you can\nmentally command any creature you animated with\nthis spell if the creature is within 120 feet of you (if you\ncontrol multiple creatures, you can command any or all\no f them at the same time, issuing the same command to\neach one). You decide what action the creature w ill take\nand where it will move during its next turn, or you can\nissue a general command, such as to guard a particular\nchamber or corridor. If you issue no commands, the\ncreature only defends itself against hostile creatures.\nOnce given an order, the creature continues to follow it\nuntil its task is complete.\nThe creature is under your control for 24 hours,\nafter which it stops obeying any command you have\ngiven it. To maintain control of the creature for another\n24 hours, you must cast this spell on the creature\nbefore the current 24-hour period ends. This use\no f the spell reasserts your control over up to three\ncreatures you have animated with this spell, rather than\nanimating new ones.\nAt Higher Levels. When you cast this spell using a\n7th-level spell slot, you can animate or reassert control\nover four ghouls. When you cast this spell using an\n8th-level spell slot, you can animate or reassert control\nover five ghouls or two ghasts or wights. When you cast\nthis spell using a 9th-level spell slot, you can animate or\nreassert control over six ghouls, three ghasts or wights, or two mummies.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":6},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X82+Table1[[#This Row],[Nível ok?]]","v":14}]
["Creation","5th-level","Illusion","FALSE","1 Minute","30 Feet","Special",false,true,true,true,"A Tiny P Iece Of Matter Of The Same Type Of The Item You Plan To Create",false,false,false,false,false,true,false,true,"You pull w isps of shadow material from the Shadowfell\nto create a nonliving object of vegetable matter within\nsoft goods, rope, wood, or something similar. You\ncan also use this spell to create mineral objects such as\nstone, crystal, or metal. The object created must be no\nlarger than a 5-foot cube, and the object must be of a\nform and material that you have seen before.\nThe duration depends on the object’s material. If\nthe object is composed of multiple materials, use the\nshortest duration.\nMaterial Duration\nVegetable matter 1 day\nStone or crystal 12 hours\nPrecious metals 1 hour\nGems 10 minutes\nAdamantine or mithral 1 minute\nUsing any material created by this spell as another\nspell’s material component causes that spell to fail.\nAt Higher Levels. When you cast this spell using a\nspell slot of 6th level or higher, the cube increases by 5\nfeet for each slot level above 5th.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X83+Table1[[#This Row],[Nível ok?]]","v":14}]
["Crown of Madness","2nd-level","Enchantment","FALSE","1 Action","120 Feet","Up To 1 Minute",true,true,true,false,"",true,false,false,false,false,true,true,true,"One humanoid of your choice that you can see within\nrange must succeed on a W isdom saving throw or\nbecome charmed by you for the duration. While\nthe target is charmed in this way, a twisted crown\nof jagged iron appears on its head, and a madness\nglows in its eyes.\nThe charmed target must use its action before moving\non each of its turns to make a melee attack against a\ncreature other than itself that you mentally choose.\nThe target can act normally on its turn if you choose no\ncreature or if none are within its reach.\nOn your subsequent turns, you must use your action to\nmaintain control over the target, or the spell ends. Also,\nthe target can make a Wisdom saving throw at the end\no f each of its turns. On a success, the spell ends.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X84+Table1[[#This Row],[Nível ok?]]","v":14}]
["Crusader’s Mantle","3rd-level","Evocation","FALSE","1 Action","Self","Up To 1 Minute",true,true,false,false,"",false,false,false,true,false,false,false,false,"Holy power radiates from you in an aura with a 30-foot\nradius, awakening boldness in friendly creatures. Until\nthe spell ends, the aura moves with you, centered on\nyou. While in the aura, each nonhostile creature in the\naura (including you) deals an extra 1d4 radiant damage\nwhen it hits with a w eapon attack.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X85+Table1[[#This Row],[Nível ok?]]","v":14}]
["Cure Wounds","1st-level","Evocation","FALSE","1 Action","Touch","Instantaneous",false,true,true,false,"",true,true,true,true,true,false,false,false,"A creature you touch regains a number of hit points\nequal to 1d8 + your spellcasting ability modifier. This\nspell has no effect on undead or constructs.\nAt Higher Levels. When you cast this spell using a\nspell slot of 2nd level or higher, the healing increases by\n1d8 for each slot level above 1st.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X86+Table1[[#This Row],[Nível ok?]]","v":15}]
["Dancing Lights","0th-level","Evocation","FALSE","1 Action","120 Feet","Up To 1 Minute",true,true,true,true,"A Bit Of Phosphorus Or W Ychwood, Or A Glowworm",true,false,false,false,false,true,false,true,"You create up to four torch-sized lights within range,\nmaking them appear as torches, lanterns, or glowing\norbs that hover in the air for the duration. You can\nalso combine the four lights into one glowing vaguely\nhumanoid form of Medium size. Whichever form you\nchoose, each light sheds dim light in a 10-foot radius.\nAs a bonus action on your turn, you can move the\nlights up to 60 feet to a new spot within range. A light\nmust be within 20 feet of another light created by this\nspell, and a light winks out if it exceeds the spell’s range.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":0},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X87+Table1[[#This Row],[Nível ok?]]","v":15}]
["Darkness","2nd-level","Evocation","FALSE","1 Action","60 Feet","Up To 10 Minutes",true,true,false,true,"Bat Fur And A Drop Of Pitch Or Piece Of Coal",false,false,false,false,false,true,true,true,"Magical darkness spreads from a point you choose\nwithin range to fill a 15-foot-radius sphere for the\nduration. The darkness spreads around corners.\nA creature with darkvision can’t see through this\ndarkness, and nonmagical light can’t illuminate it.\nIf the point you choose is on an object you are holding\nor one that isn’t being w orn or carried, the darkness\nemanates from the object and moves with it. Completely\ncovering the source of the darkness with an opaque\nobject, such as a bowl or a helm, blocks the darkness.\nIf any of this spell’s area overlaps with an area of light\ncreated by a spell of 2nd level or lower, the spell that\ncreated the light is dispelled.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X88+Table1[[#This Row],[Nível ok?]]","v":15}]
["Darkvision","2nd-level","Transmutation","FALSE","1 Action","Touch","8 hours",false,true,true,true,"Either A Pinch Of Dried Carrot Or An Agate",false,false,true,false,true,true,false,true,"You touch a willing creature to grant it the ability to\nsee in the dark. For the duration, that creature has\ndarkvision out to a range of 60 feet.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X89+Table1[[#This Row],[Nível ok?]]","v":15}]
["Daylight","3rd-level","Evocation","FALSE","1 Action","60 Feet","1 hour",false,true,true,false,"",false,true,true,true,true,false,false,false,"A 60-foot-radius sphere of light spreads out from a point\nyou choose within range. The sphere is bright light and\nsheds dim light for an additional 60 feet.\nIf you chose a point on an object you are holding or\none that isn’t being w orn or carried, the light shines\nfrom the object and moves with it. Completely covering\nthe affected object with an opaque object, such as a bowl\nor a helm, blocks the light.\nIf any of this spell’s area overlaps with an area of\ndarkness created by a spell of 3rd level or lower, the\nspell that created the darkness is dispelled.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X90+Table1[[#This Row],[Nível ok?]]","v":15}]
["Death Ward","4th-level","Abjuration","FALSE","1 Action","Touch","8 hours",false,true,true,false,"",false,true,false,true,false,false,false,false,"You touch a creature and grant it a measure of\nprotection from death.\nThe first time the target w ould drop to 0 hit points as a\nresult of taking damage, the target instead drops to 1 hit\npoint, and the spell ends.\nIf the spell is still in effect when the target is subjected\nto an effect that would kill it instantaneously without\ndealing damage, that effect is instead negated against\nthe target, and the spell ends.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":4},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X91+Table1[[#This Row],[Nível ok?]]","v":15}]
["Delayed Blast Fireball","7th-level","Evocation","FALSE","1 Action","150 Feet","Up To 1 Minute",true,true,true,true,"A Tiny Ball Of Bat Guano And Sulfur",false,false,false,false,false,true,false,true,"A beam of yellow light flashes from your pointing finger,\nthen condenses to linger at a chosen point within range\nas a glowing bead for the duration. When the spell\nends, either because your concentration is broken or\nbecause you decide to end it, the bead blossoms with a\nlow roar into an explosion of flame that spreads around\ncorners. Each creature in a 20-foot-radius sphere\ncentered on that point must make a Dexterity saving\nthrow. A creature takes fire damage equal to the total\naccumulated damage on a failed save, or half as much\ndamage on a successful one.\nThe spell’s base damage is 12d6. If at the end of\nyour turn the bead has not yet detonated, the damage\nincreases by 1d6.\nIf the glowing bead is touched before the interval\nhas expired, the creature touching it must make a\nDexterity saving throw. On a failed save, the spell ends\nimmediately, causing the bead to erupt in flame. On a\nsuccessful save, the creature can throw the bead up to\n40 feet. When it strikes a creature or a solid object, the\nspell ends, and the bead explodes.\nThe fire damages objects in the area and ignites\nflammable objects that aren’t being w orn or carried.\nAt Higher Levels. When you cast this spell using\na spell slot of 8th level or higher, the base damage\nincreases by 1d6 for each slot level above 7th.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":7},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X92+Table1[[#This Row],[Nível ok?]]","v":15}]
["Demiplane","8th-level","Conjuration","FALSE","1 Action","60 Feet","1 hour",false,false,true,false,"",false,false,false,false,false,false,true,true,"You create a shadowy d oor on a flat solid surface that\nyou can see within range. The door is large enough to\nallow Medium creatures to pass through unhindered.\nWhen opened, the door leads to a demiplane that\nappears to be an empty room 30 feet in each dimension,\nmade of wood or stone. When the spell ends, the door\ndisappears, and any creatures or objects inside the\ndemiplane remain trapped there, as the door also\ndisappears from the other side.\nEach time you cast this spell, you can create a new\ndemiplane, or have the shadowy door connect to a\ndemiplane you created with a previous casting of this\nspell. Additionally, if you know the nature and contents\no f a demiplane created by a casting of this spell by\nanother creature, you can have the shadowy door\nconnect to its demiplane instead.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":8},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X93+Table1[[#This Row],[Nível ok?]]","v":15}]
["Destructive Wave","5th-level","Evocation","FALSE","1 Action","Self (30-Foot Radius)","Instantaneous",false,true,false,false,"",false,false,false,true,false,false,false,false,"You strike the ground, creating a burst of divine\nenergy that ripples outward from you. Each creature\nyou choose within 30 feet of you must succeed on a\nConstitution saving throw or take 5d6 thunder damage,\nas well as 5d6 radiant or necrotic damage (your choice),\nand be knocked prone. A creature that succeeds on\nits saving throw takes half as much damage and isn’t\nknocked prone.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X94+Table1[[#This Row],[Nível ok?]]","v":15}]
["Detect Evil and Good","1st-level","Divination","FALSE","1 Action","Self","Up To 10 Minutes",true,true,true,false,"",false,true,false,true,false,false,false,false,"For the duration, you know if there is an aberration,\ncelestial, elemental, fey, fiend, or undead within 30\nfeet of you, as well as where the creature is located.\nSimilarly, you know if there is a place or object within\n30 feet of you that has been magically consecrated\nor desecrated.\nThe spell can penetrate most barriers, but it is blocked\nby 1 foot of stone, 1 inch of common metal, a thin sheet\no f lead, or 3 feet of wood or dirt.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X95+Table1[[#This Row],[Nível ok?]]","v":16}]
["Detect Magic","1st-level","Divination","TRUE","1 Action","Self","Up To 10 Minutes",true,true,true,false,"",true,true,true,true,true,true,false,true,"For the duration, you sense the presence of magic\nwithin 30 feet of you. If you sense magic in this way, you\ncan use your action to see a faint aura around any visible\ncreature or object in the area that bears magic, and you\nlearn its school of magic, if any.\nThe spell can penetrate most barriers, but it is blocked\nby 1 foot of stone, 1 inch of common metal, a thin sheet\nof lead, or 3 feet of wood or dirt.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X96+Table1[[#This Row],[Nível ok?]]","v":17}]
["Detect Poison and Disease","1st-level","Divination","TRUE","1 Action","Self","Up To 10 Minutes",true,true,true,true,"A Yew Leaf",false,true,true,true,true,false,false,false,"For the duration, you can sense the presence and\nlocation of poisons, poisonous creatures, and diseases\nwithin 30 feet of you. You also identify the kind of\npoison, poisonous creature, or disease in each case.\nThe spell can penetrate most barriers, but it is blocked\nby 1 foot of stone, 1 inch of common metal, a thin sheet\no f lead, or 3 feet of w o od or dirt.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X97+Table1[[#This Row],[Nível ok?]]","v":18}]
["Detect Thoughts","2nd-level","Divination","FALSE","1 Action","Self","Up To 1 Minute",true,true,true,true,"A Copper Piece",true,false,false,false,false,true,false,true,"For the duration, you can read the thoughts of certain\ncreatures. When you cast the spell and as your action on\neach turn until the spell ends, you can focus your mind\non any one creature that you can see within 30 feet of\nyou. If the creature you choose has an Intelligence of\n3 or lower or doesn’t speak any language, the creature\nis unaffected.\nYou initially learn the surface thoughts of the\ncreature—what is most on its mind in that moment. As\nan action, you can either shift your attention to another\ncreature’s thoughts or attempt to probe deeper into the\nsame creature’s mind. If you probe deeper, the target\nmust make a Wisdom saving throw. If it fails, you gain\ninsight into its reasoning (if any), its emotional state,\nand something that looms large in its mind (such as\nsomething it w orries over, loves, or hates). If it succeeds,\nthe spell ends. Either way, the target knows that you are\nprobing into its mind, and unless you shift your attention\nto another creature’s thoughts, the creature can use\nits action on its turn to make an Intelligence check\ncontested by your Intelligence check; if it succeeds,\nthe spell ends.\nQuestions verbally directed at the target creature\nnaturally shape the course of its thoughts, so this spell\nis particularly effective as part of an interrogation.\nYou can also use this spell to detect the presence of\nthinking creatures you can’t see. When you cast the\nspell or as your action during the duration, you can\nsearch for thoughts within 30 feet of you. The spell can\npenetrate barriers, but 2 feet of rock, 2 inches of any\nmetal other than lead, or a thin sheet of lead blocks you.\nYou can’t detect a creature with an Intelligence of 3 or\nlower or one that doesn’t speak any language.\nOnce you detect the presence of a creature in this way,\nyou can read its thoughts for the rest of the duration as\ndescribed above, even if you can’t see it, but it must still\nbe within range.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X98+Table1[[#This Row],[Nível ok?]]","v":18}]
["Dimension Door","4th-level","Conjuration","FALSE","1 Action","500 Feet","Instantaneous",false,true,false,false,"",true,false,false,false,false,true,true,true,"You teleport yourself from your current location to any\nother spot within range. You arrive at exactly the spot\ndesired. It can be a place you can see, one you can\nvisualize, or one you can describe by stating distance\nand direction, such as “ 200 feet straight downward” or\n“upward to the northwest at a 45-degree angle, 300 feet.”\nYou can bring along objects as long as their weight\ndoesn’t exceed what you can carry. You can also bring\none willing creature of your size or smaller w ho is\ncarrying gear up to its carrying capacity. The creature\nmust be within 5 feet of you when you cast this spell.\nIf you w ould arrive in a place already occupied by an\nobject or a creature, you and any creature traveling with\nyou each take 4d6 force damage, and the spell fails to\nteleport you.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":4},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X99+Table1[[#This Row],[Nível ok?]]","v":18}]
["Disguise Self","1st-level","Illusion","FALSE","1 Action","Self","1 hour",false,true,true,false,"",true,false,false,false,false,true,false,true,"You make yourself—including your clothing, armor,\nweapons, and other belongings on your person—look\ndifferent until the spell ends or until you u se your action\nto dismiss it. You can seem 1 foot shorter or taller and\ncan appear thin, fat, or in between. You can’t change\nyour body type, so you must adopt a form that has the\nsame basic arrangement of limbs. Otherwise, the extent\no f the illusion is up to you.\nThe changes wrought by this spell fail to hold up to\nphysical inspection. For example, if you use this spell\nto add a hat to your outfit, objects pass through the hat,\nand anyone w ho touches it w ould feel nothing or would\nfeel your head and hair. If you use this spell to appear\nthinner than you are, the hand of someone who reaches\nout to touch you would bump into you while it was\nseemingly still in midair.\nTo discern that you are disguised, a creature can use\nits action to inspect your appearance and must succeed\non an Intelligence (Investigation) check against your\nspell save DC.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X100+Table1[[#This Row],[Nível ok?]]","v":19}]
["Disintegrate","6th-level","Transmutation","FALSE","1 Action","60 Feet","Instantaneous",false,true,true,true,"A Lodestone And A Pinch Of Dust",false,false,false,false,false,true,false,true,"A thin green ray springs from your pointing finger to a\ntarget that you can see within range. The target can be a\ncreature, an object, or a creation of magical force, such\nas the wall created by wall of force.\nA creature targeted by this spell must make a\nDexterity saving throw. On a failed save, the target takes\n10d6 + 40 force damage. If this damage reduces the\ntarget to 0 hit points, it is disintegrated.\nA disintegrated creature and everything it is wearing\nand carrying, except magic items, are reduced to a pile\no f fine gray dust. The creature can be restored to life\nonly by means of a true resurrection or a wish spell.\nThis spell automatically disintegrates a Large or\nsmaller nonmagical object or a creation of magical\nforce. If the target is a Huge or larger object or creation\no f force, this spell disintegrates a 10-foot-cube portion of\nit. A m agic item is unaffected by this spell.\nAt Higher Levels. When you cast this spell using a\nspell slot of 7th level or higher, the damage increases by\n3d6 for each slot level above 6th.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":6},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X101+Table1[[#This Row],[Nível ok?]]","v":19}]
["Dispel Evil and Good","5th-level","Abjuration","FALSE","1 Action","Self","Up To 1 Minute",true,true,true,true,"Holy Water Or Powdered Silver And Iron",false,true,false,true,false,false,false,false,"Shimmering energy surrounds and protects you from\nfey, undead, and creatures originating from beyond the\nMaterial Plane. For the duration, celestials, elementals,\nfey, fiends, and undead have disadvantage on attack\nrolls against you.\nYou can end the spell early by using either of the\nfollowing special functions.\nBreak Enchantment. As your action, you touch a\ncreature you can reach that is charmed, frightened, or\npossessed by a celestial, an elemental, a fey, a fiend,\nor an undead. The creature you touch is no longer\ncharmed, frightened, or possessed by such creatures.\nDismissal. As your action, make a melee spell attack\nagainst a celestial, an elemental, a fey, a fiend, or an\nundead you can reach. On a hit, you attempt to drive\nthe creature back to its home plane. The creature must\nsucceed on a Charisma saving throw or be sent back to\nits home plane (if it isn't there already). If they aren’t on\ntheir home plane, undead are sent to the Shadowfell,\nand fey are sent to the Feywild.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X102+Table1[[#This Row],[Nível ok?]]","v":19}]
["Dispel Magic","3rd-level","Abjuration","FALSE","1 Action","120 Feet","Instantaneous",false,true,true,false,"",true,true,true,true,false,true,true,true,"Choose one creature, object, or magical effect within\nrange. Any spell of 3rd level or lower on the target ends.\nFor each spell of 4th level or higher on the target, make\nan ability check using your spellcasting ability. The\nDC equals 10 + the spell’s level. On a successful check,\nthe spell ends.\nAt Higher Levels. When you cast this spell using a\nspell slot of 4th level or higher, you automatically end\nthe effects of a spell on the target if the spell’s level is\nequal to or less than the level of the spell slot you used.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X103+Table1[[#This Row],[Nível ok?]]","v":19}]
["Dissonant Whispers","1st-level","Enchantment","FALSE","1 Action","60 Feet","Instantaneous",false,true,false,false,"",true,false,false,false,false,false,false,false,"You whisper a discordant melody that only one creature\nof your choice within range can hear, wracking it with\nterrible pain. The target must m ake a Wisdom saving\nthrow. On a failed save, it takes 3d6 psychic damage and\nmust immediately use its reaction, if available, to move\nas far as its speed allows away from you. The creature\ndoesn’t move into obviously dangerous ground, such\nas a fire or a pit. On a successful save, the target takes\nhalf as much damage and doesn’t have to move away. A\ndeafened creature automatically succeeds on the save.\nAt Higher Levels. When you cast this spell using a\nspell slot of 2nd level or higher, the damage increases by\n1d6 for each slot level above 1st.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X104+Table1[[#This Row],[Nível ok?]]","v":20}]
["Divination","4th-level","Divination","TRUE","1 Action","Self","Instantaneous",false,true,true,true,"Incense And A Sacrificial Offering Appropriate To Your Religion, Together Worth At Least 25 Gp, Which The Spell Consumes",false,true,false,false,false,false,false,false,"Your magic and an offering put you in contact with\na god or a god’s servants. You ask a single question\nconcerning a specific goal, event, or activity to occur\nwithin 7 days. The DM offers a truthful reply. The reply\nmight be a short phrase, a cryptic rhyme, or an omen.\nThe spell doesn’t take into account any possible\ncircumstances that might change the outcome, such\nas the casting of additional spells or the loss or gain\no f a companion.\nIf you cast the spell two or more times before finishing\nyour next long rest, there is a cumulative 25 percent\nchance for each casting after the first that you get a\nrandom reading. The DM makes this roll in secret.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":4},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X105+Table1[[#This Row],[Nível ok?]]","v":20}]
["Divine Favor","1st-level","Evocation","FALSE","1 Bonus Action","Self","Up To 1 Minute",true,true,true,false,"",false,false,false,true,false,false,false,false,"Your prayer empowers you with divine radiance. Until\nthe spell ends, your weapon attacks deal an extra 1d4\nradiant damage on a hit.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X106+Table1[[#This Row],[Nível ok?]]","v":21}]
["Divine Word","7th-level","Evocation","FALSE","1 Bonus Action","30 Feet","Instantaneous",false,true,false,false,"",false,true,false,false,false,false,false,false,"You utter a divine word, imbued with the power that\nshaped the world at the dawn of creation. Choose any\nnumber of creatures you can see within range. Each\ncreature that can hear you must make a Charisma\nsaving throw. On a failed save, a creature suffers an\neffect based on its current hit points:\n• 50 hit points or fewer: deafened for 1 minute\n• 40 hit points or fewer: deafened and blinded for 10\nminutes\n• 30 hit points or fewer: blinded, deafened, and stunned\nfor 1 hour\n• 20 hit points or fewer: killed instantly\nRegardless of its current hit points, a celestial, an\nelemental, a fey, or a fiend that fails its save is forced\nback to its plane of origin (if it isn’t there already) and\ncan’t return to your current plane for 24 hours by any\nmeans short of a wish spell.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":7},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X107+Table1[[#This Row],[Nível ok?]]","v":21}]
["Dominate Beast","4th-level","Enchantment","FALSE","1 Action","60 Feet","Up To 1 Minute",true,true,true,false,"",false,false,true,false,false,true,false,false,"You attempt to beguile a beast that you can see within\nrange. It must succeed on a W isdom saving throw or be\ncharmed by you for the duration. If you or creatures that\nare friendly to you are fighting it, it has advantage on the\nsaving throw.\nWhile the beast is charmed, you have a telepathic link\nwith it as long as the two of you are on the same plane\no f existence. You can use this telepathic link to issue\ncommands to the creature while you are conscious (no\naction required), which it does its best to obey. You can\nspecify a simple and general course of action, such as\n“Attack that creature,” “Run over there,” or “Fetch that\nobject.” If the creature completes the order and doesn’t\nreceive further direction from you, it defends and\npreserves itself to the best of its ability.\nYou can u se your action to take total and precise\ncontrol of the target. Until the end of your next turn, the\ncreature takes only the actions you choose, and doesn’t\ndo anything that you don’t allow it to do. During this\ntime, you can also cause the creature to use a reaction,\nbut this requires you to use your own reaction as well.\nEach time the target takes damage, it makes a new\nWisdom saving throw against the spell. If the saving\nthrow succeeds, the spell ends.\nAt Higher Levels. When you cast this spell with a\n5th-level spell slot, the duration is concentration, up\nto 10 minutes. When you use a 6th-level spell slot,\nthe duration is concentration, up to 1 hour. When you\nuse a spell slot of 7th level or higher, the duration is\nconcentration, up to 8 hours.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":4},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X108+Table1[[#This Row],[Nível ok?]]","v":21}]
["Dominate Monster","8th-level","Enchantment","FALSE","1 Action","60 Feet","Up To 1 Hour",true,true,true,false,"",true,false,false,false,false,true,true,true,"You attempt to beguile a creature that you can see\nwithin range. It must succeed on a Wisdom saving\nthrow or be charmed by you for the duration. If you or\ncreatures that are friendly to you are fighting it, it has\nadvantage on the saving throw.\nWhile the creature is charmed, you have a telepathic\nlink with it as long as the two of you are on the same\nplane of existence. You can use this telepathic link to\nissue commands to the creature while you are conscious\n(no action required), which it does its best to obey. You\ncan specify a simple and general course of action, such\nas “Attack that creature,” “Run over there,” or “Fetch\nthat object.” If the creature completes the order and\ndoesn’t receive further direction from you, it defends\nand preserves itself to the best of its ability.\nYou can use your action to take total and precise\ncontrol of the target. Until the end of your next turn, the\ncreature takes only the actions you choose, and doesn’t\ndo anything that you don’t allow it to do. During this\ntime, you can also cause the creature to use a reaction,\nbut this requires you to use your own reaction as well.\nEach time the target takes damage, it makes a new\nWisdom saving throw against the spell. If the saving\nthrow succeeds, the spell ends.\nAt Higher Levels. When you cast this spell with\na 9th-level spell slot, the duration is concentration,\nup to 8 hours.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":8},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X109+Table1[[#This Row],[Nível ok?]]","v":21}]
["Dominate Person","5th-level","Enchantment","FALSE","1 Action","60 Feet","Up To 1 Minute",true,true,true,false,"",true,false,false,false,false,true,false,true,"You attempt to beguile a humanoid that you can see\nwithin range. It must succeed on a W isdom saving\nthrow or be charmed by you for the duration. If you or\ncreatures that are friendly to you are fighting it, it has\nadvantage on the saving throw.\nWhile the target is charmed, you have a telepathic link\nwith it as long as the two of you are on the same plane\no f existence. You can use this telepathic link to issue\ncommands to the creature while you are conscious (no\naction required), which it does its best to obey. You can\nspecify a simple and general course of action, such as\n“Attack that creature,” “Run over there,” or “Fetch that\nobject.” If the creature completes the order and doesn’t\nreceive further direction from you, it defends and\npreserves itself to the best of its ability.\nYou can use your action to take total and precise\ncontrol of the target. Until the end of your next turn, the\ncreature takes only the actions you choose, and doesn’t\ndo anything that you don’t allow it to do. During this\ntime you can also cause the creature to use a reaction,\nbut this requires you to use your own reaction as well.\nEach time the target takes damage, it makes a new\nWisdom saving throw against the spell. If the saving\nthrow succeeds, the spell ends.\nAt Higher Levels. When you cast this spell using\na 6th-level spell slot, the duration is concentration,\nup to 10 minutes. When you use a 7th-level spell slot,\nthe duration is concentration, up to 1 hour. When you\nuse a spell slot of 8th level or higher, the duration is\nconcentration, up to 8 hours.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X110+Table1[[#This Row],[Nível ok?]]","v":21}]
["Drawmij ’s Instant Summons","6th-level","Conjuration","TRUE","1 Minute","Touch","Until dispelled",false,true,true,true,"A Sapphire W Orth 1,000 Gp ",false,false,false,false,false,false,false,true,"You touch an object weighing 10 pounds or less w hose\nlongest dimension is 6 feet or less. The spell leaves an\ninvisible mark on its surface and invisibly inscribes the\nname of the item on the sapphire you use as the material\ncomponent. Each time you cast this spell, you must use\na different sapphire.\nAt any time thereafter, you can use your action to\nspeak the item’s name and crush the sapphire. The item\ninstantly appears in your hand regardless of physical or\nplanar distances, and the spell ends.\nIf another creature is holding or carrying the item,\ncrushing the sapphire doesn’t transport the item to you,\nbut instead you learn who the creature possessing the\nobject is and roughly where that creature is located\nat that moment.\nDispel magic or a similar effect successfully applied to\nthe sapphire ends this spell’s effect.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":6},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X111+Table1[[#This Row],[Nível ok?]]","v":21}]
["Dream","5th-level","Illusion","FALSE","1 Minute","Special","8 hours",false,true,true,true,"A Handful Of Sand, A Dab Of Ink, And A Writing Quill Plucked From A Sleeping Bird",true,false,false,false,false,false,true,true,"This spell shapes a creature’s dreams. Choose a\ncreature known to you as the target of this spell. The\ntarget must be on the same plane of existence as you.\nCreatures that don’t sleep, such as elves, can’t be\ncontacted by this spell. You, or a w illing creature you\ntouch, enters a trance state, acting as a m essenger.\nWhile in the trance, the messenger is aware of his or\nher surroundings, but can’t take actions or move.\nIf the target is asleep, the messenger appears in the\ntarget’s dreams and can converse with the target as\nlong as it remains asleep, through the duration of the\nspell. The messenger can also shape the environment\no f the dream, creating landscapes, objects, and other\nimages. The messenger can emerge from the trance at\nany time, ending the effect of the spell early. The target\nrecalls the dream perfectly upon waking. If the target is\nawake when you cast the spell, the messenger knows it,\nand can either end the trance (and the spell) or wait for\nthe target to fall asleep, at which point the messenger\nappears in the target’s dreams.\nYou can make the messenger appear monstrous\nand terrifying to the target. If you do, the messenger\ncan deliver a message of no more than ten words and\nthen the target must make a W isdom saving throw. On\na failed save, echoes of the phantasmal monstrosity\nspawn a nightmare that lasts the duration of the target’s\nsleep and prevents the target from gaining any benefit\nfrom that rest. In addition, when the target wakes up, it\ntakes 3d6 psychic damage.\nIf you have a body part, lock of hair, clipping from a\nnail, or similar portion of the target’s body, the target\nmakes its saving throw with disadvantage.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X112+Table1[[#This Row],[Nível ok?]]","v":21}]
["Druidcraft","0th-level","Transmutation","FALSE","1 Action","30 Feet","Instantaneous",false,true,true,false,"",false,false,true,false,false,false,false,false,"Whispering to the spirits of nature, you create one of the\nfollowing effects within range:\n• You create a tiny, harmless sensory effect that predicts\nwhat the weather will be at your location for the next\n24 hours. The effect might manifest as a golden orb\nfor clear skies, a cloud for rain, falling snowflakes for\nsnow, and so on. This effect persists for 1 round.\n• You instantly make a flower blossom, a seed pod open,\nor a leaf bud bloom.\n• You create an instantaneous, harmless sensory effect,\nsuch as falling leaves, a puff of wind, the sound of a\nsmall animal, or the faint odor of skunk. The effect\nmust fit in a 5-foot cube.\n• You instantly light or snuff out a candle, a torch, or a\nsmall campfire.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":0},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X113+Table1[[#This Row],[Nível ok?]]","v":21}]
["Earthquake","8th-level","Evocation","FALSE","1 Action","500 Feet","Up To 1 Minute",true,true,true,true,"A Pinch Of Dirt, A Piece Of Rock, And A Lump Of Clay",false,true,true,false,false,true,false,false,"You create a seismic disturbance at a point on the\nground that you can see within range. For the duration,\nan intense tremor rips through the ground in a\n100-foot-radius circle centered on that point and shakes\ncreatures and structures in contact with the ground\nin that area.\nThe ground in the area becomes difficult terrain.\nEach creature on the ground that is concentrating must\nmake a Constitution saving throw. On a failed save, the\ncreature’s concentration is broken.\nWhen you cast this spell and at the end of each turn\nyou spend concentrating on it, each creature on the\nground in the area must make a Dexterity saving throw.\nOn a failed save, the creature is knocked prone.\nThis spell can have additional effects depending on\nthe terrain in the area, as determined by the DM.\nFissures. Fissures open throughout the spell’s area at\nthe start of your next turn after you cast the spell. A total\no f 1d6 such fissures open in locations chosen by the DM.\nEach is 1d10 x 10 feet deep, 10 feet wide, and extends\nfrom one edge of the spell’s area to the opposite side.\nA creature standing on a spot where a fissure opens\nmust succeed on a Dexterity saving throw or fall in. A\ncreature that successfully saves moves with the fissure’s\nedge as it opens.\nA fissure that opens beneath a structure causes it to\nautomatically collapse (see below).\nStructures. The tremor deals 50 bludgeoning damage\nto any structure in contact with the ground in the area\nwhen you cast the spell and at the start of each of your\nturns until the spell ends. If a structure drops to 0 hit\npoints, it collapses and potentially damages nearby\ncreatures. A creature within half the distance of a\nstructure’s height must make a Dexterity saving throw.\nOn a failed save, the creature takes 5d6 bludgeoning\ndamage, is knocked prone, and is buried in the rubble,\nrequiring a DC 20 Strength (Athletics) check as an\naction to escape. The DM can adjust the DC higher\nor lower, depending on the nature of the rubble. On\na successful save, the creature takes half as much\ndamage and doesn’t fall prone or become buried.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":8},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X114+Table1[[#This Row],[Nível ok?]]","v":21}]
["Eldritch Blast","0th-level","Evocation","FALSE","1 Action","120 Feet","Instantaneous",false,true,true,false,"",false,false,false,false,false,false,true,false,"A beam of crackling energy streaks toward a creature\nwithin range. Make a ranged spell attack against the\ntarget. On a hit, the target takes 1dlO force damage.\nThe spell creates more than one beam when you reach\nhigher levels: two beams at 5th level, three beams at\n11th level, and four beams at 17th level. You can direct\nthe beams at the same target or at different ones. Make\na separate attack roll for each beam.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":0},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X115+Table1[[#This Row],[Nível ok?]]","v":21}]
["Elemental Weapon","3rd-level","Transmutation","FALSE","1 Action","Touch","Up To 1 Hour",true,true,true,false,"",false,false,false,true,false,false,false,false,"A nonmagical weapon you touch becomes a magic\nweapon. Choose one of the following damage types:\nacid, cold, fire, lightning, or thunder. For the duration,\nthe weapon has a +1 bonus to attack rolls and deals an\nextra 1d4 damage of the chosen type when it hits.\nAt Higher Levels. When you cast this spell using a\nspell slot of 5th or 6th level, the bonus to attack rolls\nincreases to +2 and the extra damage increases to\n2d4. When you use a spell slot of 7th level or higher,\nthe bonus increases to +3 and the extra damage",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X116+Table1[[#This Row],[Nível ok?]]","v":21}]
["Enhance Ability","2nd-level","Transmutation","FALSE","1 Action","Touch","Up To 1 Hour.",true,true,true,true,"Fur Or A Feather From A Beast",true,true,true,false,false,true,false,false,"You touch a creature and bestow upon it a magical\nenhancement. Choose one of the following effects; the\ntarget gains that effect until the spell ends.\nBear’s Endurance. The target has advantage on\nConstitution checks. It also gains 2d6 temporary hit\npoints, which are lost when the spell ends.\nBull’s Strength. The target has advantage\non Strength checks, and his or her carrying\ncapacity doubles.\nCat’s Grace. The target has advantage on Dexterity\nchecks. It also doesn’t take damage from falling 20 feet\nor less if it isn’t incapacitated.\nEagle’s Splendor. The target has advantage on\nCharisma checks.\nFox’s Cunning. The target has advantage on\nIntelligence checks.\nOwl’s Wisdom. The target has advantage on\nWisdom checks.\nAt Higher Levels. When you cast this spell using\na spell slot of 3rd level or higher, you can target one\nadditional creature for each slot level above 2nd.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X117+Table1[[#This Row],[Nível ok?]]","v":21}]
["Enlarge/Reduce","2nd-level","Transmutation","FALSE","1 Action","30 Feet","Up To 1 Minute",true,true,true,true,"A Pinch Of Powdered Iron",false,false,false,false,false,true,false,true,"You cause a creature or an object you can see within\nrange to grow larger or smaller for the duration. Choose\neither a creature or an object that is neither w orn\nnor carried. If the target is unwilling, it can make a\nConstitution saving throw. On a success, the spell\nhas no effect.\nIf the target is a creature, everything it is w earing and\ncarrying changes size with it. Any item dropped by an\naffected creature returns to normal size at once.\nEnlarge. The target’s size doubles in all dimensions,\nand its weight is multiplied by eight. This growth\nincreases its size by one category—from Medium to\nLarge, for example. If there isn’t enough room for the\ntarget to double its size, the creature or object attains\nthe maximum possible size in the space available.\nUntil the spell ends, the target also has advantage on\nStrength checks and Strength saving throws. The\ntarget’s weapons also grow to match its new size. While\nthese weapons are enlarged, the target’s attacks with\nthem deal 1d4 extra damage.\nReduce. The target’s size is halved in all dimensions,\nand its weight is reduced to one-eighth of normal. This\nreduction decreases its size by one category—from\nMedium to Small, for example. Until the spell ends,\nthe target also has disadvantage on Strength checks\nand Strength saving throws. The target’s weapons also\nshrink to match its new size. While these weapons are\nreduced, the target’s attacks with them deal 1d4 less\ndamage (this can’t reduce the damage below 1).",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X118+Table1[[#This Row],[Nível ok?]]","v":21}]
["Ensnaring Strike","1st-level","Conjuration","FALSE","1 Bonus Action","Self","Up To 1 Minute",true,true,false,false,"",false,false,false,false,true,false,false,false,"The next time you hit a creature with a w eapon attack\nbefore this spell ends, a w rithing mass of thorny vines\nappears at the point of impact, and the target must\nsucceed on a Strength saving throw or be restrained by\nthe magical vines until the spell ends. A Large or larger\ncreature has advantage on this saving throw. If the\ntarget succeeds on the save, the vines shrivel away.\nWhile restrained by this spell, the target takes 1d6\npiercing damage at the start of each of its turns. A creature\nrestrained by the vines or one that can touch the creature\ncan use its action to make a Strength check against your\nspell save DC. On a success, the target is freed.\nAt Higher Levels. If you cast this spell using a spell\nslot of 2nd level or higher, the damage increases by 1d6\nfor each slot level above 1st.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X119+Table1[[#This Row],[Nível ok?]]","v":22}]
["Entangle","1st-level","Conjuration","FALSE","1 Action","90 Feet","Up To 1 Minute",true,true,true,false,"",false,false,true,false,false,false,false,false,"Grasping w eeds and vines sprout from the ground in a\n20-foot square starting from a point within range. For\nthe duration, these plants turn the ground in the area\ninto difficult terrain.\nA creature in the area when you cast the spell must\nsucceed on a Strength saving throw or be restrained\nby the entangling plants until the spell ends. A creature\nrestrained by the plants can use its action to make\na Strength check against your spell save DC. On a\nsuccess, it frees itself.\nWhen the spell ends, the conjured plants wilt away.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X120+Table1[[#This Row],[Nível ok?]]","v":23}]
["Enthrall","2nd-level","Enchantment","FALSE","1 Action","60 Feet","1 minute",false,true,true,false,"",true,false,false,false,false,false,true,false,"You weave a distracting string of words, causing\ncreatures of your choice that you can see within range\nand that can hear you to make a W isdom saving\nthrow. Any creature that can’t be charmed succeeds\non this saving throw automatically, and if you or your\ncompanions are fighting a creature, it has advantage on\nthe save. On a failed save, the target has disadvantage\non Wisdom (Perception) checks made to perceive any\ncreature other than you until the spell ends or until the\ntarget can no longer hear you. The spell ends if you are\nincapacitated or can no longer speak.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X121+Table1[[#This Row],[Nível ok?]]","v":23}]
["Etherealness","7th-level","Transmutation","FALSE","1 Action","Self","Up to 8 hours",false,true,true,false,"",true,true,false,false,false,true,true,true,"You step into the border regions of the Ethereal Plane,\nin the area where it overlaps with your current plane.\nYou remain in the Border Ethereal for the duration or\nuntil you use your action to dismiss the spell. During\nthis time, you can move in any direction. If you move\nup or down, every foot of movement costs an extra foot.\nYou can see and hear the plane you originated from, but\neverything there looks gray, and you can’t see anything\nmore than 60 feet away.\nWhile on the Ethereal Plane, you can only affect and\nbe affected by other creatures on that plane. Creatures\nthat aren't on the Ethereal Plane can’t perceive you and\ncan’t interact with you, unless a special ability or magic\nhas given them the ability to do so.\nYou ignore all objects and effects that aren’t on the\nEthereal Plane, allowing you to move through objects\nyou perceive on the plane you originated from.\nWhen the spell ends, you immediately return to the\nplane you originated from in the spot you currently\noccupy. If you occupy the same spot as a solid object\nor creature when this happens, you are immediately\nshunted to the nearest unoccupied space that you\ncan occupy and take force damage equal to twice the\nnumber of feet you are moved.\nThis spell has no effect if you cast it while you are on\nthe Ethereal Plane or a plane that doesn’t border it, such\nas one of the Outer Planes.\nAt Higher Levels. When you cast this spell using\na spell slot of 8th level or higher, you can target up to\nthree willing creatures (including you) for each slot level\nabove 7th. The creatures must be within 10 feet of you\nwhen you cast the spell.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":7},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X122+Table1[[#This Row],[Nível ok?]]","v":23}]
["Evard’s Black Tentacles","4th-level","Conjuration","FALSE","1 Action","90 Feet","Up To 1 Minute",true,true,true,true,"A Piece Of Tentacle From A Giant Octopus Or A Giant Squid",false,false,false,false,false,false,false,true,"Squirming, ebony tentacles fill a 20-foot square on\nground that you can see within range. For the duration,\nthese tentacles turn the ground in the area into\ndifficult terrain.\nWhen a creature enters the affected area for the first\ntime on a turn or starts its turn there, the creature\nmust succeed on a Dexterity saving throw or take 3d6\nbludgeoning damage and be restrained by the tentacles\nuntil the spell ends. A creature that starts its turn in the\narea and is already restrained by the tentacles takes 3d6\nbludgeoning damage.\nA creature restrained by the tentacles can use its\naction to make a Strength or Dexterity check (its choice)\nagainst your spell save DC. On a success, it frees itself.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":4},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X123+Table1[[#This Row],[Nível ok?]]","v":23}]
["Expeditious Retreat","1st-level","Transmutation","FALSE","1 Bonus Action","Self","Up To 10 Minutes",true,true,true,false,"",false,false,false,false,false,true,true,true,"This spell allows you to move at an incredible pace.\nWhen you cast this spell, and then as a bonus action\non each of your turns until the spell ends, you can take\nthe Dash action.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X124+Table1[[#This Row],[Nível ok?]]","v":24}]
["Eyebite","6th-level","Necromancy","FALSE","1 Action","Self","Up To 1 Minute",true,true,true,false,"",true,false,false,false,false,true,true,true,"For the spell’s duration, your eyes become an inky void\nimbued with dread power. One creature of your choice\nwithin 60 feet of you that you can see must succeed\non a W isdom saving throw or be affected by one of the\nfollowing effects of your choice for the duration. On\neach of your turns until the spell ends, you can use\nyour action to target another creature but can’t target\na creature again if it has succeeded on a saving throw\nagainst this casting of eyebite.\nAsleep. The target falls unconscious. It w akes up if it\ntakes any damage or if another creature uses its action\nto shake the sleeper awake.\nPanicked. The target is frightened of you. On each\no f its turns, the frightened creature must take the\nDash action and move away from you by the safest and\nshortest available route, unless there is nowhere to\nmove. If the target moves to a place at least 60 feet away\nfrom you where it can no longer see you, this effect ends.\nSickened. The target has disadvantage on attack rolls\nand ability checks. At the end of each of its turns, it can\nmake another Wisdom saving throw. If it succeeds, the effect.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":6},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X125+Table1[[#This Row],[Nível ok?]]","v":24}]
["Fabricate","4th-level","Transmutation","FALSE","10 Minutes","120 Feet","Instantaneous",false,true,true,false,"",false,false,false,false,false,false,false,true,"You convert raw materials into products of the same\nmaterial. For example, you can fabricate a wooden\nbridge from a clump of trees, a rope from a patch of\nhemp, and clothes from flax or wool.\nChoose raw materials that you can see within range.\nYou can fabricate a Large or smaller object (contained\nwithin a 10-foot cube, or eight connected 5-foot cubes),\ngiven a sufficient quantity of raw material. If you\nare working with metal, stone, or another mineral\nsubstance, however, the fabricated object can be no\nlarger than Medium (contained within a single 5-foot\ncube). The quality of objects made by the spell is\ncommensurate with the quality of the raw materials.\nCreatures or magic items can’t be created or\ntransmuted by this spell. You also can’t use it to\ncreate items that ordinarily require a high degree of\ncraftsmanship, such as jewelry, weapons, glass, or\narmor, unless you have proficiency with the type of\nartisan’s tools used to craft such objects.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":4},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X126+Table1[[#This Row],[Nível ok?]]","v":24}]
["Faerie Fire","1st-level","Evocation","FALSE","1 Action","60 Feet","Up To 1 Minute",true,true,false,false,"",true,false,true,false,false,false,false,false,"Each object in a 20-foot cube within range is outlined in\nblue, green, or violet light (your choice). Any creature in\nthe area when the spell is cast is also outlined in light if\nit fails a Dexterity saving throw. For the duration, objects\nand affected creatures shed dim light in a 10-foot radius.\nAny attack roll against an affected creature or object\nhas advantage if the attacker can see it, and the affected\ncreature or object can’t benefit from being invisible.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X127+Table1[[#This Row],[Nível ok?]]","v":25}]
["False Life","1st-level","Necromancy","FALSE","1 Action","Self","1 hour",false,true,true,true,"A Small Amount Of Alcohol Or Distilled Spirits",false,false,false,false,false,true,false,true,"Bolstering yourself with a necromantic facsimile of life,\nyou gain 1d4 + 4 temporary hit points for the duration.\nAt Higher Levels. When you cast this spell using a\nspell slot of 2nd level or higher, you gain 5 additional\ntemporary hit points for each slot level above 1st.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X128+Table1[[#This Row],[Nível ok?]]","v":26}]
["Fear","3rd-level","Illusion","FALSE","1 Action","Self (30-Foot Cone)","Up To 1 Minute",true,true,true,true,"A White Feather Or The Heart Of A Hen",true,false,false,false,false,true,true,true,"You project a phantasmal image of a creature’s worst\nfears. Each creature in a 30-foot cone must succeed on\na W isdom saving throw or drop whatever it is holding\nand become frightened for the duration.\nWhile frightened by this spell, a creature must take\nthe Dash action and move away from you by the safest\navailable route on each of its turns, unless there is\nnowhere to move. If the creature ends its turn in a\nlocation where it doesn’t have line of sight to you,\nthe creature can make a W isdom saving throw. On a\nsuccessful save, the spell ends for that creature.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X129+Table1[[#This Row],[Nível ok?]]","v":26}]
["Feather Fall","1st-level","Transmutation","FALSE","1 Reaction, Which You Take When You Or A Creature Within 60 Feet Of You Falls","60 Feet","1 minute",false,true,false,true,"A Small Feather Or Piece Of Down",true,false,false,false,false,true,false,true,"Choose up to five falling creatures within range. A\nfalling creature's rate of descent slows to 60 feet per\nround until the spell ends. If the creature lands before\nthe spell ends, it takes no falling damage and can land\non its feet, and the spell ends for that creature.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X130+Table1[[#This Row],[Nível ok?]]","v":27}]
["Feeblemind","8th-level","Enchantment","FALSE","1 Action","150 Feet","Instantaneous",false,true,true,true,"A Handful Of Clay, Crystal, Glass, Or Mineral Spheres",true,false,true,false,false,false,true,true,"You blast the mind of a creature that you can see within\nrange, attempting to shatter its intellect and personality.\nThe target takes 4d6 psychic damage and must make an\nIntelligence saving throw.\nOn a failed save, the creature’s Intelligence and\nCharisma scores become 1. The creature can’t cast\nspells, activate magic items, understand language, or\ncommunicate in any intelligible way. The creature can,\nhowever, identify its friends, follow them, and even\nprotect them.\nAt the end of every 30 days, the creature can repeat\nits saving throw against this spell. If it succeeds on its\nsaving throw, the spell ends.\nThe spell can also be ended by greater restoration,\nheal, or wish.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":8},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X131+Table1[[#This Row],[Nível ok?]]","v":27}]
["Feign Death","3rd-level","Necromancy","TRUE","1 Action","Touch","1 hour",false,true,true,true,"A Pinch Of Graveyard Dirt",true,true,true,false,false,false,false,true,"You touch a willing creature and put it into a cataleptic\nstate that is indistinguishable from death.\nFor the spell’s duration, or until you use an action\nto touch the target and dismiss the spell, the target\nappears dead to all outward inspection and to spells\nused to determine the target’s status. The target is\nblinded and incapacitated, and its speed drops to 0.\nThe target has resistance to all damage except psychic\ndamage. If the target is diseased or poisoned when you\ncast the spell, or b ecomes diseased or poisoned while\nunder the spell’s effect, the disease and poison have no\neffect until the spell ends.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X132+Table1[[#This Row],[Nível ok?]]","v":27}]
["Find Familiar","1st-level","Conjuration","TRUE","1 Hour","10 Feet","Instantaneous",false,true,true,true,"10 Gp Worth Of Charcoal, Incense, And Herbs That Must Be Consumed By Fire In A Brass Brazier",false,false,false,false,false,false,false,true,"You gain the service of a familiar, a spirit that takes an\nanimal form you choose: bat, cat, crab, frog (toad), hawk,\nlizard, octopus, owl, poisonous snake, fish (quipper),\nrat, raven, sea horse, spider, or w easel. Appearing in\nan unoccupied space within range, the familiar has the\nstatistics of the chosen form, though it is a celestial, fey,\nor fiend (your choice) instead of a beast.\nYour familiar acts independently of you, but it always\nobeys your commands. In combat, it rolls its own\ninitiative and acts on its own turn. A familiar can’t\nattack, but it can take other actions as normal.\nWhen the familiar drops to 0 hit points, it disappears,\nleaving behind no physical form. It reappears after you\ncast this spell again\nWhile your familiar is within 100 feet of you, you\ncan communicate with it telepathically. Additionally,\nas an action, you can see through your familiar’s eyes\nand hear what it hears until the start of your next turn,\ngaining the benefits of any special senses that the\nfamiliar has. During this time, you are deaf and blind\nwith regard to your own senses.\nAs an action, you can temporarily dismiss your\nfamiliar. It disappears into a pocket dimension where it\nawaits your summons. Alternatively, you can dismiss it\nforever. As an action while it is temporarily dismissed,\nyou can cause it to reappear in any unoccupied space\nwithin 30 feet of you.\nYou can’t have more than one familiar at a time. If you\ncast this spell while you already have a familiar, you\ninstead cause it to adopt a new form. Choose one of the\nforms from the above list. Your familiar transforms into\nthe chosen creature.\nFinally, when you cast a spell with a range of touch,\nyour familiar can deliver the spell as if it had cast the\nspell. Your familiar must be within 100 feet of you, and\nit must use its reaction to deliver the spell when you cast\nit. If the spell requires an attack roll, you use your attack\nmodifier for the roll.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X133+Table1[[#This Row],[Nível ok?]]","v":28}]
["Find Steed","2nd-level","Conjuration","FALSE","10 Minutes","30 Feet","Instantaneous",false,true,true,false,"",false,false,false,true,false,false,false,false,"You summon a spirit that assumes the form of an\nunusually intelligent, strong, and loyal steed, creating a\nlong-lasting bond with it. Appearing in an unoccupied\nspace within range, the steed takes on a form that you\nchoose, such as a warhorse, a pony, a camel, an elk, or\na mastiff. (Your DM might allow other animals to be\nsummoned as steeds.) The steed has the statistics of the\nchosen form, though it is a celestial, fey, or fiend (your\nchoice) instead of its normal type. Additionally, if your\nsteed has an Intelligence of 5 or less, its Intelligence\nbecomes 6, and it gains the ability to understand one\nlanguage of your choice that you speak.\nYour steed serves you as a mount, both in combat and\nout, and you have an instinctive bond with it that allows\nyou to fight as a seamless unit. While mounted on your\nsteed, you can make any spell you cast that targets only\nyou also target your steed.\nWhen the steed drops to 0 hit points, it disappears,\nleaving behind no physical form. You can also\ndismiss your steed at any time as an action, causing\nit to disappear. In either case, casting this spell\nagain summons the same steed, restored to its hit\npoint maximum.\nWhile your steed is within 1 mile of you, you can\ncommunicate with it telepathically.\nYou can’t have more than one steed bonded by this\nspell at a time. As an action, you can release the steed\nfrom its bond at any time, causing it to disappear.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X134+Table1[[#This Row],[Nível ok?]]","v":28}]
["Find the Path","6th-level","Divination","FALSE","1 Minute","Self","Up To 1 Day",true,true,true,true,"A Set Of Divinatory Tools—Such As Bones, Ivory Sticks, Cards, Teeth, Or Carved Runes—Worth 100 Gp And An Object From The Location You Wish To Find",true,true,true,false,false,false,false,false,"This spell allows you to find the shortest, most direct\nphysical route to a specific fixed location that you are\nfamiliar with on the same plane of existence. If you\nname a destination on another plane of existence, a\ndestination that moves (such as a mobile fortress), or a\ndestination that isn’t specific (such as “a green dragon’s\nlair”), the spell fails.\nFor the duration, as long as you are on the same plane\no f existence as the destination, you know how far it is\nand in what direction it lies. While you are traveling\nthere, whenever you are presented with a choice of\npaths along the way, you automatically determine which\npath is the shortest and most direct route (but not\nnecessarily the safest route) to the destination",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":6},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X135+Table1[[#This Row],[Nível ok?]]","v":28}]
["Find Traps","2nd-level","Divination","FALSE","1 Action","120 Feet","Instantaneous",false,true,true,false,"",false,true,true,false,true,false,false,false,"You sense the presence of any trap within range that\nis within line of sight. A trap, for the purpose of this\nspell, includes anything that w ould inflict a sudden or\nunexpected effect you consider harmful or undesirable,\nwhich w as specifically intended as such by its creator.\nThus, the spell w ould sense an area affected by the\nalarm spell, a glyph of warding, or a mechanical pit trap,\nbut it w ould not reveal a natural weakness in the floor,\nan unstable ceiling, or a hidden sinkhole.\nThis spell merely reveals that a trap is present. You\ndon’t learn the location of each trap, but you do learn the\ngeneral nature of the danger posed by a trap you sense.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X136+Table1[[#This Row],[Nível ok?]]","v":28}]
["Finger of Death","7th-level","Necromancy","FALSE","1 Action","60 Feet","Instantaneous",false,true,true,false,"",false,false,false,false,false,true,true,true,"You send negative energy coursing through a creature\nthat you can see within range, causing it searing pain.\nThe target must make a Constitution saving throw. It\ntakes 7d8 + 30 necrotic damage on a failed save, or half\nas much damage on a successful one.\nA humanoid killed by this spell rises at the start of\nyour next turn as a zombie that is permanently under\nyour command, following your verbal orders to the best\nof its ability.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":7},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X137+Table1[[#This Row],[Nível ok?]]","v":28}]
["Fire Bolt","0th-level","Evocation","FALSE","1 Action","120 Feet","Instantaneous",false,true,true,false,"",false,false,false,false,false,true,false,true,"You hurl a mote of fire at a creature or object within\nrange. Make a ranged spell attack against the\ntarget. On a hit, the target takes 1d10 fire damage. A\nflammable object hit by this spell ignites if it isn't being\nworn or carried.\nThis spell’s damage increases by 1d10 when you reach\n5th level (2d10), 11th level (3d10), and 17th level (4d10).",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":0},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X138+Table1[[#This Row],[Nível ok?]]","v":28}]
["Fire Shield","4th-level","Evocation","FALSE","1 Action","Self","10 minutes",false,true,true,true,"A Bit Of Phosphorus Or A Firefly",false,false,false,false,false,false,false,true,"Thin and wispy flames wreathe your body for the\nduration, shedding bright light in a 10-foot radius and\ndim light for an additional 10 feet. You can end the spell\nearly by using an action to dismiss it.\nThe flames provide you with a warm shield or a chill\nshield, as you choose. The w arm shield grants you\nresistance to cold damage, and the chill shield grants\nyou resistance to fire damage.\nIn addition, whenever a creature within 5 feet of you\nhits you with a melee attack, the shield erupts with\nflame. The attacker takes 2d8 fire damage from a warm\nshield, or 2d8 cold damage from a cold shield.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":4},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X139+Table1[[#This Row],[Nível ok?]]","v":28}]
["Fire Storm","7th-level","Evocation","FALSE","1 Action","150 Feet","Instantaneous",false,true,true,false,"",false,true,true,false,false,true,false,false,"A storm made up of sheets of roaring flame appears\nin a location you choose within range. The area of the\nstorm consists of up to ten 10-foot cubes, which you can\narrange as you wish. Each cube must have at least one\nface adjacent to the face of another cube. Each creature\nin the area must make a Dexterity saving throw. It\ntakes 7d10 fire damage on a failed save, or half as much\ndamage on a successful one.\nThe fire damages objects in the area and ignites\nflammable objects that aren't being worn or carried.\nIf you choose, plant life in the area is unaffected\nby this spell.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":7},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X140+Table1[[#This Row],[Nível ok?]]","v":28}]
["Fireball","3rd-level","Evocation","FALSE","1 Action","150 Feet","Instantaneous",false,true,true,true,"A Tiny Ball Of Bat Guano And Sulfur",false,false,false,false,false,true,false,true,"A bright streak flashes from your pointing finger to a\npoint you choose within range and then blossoms with\na low roar into an explosion of flame. Each creature\nin a 20-foot-radius sphere centered on that point must\nmake a Dexterity saving throw. A target takes 8d6 fire\ndamage on a failed save, or half as much damage on a\nsuccessful one.\nThe fire spreads around corners. It ignites flammable\nobjects in the area that aren't being w orn or carried.\nAt Higher Levels. When you cast this spell using a\nspell slot of 4th level or higher, the damage increases by\n1d6 for each slot level above 3rd.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X141+Table1[[#This Row],[Nível ok?]]","v":28}]
["Flame Blade","2nd-level","Evocation","FALSE","1 Bonus Action","Self","Up To 10 Minutes",true,true,true,true,"Leaf Of Sumac",false,false,true,false,false,false,false,false,"You evoke a fiery blade in your free hand. The blade is\nsimilar in size and shape to a scimitar, and it lasts for\nthe duration. If you let go of the blade, it disappears, but\nyou can evoke the blade again as a bonus action.\nYou can use your action to make a melee spell\nattack with the fiery blade. On a hit, the target takes\n3d6 fire damage.\nThe flaming blade sheds bright light in a 10-foot\nradius and dim light for an additional 10 feet.\nAt Higher Levels. When you cast this spell using a\nspell slot of 4th level or higher, the damage increases by\n1d6 for every two slot levels above 2nd.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X142+Table1[[#This Row],[Nível ok?]]","v":28}]
["Flame Strike","5th-level","Evocation","FALSE","1 Action","60 Feet","Instantaneous",false,true,true,true,"Pinch Of Sulfur",false,true,false,false,false,false,false,false,"A vertical column of divine fire roars down from the\nheavens in a location you specify. Each creature in\na 10-foot-radius, 40-foot-high cylinder centered on a\npoint within range must make a Dexterity saving throw.\nA creature takes 4d6 fire damage and 4d6 radiant\ndamage on a failed save, or half as much damage on a\nsuccessful one.\nAt Higher Levels. When you cast this spell using a\nspell slot of 6th level or higher, the fire damage or the\nradiant damage (your choice) increases by 1d6 for each\nslot level above 5th.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X143+Table1[[#This Row],[Nível ok?]]","v":28}]
["Flaming Sphere","2nd-level","Conjuration","FALSE","1 Action","60 Feet","Up To 1 Minute",true,true,true,true,"A Bit Of Tallow, A Pinch Of Brimstone, And A Dusting Of Powdered Iron",false,false,true,false,false,false,false,true,"A 5-foot-diameter sphere of fire appears in an\nunoccupied space of your choice within range and lasts\nfor the duration. Any creature that ends its turn within 5\nfeet of the sphere must make a Dexterity saving throw.\nThe creature takes 2d6 fire damage on a failed save, or\nhalf as much damage on a successful one.\nAs a bonus action, you can move the sphere up to 30\nfeet. If you ram the sphere into a creature, that creature\nmust make the saving throw against the sphere’s\ndamage, and the sphere stops moving this turn.\nWhen you move the sphere, you can direct it over\nbarriers up to 5 feet tall and jump it across pits up to\n10 feet w ide. The sphere ignites flammable objects not\nbeing w orn or carried, and it sheds bright light in a\n20-foot radius and dim light for an additional 20 feet.\nAt Higher Levels. When you cast this spell using a\nspell slot of 3rd level or higher, the damage increases by\n1d6 for each slot level above 2nd.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X144+Table1[[#This Row],[Nível ok?]]","v":28}]
["Flesh to Stone","6th-level","Transmutation","FALSE","1 Action","60 Feet","Up To 1 Minute",true,true,true,true,"A Pinch Of Lime, Water, And Earth",false,false,false,false,false,false,true,true,"You attempt to turn one creature that you can see within\nrange into stone. If the target’s body is made of flesh, the\ncreature must make a Constitution saving throw. On a\nfailed save, it is restrained as its flesh begins to harden.\nOn a successful save, the creature isn’t affected.\nA creature restrained by this spell must make another\nConstitution saving throw at the end of each of its turns.\nIf it successfully saves against this spell three times, the\nspell ends. If it fails its saves three times, it is turned\nto stone and subjected to the petrified condition for the\nduration. The successes and failures don’t need to be\nconsecutive; keep track of both until the target collects\nthree of a kind.\nIf the creature is physically broken while petrified,\nit suffers from similar deformities if it reverts to its\noriginal state.\nIf you maintain your concentration on this spell for the\nentire possible duration, the creature is turned to stone\nuntil the effect is removed.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":6},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X145+Table1[[#This Row],[Nível ok?]]","v":28}]
["Fly","3rd-level","Transmutation","FALSE","1 Action","Touch","Up To 10 Minutes",true,true,true,true,"A Wing Feather From Any Bird",false,false,false,false,false,true,true,true,"You touch a willing creature. The target gains a flying\nspeed of 60 feet for the duration. When the spell ends,\nthe target falls if it is still aloft, unless it can stop the fall.\nAt Higher Levels. When you cast this spell using\na spell slot of 4th level or higher, you can target one\nadditional creature for each slot level above 3rd.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X146+Table1[[#This Row],[Nível ok?]]","v":28}]
["Fog Cloud","1st-level","Conjuration","FALSE","1 Action","120 Feet","Up To 1 Hour",true,true,true,false,"",false,false,true,false,true,true,false,true,"You create a 20-foot-radius sphere of fog centered on a\npoint within range. The sphere spreads around corners,\nand its area is heavily obscured. It lasts for the duration\nor until a wind of moderate or greater speed (at least 10\nmiles per hour) disperses it.\nAt Higher Levels. When you cast this spell using a\nspell slot of 2nd level or higher, the radius of the fog\nincreases by 20 feet for each slot level above 1st.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X147+Table1[[#This Row],[Nível ok?]]","v":29}]
["Forbiddance","6th-level","Abjuration","TRUE","10 Minutes","Touch","1 day",false,true,true,true,"A Sprinkling Of Holy Water, Rare Incense, And Powdered Ruby Worth At Least 1,000 Gp",false,true,false,false,false,false,false,false,"You create a ward against magical travel that protects\nup to 40,000 square feet of floor space to a height of 30\nfeet above the floor. For the duration, creatures can’t\nteleport into the area or use portals, such as those\ncreated by the gate spell, to enter the area. The spell\nproofs the area against planar travel, and therefore\nprevents creatures from accessing the area by way of\nthe Astral Plane, Ethereal Plane, Feywild, Shadowfell,\nor the plane shift spell.\nIn addition, the spell damages types of creatures that\nyou choose when you cast it. Choose one or more of the\nfollowing: celestials, elementals, fey, fiends, and undead.\nWhen a chosen creature enters the spell’s area for the\nfirst time on a turn or starts its turn there, the creature\ntakes 5d10 radiant or necrotic damage (your choice\nwhen you cast this spell).\nWhen you cast this spell, you can designate a\npassword. A creature that speaks the password as it\nenters the area takes no damage from the spell.\nThe spell’s area can't overlap with the area of another\nforbiddance spell. If you cast forbiddance every day for\n30 days in the same location, the spell lasts until it is\ndispelled, and the material components are consumed\non the last casting.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":6},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X148+Table1[[#This Row],[Nível ok?]]","v":29}]
["Forcecage","7th-level","Evocation","FALSE","1 Action","100 Feet","1 hour",false,true,true,true,"Ruby Dust Worth 1,500 Gp",true,false,false,false,false,false,true,true,"An immobile, invisible, cube-shaped prison composed of\nmagical force springs into existence around an area you\nchoose within range. The prison can be a cage or a solid\nbox, as you choose.\nA prison in the shape of a cage can be up to 20 feet on\na side and is made from 1/2-inch diameter bars spaced\n1/2 inch apart.\nA prison in the shape of a box can be up to 10 feet on\na side, creating a solid barrier that prevents any matter\nfrom passing through it and blocking any spells cast into\nor out from the area.\nWhen you cast the spell, any creature that is\ncompletely inside the cage's area is trapped. Creatures\nonly partially within the area, or those too large to fit\ninside the area, are pushed away from the center of the\narea until they are completely outside the area.\nA creature inside the cage can’t leave it by nonmagical\nmeans. If the creature tries to use teleportation or\ninterplanar travel to leave the cage, it must first make a\nCharisma saving throw. On a success, the creature can\nuse that magic to exit the cage. On a failure, the creature\ncan't exit the cage and wastes the use of the spell or\neffect. The cage also extends into the Ethereal Plane,\nblocking ethereal travel.\nThis spell can’t be dispelled by dispel magic.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":7},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X149+Table1[[#This Row],[Nível ok?]]","v":29}]
["Foresight","9th-level","Divination","FALSE","1 Minute","Touch","8 hours",false,true,true,true,"A Hummingbird Feather",true,false,true,false,false,false,true,true,"You touch a w illing creature and bestow a limited ability\nto see into the immediate future. For the duration, the\ntarget can’t be surprised and has advantage on attack\nrolls, ability checks, and saving throws. Additionally,\nother creatures have disadvantage on attack rolls\nagainst the target for the duration.\nThis spell immediately ends if you cast it again before\nits duration ends.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":9},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X150+Table1[[#This Row],[Nível ok?]]","v":29}]
["Freedom of Movement","4th-level","Abjuration","FALSE","1 Action","Touch","1 hour",false,true,true,true,"A Leather Strap, Bound Around The Arm Or A Similar Appendage",true,true,true,false,true,false,false,false,"You touch a willing creature. For the duration, the\ntarget’s movement is unaffected by difficult terrain, and\nspells and other magical effects can neither reduce\nthe target’s speed nor cause the target to be paralyzed\nor restrained.\nThe target can also spend 5 feet of movement to\nautomatically escape from nonmagical restraints, such\nas manacles or a creature that has it grappled. Finally,\nbeing underwater imposes no penalties on the target's\nmovement or attacks.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":4},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X151+Table1[[#This Row],[Nível ok?]]","v":29}]
["Friends","0th-level","Enchantment","FALSE","1 Action","Self","Up To 1 Minute",true,false,true,true,"A Small Amount Of Makeup Applied To The Face As This Spell Is Cast",true,false,false,false,false,true,true,true,"For the duration, you have advantage on all Charisma\nchecks directed at one creature of your choice that isn’t\nhostile toward you. When the spell ends, the creature\nrealizes that you used magic to influence its mood\nand becomes hostile toward you. A creature prone\nto violence might attack you. Another creature might\nseek retribution in other ways (at the DM’s discretion),\ndepending on the nature of your interaction with it.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":0},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X152+Table1[[#This Row],[Nível ok?]]","v":29}]
["Gaseous Form","3rd-level","Transmutation","FALSE","1 Action","Touch","Up To 1 Hour",true,true,true,true,"A Bit Of Gauze And A Wisp Of Smoke",false,false,false,false,false,true,true,true,"You transform a willing creature you touch, along with\neverything it’s wearing and carrying, into a misty cloud\nfor the duration. The spell ends if the creature drops to\n0 hit points. An incorporeal creature isn’t affected.\nWhile in this form, the target’s only method of\nmovement is a flying speed of 10 feet. The target can\nenter and occupy the space of another creature. The\ntarget has resistance to nonmagical damage, and it has\nadvantage on Strength, Dexterity, and Constitution\nsaving throws. The target can pass through small holes,\nnarrow openings, and even mere cracks, though it treats\nliquids as though they were solid surfaces. The target\ncan't fall and remains hovering in the air even when\nstunned or otherwise incapacitated.\nWhile in the form of a misty cloud, the target can’t talk\nor manipulate objects, and any objects it w as carrying or\nholding can’t be dropped, used, or otherwise interacted\nwith. The target can’t attack or cast spells.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X153+Table1[[#This Row],[Nível ok?]]","v":29}]
["Gate","9th-level","Conjuration","FALSE","1 Action","60 Feet","Up To 1 Minute",true,true,true,true,"A Diamond Worth At Least 5,000 Gp",false,true,false,false,false,true,false,true,"You conjure a portal linking an unoccupied space you\ncan see within range to a precise location on a different\nplane of existence. The portal is a circular opening,\nwhich you can make 5 to 20 feet in diameter. You can\norient the portal in any direction you choose. The portal\nlasts for the duration.\nThe portal has a front and a back on each plane where\nit appears. Travel through the portal is possible only\nby m oving through its front. Anything that does so is\ninstantly transported to the other plane, appearing in\nthe unoccupied space nearest to the portal.\nDeities and other planar rulers can prevent portals\ncreated by this spell from opening in their presence or\nanywhere within their domains.\nWhen you cast this spell, you can speak the name\no f a specific creature (a pseudonym, title, or nickname\ndoesn’t work). If that creature is on a plane other than\nthe one you are on, the portal opens in the named\ncreature’s immediate vicinity and draws the creature\nthrough it to the nearest unoccupied space on your side\no f the portal. You gain no special power over the creature,\nand it is free to act as the DM deems appropriate. It\nmight leave, attack you, or help you.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":9},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X154+Table1[[#This Row],[Nível ok?]]","v":29}]
["Geas","5th-level","Enchantment","FALSE","1 Minute","60 Feet","30 days",false,true,false,false,"",true,true,true,true,false,false,false,true,"You place a magical command on a creature that you\ncan see within range, forcing it to carry out some\nservice or refrain from some action or course of activity\nas you decide. If the creature can understand you, it\nmust succeed on a W isdom saving throw or b ecome\ncharmed by you for the duration. While the creature\nis charmed by you, it takes 5 d10 psychic damage\neach time it acts in a manner directly counter to your\ninstructions, but no more than once each day. A creature\nthat can't understand you is unaffected by the spell.\nYou can issue any command you choose, short of an\nactivity that would result in certain death. Should you\nissue a suicidal command, the spell ends.\nYou can end the spell early by using an action to\ndismiss it. A remove curse, greater restoration, or wish\nspell also ends it.\nAt Higher Levels. When you cast this spell using\na spell slot of 7th or 8th level, the duration is 1 year.\nWhen you cast this spell using a spell slot of 9th level,\nthe spell lasts until it is ended by one of the spells\nmentioned above.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X155+Table1[[#This Row],[Nível ok?]]","v":29}]
["Gentle Repose","2nd-level","Necromancy","TRUE","1 Action","Touch","10 days",false,true,true,true,"A Pinch Of Salt And One Copper Piece Placed On Each Of The Corpse’S Eyes, Which Must Remain There For The Duration",false,true,false,false,false,false,false,true,"You touch a corpse or other remains. For the\nduration, the target is protected from decay and can’t\nbecome undead.\nThe spell also effectively extends the time limit on\nraising the target from the dead, since days spent under\nthe influence of this spell don’t count against the time\nlimit of spells such as raise dead.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X156+Table1[[#This Row],[Nível ok?]]","v":29}]
["Giant Insect","4th-level","Transmutation","FALSE","1 Action","30 Feet","Up To 10 Minutes",true,true,true,false,"",false,false,true,false,false,false,false,false,"You transform up to ten centipedes, three spiders, five\nwasps, or one scorpion within range into giant versions\no f their natural forms for the duration. A centipede\nbecomes a giant centipede, a spider becomes a giant\nspider, a wasp becomes a giant wasp, and a scorpion\nbecomes a giant scorpion.\nEach creature obeys your verbal commands, and\nin combat, they act on your turn each round. The DM\nhas the statistics for these creatures and resolves their\nactions and movement.\nA creature remains in its giant size for the duration,\nuntil it drops to 0 hit points, or until you use an action to\ndismiss the effect on it.\nThe DM might allow you to choose different targets.\nFor example, if you transform a bee, its giant version\nmight have the same statistics as a giant wasp.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":4},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X157+Table1[[#This Row],[Nível ok?]]","v":29}]
["Glibness","8th-level","Transmutation","FALSE","1 Action","Self","1 hour",false,true,false,false,"",true,false,false,false,false,false,true,false,"Until the spell ends, when you make a Charisma\ncheck, you can replace the number you roll with a 15.\nAdditionally, no matter what you say, magic that would\ndetermine if you are telling the truth indicates that you\nare being truthful.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":8},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X158+Table1[[#This Row],[Nível ok?]]","v":29}]
["Globe of Invulnerability","6th-level","Abjuration","FALSE","1 Action","Self (10-Foot Radius)","Up To 1 Minute",true,true,true,true,"A Glass Or Crystal Bead That Shatters When The Spell Ends",false,false,false,false,false,true,false,true,"An immobile, faintly shimmering barrier springs into\nexistence in a 10-foot radius around you and remains for\nthe duration.\nAny spell of 5th level or lower cast from outside the\nbarrier can't affect creatures or objects within it, even\nif the spell is cast using a higher level spell slot. Such a\nspell can target creatures and objects within the barrier,\nbut the spell has no effect on them. Similarly, the area\nwithin the barrier is excluded from the areas affected\nby such spells.\nAt Higher Levels. When you cast this spell using a\nspell slot of 7th level or higher, the barrier blocks spells\no f one level higher for each slot level above 6th.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":6},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X159+Table1[[#This Row],[Nível ok?]]","v":29}]
["Glyph of Warding","3rd-level","Abjuration","FALSE","1 Hour","Touch","Until dispelled or triggered",false,true,true,true,"Incense And Powdered Diamond Worth At Least 200 Gp, Which The Spell Consumes",true,true,false,false,false,false,false,true,"When you cast this spell, you inscribe a glyph that\nharms other creatures, either upon a surface (such as\na table or a section of floor or wall) or within an object\nthat can be closed (such as a book, a scroll, or a treasure\nchest) to conceal the glyph. If you choose a surface, the\nglyph can cover an area of the surface no larger than\n10 feet in diameter. If you choose an object, that object\nmust remain in its place; if the object is moved more\nthan 10 feet from where you cast this spell, the glyph is\nbroken, and the spell ends without being triggered.\nThe glyph is nearly invisible and requires a successful\nIntelligence (Investigation) check against your spell save\nDC to be found.\nYou decide what triggers the glyph when you cast\nthe spell. For glyphs inscribed on a surface, the most\ntypical triggers include touching or standing on the\nglyph, removing another object covering the glyph,\napproaching within a certain distance of the glyph, or\nmanipulating the object on which the glyph is inscribed.\nFor glyphs inscribed within an object, the most common\ntriggers include opening that object, approaching within\na certain distance of the object, or seeing or reading the\nglyph. Once a glyph is triggered, this spell ends.\nYou can further refine the trigger so the spell activates\nonly under certain circumstances or according to\nphysical characteristics (such as height or weight),\ncreature kind (for example, the ward could be set to\naffect aberrations or drow), or alignment. You can also\nset conditions for creatures that don’t trigger the glyph,\nsuch as those w ho say a certain password.\nWhen you inscribe the glyph, choose explosive runes\nor a spell glyph.\nExplosive Runes. When triggered, the glyph erupts\nwith magical energy in a 20-foot-radius sphere centered\non the glyph. The sphere spreads around corners. Each\ncreature in the area must make a Dexterity saving\nthrow. A creature takes 5d8 acid, cold, fire, lightning, or\nthunder damage on a failed saving throw (your choice\nwhen you create the glyph), or half as much damage on a\nsuccessful one.\nSpell Glyph. You can store a prepared spell of\n3rd level or lower in the glyph by casting it as part\no f creating the glyph. The spell must target a single\ncreature or an area. The spell being stored has no\nimmediate effect when cast in this way. When the glyph\nis triggered, the stored spell is cast. If the spell has a\ntarget, it targets the creature that triggered the glyph.\nIf the spell affects an area, the area is centered on\nthat creature. If the spell summons hostile creatures\nor creates harmful objects or traps, they appear as\nclose as possible to the intruder and attack it. If the\nspell requires concentration, it lasts until the end of its\nfull duration.\nAt Higher Levels. When you cast this spell using\na spell slot of 4th level or higher, the damage of an\nexplosive runes glyph increases by 1d8 for each slot\nlevel above 3rd. If you create a spell glyph, you can store\nany spell of up to the same level as the slot you use for\nthe glyph of warding.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X160+Table1[[#This Row],[Nível ok?]]","v":29}]
["Goodberry","1st-level","Transmutation","FALSE","1 Action","Touch","Instantaneous",false,true,true,true,"A Sprig Of Mistletoe",false,false,true,false,true,false,false,false,"Up to ten berries appear in your hand and are infused\nwith magic for the duration. A creature can use its\naction to eat one berry. Eating a berry restores 1 hit\npoint, and the berry provides enough nourishment to\nsustain a creature for one day.\nThe berries lose their potency if they have not been\nconsumed within 24 hours of the casting of this spell.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X161+Table1[[#This Row],[Nível ok?]]","v":30}]
["Grasping Vine","4th-level","Conjuration","FALSE","1 Bonus Action","30 Feet","Up To 1 Minute",true,true,true,false,"",false,false,true,false,true,false,false,false,"You conjure a vine that sprouts from the ground in an\nunoccupied space of your choice that you can see within\nrange. When you cast this spell, you can direct the vine\nto lash out at a creature within 30 feet of it that you can\nsee. That creature must succeed on a Dexterity saving\nthrow or b e pulled 20 feet directly toward the vine.\nUntil the spell ends, you can direct the vine to lash out\nat the same creature or another one as a bonus action\non each of your turns.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":4},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X162+Table1[[#This Row],[Nível ok?]]","v":30}]
["Grease","1st-level","Conjuration","FALSE","1 Action","60 Feet","1 minute",false,true,true,true,"A Bit Of Pork Rind Or Butter",false,false,false,false,false,false,false,true,"Slick grease covers the ground in a 10-foot square\ncentered on a point within range and turns it into\ndifficult terrain for the duration.\nWhen the grease appears, each creature standing in\nits area must succeed on a Dexterity saving throw or fall\nprone. A creature that enters the area or ends its turn\nthere must also succeed on a Dexterity saving throw\nor fall prone.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X163+Table1[[#This Row],[Nível ok?]]","v":31}]
["Greater Invisibility","4th-level","Illusion","FALSE","1 Action","Touch","Up To 1 Minute",true,true,true,false,"",true,false,false,false,false,true,false,true,"You or a creature you touch becomes invisible until the\nspell ends. Anything the target is w earing or carrying is\ninvisible as long as it is on the target’s person.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":4},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X164+Table1[[#This Row],[Nível ok?]]","v":31}]
["Greater Restoration","5th-level","Abjuration","FALSE","1 Action","Touch","Instantaneous",false,true,true,true,"Diamond Dust W Orth At Least 100 Gp, Which The Spell Consumes",true,true,true,false,false,false,false,false,"You imbue a creature you touch with positive energy to\nundo a debilitating effect. You can reduce the target’s\nexhaustion level by one, or end one of the following\neffects on the target:\n• One effect that charmed or petrified the target\n• One curse, including the target’s attunement to a\ncursed magic item\n• Any reduction to one of the target’s ability scores\n• One effect reducing the target’s hit point maximum",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X165+Table1[[#This Row],[Nível ok?]]","v":31}]
["Guardian of Faith","4th-level","Conjuration","FALSE","1 Action","30 Feet","8 hours",false,true,false,false,"",false,true,false,false,false,false,false,false,"A Large spectral guardian appears and hovers for the\nduration in an unoccupied space of your choice that you\ncan see within range. The guardian occupies that space\nand is indistinct except for a gleaming sword and shield\nemblazoned with the symbol of your deity.\nAny creature hostile to you that moves to a space\nwithin 10 feet of the guardian for the first time on a\nturn must succeed on a Dexterity saving throw. The\ncreature takes 20 radiant damage on a failed save, or\nhalf as much damage on a successful one. The guardian\nvanishes when it has dealt a total of 60 damage.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":4},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X166+Table1[[#This Row],[Nível ok?]]","v":31}]
["Guards and Wards","6th-level","Abjuration","FALSE","10 Minutes","Touch","24 hours",false,true,true,true,"Burning Incense, A Small Measure Of Brimstone And Oil, A Knotted String, A Small Amount Of Umber Hulk Blood, And A Small Silver Rod Worth At Least 10 Gp",true,false,false,false,false,false,false,true,"You create a ward that protects up to 2,500 square feet\no f floor space (an area 50 feet square, or one hundred\n5-foot squares or twenty-five 10-foot squares). The\nwarded area can be up to 20 feet tall, and shaped as you\ndesire. You can ward several stories of a stronghold by\ndividing the area among them, as long as you can walk\ninto each contiguous area while you are casting the spell.\nWhen you cast this spell, you can specify individuals\nthat are unaffected by any or all of the effects that\nyou choose. You can also specify a password that,\nwhen spoken aloud, makes the speaker immune to\nthese effects.\nGuards and wards creates the following effects within\nthe warded area.\nCorridors. Fog fills all the warded corridors, making\nthem heavily obscured. In addition, at each intersection\nor branching passage offering a choice of direction,\nthere is a 50 percent chance that a creature other than\nyou will believe it is going in the opposite direction from\nthe one it chooses.\nDoors. All doors in the w arded area are magically\nlocked, as if sealed by an arcane lock spell. In addition,\nyou can cover up to ten doors with an illusion (equivalent\nto the illusory object function of the minor illusion spell)\nto make them appear as plain sections of wall.\nStairs. Webs fill all stairs in the warded area from top\nto bottom, as the web spell. These strands regrow in 10\nminutes if they are burned or torn away while guards\nand wards lasts.\nOther Spell Effect. You can place your choice of one\no f the following magical effects within the w arded area\no f the stronghold.\n• Place dancing lights in four corridors. You can designate\na simple program that the lights repeat as long as\nguards and wards lasts.\n• Place magic mouth in two locations.\n• Place stinking cloud in two locations. The vapors\nappear in the places you designate; they return within\n10 minutes if dispersed by w ind while guards and\nwards lasts.\n• Place a constant gust of wind in one corridor or room.\n• Place a suggestion in one location. You select an area\no f up to 5 feet square, and any creature that enters\nor passes through the area receives the suggestion\nmentally.\nThe whole w arded area radiates magic. A dispel\nmagic cast on a specific effect, if successful, removes\nonly that effect.\nYou can create a permanently guarded and warded\nstructure by casting this spell there every day\nfor one year.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":6},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X167+Table1[[#This Row],[Nível ok?]]","v":31}]
["Guidance","0th-level","Divination","FALSE","1 Action","Touch","Up To 1 Minute",true,true,true,false,"",false,true,true,false,false,false,false,false,"You touch one w illing creature. Once before the spell\nends, the target can roll a d4 and add the number rolled\nto one ability check of its choice. It can roll the die before\nor after making the ability check. The spell then ends.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":0},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X168+Table1[[#This Row],[Nível ok?]]","v":31}]
["Guiding Bolt","1st-level","Evocation","FALSE","1 Action","120 Feet","1 round",false,true,true,false,"",false,true,false,false,false,false,false,false,"A flash of light streaks toward a creature of your choice\nwithin range. Make a ranged spell attack against the\ntarget. On a hit, the target takes 4d6 radiant damage,\nand the next attack roll made against this target before\nthe end of your next turn has advantage, thanks to the\nmystical dim light glittering on the target until then.\nAt Higher Levels. When you cast this spell using a\nspell slot of 2nd level or higher, the damage increases by\n1d6 for each slot level above 1st.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X169+Table1[[#This Row],[Nível ok?]]","v":32}]
["Gust of Wind","2nd-level","Evocation","FALSE","1 Action","Self (60-Foot Line)","Up To 1 Minute",true,true,true,true,"A Legume Seed",false,false,true,false,false,true,false,true,"A line of strong w ind 60 feet long and 10 feet wide\nblasts from you in a direction you choose for the spell’s\nduration. Each creature that starts its turn in the line\nmust succeed on a Strength saving throw or be pushed\n15 feet away from you in a direction following the line.\nAny creature in the line must spend 2 feet of\nmovement for every 1 foot it moves when moving\ncloser to you.\nThe gust disperses gas or vapor, and it extinguishes\ncandles, torches, and similar unprotected flames in\nthe area. It causes protected flames, such as those of\nlanterns, to dance wildly and has a 50 percent chance to\nextinguish them.\nAs a bonus action on each of your turns before the\nspell ends, you can change the direction in which the\nline blasts from you.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X170+Table1[[#This Row],[Nível ok?]]","v":32}]
["Hail of Thorns","1st-level","Conjuration","FALSE","1 Bonus Action","Self","Up To 1 Minute",true,true,false,false,"",false,false,false,false,true,false,false,false,"The next time you hit a creature with a ranged weapon\nattack before the spell ends, this spell creates a rain\no f thorns that sprouts from your ranged w eapon or\nammunition. In addition to the normal effect of the\nattack, the target of the attack and each creature within\n5 feet of it must make a Dexterity saving throw. A\ncreature takes 1dlO piercing damage on a failed save, or\nhalf as much damage on a successful one.\nAt Higher Levels. If you cast this spell using a spell\nslot of 2nd level or higher, the damage increases by 1d10\nfor each slot level above 1st (to a maximum of 6 d10).",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X171+Table1[[#This Row],[Nível ok?]]","v":33}]
["Hallow","5th-level","Evocation","FALSE","24 Hours","Touch","Until dispelled",false,true,true,true,"Herbs, Oils, And Incense Worth At Least 1,000 Gp, Which The Spell Consumes",false,true,false,false,false,false,false,false,"You touch a point and infuse an area around it with holy\n(or unholy) power. The area can have a radius up to 60\nfeet, and the spell fails if the radius includes an area\nalready under the effect a hallow spell. The affected area\nis subject to the following effects.\nFirst, celestials, elementals, fey, fiends, and undead\ncan’t enter the area, nor can such creatures charm,\nfrighten, or p os sess creatures within it. Any creature\ncharmed, frightened, or pos sessed by such a creature\nis no longer charmed, frightened, or possessed upon\nentering the area. You can exclude one or more of those\ntypes of creatures from this effect.\nSecond, you can bind an extra effect to the area.\nChoose the effect from the following list, or choose an\neffect offered by the DM. Some of these effects apply to\ncreatures in the area; you can designate whether the\neffect applies to all creatures, creatures that follow a\nspecific deity or leader, or creatures of a specific sort,\nsuch as ores or trolls. When a creature that would be\naffected enters the spell’s area for the first time on a\nturn or starts its turn there, it can make a Charisma\nsaving throw. On a success, the creature ignores the\nextra effect until it leaves the area.\nCourage. Affected creatures can’t be frightened\nwhile in the area.\nDarkness. Darkness fills the area. Normal light,\nas well as magical light created by spells of a lower\nlevel than the slot you used to cast this spell, can’t\nilluminate the area.\nDaylight. Bright light fills the area. Magical darkness\ncreated by spells of a lower level than the slot you used\nto cast this spell can’t extinguish the light.\nEnergy Protection. Affected creatures in the area\nhave resistance to one damage type of your choice,\nexcept for bludgeoning, piercing, or slashing.\nEnergy Vulnerability. Affected creatures in the area\nhave vulnerability to one damage type of your choice,\nexcept for bludgeoning, piercing, or slashing.\nEverlasting Rest. Dead bodies interred in the area\ncan’t be turned into undead.\nExtradimensional Interference. Affected creatures\ncan’t move or travel using teleportation or by\nextradimensional or interplanar means.\nFear. Affected creatures are frightened\nwhile in the area.\nSilence. No sound can emanate from within the area,\nand no sound can reach into it.\nTongues. Affected creatures can communicate with\nany other creature in the area, even if they don’t share a\ncommon language.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X172+Table1[[#This Row],[Nível ok?]]","v":33}]
["Hallucinatory Terrain","4th-level","Illusion","FALSE","10 Minutes","300 Feet","24 hours",false,true,true,true,"A Stone, A Twig, And A Bit Of Green Plant",true,false,true,false,false,false,true,true,"You make natural terrain in a 150-foot cube in range\nlook, sound, and smell like some other sort of natural\nterrain. Thus, open fields or a road can be made to\nresemble a swamp, hill, crevasse, or some other difficult\nor impassable terrain. A pond can be made to seem\nlike a grassy meadow, a precipice like a gentle slope,\nor a rock-strewn gully like a wide and smooth road.\nManufactured structures, equipment, and creatures\nwithin the area aren’t changed in appearance.\nThe tactile characteristics of the terrain are\nunchanged, so creatures entering the area are likely to\nsee through the illusion. If the difference isn’t obvious\nby touch, a creature carefully examining the illusion can\nattempt an Intelligence (Investigation) check against\nyour spell save DC to disbelieve it. A creature who\ndiscerns the illusion for what it is, sees it as a vague\nimage superimposed on the terrain.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":4},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X173+Table1[[#This Row],[Nível ok?]]","v":33}]
["Harm","6th-level","Necromancy","FALSE","1 Action","60 Feet","Instantaneous",false,true,true,false,"",false,true,false,false,false,false,false,false,"You unleash a virulent disease on a creature that\nyou can see within range. The target must make a\nConstitution saving throw. On a failed save, it takes\n14d6 necrotic damage, or half as much damage on a\nsuccessful save. The damage can’t reduce the target’s\nhit points below 1. If the target fails the saving throw,\nits hit point maximum is reduced for 1 hour by an\namount equal to the necrotic damage it took. Any effect\nthat removes a disease allows a creature’s hit point\nmaximum to return to normal before that time passes.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":6},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X174+Table1[[#This Row],[Nível ok?]]","v":33}]
["Haste","3rd-level","Transmutation","FALSE","1 Action","30 Feet","Up To 1 Minute",true,true,true,true,"A Shaving Of Licorice Root",false,false,false,false,false,true,false,true,"Choose a willing creature that you can see within range.\nUntil the spell ends, the target’s speed is doubled, it\ngains a +2 bonus to AC, it has advantage on Dexterity\nsaving throws, and it gains an additional action on each\no f its turns. That action can be used only to take the\nAttack (one weapon attack only), Dash, Disengage, Hide,\nor Use an Object action.\nWhen the spell ends, the target can’t move or take\nactions until after its next turn, as a wave of lethargy\nsweeps over it.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X175+Table1[[#This Row],[Nível ok?]]","v":33}]
["Heal","6th-level","Evocation","FALSE","1 Action","60 Feet","Instantaneous",false,true,true,false,"",false,true,true,false,false,false,false,false,"Choose a creature that you can see within range. A\nsurge of positive energy washes through the creature,\ncausing it to regain 70 hit points. This spell also ends\nblindness, deafness, and any diseases affecting the\ntarget. This spell has no effect on constructs or undead.\nAt Higher Levels. When you cast this spell using a\nspell slot of 7th level or higher, the amount of healing\nincreases by 10 for each slot level above 6th.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":6},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X176+Table1[[#This Row],[Nível ok?]]","v":33}]
["Healing Word","1st-level","Evocation","FALSE","1 Bonus Action","60 Feet","Instantaneous",false,true,false,false,"",true,true,true,false,false,false,false,false,"A creature of your choice that you can see within range\nregains hit points equal to 1d4 + your spellcasting\nability modifier. This spell has no effect on undead\nor constructs.\nAt Higher Levels. When you cast this spell using a\nspell slot of 2nd level or higher, the healing increases by\n1d4 for each slot level above 1st.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X177+Table1[[#This Row],[Nível ok?]]","v":34}]
["Heat Metal","2nd-level","Transmutation","FALSE","1 Action","60 Feet","Up To 1 Minute",true,true,true,true,"A Piece Of Iron And A Flame",true,false,true,false,false,false,false,false,"Choose a manufactured metal object, such as a metal\nweapon or a suit of heavy or medium metal armor, that\nyou can see within range. You cause the object to glow\nred-hot. Any creature in physical contact with the object\ntakes 2d8 fire damage when you cast the spell. Until the\nspell ends, you can use a bonus action on each of your\nsubsequent turns to cause this damage again.\nIf a creature is holding or wearing the object and\ntakes the damage from it, the creature must succeed on\na Constitution saving throw or drop the object if it can. If\nit doesn’t drop the object, it has disadvantage on attack\nrolls and ability checks until the start of your next turn.\nAt Higher Levels. When you cast this spell using a\nspell slot of 3rd level or higher, the damage increases by\n1d8 for each slot level above 2nd.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X178+Table1[[#This Row],[Nível ok?]]","v":34}]
["Hellish Rebuke","1st-level","Evocation","FALSE","1 Reaction, Which You Take In Response To Being Damaged By A Creature Within 60 Feet Of You That You Can See 60 Feet","60 Feet","Instantaneous",false,true,true,false,"",false,false,false,false,false,false,true,false,"You point your finger, and the creature that damaged\nyou is momentarily surrounded by hellish flames. The\ncreature must make a Dexterity saving throw. It takes\n2d10 fire damage on a failed save, or half as much\ndamage on a successful one.\nAt Higher Levels. When you cast this spell using a\nspell slot of 2nd level or higher, the damage increases by\n1dlO for each slot level above 1st.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X179+Table1[[#This Row],[Nível ok?]]","v":35}]
["Heroes’ Feast","6th-level","Conjuration","FALSE","10 Minutes","30 Feet","Instantaneous",false,true,true,true,"A Gem-Encrusted Bowl Worth At Least 1,000 Gp, Which The Spell Consumes",false,true,true,false,false,false,false,false,"You bring forth a great feast, including magnificent\nfood and drink. The feast takes 1 hour to consume and\ndisappears at the end of that time, and the beneficial\neffects don’t set in until this hour is over. Up to twelve\nother creatures can partake of the feast.\nA creature that partakes of the feast gains several\nbenefits. The creature is cured of all diseases and\npoison, becomes immune to poison and being\nfrightened, and makes all W isdom saving throws with\nadvantage. Its hit point maximum also increases by\n2d10, and it gains the same number of hit points. These\nbenefits last for 24 hours.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":6},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X180+Table1[[#This Row],[Nível ok?]]","v":35}]
["Heroism","1st-level","Enchantment","FALSE","1 Action","Touch","Up To 1 Minute",true,true,true,false,"",true,false,false,true,false,false,false,false,"A willing creature you touch is imbued with bravery.\nUntil the spell ends, the creature is immune to being\nfrightened and gains temporary hit points equal to\nyour spellcasting ability modifier at the start of each\no f its turns. When the spell ends, the target loses any\nremaining temporary hit points from this spell.\nAt Higher Levels. When you cast this spell using\na spell slot of 2nd level or higher, you can target one\nadditional creature for each slot level above 1st.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X181+Table1[[#This Row],[Nível ok?]]","v":36}]
["Hex","1st-level","Enchantment","FALSE","1 Bonus Action","90 Feet","Up To 1 Hour",true,true,true,true,"The Petrified Eye Of A Newt",false,false,false,false,false,false,true,false,"You place a curse on a creature that you can see within\nrange. Until the spell ends, you deal an extra 1d6\nnecrotic damage to the target whenever you hit it with\nan attack. A lso, choose one ability when you cast the\nspell. The target has disadvantage on ability checks\nmade with the chosen ability.\nIf the target drops to 0 hit points before this spell\nends, you can use a bonus action on a subsequent turn\no f yours to curse a new creature.\nA remove curse cast on the target ends this spell early.\nAt Higher Levels. When you cast this spell using\na spell slot of 3rd or 4th level, you can maintain your\nconcentration on the spell for up to 8 hours. When you\nuse a spell slot of 5th level or higher, you can maintain\nyour concentration on the spell for up to 24 hours.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X182+Table1[[#This Row],[Nível ok?]]","v":37}]
["Hold Monster","5th-level","Enchantment","FALSE","1 Action","90 Feet","Up To 1 Minute",true,true,true,true,"A Small, Straight Piece Of Iron",true,false,false,false,false,true,true,true,"Choose a creature that you can see within range. The\ntarget must succeed on a W isdom saving throw or be\nparalyzed for the duration. This spell has no effect on\nundead. At the end of each of its turns, the target can\nmake another Wisdom saving throw. On a success, the\nspell ends on the target.\nAt Higher Levels. When you cast this spell using\na spell slot of 6th level or higher, you can target one\nadditional creature for each slot level above 5th. The\ncreatures must be within 30 feet of each other when\nyou target them.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X183+Table1[[#This Row],[Nível ok?]]","v":37}]
["Hold Person","2nd-level","Enchantment","FALSE","1 Action","60 Feet","Up To 1 Minute",true,true,true,true,"A Small, Straight Piece Of Iron",true,true,true,false,false,true,true,true,"Choose a humanoid that you can see within range.\nThe target must succeed on a W isdom saving throw\nor be paralyzed for the duration. At the end of each of\nits turns, the target can make another Wisdom saving\nthrow. On a success, the spell ends on the target.\nAt Higher Levels. When you cast this spell using\na spell slot of 3rd level or higher, you can target one\nadditional humanoid for each slot level above 2nd. The\nhumanoids must be within 30 feet of each other when\nyou target them.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X184+Table1[[#This Row],[Nível ok?]]","v":37}]
["Holy Aura","8th-level","Abjuration","FALSE","1 Action","Self","Up To 1 Minute",true,true,true,true,"A Tiny Reliquary Worth At Least 1,000 Gp Containing A Sacred Relic, Such As A Scrap Of Cloth From A Saint’S Robe Or A Piece Of Parchment From A Religious Text",false,true,false,false,false,false,false,false,"Divine light washes out from you and coalesces\nin a soft radiance in a 30-foot radius around you.\nCreatures of your choice in that radius when you cast\nthis spell shed dim light in a 5-foot radius and have\nadvantage on all saving throws, and other creatures\nhave disadvantage on attack rolls against them until\nthe spell ends. In addition, when a fiend or an undead\nhits an affected creature with a melee attack, the aura\nflashes with brilliant light. The attacker must succeed\non a Constitution saving throw or be blinded until\nthe spell ends.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":8},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X185+Table1[[#This Row],[Nível ok?]]","v":37}]
["Hunger of Hadar","3rd-level","Conjuration","FALSE","1 Action","150 Feet","Up To 1 Minute",true,true,true,true,"A Pickled Octopus Tentacle",false,false,false,false,false,false,true,false,"You open a gateway to the dark between the stars, a\nregion infested with unknown horrors. A 20-foot-radius\nsphere of blackness and bitter cold appears, centered\non a point with range and lasting for the duration. This\nvoid is filled with a cacophony of soft whispers and\nslurping noises that can be heard up to 30 feet away. No\nlight, magical or otherwise, can illuminate the area, and\ncreatures fully within the area are blinded.\nThe void creates a warp in the fabric of space, and the\narea is difficult terrain. Any creature that starts its turn\nin the area takes 2d6 cold damage. Any creature that\nends its turn in the area must succeed on a Dexterity\nsaving throw or take 2d6 acid damage as milky,\notherworldly tentacles rub against it.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X186+Table1[[#This Row],[Nível ok?]]","v":37}]
["Hunter’s Mark","1st-level","Divination","FALSE","1 Bonus Action","90 Feet","Up To 1 Hour",true,true,false,false,"",false,false,false,false,true,false,false,false,"You choose a creature you can see within range and\nmystically mark it as your quarry. Until the spell ends,\nyou deal an extra 1d6 damage to the target whenever\nyou hit it with a w eapon attack, and you have advantage\non any Wisdom (Perception) or Wisdom (Survival)\ncheck you make to find it. If the target drops to 0 hit\npoints before this spell ends, you can use a bonus action\non a subsequent turn of yours to mark a new creature.\nAt Higher Levels. When you cast this spell using\na spell slot of 3rd or 4th level, you can maintain your\nconcentration on the spell for up to 8 hours. When you\nuse a spell slot of 5th level or higher, you can maintain\nyour concentration on the spell for up to 24 hours.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X187+Table1[[#This Row],[Nível ok?]]","v":38}]
["Hypnotic Pattern","3rd-level","Illusion","FALSE","1 Action","120 Feet","Up To 1 Minute",true,false,true,true,"A Glowing Stick Of Incense Or A Crystal Vial Filled With Phosphorescent Material",true,false,false,false,false,true,true,true,"You create a twisting pattern of colors that w eaves\nthrough the air inside a 30-foot cube within range.\nThe pattern appears for a moment and vanishes. Each\ncreature in the area w ho sees the pattern must make\na W isdom saving throw. On a failed save, the creature\nbecomes charmed for the duration. While charmed\nby this spell, the creature is incapacitated and has\na speed of 0.\nThe spell ends for an affected creature if it takes any\ndamage or if someone else uses an action to shake the\ncreature out of its stupor.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X188+Table1[[#This Row],[Nível ok?]]","v":38}]
["Ice Storm","4th-level","Evocation","FALSE","1 Action","300 Feet","Instantaneous",false,true,true,true,"A Pinch Of Dust And A Few Drops Of Water",false,false,true,false,false,true,false,true,"A hail of rock-hard ice pounds to the ground in a\n20-foot-radius, 40-foot-high cylinder centered on a\npoint within range. Each creature in the cylinder must\nmake a Dexterity saving throw. A creature takes 2d8\nbludgeoning damage and 4d6 cold damage on a failed\nsave, or half as much damage on a successful one.\nHailstones turn the storm's area of effect into difficult\nterrain until the end of your next turn.\nAt Higher Levels. When you cast this spell using a\nspell slot of 5th level or higher, the bludgeoning damage\nincreases by 1d8 for each slot level above 4th.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":4},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X189+Table1[[#This Row],[Nível ok?]]","v":38}]
["Identify","1st-level","Divination","TRUE","1 Minute","Touch","Instantaneous",false,true,true,true,"A Pearl Worth At Least 100 Gp And An Owl Feather",true,false,false,false,false,false,false,true,"You choose one object that you must touch throughout\nthe casting of the spell. If it is a magic item or some\nother magic-imbued object, you learn its properties\nand how to use them, whether it requires attunement\nto use, and how many charges it has, if any. You learn\nwhether any spells are affecting the item and what they\nare. If the item w as created by a spell, you learn which\nspell created it.\nIf you instead touch a creature throughout the casting,\nyou learn what spells, if any, are currently affecting it.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X190+Table1[[#This Row],[Nível ok?]]","v":39}]
["Illusory Script","1st-level","Illusion","TRUE","1 Minute","Touch","10 days",false,false,true,true,"A Lead-Based Ink Worth At Least 10 Gp, Which The Spell Consumes",true,false,false,false,false,false,true,true,"You write on parchment, paper, or some other suitable\nwriting material and imbue it with a potent illusion that\nlasts for the duration.\nTo you and any creatures you designate when you\ncast the spell, the writing appears normal, written in\nyour hand, and conveys whatever meaning you intended\nwhen you wrote the text. To all others, the writing\nappears as if it were written in an unknown or magical\nscript that is unintelligible. Alternatively, you can cause\nthe writing to appear to be an entirely different message,\nwritten in a different hand and language, though the\nlanguage must be one you know.\nShould the spell be dispelled, the original script and\nthe illusion both disappear.\nA creature with truesight can read the\nhidden message.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X191+Table1[[#This Row],[Nível ok?]]","v":40}]
["Imprisonment","9th-level","Abjuration","FALSE","1 Minute","30 Feet","Until dispelled",false,true,true,true,"A Vellum Depiction Or A Carved Statuette In The Likeness Of The Target, And A Special Component That Varies According To The Version Of The Spell You Choose, Worth At Least 500 Gp Per Hit Die Of The Target",false,false,false,false,false,false,true,true,"You create a magical restraint to hold a creature that\nyou can see within range. The target must succeed on\na W isdom saving throw or be bound by the spell; if it\nsucceeds, it is immune to this spell if you cast it again.\nWhile affected by this spell, the creature doesn't need\nto breathe, eat, or drink, and it doesn’t age. Divination\nspells can’t locate or perceive the target.\nWhen you cast the spell, you choose one of the\nfollowing forms of imprisonment.\nBurial. The target is entombed far beneath the earth\nin a sphere of magical force that is just large enough to\ncontain the target. Nothing can pass through the sphere,\nnor can any creature teleport or use planar travel to get\ninto or out of it.\nThe special component for this version of the spell is a\nsmall mithral orb.\nChaining. Heavy chains, firmly rooted in the ground,\nhold the target in place. The target is restrained until\nthe spell ends, and it can’t move or be moved by any\nmeans until then.\nThe special component for this version of the spell is a\nfine chain of precious metal.\nHedged Prison. The spell transports the target into\na tiny demiplane that is warded against teleportation\nand planar travel. The demiplane can be a labyrinth, a\ncage, a tower, or any similar confined structure or area\no f your choice.\nThe special component for this version of the spell is a\nminiature representation of the prison made from jade.\nMinimus Containment. The target shrinks to a height\no f 1 inch and is imprisoned inside a gemstone or similar\nobject. Light can pass through the gemstone normally\n(allowing the target to see out and other creatures to see\nin), but nothing else can pass through, even by means of\nteleportation or planar travel. The gemstone can’t be cut\nor broken while the spell remains in effect.\nThe special component for this version of the spell\nis a large, transparent gemstone, such as a corundum,\ndiamond, or ruby.\nSlumber. The target falls asleep and can’t be awoken.\nThe special component for this version of the spell\nconsists of rare soporific herbs.\nEnding the Spell. During the casting of the spell,\nin any of its versions, you can specify a condition that\nwill cause the spell to end and release the target. The\ncondition can be as specific or as elaborate as you\nchoose, but the DM must agree that the condition is\nreasonable and has a likelihood of coming to pass. The\nconditions can be based on a creature’s name, identity,\nor deity but otherwise must be based on observable\nactions or qualities and not based on intangibles such as\nlevel, class, or hit points.\nA dispel magic spell can end the spell only if it is cast\nas a 9th-level spell, targeting either the prison or the\nspecial component used to create it.\nYou can use a particular special component to create\nonly one prison at a time. If you cast the spell again\nusing the same component, the target of the first casting\nis immediately freed from its binding.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":9},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X192+Table1[[#This Row],[Nível ok?]]","v":40}]
["Incendiary Cloud","8th-level","Conjuration","FALSE","1 Action","150 Feet","Up To 1 Minute",true,true,true,false,"",false,false,false,false,false,true,false,true,"A swirling cloud of smoke shot through with white-hot\nembers appears in a 20-foot-radius sphere centered on\na point within range. The cloud spreads around corners\nand is heavily obscured. It lasts for the duration or until\na wind of moderate or greater speed (at least 10 miles\nper hour) disperses it.\nWhen the cloud appears, each creature in it must\nmake a Dexterity saving throw. A creature takes 10d8\nfire damage on a failed save, or half as much damage on\na successful one. A creature must also make this saving\nthrow when it enters the spell’s area for the first time on\na turn or ends its turn there.\nThe cloud moves 10 feet directly away from you\nin a direction that you choose at the start of each\no f your turns.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":8},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X193+Table1[[#This Row],[Nível ok?]]","v":40}]
["Inflict Wounds","1st-level","Necromancy","FALSE","1 Action","Touch","Instantaneous",false,true,true,false,"",false,true,false,false,false,false,false,false,"Make a melee spell attack against a creature you can\nreach. On a hit, the target takes 3d10 necrotic damage.\nAt Higher Levels. When you cast this spell using a\nspell slot of 2nd level or higher, the damage increases by\n1d10 for each slot level above 1st.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X194+Table1[[#This Row],[Nível ok?]]","v":41}]
["Insect Plague","5th-level","Conjuration","FALSE","1 Action","300 Feet","Up To 10 Minutes",true,true,true,true,"A Few Grains Of Sugar, Some Kernels Of Grain, And A Smear Of Fat",false,true,true,false,false,true,false,false,"Swarming, biting locusts fill a 20-foot-radius sphere\ncentered on a point you choose within range. The sphere\nspreads around corners. The sphere remains for the\nduration, and its area is lightly obscured. The sphere’s\narea is difficult terrain.\nWhen the area appears, each creature in it must\nmake a Constitution saving throw. A creature takes\n4 d10 piercing damage on a failed save, or half as much\ndamage on a successful one. A creature must also make\nthis saving throw when it enters the spell’s area for the\nfirst time on a turn or ends its turn there.\nAt Higher Levels. When you cast this spell using a\nspell slot of 6th level or higher, the damage increases by\n1d10 for each slot level above 5th.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X195+Table1[[#This Row],[Nível ok?]]","v":41}]
["Invisibility","2nd-level","Illusion","FALSE","1 Action","Touch","Up To 1 Hour",true,true,true,true,"An Eyelash Encased In Gum Arabic",true,false,false,false,false,true,true,true,"A creature you touch becomes invisible until the spell\nends. Anything the target is w earing or carrying is\ninvisible as long as it is on the target’s person. The spell\nends for a target that attacks or casts a spell.\nAt Higher Levels. When you cast this spell using\na spell slot of 3rd level or higher, you can target one\nadditional creature for each slot level above 2nd.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X196+Table1[[#This Row],[Nível ok?]]","v":41}]
["Jump","1st-level","Transmutation","FALSE","1 Action","Touch","1 minute",false,true,true,true,"A Grasshopper’S Hind Leg",false,false,true,false,true,true,false,true,"You touch a creature. The creature’s jump distance is\ntripled until the spell ends.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X197+Table1[[#This Row],[Nível ok?]]","v":42}]
["Knock","2nd-level","Transmutation","FALSE","1 Action","60 Feet","Instantaneous",false,true,false,false,"",true,false,false,false,false,true,false,true,"Choose an object that you can see within range. The\nobject can be a door, a box, a chest, a set of manacles, a\npadlock, or another object that contains a mundane or\nmagical means that prevents access.\nA target that is held shut by a mundane lock or that\nis stuck or barred becomes unlocked, unstuck, or\nunbarred. If the object has multiple locks, only one of\nthem is unlocked.\nIf you choose a target that is held shut with arcane\nlock, that spell is suppressed for 10 minutes, during\nwhich time the target can be opened and shut normally.\nWhen you cast the spell, a loud knock, audible from as\nfar away as 300 feet, emanates from the target object.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X198+Table1[[#This Row],[Nível ok?]]","v":42}]
["Legend Lore","5th-level","Divination","FALSE","10 Minutes","Self","Instantaneous",false,true,true,true,"Incense Worth At Least 250 Gp, Which The Spell Consumes, And Four Ivory Strips Worth At Least 50 Gp Each",true,true,false,false,false,false,false,true,"Name or describe a person, place, or object. The spell\nbrings to your mind a brief summary of the significant\nlore about the thing you named. The lore might consist\no f current tales, forgotten stories, or even secret lore\nthat has never been widely known. If the thing you\nnamed isn’t of legendary importance, you gain no\ninformation. The more information you already have\nabout the thing, the more precise and detailed the\ninformation you receive is.\nThe information you learn is accurate but might be\ncouched in figurative language. For example, if you\nhave a mysterious magic axe on hand, the spell might\nyield this information: “Woe to the evildoer whose hand\ntouches the axe, for even the haft slices the hand of the\nevil ones. Only a true Child of Stone, lover and beloved\no f Moradin, may awaken the true powers of the axe, and\nonly with the sacred word Rudnogg on the lips.”",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X199+Table1[[#This Row],[Nível ok?]]","v":42}]
["Leomund ’s Tiny Hut","3rd-level","Evocation","TRUE","1 Minute","Self (10-Foot-Radius Hemisphere)","8 hours",false,true,true,true,"A Small Crystal Bead",true,false,false,false,false,false,false,true,"A 10-foot-radius immobile dome of force springs into\nexistence around and above you and remains stationary\nfor the duration. The spell ends if you leave its area.\nNine creatures of Medium size or smaller can fit inside\nthe dome with you. The spell fails if its area includes a\nlarger creature or more than nine creatures. Creatures\nand objects within the dome when you cast this spell\ncan move through it freely. All other creatures and\nobjects are barred from passing through it. Spells and\nother magical effects can’t extend through the dome or\nbe cast through it. The atmosphere inside the space is\ncomfortable and dry, regardless of the weather outside.\nUntil the spell ends, you can command the interior to\nbecome dimly lit or dark. The dome is opaque from the\noutside, of any color you choose, but it is transparent\nfrom the inside.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X200+Table1[[#This Row],[Nível ok?]]","v":42}]
["Leomund’s Secret Chest","4th-level","Conjuration","FALSE","1 Action","Touch","Instantaneous",false,true,true,true,"An Exquisite Chest, 3 Feet By 2 Feet By 2 Feet, Constructed From Rare Materials Worth At Least 5,000 Gp, And A Tiny Replica Made From The Same Materials Worth At Least 50 Gp",false,false,false,false,false,false,false,true,"You hide a chest, and all its contents, on the Ethereal\nPlane. You must touch the chest and the miniature\nreplica that serves as a material component for the spell.\nThe chest can contain up to 12 cubic feet of nonliving\nmaterial (3 feet by 2 feet by 2 feet).\nWhile the chest remains on the Ethereal Plane, you\ncan use an action and touch the replica to recall the\nchest. It appears in an unoccupied space on the ground\nwithin 5 feet of you. You can send the chest back to the\nEthereal Plane by using an action and touching both the\nchest and the replica.\nAfter 60 days, there is a cumulative 5 percent chance\nper day that the spell's effect ends. This effect ends if\nyou cast this spell again, if the smaller replica chest is\ndestroyed, or if you choose to end the spell as an action.\nIf the spell ends and the larger chest is on the Ethereal\nPlane, it is irretrievably lost.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":4},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X201+Table1[[#This Row],[Nível ok?]]","v":42}]
["Lesser Restoration","2nd-level","Abjuration","FALSE","1 Action","Touch","Instantaneous",false,true,true,false,"",true,true,true,true,true,false,false,false,"You touch a creature and can end either one disease or\none condition afflicting it. The condition can be blinded,\ndeafened, paralyzed, or poisoned.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X202+Table1[[#This Row],[Nível ok?]]","v":42}]
["Levitate","2nd-level","Transmutation","FALSE","1 Action","60 Feet","Up To 10 Minutes",true,true,true,true,"Either A Small Leather Loop Or A Piece Of Golden Wire Bent Into A Cup Shape With A Long Shank On One End",false,false,false,false,false,true,false,true,"One creature or object of your choice that you can see\nwithin range rises vertically, up to 20 feet, and remains\nsuspended there for the duration. The spell can levitate\na target that weighs up to 500 pounds. An unwilling\ncreature that succeeds on a Constitution saving throw\nis unaffected.\nThe target can move only by pushing or pulling\nagainst a fixed object or surface within reach (such as\na wall or a ceiling), which allows it to move as if it w ere\nclimbing. You can change the target’s altitude by up to\n20 feet in either direction on your turn. If you are the\ntarget, you can move up or down as part of your move.\nOtherwise, you can use your action to move the target,\nwhich must remain within the spell’s range.\nWhen the spell ends, the target floats gently to the\nground if it is still aloft.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X203+Table1[[#This Row],[Nível ok?]]","v":42}]
["Light","0th-level","Evocation","FALSE","1 Action","Touch","1 hour",false,true,false,true,"A Firefly Or Phosphorescent Moss",true,true,false,false,false,true,false,true,"You touch one object that is no larger than 10 feet in any\ndimension. Until the spell ends, the object sheds bright\nlight in a 20-foot radius and dim light for an additional\n20 feet. The light can be colored as you like. Completely\ncovering the object with something opaque blocks the\nlight. The spell ends if you cast it again or dismiss it\nas an action.\nIf you target an object held or worn by a hostile\ncreature, that creature must succeed on a Dexterity\nsaving throw to avoid the spell.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":0},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X204+Table1[[#This Row],[Nível ok?]]","v":42}]
["Lightning Arrow","3rd-level","Transmutation","FALSE","1 Bonus Action","Self","Up To 1 Minute",true,true,true,false,"",false,false,false,false,true,false,false,false,"The next time you make a ranged w eapon attack during\nthe spell’s duration, the weapon’s ammunition, or the\nweapon itself if it’s a thrown weapon, transforms into\na bolt of lightning. Make the attack roll as normal. The\ntarget takes 4d8 lightning damage on a hit, or half\nas much damage on a miss, instead of the weapon’s\nnormal damage.\nWhether you hit or miss, each creature within 10 feet\no f the target must make a Dexterity saving throw. Each\no f these creatures takes 2d8 lightning damage on a\nfailed save, or half as much damage on a successful one.\nThe piece of ammunition or weapon then returns to\nits normal form.\nAt Higher Levels. When you cast this spell using a\nspell slot of 4th level or higher, the damage for both\neffects of the spell increases by 1d8 for each slot\nlevel above 3rd.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X205+Table1[[#This Row],[Nível ok?]]","v":42}]
["Lightning Bolt","3rd-level","Evocation","FALSE","1 Action","Self (100-Foot Line)","Instantaneous",false,true,true,true,"A Bit Of Fur And A Rod Of Amber, Crystal, Or Glass",false,false,false,false,false,true,false,true,"A stroke of lightning forming a line 100 feet long and 5\nfeet w ide blasts out from you in a direction you choose.\nEach creature in the line must make a Dexterity saving\nthrow. A creature takes 8d6 lightning damage on a\nfailed save, or half as much damage on a successful one.\nThe lightning ignites flammable objects in the area\nthat aren’t being w orn or carried.\nA t Higher Levels. When you cast this spell using a\nspell slot of 4th level or higher, the damage increases by\n1d6 for each slot level above 3rd.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X206+Table1[[#This Row],[Nível ok?]]","v":42}]
["Locate Animals or Plants","2nd-level","Divination","TRUE","1 Action","Self","Instantaneous",false,true,true,true,"A Bit Of Fur From A Bloodhound",true,false,true,false,true,false,false,false,"Describe or name a specific kind of beast or plant.\nConcentrating on the voice of nature in your\nsurroundings, you learn the direction and distance to\nthe closest creature or plant of that kind within 5 miles,\nif any are present.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X207+Table1[[#This Row],[Nível ok?]]","v":42}]
["Locate Creature","4th-level","Divination","FALSE","1 Action","Self","Up To 1 Hour",true,true,true,true,"A Bit Of Fur From A Bloodhound",true,true,true,true,true,false,false,true,"Describe or name a creature that is familiar to you. You\nsense the direction to the creature’s location, as long as\nthat creature is within 1,000 feet of you. If the creature\nis moving, you know the direction of its movement.\nThe spell can locate a specific creature known to\nyou, or the nearest creature of a specific kind (such as\na human or a unicorn), so long as you have seen such a\ncreature up close—within 30 feet—at least once. If the\ncreature you described or named is in a different form,\nsuch as being under the effects of a polymorph spell,\nthis spell doesn’t locate the creature.\nThis spell can’t locate a creature if running water at\nleast 10 feet w ide blocks a direct path between you and\nthe creature.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":4},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X208+Table1[[#This Row],[Nível ok?]]","v":42}]
["Locate Object","2nd-level","Divination","FALSE","1 Action","Self","Up To 10 Minutes",true,true,true,true,"A Forked Twig",true,true,true,true,true,false,false,true,"Describe or name an object that is familiar to you. You\nsense the direction to the object’s location, as long as\nthat object is within 1,000 feet of you. If the object is in\nmotion, you know the direction of its movement.\nThe spell can locate a specific object known to you,\nas long as you have seen it up close—within 30 feet—at\nleast once. Alternatively, the spell can locate the nearest\nobject of a particular kind, such as a certain kind of\napparel, jewelry, furniture, tool, or w eapon.\nThis spell can’t locate an object if any thickness of\nlead, even a thin sheet, blocks a direct path between you\nand the object.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X209+Table1[[#This Row],[Nível ok?]]","v":42}]
["Longstrider","1st-level","Transmutation","FALSE","1 Action","Touch","1 hour",false,true,true,true,"A Pinch Of Dirt",true,false,true,false,true,false,false,true,"You touch a creature. The target’s speed increases by 10\nfeet until the spell ends.\nAt Higher Levels. When you cast this spell using\na spell slot of 2nd level or higher, you can target one\nadditional creature for each slot level above 1st.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X210+Table1[[#This Row],[Nível ok?]]","v":43}]
["Mage Armor","1st-level","Abjuration","FALSE","1 Action","Touch","8 hours",false,true,true,true,"A Piece Of Cured Leather",false,false,false,false,false,true,false,true,"You touch a willing creature who isn’t wearing armor,\nand a protective magical force surrounds it until the\nspell ends. The target’s base AC becomes 13 + its\nDexterity modifier. The spell ends if the target dons\narmor or if you dismiss the spell as an action.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X211+Table1[[#This Row],[Nível ok?]]","v":44}]
["Mage Hand","0th-level","Conjuration","FALSE","1 Action","30 Feet","1 minute",false,true,true,false,"",true,false,false,false,false,true,true,true,"A spectral, floating hand appears at a point you choose\nwithin range. The hand lasts for the duration or until\nyou dismiss it as an action. The hand vanishes if it is\never more than 30 feet away from you or if you cast\nthis spell again.\nYou can use your action to control the hand. You can\nuse the hand to manipulate an object, open an unlocked\ndoor or container, stow or retrieve an item from an open\ncontainer, or pour the contents out of a vial. You can\nmove the hand up to 30 feet each time you use it.\nThe hand can’t attack, activate magic items, or carry\nmore than 10 pounds.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":0},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X212+Table1[[#This Row],[Nível ok?]]","v":44}]
["Magic Circle","3rd-level","Abjuration","FALSE","1 Minute","10 Feet","1 hour",false,true,true,true,"Holy Water Or Powdered Silver And Iron Worth At Least 100 Gp, Which The Spell Consumes",false,true,false,true,false,false,true,true,"You create a 10-foot-radius, 20-foot-tall cylinder o f\nmagical energy centered on a point on the ground\nthat you can see within range. Glowing runes appear\nwherever the cylinder intersects with the floor or\nother surface.\nChoose one or more of the following types o f\ncreatures: celestials, elementals, fey, fiends, or undead.\nThe circle affects a creature of the chosen type in the\nfollowing ways:\n• The creature can’t w illingly enter the cylinder by\nnonmagical means. If the creature tries to use teleportation\nor interplanar travel to do so, it must first\nsucceed on a Charisma saving throw.\n• The creature has disadvantage on attack rolls against\ntargets within the cylinder.\n• Targets within the cylinder can’t be charmed, frightened,\nor possessed by the creature.\nWhen you cast this spell, you can elect to cause its\nmagic to operate in the reverse direction, preventing a\ncreature of the specified type from leaving the cylinder\nand protecting targets outside it.\nAt Higher Levels. When you cast this spell using a\nspell slot of 4th level or higher, the duration increases by\n1 hour for each slot level above 3rd.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X213+Table1[[#This Row],[Nível ok?]]","v":44}]
["Magic Jar","6th-level","Necromancy","FALSE","1 Minute","Self","Until dispelled",false,true,true,true,"A Gem, Crystal, Reliquary, Or Some Other Ornamental Container Worth At Least 500 Gp",false,false,false,false,false,false,false,true,"Your body falls into a catatonic state as your soul leaves\nit and enters the container you used for the spell’s\nmaterial component. While your soul inhabits the\ncontainer, you are aware of your surroundings as if you\nwere in the container’s space. You can’t move or use\nreactions. The only action you can take is to project your\nsoul up to 100 feet out of the container, either returning\nto your living body (and ending the spell) or attempting\nto pos sess a humanoids body.\nYou can attempt to pos sess any humanoid within\n100 feet of you that you can see (creatures warded by a\nprotection from evil and good or magic circle spell can’t\nbe possessed). The target must make a Charisma saving\nthrow. On a failure, your soul moves into the target’s\nbody, and the target’s soul becomes trapped in the\ncontainer. On a success, the target resists your efforts\nto pos sess it, and you can’t attempt to pos sess it again\nfor 24 hours.\nOnce you pos sess a creature’s body, you control it.\nYour game statistics are replaced by the statistics of the\ncreature, though you retain your alignment and your\nIntelligence, Wisdom, and Charisma scores. You retain\nthe benefit of your own class features. If the target has\nany class levels, you can’t use any of its class features.\nMeanwhile, the possessed creature’s soul can\nperceive from the container using its own senses, but it\ncan’t move or take actions at all.\nWhile possessing a body, you can use your action to\nreturn from the host body to the container if it is within\n100 feet of you, returning the host creature’s soul to\nits body. If the host body dies while you’re in it, the\ncreature dies, and you must make a Charisma saving\nthrow against your own spellcasting DC. On a success,\nyou return to the container if it is within 100 feet of you.\nOtherwise, you die.\nIf the container is destroyed or the spell ends, your\nsoul immediately returns to your body. If your body is\nmore than 100 feet away from you or if your body is\ndead when you attempt to return to it, you die. If another\ncreature’s soul is in the container when it is destroyed,\nthe creature’s soul returns to its body if the body is alive\nand within 100 feet. Otherwise, that creature dies.\nWhen the spell ends, the container is destroyed.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":6},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X214+Table1[[#This Row],[Nível ok?]]","v":44}]
["Magic Missile","1st-level","Evocation","FALSE","1 Action","120 Feet","Instantaneous",false,true,true,false,"",false,false,false,false,false,true,false,true,"You create three glowing darts of magical force. Each\ndart hits a creature of your choice that you can see\nwithin range. A dart deals 1d4 + 1 force damage to its\ntarget. The darts all strike simultaneously, and you can\ndirect them to hit one creature or several.\nAt Higher Levels. When you cast this spell using a\nspell slot of 2nd level or higher, the spell creates one\nmore dart for each slot level above 1st.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X215+Table1[[#This Row],[Nível ok?]]","v":45}]
["Magic Mouth","2nd-level","Illusion","TRUE","1 Minute","30 Feet","Until dispelled",false,true,true,true,"A Small Bit Of Honeycomb And Jade Dust Worth At Least 10 Gp, Which The Spell Consumes",true,false,false,false,false,false,false,true,"You implant a message within an object in range, a\nmessage that is uttered when a trigger condition is met.\nChoose an object that you can see and that isn’t being\nworn or carried by another creature. Then speak the\nmessage, which must be 25 words or less, though it\ncan be delivered over as long as 10 minutes. Finally,\ndetermine the circumstance that will trigger the spell to\ndeliver your message.\nWhen that circumstance occurs, a magical mouth\nappears on the object and recites the message in your\nvoice and at the same volume you spoke. If the object\nyou chose has a mouth or something that looks like a\nmouth (for example, the mouth of a statue), the magical\nmouth appears there so that the words appear to come\nfrom the object’s mouth. When you cast this spell, you\ncan have the spell end after it delivers its message, or\nit can remain and repeat its message whenever the\ntrigger occurs.\nThe triggering circumstance can be as general or as\ndetailed as you like, though it must be based on visual\nor audible conditions that occur within 30 feet of the\nobject. For example, you could instruct the mouth to\nspeak when any creature moves within 30 feet of the\nobject or when a silver bell rings within 30 feet of it.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X216+Table1[[#This Row],[Nível ok?]]","v":45}]
["Magic Weapon","2nd-level","Transmutation","FALSE","1 Bonus Action","Touch","Up To 1 Hour",true,true,true,false,"",false,false,false,true,false,false,false,true,"You touch a nonmagical w eapon. Until the spell ends,\nthat weapon becomes a magic weapon with a +1 bonus\nto attack rolls and damage rolls.\nAt Higher Levels. When you cast this spell using a\nspell slot of 4th level or higher, the bonus increases to\n+2. When you use a spell slot of 6th level or higher, the\nbonus increases to +3.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X217+Table1[[#This Row],[Nível ok?]]","v":45}]
["Major Image","3rd-level","Illusion","FALSE","1 Action","120 Feet","Up To 10 Minutes",true,true,true,true,"A Bit Of Fleece",true,false,false,false,false,true,true,true,"You create the image of an object, a creature, or some\nother visible phenomenon that is no larger than a\n20-foot cube. The image appears at a spot that you\ncan see within range and lasts for the duration. It\nseems completely real, including sounds, smells, and\ntemperature appropriate to the thing depicted. You\ncan’t create sufficient heat or cold to cause damage, a\nsound loud enough to deal thunder damage or deafen a\ncreature, or a smell that might sicken a creature (like a\ntroglodyte’s stench).\nAs long as you are within range of the illusion, you\ncan use your action to cause the image to move to\nany other spot within range. As the image changes\nlocation, you can alter its appearance so that its\nmovements appear natural for the image. For example,\nif you create an image of a creature and move it, you\ncan alter the image so that it appears to be walking.\nSimilarly, you can cause the illusion to make different\nsounds at different times, even making it carry on a\nconversation, for example.\nPhysical interaction with the image reveals it to be an\nillusion, because things can pass through it. A creature\nthat uses its action to examine the image can determine\nthat it is an illusion with a successful Intelligence\n(Investigation) check against your spell save DC. If a\ncreature discerns the illusion for what it is, the creature\ncan see through the image, and its other sensory\nqualities become faint to the creature.\nAt Higher Levels. When you cast this spell using\na spell slot of 6th level or higher, the spell lasts until\ndispelled, without requiring your concentration.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X218+Table1[[#This Row],[Nível ok?]]","v":45}]
["Mass Cure Wounds","5th-level","Conjuration","FALSE","1 Action","60 Feet","Instantaneous",false,true,true,false,"",true,true,true,false,false,false,false,false,"A wave of healing energy washes out from a point of\nyour choice within range. Choose up to six creatures\nin a 30-foot-radius sphere centered on that point. Each\ntarget regains hit points equal to 3d8 + your spellcasting\nability modifier. This spell has no effect on undead\nor constructs.\nAt Higher Levels. When you cast this spell using a\nspell slot of 6th level or higher, the healing increases by\n1d8 for each slot level above 5th.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X219+Table1[[#This Row],[Nível ok?]]","v":45}]
["Mass Heal","9th-level","Conjuration","FALSE","1 Action","60 Feet","Instantaneous",false,true,true,false,"",false,true,false,false,false,false,false,false,"A flood of healing energy flows from you into injured\ncreatures around you. You restore up to 700 hit points,\ndivided as you choose among any number of creatures\nthat you can see within range. Creatures healed by\nthis spell are also cured of all diseases and any effect\nmaking them blinded or deafened. This spell has no\neffect on undead or constructs.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":9},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X220+Table1[[#This Row],[Nível ok?]]","v":45}]
["Mass Healing Word","3rd-level","Evocation","FALSE","1 Bonus Action","60 Feet","Instantaneous",false,true,false,false,"",false,true,false,false,false,false,false,false,"As you call out words of restoration, up to six creatures\no f your choice that you can see within range regain hit\npoints equal to 1d4 + your spellcasting ability modifier.\nThis spell has no effect on undead or constructs.\nAt Higher Levels. When you cast this spell using a\nspell slot of 4th level or higher, the healing increases by\n1d4 for each slot level above 3rd.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X221+Table1[[#This Row],[Nível ok?]]","v":45}]
["Mass Suggestion","6th-level","Enchantment","FALSE","1 Action","60 Feet","24 hours",false,true,false,true,"A Snake’S Tongue And Either A Bit Of Honeycomb Or A Drop Of Sweet Oil",true,false,false,false,false,true,true,true,"You suggest a course of activity (limited to a sentence\nor two) and magically influence up to twelve creatures\no f your choice that you can see within range and that\ncan hear and understand you. Creatures that can’t be\ncharmed are immune to this effect. The suggestion must\nbe worded in such a manner as to make the course of\naction sound reasonable. Asking the creature to stab\nitself, throw itself onto a spear, immolate itself, or do\nsome other obviously harmful act automatically negates\nthe effect of the spell.\nEach target must make a Wisdom saving throw. On a\nfailed save, it pursues the course of action you described\nto the best of its ability. The suggested course of action\ncan continue for the entire duration. If the suggested\nactivity can be completed in a shorter time, the spell\nends w hen the subject finishes what it w as asked to do.\nYou can also specify conditions that w ill trigger a\nspecial activity during the duration. For example, you\nmight suggest that a group of soldiers give all their\nmoney to the first beggar they meet. If the condition isn’t\nmet before the spell ends, the activity isn’t performed.\nIf you or any of your companions damage a creature\naffected by this spell, the spell ends for that creature.\nAt Higher Levels. When you cast this spell using\na 7th-level spell slot, the duration is 10 days. When\nyou use an 8th-level spell slot, the duration is 30 days.\nWhen you use a 9th-level spell slot, the duration is a\nyear and a day.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":6},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X222+Table1[[#This Row],[Nível ok?]]","v":45}]
["Maze","8th-level","Conjuration","FALSE","1 Action","60 Feet","Up To 10 Minutes",true,true,true,false,"",false,false,false,false,false,false,false,true,"You banish a creature that you can see within range into\na labyrinthine demiplane. The target remains there for\nthe duration or until it escapes the maze.\nThe target can use its action to attempt to escape.\nWhen it does so, it makes a DC 20 Intelligence check. If\nit succeeds, it escapes, and the spell ends (a minotaur or\ngoristro demon automatically succeeds).\nWhen the spell ends, the target reappears in the\nspace it left or, if that space is occupied, in the nearest\nunoccupied space.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":8},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X223+Table1[[#This Row],[Nível ok?]]","v":45}]
["Meld into Stone","3rd-level","Transmutation","TRUE","1 Action","Touch","8 hours",false,true,true,false,"",false,true,true,false,false,false,false,false,"You step into a stone object or surface large enough to\nfully contain your body, melding yourself and all the\nequipment you carry with the stone for the duration.\nUsing your movement, you step into the stone at a point\nyou can touch. Nothing of your presence remains visible\nor otherwise detectable by nonmagical senses.\nWhile merged with the stone, you can’t see what\noccurs outside it, and any Wisdom (Perception) checks\nyou make to hear sounds outside it are made with\ndisadvantage. You remain aware of the passage of\ntime and can cast spells on yourself while merged in\nthe stone. You can use your movement to leave the\nstone where you entered it, which ends the spell. You\notherwise can’t move.\nMinor physical damage to the stone doesn’t harm\nyou, but its partial destruction or a change in its shape\n(to the extent that you no longer fit w ithin it) expels you\nand deals 6d6 bludgeoning damage to you. The stone’s\ncomplete destruction (or transmutation into a different\nsubstance) expels you and deals 50 bludgeoning damage\nto you. If expelled, you fall prone in an unoccupied space\nclosest to where you first entered.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X224+Table1[[#This Row],[Nível ok?]]","v":45}]
["Melf’s Acid Arrow","2nd-level","Evocation","FALSE","1 Action","90 Feet","Instantaneous",false,true,true,true,"Powdered Rhubarb Leaf And An Adder’S Stomach",false,false,false,false,false,false,false,true,"A shimmering green arrow streaks toward a target\nwithin range and bursts in a spray of acid. Make a\nranged spell attack against the target. On a hit, the\ntarget takes 4d4 acid damage immediately and 2d4 acid\ndamage at the end of its next turn. On a miss, the arrow\nsplashes the target with acid for half as much of the\ninitial damage and no damage at the end of its next turn.\nAt Higher Levels. When you cast this spell using a\nspell slot of 3rd level or higher, the damage (both initial\nand later) increases by 1d4 for each slot level above 2nd.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X225+Table1[[#This Row],[Nível ok?]]","v":45}]
["Mending","0th-level","Transmutation","FALSE","1 Minute","Touch","Instantaneous",false,true,true,true,"Two Lodestones",true,true,true,false,false,true,false,true,"This spell repairs a single break or tear in an object\nyou touch, such as a broken chain link, two halves of\na broken key, a torn cloak, or a leaking wineskin. As\nlong as the break or tear is no larger than 1 foot in\nany dimension, you mend it. leaving no trace of the\nformer damage.\nThis spell can physically repair a magic item\nor construct, but the spell can’t restore magic to\nsuch an object.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":0},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X226+Table1[[#This Row],[Nível ok?]]","v":45}]
["Message","0th-level","Transmutation","FALSE","1 Action","120 Feet","1 round",false,true,true,true,"A Short Piece Of Copper Wire",true,false,false,false,false,true,false,false,"You point your finger toward a creature within range\nand whisper a message. The target (and only the target)\nhears the message and can reply in a whisper that only\nyou can hear.\nYou can cast this spell through solid objects if you\nare familiar with the target and know it is beyond\nthe barrier. Magical silence. 1 foot of stone, 1 inch of\ncommon metal, a thin sheet of lead, or 3 feet of wood\nblocks the spell. The spell doesn’t have to follow a\nstraight line and can travel freely around corners or\nthrough openings.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":0},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X227+Table1[[#This Row],[Nível ok?]]","v":45}]
["Meteor Swarm","9th-level","Evocation","FALSE","1 Action","1 Mile","Instantaneous",false,true,true,false,"",false,false,false,false,false,true,false,true,"Blazing orbs of fire plummet to the ground at four\ndifferent points you can see within range. Each creature\nin a 40-foot-radius sphere centered on each point you\nchoose must make a Dexterity saving throw. The sphere\nspreads around corners. A creature takes 20d6 fire\ndamage and 20d6 bludgeoning damage on a failed\nsave, or half as much damage on a successful one. A\ncreature in the area of more than one fiery burst is\naffected only once.\nThe spell damages objects in the area and ignites\nflammable objects that aren’t being worn or carried.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":9},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X228+Table1[[#This Row],[Nível ok?]]","v":45}]
["Mind Blank","8th-level","Abjuration","FALSE","1 Action","Touch","24 hours",false,true,true,false,"",true,false,false,false,false,false,false,true,"Until the spell ends, one willing creature you touch is\nimmune to psychic damage, any effect that would sense\nits emotions or read its thoughts, divination spells, and\nthe charmed condition. The spell even foils wish spells\nand spells or effects of similar power used to affect the\ntarget’s mind or to gain information about the target.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":8},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X229+Table1[[#This Row],[Nível ok?]]","v":45}]
["Minor Illusion","0th-level","Illusion","FALSE","1 Action","30 Feet","1 minute",false,false,true,true,"A Bit Of Fleece",true,false,false,false,false,true,true,true,"You create a sound or an image of an object within\nrange that lasts for the duration. The illusion also ends if\nyou dismiss it as an action or cast this spell again.\nIf you create a sound, its volume can range from a\nwhisper to a scream. It can be your voice, someone\nelse’s voice, a lion’s roar, a beating of drums, or any\nother sound you choose. The sound continues unabated\nthroughout the duration, or you can make discrete\nsounds at different times before the spell ends.\nIf you create an image of an object—such as a chair,\nmuddy footprints, or a small chest—it must be no larger\nthan a 5-foot cube. The image can’t create sound, light,\nsmell, or any other sensory effect. Physical interaction\nwith the image reveals it to be an illusion, because\nthings can pass through it.\nIf a creature uses its action to examine the sound or\nimage, the creature can determine that it is an illusion\nwith a successful Intelligence (Investigation) check\nagainst your spell save DC. If a creature discerns the\nillusion for what it is, the illusion becomes faint to\nthe creature.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":0},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X230+Table1[[#This Row],[Nível ok?]]","v":45}]
["Mirage Arcane","7th-level","Illusion","FALSE","10 Minutes","Sight","10 days",false,true,true,false,"",true,false,true,false,false,false,false,true,"You make terrain in an area up to 1 mile square\nlook, sound, smell, and even feel like some other sort\no f terrain. The terrain’s general shape remains the\nsame, however. Open fields or a road could be made to\nresemble a swamp, hill, crevasse, or some other difficult\nor impassable terrain. A pond can be made to seem like\na grassy meadow, a precipice like a gentle slope, or a\nrock-strewn gully like a wide and smooth road.\nSimilarly, you can alter the appearance of structures,\nor add them where none are present. The spell doesn’t\ndisguise, conceal, or add creatures.\nThe illusion includes audible, visual, tactile, and\nolfactory elements, so it can turn clear ground into\ndifficult terrain (or vice versa) or otherwise impede\nmovement through the area. Any p iece of the illusory\nterrain (such as a rock or stick) that is removed from the\nspell’s area disappears immediately.\nCreatures with truesight can see through the illusion\nto the terrain’s true form; however, all other elements\no f the illusion remain, so while the creature is aware of\nthe illusion’s presence, the creature can still physically\ninteract with the illusion.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":7},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X231+Table1[[#This Row],[Nível ok?]]","v":45}]
["Mirror Image","2nd-level","Illusion","FALSE","1 Action","Self","1 minute",false,true,true,false,"",false,false,false,false,false,true,true,true,"Three illusory duplicates of yourself appear in your\nspace. Until the spell ends, the duplicates move with\nyou and mimic your actions, shifting position so it’s\nimpossible to track which image is real. You can use\nyour action to dismiss the illusory duplicates.\nEach time a creature targets you with an attack during\nthe spell’s duration, roll a d20 to determine whether the\nattack instead targets one of your duplicates.\nIf you have three duplicates, you must roll a 6 or\nhigher to change the attack’s target to a duplicate. With\ntwo duplicates, you must roll an 8 or higher. With one\nduplicate, you must roll an 11 or higher.\nA duplicate’s AC equals 10 + your Dexterity modifier.\nIf an attack hits a duplicate, the duplicate is destroyed. A\nduplicate can be destroyed only by an attack that hits it.\nIt ignores all other damage and effects. The spell ends\nwhen all three duplicates are destroyed.\nA creature is unaffected by this spell if it can’t see, if it\nrelies on senses other than sight, such as blindsight, or\nif it can perceive illusions as false, as with truesight.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X232+Table1[[#This Row],[Nível ok?]]","v":45}]
["Mislead","5th-level","Illusion","FALSE","1 Action","Self","Up To 1 Hour",true,false,true,false,"",true,false,false,false,false,false,false,true,"You become invisible at the same time that an illusory\ndouble of you appears where you are standing. The\ndouble lasts for the duration, but the invisibility ends if\nyou attack or cast a spell.\nYou can use your action to move your illusory double\nup to twice your speed and make it gesture, speak, and\nbehave in whatever way you choose.\nYou can see through its eyes and hear through its ears\nas if you w ere located where it is. On each of your turns\nas a bonus action, you can switch from using its senses\nto using your own, or back again. While you are using its\nsenses, you are blinded and deafened in regard to your\nown surroundings.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X233+Table1[[#This Row],[Nível ok?]]","v":45}]
["Misty Step","2nd-level","Conjuration","FALSE","1 Bonus Action","Self","Instantaneous",false,true,false,false,"",false,false,false,false,false,true,true,true,"Briefly surrounded by silvery mist, you teleport up to 30\nfeet to an unoccupied space that you can see.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X234+Table1[[#This Row],[Nível ok?]]","v":45}]
["Modify Memory","5th-level","Enchantment","FALSE","1 Action","30 Feet","Up To 1 Minute",true,true,true,false,"",true,false,false,false,false,false,false,true,"You attempt to reshape another creature’s memories.\nOne creature that you can see must make a W isdom\nsaving throw. If you are fighting the creature, it has\nadvantage on the saving throw. On a failed save, the\ntarget becomes charmed by you for the duration. The\ncharmed target is incapacitated and unaware of its\nsurroundings, though it can still hear you. If it takes any\ndamage or is targeted by another spell, this spell ends,\nand none of the target’s m emories are modified.\nWhile this charm lasts, you can affect the target’s\nmemory of an event that it experienced within the last\n24 hours and that lasted no more than 10 minutes. You\ncan permanently eliminate all memory of the event,\nallow the target to recall the event with perfect clarity\nand exacting detail, change its memory of the details of\nthe event, or create a memory of some other event.\nYou must speak to the target to describe how\nits memories are affected, and it must be able to\nunderstand your language for the modified memories to\ntake root. Its mind fills in any gaps in the details of your\ndescription. If the spell ends before you have finished\ndescribing the modified memories, the creature’s\nmemory isn’t altered. Otherwise, the modified memories\ntake hold when the spell ends.\nA modified memory doesn’t necessarily affect how a\ncreature behaves, particularly if the memory contradicts\nthe creature’s natural inclinations, alignment, or beliefs.\nAn illogical modified memory, such as implanting a\nmemory of how much the creature enjoyed dousing\nitself in acid, is dismissed, perhaps as a bad dream. The\nDM might deem a modified memory too nonsensical to\naffect a creature in a significant manner.\nA remove curse or greater restoration spell cast on the\ntarget restores the creature’s true memory.\nAt Higher Levels. If you cast this spell using a spell\nslot of 6th level or higher, you can alter the target’s\nmemories of an event that took place up to 7 days ago\n(6th level), 30 days ago (7th level), 1 year ago (8th level),\nor any time in the creature’s past (9th level).",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X235+Table1[[#This Row],[Nível ok?]]","v":45}]
["Moonbeam","2nd-level","Evocation","FALSE","1 Action","120 Feet","Up To 1 Minute",true,true,true,true,"Several Seeds Of Any M Oonseed Plant And A Piece Of Opalescent Feldspar",false,false,true,false,false,false,false,false,"A silvery beam of pale light shines down in a 5-footradius,\n40-foot-high cylinder centered on a point within\nrange. Until the spell ends, dim light fills the cylinder.\nWhen a creature enters the spell’s area for the first\ntime on a turn or starts its turn there, it is engulfed\nin ghostly flames that cause searing pain, and it must\nmake a Constitution saving throw. It takes 2d10 radiant\ndamage on a failed save, or half as much damage on a\nsuccessful one.\nA shapechanger makes its saving throw with\ndisadvantage. If it fails, it also instantly reverts to its\noriginal form and can’t assume a different form until it\nleaves the spell’s light.\nOn each of your turns after you cast this spell, you can\nuse an action to move the beam 60 feet in any direction.\nAt Higher Levels. W hen you cast this spell using a\nspell slot of 3rd level or higher, the damage increases by\n1dlO for each slot level above 2nd.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X236+Table1[[#This Row],[Nível ok?]]","v":45}]
["Mordenkainen’s Faithful Hound","4th-level","Conjuration","FALSE","1 Action","30 Feet","8 hours",false,true,true,true,"A Tiny Silver Whistle, A Piece Of Bone, And A Thread",false,false,false,false,false,false,false,true,"You conjure a phantom watchdog in an unoccupied\nspace that you can see within range, where it remains\nfor the duration, until you dismiss it as an action, or until\nyou move more than 100 feet away from it.\nThe hound is invisible to all creatures except you\nand can't be harmed. When a Small or larger creature\ncomes within 30 feet of it without first speaking the\npassword that you specify when you cast this spell, the\nhound starts barking loudly. The hound sees invisible\ncreatures and can see into the Ethereal Plane. It\nignores illusions.\nAt the start of each of your turns, the hound attempts\nto bite one creature within 5 feet of it that is hostile\nto you. The hound’s attack bonus is equal to your\nspellcasting ability modifier + your proficiency bonus.\nOn a hit, it deals 4d8 piercing damage.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":4},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X237+Table1[[#This Row],[Nível ok?]]","v":45}]
["Mordenkainen’s Magnificent Mansion","7th-level","Conjuration","FALSE","1 Minute","300 Feet","24 hours",false,true,true,true,"A Miniature Portal Carved From Ivory, A Small Piece Of Polished Marble, And A Tiny Silver Spoon, Each Item Worth At Least 5 Gp",true,false,false,false,false,false,false,true,"You conjure an extradimensional dwelling in range\nthat lasts for the duration. You choose where its one\nentrance is located. The entrance shimmers faintly\nand is 5 feet w ide and 10 feet tall. You and any creature\nyou designate when you cast the spell can enter the\nextradimensional dwelling as long as the portal remains\nopen. You can open or close the portal if you are within\n30 feet of it. While closed, the portal is invisible.\nBeyond the portal is a magnificent foyer with\nnumerous chambers beyond. The atmosphere is clean,\nfresh, and warm.\nYou can create any floor plan you like, but the space\ncan’t exceed 50 cubes, each cube being 10 feet on\neach side. The place is furnished and decorated as\nyou choose. It contains sufficient food to serve a ninecourse\nbanquet for up to 100 people. A staff of 100\nnear-transparent servants attends all who enter. You\ndecide the visual appearance of these servants and their\nattire. They are completely obedient to your orders.\nEach servant can perform any task a normal human\nservant could perform, but they can’t attack or take\nany action that would directly harm another creature.\nThus the servants can fetch things, clean, mend, fold\nclothes, light fires, serve food, pour wine, and so on.\nThe servants can go anywhere in the mansion but\ncan’t leave it. Furnishings and other objects created\nby this spell dissipate into smoke if removed from the\nmansion. When the spell ends, any creatures inside\nthe extradimensional space are expelled into the open\nspaces nearest to the entrance.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":7},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X238+Table1[[#This Row],[Nível ok?]]","v":45}]
["Mordenkainen’s Private Sanctum","4th-level","Abjuration","FALSE","10 Minutes","120 Feet","24 hours",false,true,true,true,"A Thin Sheet Of Lead, A Piece Of Opaque Glass, A Wad Of Cotton Or Cloth, And Powdered Chrysolite",false,false,false,false,false,false,false,true,"You make an area within range magically secure. The\narea is a cube that can be as small as 5 feet to as large\nas 100 feet on each side. The spell lasts for the duration\nor until you use an action to dismiss it.\nWhen you cast the spell, you decide what sort of\nsecurity the spell provides, choosing any or all of the\nfollowing properties:\n• Sound can't pass through the barrier at the edge of\nthe w arded area.\n• The barrier of the warded area appears dark and foggy,\npreventing vision (including darkvision) through it.\n• Sensors created by divination spells can’t appear\ninside the protected area or pass through the barrier\nat its perimeter.\n• Creatures in the area can’t be targeted by divination\nspells.\n• Nothing can teleport into or out of the warded area.\n• Planar travel is blocked within the warded area.\nCasting this spell on the same spot every day for a\nyear makes this effect permanent.\nAt Higher Levels. When you cast this spell using a\nspell slot of 5th level or higher, you can increase the size\no f the cube by 100 feet for each slot level beyond 4th.\nThus you could protect a cube that can be up to 200 feet\non one side by using a spell slot of 5th level.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":4},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X239+Table1[[#This Row],[Nível ok?]]","v":45}]
["Mordenkainen’s Sword","7th-level","Evocation","FALSE","1 Action","60 Feet","Up To 1 Minute",true,true,true,true,"A Miniature Platinum Sword With A Grip And Pommel Of Copper And Zinc, Worth 250 Gp",true,false,false,false,false,false,false,true,"You create a sword-shaped plane of force that hovers\nwithin range. It lasts for the duration.\nWhen the sword appears, you make a melee spell\nattack against a target of your choice within 5 feet of the\nsword. On a hit. the target takes 3d10 force damage.\ndecide the visual appearance of these servants and their\nattire. They are completely obedient to your orders.\nEach servant can perform any task a normal human\nservant could perform, but they can’t attack or take\nany action that would directly harm another creature.\nThus the servants can fetch things, clean, mend, fold\nclothes, light fires, serve food, pour wine, and so on.\nThe servants can go anywhere in the mansion but\ncan’t leave it. Furnishings and other objects created\nby this spell dissipate into smoke if removed from the\nmansion. When the spell ends, any creatures inside\nthe extradimensional space are expelled into the open\nspaces nearest to the entrance.\nUntil the spell ends, you can use a bonus action on each\nof your turns to move the sword up to 20 feet to a spot\nyou can see and repeat this attack against the same\ntarget or a different one.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":7},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X240+Table1[[#This Row],[Nível ok?]]","v":45}]
["Move Earth","6th-level","Transmutation","FALSE","1 Action","120 Feet","Up To 2 Hours",true,true,true,true,"An Iron Blade And A Small Bag Containing A Mixture Of Soils—Clay, Loam, And Sand",false,false,true,false,false,true,false,true,"Choose an area of terrain no larger than 40 feet on a\nside within range. You can reshape dirt, sand, or clay\nin the area in any manner you choose for the duration.\nYou can raise or lower the area’s elevation, create or fill\nin a trench, erect or flatten a wall, or form a pillar. The\nextent of any such changes can’t exceed half the area’s\nlargest dimension. So, if you affect a 40-foot square,\nyou can create a pillar up to 20 feet high, raise or lower\nthe square’s elevation by up to 20 feet, dig a trench up\nto 20 feet deep, and so on. It takes 10 minutes for these\nchanges to complete.\nAt the end of every 10 minutes you spend\nconcentrating on the spell, you can choose a new area of\nterrain to affect.\nBecause the terrain’s transformation occurs slowly,\ncreatures in the area can’t usually be trapped or injured\nby the ground’s movement.\nThis spell can’t manipulate natural stone or\nstone construction. Rocks and structures shift to\naccommodate the new terrain. If the way you shape\nthe terrain would make a structure unstable, it\nmight collapse.\nSimilarly, this spell doesn’t directly affect plant\ngrowth. The moved earth carries any plants along with it.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":6},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X241+Table1[[#This Row],[Nível ok?]]","v":45}]
["Nondetection","3rd-level","Abjuration","FALSE","1 Action","Touch","8 hours",false,true,true,true,"A Pinch Of Diamond Dust Worth 25 Gp Sprinkled Over The Target, Which The Spell Consumes",true,false,false,false,true,false,false,true,"For the duration, you hide a target that you touch\nfrom divination magic. The target can be a willing\ncreature or a place or an object no larger than 10\nfeet in any dimension. The target can’t be targeted by\nany divination magic or perceived through magical\nscrying sensors.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X242+Table1[[#This Row],[Nível ok?]]","v":45}]
["Nystul’s Magic Aura","2nd-level","Illusion","FALSE","1 Action","Touch","24 hours",false,true,true,true,"A Small Square Of Silk",false,false,false,false,false,false,false,true,"You place an illusion on a creature or an object\nyou touch so that divination spells reveal false\ninformation about it. The target can be a willing\ncreature or an object that isn’t being carried or worn by\nanother creature.\nWhen you cast the spell, choose one or both of the\nfollowing effects. The effect lasts for the duration. If you\ncast this spell on the same creature or object every day\nfor 30 days, placing the same effect on it each time, the\nillusion lasts until it is dispelled.\nFalse Aura. You change the way the target appears\nto spells and magical effects, such as detect magic,\nthat detect magical auras. You can make a nonmagical\nobject appear magical, a magical object appear\nnonmagical, or change the object’s magical aura so that\nit appears to belong to a specific school of magic that\nyou choose. When you use this effect on an object, you\ncan make the false magic apparent to any creature that\nhandles the item.\nMask. You change the way the target appears to spells\nand magical effects that detect creature types, such as a\npaladin’s Divine Sense or the trigger of a symbol spell.\nYou choose a creature type and other spells and magical\neffects treat the target as if it w ere a creature of that\ntype or of that alignment.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X243+Table1[[#This Row],[Nível ok?]]","v":45}]
["Otiluke’s Freezing Sphere","6th-level","Evocation","FALSE","1 Action","300 Feet","Instantaneous",false,true,true,true,"A Small Crystal Sphere",false,false,false,false,false,false,false,true,"A frigid globe of cold energy streaks from your fingertips\nto a point of your choice within range, where it explodes\nin a 60-foot-radius sphere. Each creature within the\narea must make a Constitution saving throw. On a\nfailed save, a creature takes 10d6 cold damage. On a\nsuccessful save, it takes half as much damage.\nIf the globe strikes a body of water or a liquid that is\nprincipally water (not including water-based creatures),\nit freezes the liquid to a depth of 6 inches over an area\n30 feet square. This ice lasts for 1 minute. Creatures\nthat w ere swimming on the surface of frozen water are\ntrapped in the ice. A trapped creature can use an action\nto make a Strength check against your spell save DC\nto break free.\nYou can refrain from firing the globe after completing\nthe spell, if you wish. A small globe about the size of\na sling stone, co o l to the touch, appears in your hand.\nAt any time, you or a creature you give the globe to\ncan throw the globe (to a range of 40 feet) or hurl it\nwith a sling (to the sling’s normal range). It shatters\non impact, with the same effect as the normal casting\no f the spell. You can also set the globe down without\nshattering it. After 1 minute, if the globe hasn’t already\nshattered, it explodes.\nAt Higher Levels. When you cast this spell using a\nspell slot of 7th level or higher, the damage increases by\n1d6 for each slot level above 6th.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":6},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X244+Table1[[#This Row],[Nível ok?]]","v":45}]
["Otiluke’s Resilient Sphere","4th-level","Evocation","FALSE","1 Action","30 Feet","Up To 1 Minute",true,true,true,true,"A Hemispherical Piece Of Clear Crystal And A Matching Hemispherical Piece Of Gum Arabic",false,false,false,false,false,false,false,true,"A sphere of shimmering force encloses a creature\nor object of Large size or smaller within range. An\nunwilling creature must make a Dexterity saving\nthrow. On a failed save, the creature is enclosed for\nthe duration.\nNothing—not physical objects, energy, or other spell\neffects—can pass through the barrier, in or out, though\na creature in the sphere can breathe there. The sphere\nis immune to all damage, and a creature or object inside\ncan’t be damaged by attacks or effects originating from\noutside, nor can a creature inside the sphere damage\nanything outside it.\nThe sphere is w eightless and just large enough to\ncontain the creature or object inside. An enclosed\ncreature can use its action to push against the sphere’s\nwalls and thus roll the sphere at up to half the creature’s\nspeed. Similarly, the globe can be picked up and moved\nby other creatures.\nA disintegrate spell targeting the globe destroys it\nwithout harming anything inside it.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":4},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X245+Table1[[#This Row],[Nível ok?]]","v":45}]
["Otto’s Irresistible Dance","6th-level","Enchantment","FALSE","1 Action","30 Feet","Up To 1 Minute",true,true,false,false,"",true,false,false,false,false,false,false,true,"Choose one creature that you can see within range. The\ntarget begins a comic dance in place: shuffling, tapping\nits feet, and capering for the duration. Creatures that\ncan’t be charmed are immune to this spell.\nA dancing creature must use all its movement to\ndance without leaving its space and has disadvantage\non Dexterity saving throws and attack rolls. While\nthe target is affected by this spell, other creatures\nhave advantage on attack rolls against it. As an\naction, a dancing creature makes a W isdom saving\nthrow to regain control of itself. On a successful save,\nthe spell ends.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":6},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X246+Table1[[#This Row],[Nível ok?]]","v":45}]
["Pass without Trace","2nd-level","Abjuration","FALSE","1 Action","Self","Up To 1 Hour",true,true,true,true,"Ashes From A Burned Leaf Of Mistletoe And A Sprig Of Spruce",false,false,true,false,true,false,false,false,"A veil of shadows and silence radiates from you,\nmasking you and your companions from detection.\nFor the duration, each creature you choose within 30\nfeet of you (including you) has a +10 bonus to Dexterity\n(Stealth) checks and can’t be tracked except by m agical\nmeans. A creature that receives this bonus leaves\nbehind no tracks or other traces of its passage.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X247+Table1[[#This Row],[Nível ok?]]","v":45}]
["Passwall","5th-level","Transmutation","FALSE","1 Action","30 Feet","1 hour",false,true,true,true,"A Pinch Of Sesame Seeds",false,false,false,false,false,false,false,true,"A passage appears at a point of your choice that you\ncan see on a w ooden, plaster, or stone surface (such as\na wall, a ceiling, or a floor) within range, and lasts for\nthe duration. You choose the opening’s dimensions: up\nto 5 feet wide, 8 feet tall, and 20 feet deep. The passage\ncreates no instability in a structure surrounding it.\nWhen the opening disappears, any creatures or\nobjects still in the passage created by the spell are safely\nejected to an unoccupied space nearest to the surface on\nwhich you cast the spell.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X248+Table1[[#This Row],[Nível ok?]]","v":45}]
["Phantasmal Force","2nd-level","Illusion","FALSE","1 Action","60 Feet","Up To 1 Minute",true,true,true,true,"A Bit Of Fleece",true,false,false,false,false,true,false,true,"You craft an illusion that takes root in the mind of a\ncreature that you can see within range. The target must\nmake an Intelligence saving throw. On a failed save, you\ncreate a phantasmal object, creature, or other visible\nphenomenon of your choice that is no larger than a\n10-foot cube and that is perceivable only to the target\nfor the duration. This spell has no effect on undead\nor constructs.\nThe phantasm includes sound, temperature, and other\nstimuli, also evident only to the creature.\nThe target can use its action to examine the phantasm\nwith an Intelligence (Investigation) check against your\nspell save DC. If the check succeeds, the target realizes\nthat the phantasm is an illusion, and the spell ends.\nWhile a target is affected by the spell, the target treats\nthe phantasm as if it were real. The target rationalizes\nany illogical outcomes from interacting with the\nphantasm. For example, a target attempting to walk\nacross a phantasmal bridge that spans a chasm falls\nonce it steps onto the bridge. If the target survives the\nfall, it still believes that the bridge exists and comes up\nwith some other explanation for its fall—it w as pushed,\nit slipped, or a strong wind might have knocked it off.\nAn affected target is so convinced of the phantasm’s\nreality that it can even take damage from the illusion. A\nphantasm created to appear as a creature can attack the\ntarget. Similarly, a phantasm created to appear as fire, a\npool of acid, or lava can burn the target. Each round on\nyour turn, the phantasm can deal 1d6 psychic damage\nto the target if it is in the phantasm’s area or within 5\nfeet of the phantasm, provided that the illusion is of a\ncreature or hazard that could logically deal damage,\nsuch as by attacking. The target perceives the damage\nas a type appropriate to the illusion.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X249+Table1[[#This Row],[Nível ok?]]","v":45}]
["Phantasmal Killer","4th-level","Illusion","FALSE","1 Action","120 Feet","Up To 1 Minute",true,true,true,false,"",false,false,false,false,false,false,false,true,"You tap into the nightmares of a creature you can see\nwithin range and create an illusory manifestation of its\ndeepest fears, visible only to that creature. The target\nmust make a Wisdom saving throw. On a failed save,\nthe target b ecomes frightened for the duration. At the\nstart of each of the target’s turns before the spell ends,\nthe target must succeed on a W isdom saving throw\nor take 4 d10 psychic damage. On a successful save,\nthe spell ends.\nAt Higher Levels. When you cast this spell using a\nspell slot of 5th level or higher, the damage increases by\n1dlO for each slot level above 4th.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":4},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X250+Table1[[#This Row],[Nível ok?]]","v":45}]
["Phantom Steed","3rd-level","Illusion","TRUE","1 Minute","30 Feet","1 hour",false,true,true,false,"",false,false,false,false,false,false,false,true,"A Large quasi-real, horselike creature appears on\nthe ground in an unoccupied space of your choice\nwithin range. You decide the creature’s appearance,\nbut it is equipped with a saddle, bit, and bridle. Any\no f the equipment created by the spell vanishes in a\npuff of smoke if it is carried more than 10 feet away\nfrom the steed.\nFor the duration, you or a creature you choose can\nride the steed. The creature uses the statistics for a\nriding horse, except it has a speed of 100 feet and can\ntravel 10 miles in an hour, or 13 miles at a fast pace.\nWhen the spell ends, the steed gradually fades, giving\nthe rider 1 minute to dismount. The spell ends if you use\nan action to dismiss it or if the steed takes any damage.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X251+Table1[[#This Row],[Nível ok?]]","v":45}]
["Planar Ally","6th-level","Conjuration","FALSE","10 Minutes","60 Feet","Instantaneous",false,true,true,false,"",false,true,false,false,false,false,false,false,"You beseech an otherworldly entity for aid. The being\nmust be known to you: a god, a primordial, a demon\nprince, or some other being of cosmic power. That entity\nsends a celestial, an elemental, or a fiend loyal to it to\naid you, making the creature appear in an unoccupied\nspace within range. If you know a specific creature’s\nname, you can speak that name when you cast this spell\nto request that creature, though you might get a different\ncreature anyway (DM’s choice).\nWhen the creature appears, it is under no compulsion\nto behave in any particular way. You can ask the\ncreature to perform a service in exchange for payment,\nbut it isn’t obliged to do so. The requested task could\nrange from simple (fly us across the chasm, or help us\nfight a battle) to complex (spy on our enemies, or protect\nus during our foray into the dungeon). You must be\nable to communicate with the creature to bargain for\nits services.\nPayment can take a variety of forms. A celestial might\nrequire a sizable donation of gold or m agic items to\nan allied temple, while a fiend might demand a living\nsacrifice or a gift of treasure. Some creatures might\nexchange their service for a quest undertaken by you.\nAs a rule of thumb, a task that can be measured in\nminutes requires a payment worth 100 gp per minute. A\ntask measured in hours requires 1,000 gp per hour. And\na task m easured in days (up to 10 days) requires 10,000\ngp per day. The DM can adjust these payments based on\nthe circumstances under which you cast the spell. If the\ntask is aligned with the creature’s ethos, the payment\nmight be halved or even waived. Nonhazardous tasks\ntypically require only half the suggested payment, while\nespecially dangerous tasks might require a greater gift.\nCreatures rarely accept tasks that seem suicidal.\nAfter the creature completes the task, or when the\nagreed-upon duration of service expires, the creature\nreturns to its home plane after reporting back to you,\nif appropriate to the task and if possible. If you are\nunable to agree on a price for the creature’s service, the\ncreature immediately returns to its home plane.\nA creature enlisted to join your group counts as\na member of it, receiving a full share of experience\npoints awarded.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":6},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X252+Table1[[#This Row],[Nível ok?]]","v":45}]
["Planar Binding","5th-level","Abjuration","FALSE","1 Hour","60 Feet","24 hours",false,true,true,true,"A Jewel Worth At Least 1,000 Gp, Which The Spell Consumes",true,true,true,false,false,false,false,true,"With this spell, you attempt to bind a celestial, an\nelemental, a fey, or a fiend to your service. The creature\nmust be within range for the entire casting of the spell.\n(Typically, the creature is first summoned into the center\no f an inverted magic circle in order to keep it trapped\nwhile this spell is cast.) At the completion of the casting,\nthe target must make a Charisma saving throw. On a\nfailed save, it is bound to serve you for the duration. If\nthe creature w as summoned or created by another spell,\nthat spell’s duration is extended to match the duration\no f this spell.\nA bound creature must follow your instructions to the\nbest of its ability. You might command the creature to\naccompany you on an adventure, to guard a location, or\nto deliver a message. The creature obeys the letter of\nyour instructions, but if the creature is hostile to you, it\nstrives to twist your w ords to achieve its own objectives.\nIf the creature carries out your instructions completely\nbefore the spell ends, it travels to you to report this fact\nif you are on the same plane of existence. If you are on a\ndifferent plane of existence, it returns to the place where\nyou bound it and remains there until the spell ends.\nAt Higher Levels. When you cast this spell using a\nspell slot of a higher level, the duration increases to 10\ndays with a 6th-level slot, to 30 days with a 7th-level slot,\nto 180 days with an 8th-level slot, and to a year and a\nday with a 9th-level spell slot.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X253+Table1[[#This Row],[Nível ok?]]","v":45}]
["Plane Shift","7th-level","Conjuration","FALSE","1 Action","Touch","Instantaneous",false,true,true,true,"A Forked, Metal Rod Worth At Least 250 Gp, Attuned To A Particular Plane Of Existence",false,true,true,false,false,true,true,true,"You and up to eight w illing creatures who link hands in\na circle are transported to a different plane of existence.\nYou can specify a target destination in general terms,\nsuch as the City of Brass on the Elemental Plane of\nFire or the palace of Dispater on the second level of the\nNine Hells, and you appear in or near that destination.\nIf you are trying to reach the City of Brass, for example,\nyou might arrive in its Street of Steel, before its Gate of\nAshes, or looking at the city from across the Sea of Fire,\nat the DM’s discretion.\nAlternatively, if you know the sigil sequence of a\nteleportation circle on another plane of existence, this\nspell can take you to that circle. If the teleportation\ncircle is too small to hold all the creatures you\ntransported, they appear in the closest unoccupied\nspaces next to the circle.\nYou can use this spell to banish an unwilling creature\nto another plane. Choose a creature within your reach\nand make a melee spell attack against it. On a hit, the\ncreature must make a Charisma saving throw. If the\ncreature fails this save, it is transported to a random\nlocation on the plane of existence you specify. A creature\nso transported must find its own way back to your\ncurrent plane of existence.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":7},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X254+Table1[[#This Row],[Nível ok?]]","v":45}]
["Plant Growth","3rd-level","Transmutation","FALSE","1 Action Or 8 Hours","150 Feet","Instantaneous",false,true,true,false,"",true,false,true,false,true,false,false,false,"This spell channels vitality into plants within a specific\narea. There are two possible uses for the spell, granting\neither immediate or long-term benefits.\nIf you cast this spell using 1 action, choose a point\nwithin range. All normal plants in a 100-foot radius\ncentered on that point become thick and overgrown. A\ncreature moving through the area must spend 4 feet of\nmovement for every 1 foot it moves.\nYou can exclude one or more areas of any size within\nthe spell’s area from being affected.\nIf you cast this spell over 8 hours, you enrich the\nland. All plants in a half-mile radius centered on a point\nwithin range become enriched for 1 year. The plants\nyield twice the normal amount of food when harvested.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X255+Table1[[#This Row],[Nível ok?]]","v":45}]
["Poison Spray","0th-level","Conjuration","FALSE","1 Action","10 Feet","Instantaneous",false,true,true,false,"",false,false,true,false,false,true,true,true,"You extend your hand toward a creature you can see\nwithin range and project a puff of noxious gas from your\npalm. The creature must succeed on a Constitution\nsaving throw or take 1d12 poison damage.\nThis spell’s damage increases by 1d12 when you reach\n5th level (2d12), 11th level (3d12), and 17th level (4d12).",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":0},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X256+Table1[[#This Row],[Nível ok?]]","v":45}]
["Polymorph","4th-level","Transmutation","FALSE","1 Action","60 Feet","Up To 1 Hour",true,true,true,true,"A Caterpillar Cocoon",true,false,true,false,false,true,false,true,"This spell transforms a creature that you can see\nwithin range into a new form. An unwilling creature\nmust make a W isdom saving throw to avoid the\neffect. A shapechanger automatically succeeds on this\nsaving throw.\nThe transformation lasts for the duration, or until\nthe target drops to 0 hit points or dies. The new form\ncan be any beast whose challenge rating is equal to or\nless than the target’s (or the target’s level, if it doesn't\nhave a challenge rating). The target’s game statistics,\nincluding mental ability scores, are replaced by the\nstatistics of the chosen beast. It retains its alignment\nand personality.\nThe target assumes the hit points of its new form.\nWhen it reverts to its normal form, the creature\nreturns to the number of hit points it had before it\ntransformed. If it reverts as a result of dropping to\n0 hit points, any excess damage carries over to its\nnormal form. As long as the excess damage doesn’t\nreduce the creature’s normal form to 0 hit points, it isn’t\nknocked unconscious.\nThe creature is limited in the actions it can perform by\nthe nature of its new form, and it can’t speak, cast spells,\nor take any other action that requires hands or speech.\nThe target’s gear melds into the new form. The\ncreature can’t activate, use, wield, or otherwise benefit\nfrom any of its equipment.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":4},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X257+Table1[[#This Row],[Nível ok?]]","v":45}]
["Power Word Heal","9th-level","Evocation","FALSE","1 Action","Touch","Instantaneous",false,true,true,false,"",true,false,false,false,false,false,false,false,"A wave of healing energy washes over the creature\nyou touch. The target regains all its hit points. If the\ncreature is charmed, frightened, paralyzed, or stunned,\nthe condition ends. If the creature is prone, it can use its\nreaction to stand up. This spell has no effect on undead\nor constructs.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":9},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X258+Table1[[#This Row],[Nível ok?]]","v":45}]
["Power Word Kill","9th-level","Enchantment","FALSE","1 Action","60 Feet","Instantaneous",false,true,false,false,"",true,false,false,false,false,true,true,true,"You utter a word of power that can compel one creature\nyou can see within range to die instantly. If the\ncreature you choose has 100 hit points or fewer, it dies.\nOtherwise, the spell has no effect.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":9},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X259+Table1[[#This Row],[Nível ok?]]","v":45}]
["Power Word Stun","8th-level","Enchantment","FALSE","1 Action","60 Feet","Instantaneous",false,true,false,false,"",true,false,false,false,false,true,true,true,"You speak a word of power that can overwhelm the\nmind of one creature you can see within range, leaving\nit dumbfounded. If the target has 150 hit points or fewer,\nit is stunned. Otherwise, the spell has no effect.\nThe stunned target must make a Constitution saving\nthrow at the end of each of its turns. On a successful\nsave, this stunning effect ends.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":8},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X260+Table1[[#This Row],[Nível ok?]]","v":45}]
["Prayer of Healing","2nd-level","Evocation","FALSE","10 Minutes","30 Feet","Instantaneous",false,true,false,false,"",false,true,false,false,false,false,false,false,"Up to six creatures of your choice that you can see\nwithin range each regain hit points equal to 2d8 + your\nspellcasting ability modifier. This spell has no effect on\nundead or constructs.\nAt Higher Levels. When you cast this spell using a\nspell slot of 3rd level or higher, the healing increases by\n1d8 for each slot level above 2nd.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X261+Table1[[#This Row],[Nível ok?]]","v":45}]
["Prestidigitation","0th-level","Transmutation","FALSE","1 Action","10 Feet","Up to 1 hour",false,true,true,false,"",true,false,false,false,false,true,true,true,"This spell is a minor m agical trick that novice\nspellcasters use for practice. You create one of the\nfollowing magical effects within range:\n• You create an instantaneous, harmless sensory effect,\nsuch as a shower of sparks, a puff of wind, faint musical\nnotes, or an odd odor.\n• You instantaneously light or snuff out a candle, a\ntorch, or a small campfire.\n• You instantaneously clean or soil an object no larger\nthan 1 cubic foot.\n• You chill, warm, or flavor up to 1 cubic foot of nonliving\nmaterial for 1 hour.\n• You make a color, a small mark, or a symbol appear\non an object or a surface for 1 hour.\n• You create a nonmagical trinket or an illusory image\nthat can fit in your hand and that lasts until the end o f\nyour next turn.\nIf you cast this spell multiple times, you can have up to\nthree of its non-instantaneous effects active at a time,\nand you can dismiss such an effect as an action.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":0},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X262+Table1[[#This Row],[Nível ok?]]","v":45}]
["Prismatic Spray","7th-level","Evocation","FALSE","1 Action","Self (60-Foot Cone)","Instantaneous",false,true,true,false,"",false,false,false,false,false,true,false,true,"Eight multicolored rays of light flash from your hand.\nEach ray is a different color and has a different power\nand purpose. Each creature in a 60-foot cone must\nmake a Dexterity saving throw. For each target, roll a d8\nto determine which color ray affects it.\n1. Red. The target takes 10d6 fire damage on a failed\nsave, or half as much damage on a successful one.\n2. Orange. The target takes 10d6 acid damage on a\nfailed save, or half as much damage on a successful one.\n3. Yellow. The target takes 10d6 lightning damage on a\nfailed save, or half as much damage on a successful one.\n4. Green. The target takes 10d6 poison damage on a\nfailed save, or half as much damage on a successful one.\n5. Blue. The target takes 10d6 cold damage on a failed\nsave, or half as much damage on a successful one.\n6. Indigo. On a failed save, the target is restrained.\nIt must then make a Constitution saving throw at the\nend of each of its turns. If it successfully saves three\ntimes, the spell ends. If it fails its save three times,\nit permanently turns to stone and is subjected to the\npetrified condition. The successes and failures don’t\nneed to be consecutive; keep track of both until the\ntarget collects three of a kind.\n7. Violet. On a failed save, the target is blinded. It\nmust then make a W isdom saving throw at the start of\nyour next turn. A successful save ends the blindness. If\nit fails that save, the creature is transported to another\nplane of existence of the DM’s choosing and is no longer\nblinded. (Typically, a creature that is on a plane that isn’t\nits home plane is banished home, while other creatures\nare usually cast into the Astral or Ethereal planes.)\n8. Special. The target is struck by two rays. Roll twice\nmore, rerolling any 8.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":7},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X263+Table1[[#This Row],[Nível ok?]]","v":45}]
["Prismatic Wall","9th-level","Abjuration","FALSE","1 Action","60 Feet","10 minutes",false,true,true,false,"",false,false,false,false,false,false,false,true,"A shimmering, multicolored plane of light forms a\nvertical opaque wall—up to 90 feet long, 30 feet high,\nand 1 inch thick—centered on a point you can see\nwithin range. Alternatively, you can shape the wall into\na sphere up to 30 feet in diameter centered on a point\nyou choose within range. The wall remains in place for\nthe duration. If you position the wall so that it passes\nthrough a space occupied by a creature, the spell fails,\nand your action and the spell slot are wasted.\nThe wall sheds bright light out to a range of 100\nfeet and dim light for an additional 100 feet. You and\ncreatures you designate at the time you cast the spell\ncan pass through and remain near the wall without\nharm. If another creature that can see the wall moves to\nwithin 20 feet of it or starts its turn there, the creature\nmust succeed on a Constitution saving throw or become\nblinded for 1 minute.\nThe wall consists of seven layers, each with a different\ncolor. When a creature attempts to reach into or pass\nthrough the wall, it does so one layer at a time through\nall the wall’s layers. As it passes or reaches through\neach layer, the creature must make a Dexterity saving\nthrow or be affected by that layer’s properties as\ndescribed below.\nThe wall can be destroyed, also one layer at a time, in\norder from red to violet, by means specific to each layer.\nOnce a layer is destroyed, it remains so for the duration\no f the spell. A rod of cancellation destroys a prismatic\nwall, but an antimagic field has no effect on it.\n1. Red. The creature takes 10d6 fire damage on a\nfailed save, or half as much damage on a successful one.\nWhile this layer is in place, nonmagical ranged attacks\ncan’t pass through the wall. The layer can be destroyed\nby dealing at least 25 cold damage to it.\n2. Orange. The creature takes 10d6 acid damage on\na failed save, or half as much damage on a successful\none. While this layer is in place, magical ranged attacks\ncan’t pass through the wall. The layer is destroyed by\na strong wind.\n3. Yellow. The creature takes 10d6 lightning damage\non a failed save, or half as much damage on a successful\none. This layer can be destroyed by dealing at least 60\nforce damage to it.\n4. Green. The creature takes 10d6 poison damage on\na failed save, or half as much damage on a successful\none. A passwall spell, or another spell of equal or\ngreater level that can open a portal on a solid surface,\ndestroys this layer.\n5. Blue. The creature takes 10d6 cold damage on a\nfailed save, or half as much damage on a successful one.\nThis layer can be destroyed by dealing at least 25 fire\ndamage to it.\n6. Indigo. On a failed save, the creature is restrained.\nIt must then make a Constitution saving throw at the\nend of each of its turns. If it successfully saves three\ntimes, the spell ends. If it fails its save three times,\nit permanently turns to stone and is subjected to the\npetrified condition. The successes and failures don’t\nneed to be consecutive; keep track of both until the\ncreature collects three of a kind.\nWhile this layer is in place, spells can’t be cast\nthrough the wall. The layer is destroyed by bright light\nshed by a daylight spell or a similar spell of equal or\nhigher level.\n7. Violet. On a failed save, the creature is blinded. It\nmust then make a W isdom saving throw at the start of\nyour next turn. A successful save ends the blindness. If\nit fails that save, the creature is transported to another\nplane of the DM’s choosing and is no longer blinded.\n(Typically, a creature that is on a plane that isn’t its\nhome plane is banished home, while other creatures\nare usually cast into the Astral or Ethereal planes.) This\nlayer is destroyed by a dispel magic spell or a similar\nspell of equal or higher level that can end spells and\nmagical effects.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":9},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X264+Table1[[#This Row],[Nível ok?]]","v":45}]
["Produce Flame","0th-level","Conjuration","FALSE","1 Action","Self","10 minutes",false,true,true,false,"",false,false,true,false,false,false,false,false,"A flickering flame appears in your hand. The flame\nremains there for the duration and harms neither you\nnor your equipment. The flame sheds bright light in a\n10-foot radius and dim light for an additional 10 feet.\nThe spell ends if you dismiss it as an action or if you\ncast it again.\nYou can also attack with the flame, although doing so\nends the spell. When you cast this spell, or as an action\non a later turn, you can hurl the flame at a creature\nwithin 30 feet of you. Make a ranged spell attack. On a\nhit, the target takes 1d8 fire damage.\nThis spell’s damage increases by 1d8 when you reach\n5th level (2d8), 11th level (3d8), and 17th level (4d8).",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":0},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X265+Table1[[#This Row],[Nível ok?]]","v":45}]
["Programmed Illusion","6th-level","Illusion","FALSE","1 Action","120 Feet","Until dispelled",false,true,true,true,"A Bit Of Fleece And Jade Dust Worth At Least 25 Gp",true,false,false,false,false,false,false,true,"You create an illusion of an object, a creature, or\nsome other visible phenomenon within range that\nactivates when a specific condition occurs. The illusion\nis imperceptible until then. It must be no larger than a\n30-foot cube, and you decide when you cast the spell\nhow the illusion behaves and what sounds it makes. This\nscripted performance can last up to 5 minutes.\nWhen the condition you specify occurs, the illusion\nsprings into existence and performs in the manner you\ndescribed. Once the illusion finishes performing, it\ndisappears and remains dormant for 10 minutes. After\nthis time, the illusion can be activated again.\nThe triggering condition can be as general or as\ndetailed as you like, though it must be based on visual or\naudible conditions that occur within 30 feet of the area.\nFor example, you could create an illusion of yourself\nto appear and warn off others who attempt to open a\ntrapped door, or you could set the illusion to trigger only\nwhen a creature says the correct w ord or phrase.\nPhysical interaction with the image reveals it to be an\nillusion, because things can pass through it. A creature\nthat uses its action to examine the image can determine\nthat it is an illusion with a successful Intelligence\n(Investigation) check against your spell save DC. If a\ncreature discerns the illusion for what it is, the creature\ncan see through the image, and any noise it makes\nsounds hollow to the creature.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":6},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X266+Table1[[#This Row],[Nível ok?]]","v":45}]
["Project Image","7th-level","Illusion","FALSE","1 Action","500 Miles","Up To 1 Day",true,true,true,true,"A Small Replica Of You Made From Materials Worth At Least 5 Gp",true,false,false,false,false,false,false,true,"You create an illusory copy of yourself that lasts for\nthe duration. The copy can appear at any location\nwithin range that you have seen before, regardless o f\nintervening obstacles. The illusion looks and sounds\nlike you but is intangible. If the illusion takes any\ndamage, it disappears, and the spell ends.\nYou can use your action to move this illusion up to\ntwice your speed, and make it gesture, speak, and\nbehave in whatever way you choose. It mimics your\nmannerisms perfectly.\nYou can see through its eyes and hear through its\nears as if you were in its space. On your turn as a bonus\naction, you can switch from using its senses to using\nyour own, or back again. While you are using its senses,\nyou are blinded and deafened in regard to your own\nsurroundings.\nPhysical interaction with the image reveals it to be an\nillusion, because things can pass through it. A creature\nthat uses its action to examine the image can determine\nthat it is an illusion with a successful Intelligence\n(Investigation) check against your spell save DC. If a\ncreature discerns the illusion for what it is, the creature\ncan see through the image, and any noise it makes\nsounds hollow to the creature.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":7},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X267+Table1[[#This Row],[Nível ok?]]","v":45}]
["Protection from Energy","3rd-level","Abjuration","FALSE","1 Action","Touch","Up To 1 Hour",true,true,true,false,"",false,true,true,false,true,true,false,true,"For the duration, the w illing creature you touch has\nresistance to one damage type of your choice: acid, cold,\nfire, lightning, or thunder.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X268+Table1[[#This Row],[Nível ok?]]","v":45}]
["Protection from Evil and Good","1st-level","Abjuration","FALSE","1 Action","Touch","Concentration up to 10 minutes",true,true,true,true,"Holy Water Or Powdered Silver And Iron, Which The Spell Consumes",false,true,false,true,false,false,true,true,"Until the spell ends, one willing creature you\ntouch is protected against certain types of\ncreatures: aberrations, celestials, elementals, fey,\nfiends, and undead.\nThe protection grants several benefits. Creatures of\nthose types have disadvantage on attack rolls against\nthe target. The target also can’t be charmed, frightened,\nor p os sessed by them. If the target is already charmed,\nfrightened, or p ossessed by such a creature, the target\nhas advantage on any new saving throw against the\nrelevant effect.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X269+Table1[[#This Row],[Nível ok?]]","v":46}]
["Protection from Poison","2nd-level","Abjuration","FALSE","1 Action","Touch","1 hour",false,true,true,false,"",false,true,true,true,true,false,false,false,"Protection from Poison 2nd-level abjuration 1 action Touch True True False \"\" 1 hour\nYou touch a creature. If it is poisoned, you neutralize the\npoison. If more than one poison afflicts the target, you\nneutralize one poison that you know is present, or you\nneutralize one at random.\nFor the duration, the target has advantage on saving\nthrows against being poisoned, and it has resistance to\npoison damage.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X270+Table1[[#This Row],[Nível ok?]]","v":46}]
["Purify Food and Drink","1st-level","Transmutation","TRUE","1 Action","10 Feet","Instantaneous",false,true,true,false,"",false,true,true,true,false,false,false,false,"All nonmagical food and drink within a 5-foot-radius\nsphere centered on a point of your choice within range is\npurified and rendered free of poison and disease.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X271+Table1[[#This Row],[Nível ok?]]","v":47}]
["Raise Dead","5th-level","Necromancy","FALSE","1 Hour","Touch","Instantaneous",false,true,true,true,"A Diamond Worth At Least 500 Gp, Which The Spell Consumes",true,true,false,true,false,false,false,false,"You return a dead creature you touch to life, provided\nthat it has been dead no longer than 10 days. If the\ncreature’s soul is both w illing and at liberty to rejoin the\nbody, the creature returns to life with 1 hit point.\nThis spell also neutralizes any poisons and cures\nnonmagical diseases that affected the creature at the\ntime it died. This spell doesn’t, however, remove magical\ndiseases, curses, or similar effects; if these aren’t first\nremoved prior to casting the spell, they take effect when\nthe creature returns to life. The spell can’t return an\nundead creature to life.\nThis spell closes all mortal w ounds, but it doesn’t\nrestore missing body parts. If the creature is lacking\nbody parts or organs integral for its survival—its head,\nfor instance—the spell automatically fails.\nComing back from the dead is an ordeal. The target\ntakes a - 4 penalty to all attack rolls, saving throws, and\nability checks. Every time the target finishes a long rest,\nthe penalty is reduced by 1 until it disappears.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X272+Table1[[#This Row],[Nível ok?]]","v":47}]
["Rary’s Telepathic Bond","5th-level","Divination","TRUE","1 Action","30 Feet","1 hour",false,true,true,true,"Pieces Of Eggshell From Two Different Kinds Of Creatures",false,false,false,false,false,false,false,true,"You forge a telepathic link among up to eight w illing\ncreatures of your choice within range, psychically\nlinking each creature to all the others for the duration.\nCreatures with Intelligence scores of 2 or less aren’t\naffected by this spell.\nUntil the spell ends, the targets can communicate\ntelepathically through the bond whether or not they have\na common language. The communication is possible\nover any distance, though it can’t extend to other planes\no f existence.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X273+Table1[[#This Row],[Nível ok?]]","v":47}]
["Ray of Enfeeblement","2nd-level","Necromancy","FALSE","1 Action","60 Feet","Up To 1 Minute",true,true,true,false,"",false,false,false,false,false,false,true,true,"A black beam of enervating energy springs from your\nfinger toward a creature within range. Make a ranged\nspell attack against the target. On a hit, the target deals\nonly half damage with weapon attacks that use Strength\nuntil the spell ends.\nAt the end of each of the target’s turns, it can make\na Constitution saving throw",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X274+Table1[[#This Row],[Nível ok?]]","v":47}]
["Ray of Frost","0th-level","Evocation","FALSE","1 Action","60 Feet","Instantaneous",false,true,true,false,"",false,false,false,false,false,true,false,true,"A frigid beam of blue-white light streaks toward a\ncreature within range. Make a ranged spell attack\nagainst the target. On a hit, it takes 1d8 cold damage,\nand its speed is reduced by 10 feet until the start of\nyour next turn.\nThe spell’s damage increases by 1d8 when you reach\n5th level (2d8), 11th level (3d8), and 17th level (4d8).",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":0},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X275+Table1[[#This Row],[Nível ok?]]","v":47}]
["Ray of Sickness","1st-level","Necromancy","FALSE","1 Action","60 Feet","Instantaneous",false,true,true,false,"",false,false,false,false,false,true,false,true,"A ray of sickening greenish energy lashes out toward\na creature within range. Make a ranged spell attack\nagainst the target. On a hit, the target takes 2d8 poison\ndamage and must make a Constitution saving throw.\nOn a failed save, it is also poisoned until the end of\nyour next turn.\nAt Higher Levels. When you cast this spell using a\nspell slot of 2nd level or higher, the damage increases by\n1d8 for each slot level above 1st.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X276+Table1[[#This Row],[Nível ok?]]","v":48}]
["Regenerate","7th-level","Transmutation","FALSE","1 Minute","Touch","1 hour",false,true,true,true,"A Prayer Wheel And Holy Water",true,true,true,false,false,false,false,false,"You touch a creature and stimulate its natural healing\nability. The target regains 4d8 + 15 hit points. For the\nduration of the spell, the target regains 1 hit point at the\nstart of each of its turns (10 hit points each minute).\nThe target’s severed body members (fingers, legs,\ntails, and so on), if any, are restored after 2 minutes.\nIf you have the severed part and hold it to the stump,\nthe spell instantaneously causes the limb to knit\nto the stump.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":7},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X277+Table1[[#This Row],[Nível ok?]]","v":48}]
["Reincarnate","5th-level","Transmutation","FALSE","1 Hour","Touch","Instantaneous",false,true,true,true,"Rare Oils And Unguents Worth At Least 1,000 Gp, Which The Spell Consumes",false,false,true,false,false,false,false,false,"You touch a dead humanoid or a piece of a dead\nhumanoid. Provided that the creature has been dead no\nlonger than 10 days, the spell forms a new adult body\nfor it and then calls the soul to enter that body. If the\ntarget’s soul isn’t free or w illing to do so, the spell fails.\nThe magic fashions a new body for the creature\nto inhabit, which likely causes the creature’s race to\nchange. The DM rolls a d 100 and consults the following\ntable to determine what form the creature takes when\nrestored to life, or the DM chooses a form.\nd100 Race\n01-04 Dragonborn\n05-13 Dwarf, hill\n14-21 Dwarf, mountain\n22-25 Elf, dark\n26-34 Elf, high\n35-42 Elf, wood\n43-46 Gnome, forest\n47-52 Gnome, rock\n53-56 Half-elf\n57-60 Half-orc\n61-68 Halfling, lightfoot\n69-76 Halfling, stout\n77-96 Human\n97-00 Tiefling\nThe reincarnated creature recalls its former life\nand experiences. It retains the capabilities it had in its\noriginal form, except it exchanges its original race for\nthe new one and changes its racial traits accordingly.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X278+Table1[[#This Row],[Nível ok?]]","v":48}]
["Remove Curse","3rd-level","Abjuration","FALSE","1 Action","Touch","Instantaneous",false,true,true,false,"",false,true,false,true,false,false,true,true,"At your touch, all curses affecting one creature or\nobject end. If the object is a cursed magic item, its curse\nremains, but the spell breaks its owner’s attunement to\nthe object so it can be removed or discarded.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X279+Table1[[#This Row],[Nível ok?]]","v":48}]
["Resistance","0th-level","Abjuration","FALSE","1 Action","Touch","Up To 1 Minute",true,true,true,true,"A Miniature Cloak",false,true,true,false,false,false,false,false,"You touch one willing creature. Once before the spell\nends, the target can roll a d4 and add the number\nrolled to one saving throw of its choice. It can roll\nthe die before or after m aking the saving throw. The\nspell then ends.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":0},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X280+Table1[[#This Row],[Nível ok?]]","v":48}]
["Resurrection","7th-level","Necromancy","FALSE","1 Hour","Touch","Instantaneous",false,true,true,true,"A Diamond Worth At Least 1,000 Gp, Which The Spell Consumes",true,true,false,false,false,false,false,false,"You touch a dead creature that has been dead for no\nmore than a century, that didn’t die of old age, and that\nisn’t undead. If its soul is free and willing, the target\nreturns to life with all its hit points.\nThis spell neutralizes any p oisons and cures normal\ndiseases afflicting the creature when it died. It doesn’t,\nhowever, remove magical diseases, curses, and the like;\nif such effects aren't removed prior to casting the spell,\nthey afflict the target on its return to life.\nThis spell closes all mortal w ounds and restores any\nmissing body parts.\nComing back from the dead is an ordeal. The target\ntakes a - 4 penalty to all attack rolls, saving throws, and\nability checks. Every time the target finishes a long rest,\nthe penalty is reduced by 1 until it disappears.\nCasting this spell to restore life to a creature that has\nbeen dead for one year or longer taxes you greatly. Until\nyou finish a long rest, you can’t cast spells again, and\nyou have disadvantage on all attack rolls, ability checks,\nand saving throws.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":7},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X281+Table1[[#This Row],[Nível ok?]]","v":48}]
["Reverse Gravity","7th-level","Transmutation","FALSE","1 Action","100 Feet","Up To 1 Minute",true,true,true,true,"A Lodestone And Iron Filings",false,false,true,false,false,true,false,true,"This spell reverses gravity in a 50-foot-radius, 100-\nfoot high cylinder centered on a point within range. All\ncreatures and objects that aren’t somehow anchored to\nthe ground in the area fall upward and reach the top of\nthe area when you cast this spell. A creature can make a\nDexterity saving throw to grab onto a fixed object it can\nreach, thus avoiding the fall.\nIf some solid object (such as a ceiling) is encountered\nin this fall, falling objects and creatures strike it just as\nthey would during a normal downward fall. If an object\nor creature reaches the top of the area without striking\nanything, it remains there, oscillating slightly, for\nthe duration.\nAt the end of the duration, affected objects and\ncreatures fall back down.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":7},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X282+Table1[[#This Row],[Nível ok?]]","v":48}]
["Revivify","3rd-level","Conjuration","FALSE","1 Action","Touch","Instantaneous",false,true,true,true,"Diamonds Worth 300 Gp, Which The Spell Consumes",false,true,false,true,false,false,false,false,"You touch a creature that has died within the last\nminute. That creature returns to life with 1 hit point.\nThis spell can’t return to life a creature that has died of\nold age, nor can it restore any missing body parts.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X283+Table1[[#This Row],[Nível ok?]]","v":48}]
["Rope Trick","2nd-level","Transmutation","FALSE","1 Action","Touch","1 hour",false,true,true,true,"Powdered Corn Extract And A Twisted Loop Of Parchment",false,false,false,false,false,false,false,true,"You touch a length of rope that is up to 60 feet long.\nOne end of the rope then rises into the air until the\nwhole rope hangs perpendicular to the ground. At the\nupper end of the rope, an invisible entrance opens to an\nextradimensional space that lasts until the spell ends.\nThe extradimensional space can be reached by\nclimbing to the top of the rope. The space can hold as\nmany as eight Medium or smaller creatures. The rope\ncan be pulled into the space, making the rope disappear\nfrom view outside the space.\nAttacks and spells can’t cross through the entrance\ninto or out of the extradimensional space, but those\ninside can see out of it as if through a 3-foot-by-5-foot\nwindow centered on the rope.\nAnything inside the extradimensional space drops out\nwhen the spell ends.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X284+Table1[[#This Row],[Nível ok?]]","v":48}]
["Sacred Flame","0th-level","Evocation","FALSE","1 Action","60 Feet","Instantaneous",false,true,true,false,"",false,true,false,false,false,false,false,false,"Flame-like radiance descends on a creature that you\ncan see within range. The target must succeed on a\nDexterity saving throw or take 1d8 radiant damage. The\ntarget gains no benefit from cover for this saving throw.\nThe spell’s damage increases by 1d8 when you reach\n5th level (2d8), 11th level (3d8), and 17th level (4d8).",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":0},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X285+Table1[[#This Row],[Nível ok?]]","v":48}]
["Sanctuary","1st-level","Abjuration","FALSE","1 Bonus Action","30 Feet","1 minute",false,true,true,true,"A Small Silver Mirror",false,true,false,false,false,false,false,false,"You ward a creature within range against attack. Until\nthe spell ends, any creature who targets the warded\ncreature with an attack or a harmful spell must first\nmake a W isdom saving throw. On a failed save, the\ncreature must choose a new target or lose the attack\nor spell. This spell doesn’t protect the w arded creature\nfrom area effects, such as the explosion of a fireball.\nIf the warded creature makes an attack or casts a spell\nthat affects an enemy creature, this spell ends.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X286+Table1[[#This Row],[Nível ok?]]","v":49}]
["Scorching Ray","2nd-level","Evocation","FALSE","1 Action","120 Feet","Instantaneous",false,true,true,false,"",false,false,false,false,false,true,false,true,"You create three rays of fire and hurl them at targets\nwithin range. You can hurl them at one target or several.\nMake a ranged spell attack for each ray. On a hit, the\ntarget takes 2d6 fire damage.\nAt Higher Levels. When you cast this spell using a\nspell slot of 3rd level or higher, you create one additional\nray for each slot level above 2nd.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X287+Table1[[#This Row],[Nível ok?]]","v":49}]
["Scrying","5th-level","Divination","FALSE","10 Minutes","Self","Up To 10 Minutes",true,true,true,true,"A Focus Worth At Least 1,000 Gp, Such As A Crystal Ball, A Silver Mirror, Or A Font Filled With Holy Water",true,true,true,false,false,false,true,true,"You can see and hear a particular creature you choose\nthat is on the same plane of existence as you. The target\nmust make a W isdom saving throw, which is modified\nby how well you know the target and the sort of physical\nconnection you have to it. If a target knows you're\ncasting this spell, it can fail the saving throw voluntarily\nif it wants to be observed.\nKnowledge Save Modifier\nSecondhand (you have heard of the target) +5\nFirsthand (you have met the target) +0\nFamiliar (you know the target well) -5\nConnection Save Modifier\nLikeness or picture -2\nPossession or garment -4\nBody part, lock of hair, bit of nail, or the like -10\nOn a successful save, the target isn’t affected, and you\ncan’t use this spell against it again for 24 hours.\nOn a failed save, the spell creates an invisible sensor\nwithin 10 feet of the target. You can see and hear through\nthe sensor as if you w ere there. The sensor moves with\nthe target, remaining within 10 feet of it for the duration.\nA creature that can see invisible objects sees the sensor\nas a luminous orb about the size of your fist.\nInstead of targeting a creature, you can choose a\nlocation you have seen before as the target of this spell.\nWhen you do, the sensor appears at that location and\ndoesn’t move.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X288+Table1[[#This Row],[Nível ok?]]","v":49}]
["Searing Smite","1st-level","Evocation","FALSE","1 Bonus Action","Self","Up To 1 Minute",true,true,false,false,"",false,false,false,true,false,false,false,false,"The next time you hit a creature with a melee weapon\nattack during the spell’s duration, your w eapon flares\nwith white-hot intensity, and the attack deals an extra\n1d6 fire damage to the target and causes the target to\nignite in flames. At the start of each of its turns until\nthe spell ends, the target must make a Constitution\nsaving throw. On a failed save, it takes 1d6 fire damage.\nOn a successful save, the spell ends. If the target or a\ncreature within 5 feet of it uses an action to put out the\nflames, or if some other effect douses the flames (such\nas the target being submerged in water), the spell ends.\nAt Higher Levels. When you cast this spell using a\nspell slot of 2nd level or higher, the initial extra damage\ndealt by the attack increases by 1d6 for each slot\nlevel above 1st.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X289+Table1[[#This Row],[Nível ok?]]","v":50}]
["See Invisibility","2nd-level","Divination","FALSE","1 Action","Self","1 hour",false,true,true,true,"A Pinch Of Talc And A Small Sprinkling Of Powdered Silver",true,false,false,false,false,true,false,true,"For the duration, you see invisible creatures and objects\nas if they were visible, and you can see into the Ethereal\nPlane. Ethereal creatures and objects appear ghostly\nand translucent.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X290+Table1[[#This Row],[Nível ok?]]","v":50}]
["Seeming","5th-level","Illusion","FALSE","1 Action","30 Feet","8 hours",false,true,true,false,"",true,false,false,false,false,true,false,true,"This spell allows you to change the appearance of any\nnumber of creatures that you can see within range. You\ngive each target you choose a new, illusory appearance.\nAn unwilling target can make a Charisma saving throw,\nand if it succeeds, it is unaffected by this spell.\nThe spell disguises physical appearance as w ell as\nclothing, armor, weapons, and equipment. You can make\neach creature seem 1 foot shorter or taller and appear\nthin, fat, or in between. You can’t change a target’s body\ntype, so you must choose a form that has the same\nbasic arrangement of limbs. Otherwise, the extent of\nthe illusion is up to you. The spell lasts for the duration,\nunless you use your action to dismiss it sooner.\nThe changes wrought by this spell fail to hold up to\nphysical inspection. For example, if you use this spell\nto add a hat to a creature’s outfit, objects pass through\nthe hat, and anyone who touches it would feel nothing\nor w ould feel the creature’s head and hair. If you use\nthis spell to appear thinner than you are, the hand of\nsomeone w ho reaches out to touch you would bump into\nyou while it was seemingly still in midair.\nA creature can use its action to inspect a target and\nmake an Intelligence (Investigation) check against your\nspell save DC. If it succeeds, it becomes aware that the\ntarget is disguised.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X291+Table1[[#This Row],[Nível ok?]]","v":50}]
["Sending","3rd-level","Evocation","FALSE","1 Action","Unlimited","1 round",false,true,true,true,"A Short Piece Of Fine Copper Wire",true,true,false,false,false,false,false,true,"You send a short message of twenty-five words or\nless to a creature with which you are familiar. The\ncreature hears the message in its mind, recognizes\nyou as the sender if it knows you, and can answer in a\nlike manner immediately. The spell enables creatures\nwith Intelligence scores of at least 1 to understand the\nmeaning of your message.\nYou can send the message across any distance and\neven to other planes of existence, but if the target is on a\ndifferent plane than you, there is a 5 percent chance that\nthe message doesn’t arrive.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X292+Table1[[#This Row],[Nível ok?]]","v":50}]
["Sequester","7th-level","Transmutation","FALSE","1 Action","Touch","Until dispelled",false,true,true,true,"A Powder Composed Of Diamond, Emerald, Ruby, And Sapphire Dust Worth At Least 5,000 Gp, Which The Spell Consumes",false,false,false,false,false,false,false,true,"By means of this spell, a willing creature or an object\ncan be hidden away, safe from detection for the\nduration. When you cast the spell and touch the target,\nit becomes invisible and can’t be targeted by divination\nspells or perceived through scrying sensors created by\ndivination spells.\nIf the target is a creature, it falls into a state of\nsuspended animation. Time ceases to flow for it, and it\ndoesn’t grow older.\nYou can set a condition for the spell to end early.\nThe condition can be anything you choose, but it\nmust occur or be visible within 1 mile of the target.\nExamples include “after 1,000 years” or “when the\ntarrasque awakens.” This spell also ends if the target\ntakes any damage.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":7},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X293+Table1[[#This Row],[Nível ok?]]","v":50}]
["Shapechange","9th-level","Transmutation","FALSE","1 Action","Self","Up To 1 Hour",true,true,true,true,"A Jade Circlet Worth At Least 1,500 Gp, Which You Must Place On Your Head Before You Cast The Spell",false,false,true,false,false,false,false,true,"You assume the form of a different creature for the\nduration. The new form can be of any creature with\na challenge rating equal to your level or lower. The\ncreature can’t be a construct or an undead, and you\nmust have seen the sort of creature at least once. You\ntransform into an average example of that creature, one\nwithout any c lass levels or the Spellcasting trait.\nYour game statistics are replaced by the statistics\nof the chosen creature, though you retain your\nalignment and Intelligence, Wisdom, and Charisma\nscores. You also retain all of your skill and saving\nthrow proficiencies, in addition to gaining those of the\ncreature. If the creature has the same proficiency as you\nand the bonus listed in its statistics is higher than yours,\nuse the creature’s bonus in place of yours. You can’t use\nany legendary actions or lair actions of the new form.\nYou assume the hit points and Hit Dice of the new\nform. When you revert to your normal form, you\nreturn to the number of hit points you had before you\ntransformed. If you revert as a result of dropping to\n0 hit points, any excess damage carries over to your\nnormal form. As long as the excess damage doesn’t\nreduce your normal form to 0 hit points, you aren’t\nknocked unconscious.\nYou retain the benefit of any features from your class,\nrace, or other source and can use them, provided that\nyour new form is physically capable of doing so. You\ncan’t use any special senses you have (for example,\ndarkvision) unless your new form also has that sense.\nYou can only speak if the creature can normally speak.\nWhen you transform, you choose whether your\nequipment falls to the ground, merges into the new\nform, or is worn by it. Worn equipment functions as\nnormal. The DM determines whether it is practical for\nthe new form to w ear a piece of equipment, based on\nthe creature’s shape and size. Your equipment doesn’t\nchange shape or size to match the new form, and any\nequipment that the new form can’t wear must either fall\nto the ground or merge into your new form. Equipment\nthat merges has no effect in that state.\nDuring this spell’s duration, you can use your action to\nassume a different form following the same restrictions\nand rules for the original form, with one exception: if\nyour new form has more hit points than your current\none, your hit points remain at their current value.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":9},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X294+Table1[[#This Row],[Nível ok?]]","v":50}]
["Shatter","2nd-level","Evocation","FALSE","1 Action","60 Feet","Instantaneous",false,true,true,true,"A Chip Of Mica",true,false,false,false,false,true,true,true,"A sudden loud ringing noise, painfully intense, erupts\nfrom a point of your choice within range. Each creature\nin a 10-foot-radius sphere centered on that point must\nmake a Constitution saving throw. A creature takes\n3d8 thunder damage on a failed save, or half as much\ndamage on a successful one. A creature made of\ninorganic material such as stone, crystal, or metal has\ndisadvantage on this saving throw.\nA nonmagical object that isn’t being worn or carried\nalso takes the damage if it’s in the spell's area.\nAt Higher Levels. When you cast this spell using a\nspell slot of 3rd level or higher, the damage increases by\n1d8 for each slot level above 2nd.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X295+Table1[[#This Row],[Nível ok?]]","v":50}]
["Shield","1st-level","Abjuration","FALSE","1 Reaction, Which You Take When You Are Hit By An Attack Or Targeted By The Magic Missile Spell","Self","1 Round",false,true,true,false,null,false,true,false,false,false,true,false,true,"An invisible barrier of magical force appears and\nprotects you. Until the start of your next turn, you have a\n+5 bonus to AC, including against the triggering attack,\nand you take no damage from magic missile.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X296+Table1[[#This Row],[Nível ok?]]","v":51}]
["Shield of Faith","1st-level","Abjuration","FALSE","1 Bonus Action","60 Feet","Up To 10 Minutes",true,true,true,true,"A Small Parchment With A Bit Of Holy Text Written On It",false,false,false,true,false,false,false,false,"A shimmering field appears and surrounds a creature\no f your choice within range, granting it a +2 bonus to AC\nfor the duration.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X297+Table1[[#This Row],[Nível ok?]]","v":52}]
["Shillelagh","0th-level","Transmutation","FALSE","1 Bonus Action","Touch","1 minute",false,true,true,true,"Mistletoe, A Shamrock Leaf, And A Club Or Quarterstaff",false,false,true,false,false,false,false,false,"The wood of a club or quarterstaff you are holding is\nimbued with nature’s power. For the duration, you can\nuse your spellcasting ability instead of Strength for\nthe attack and damage rolls of melee attacks using\nthat w eapon, and the weapon's damage die becomes\na d8. The weapon also becomes magical, if it isn’t\nalready. The spell ends if you cast it again or if you let go\no f the weapon.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":0},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X298+Table1[[#This Row],[Nível ok?]]","v":52}]
["Shocking Grasp","0th-level","Evocation","FALSE","1 Action","Touch","Instantaneous",false,true,true,false,"",false,false,false,false,false,true,false,true,"Lightning springs from your hand to deliver a shock to\na creature you try to touch. Make a melee spell attack\nagainst the target. You have advantage on the attack roll\nif the target is wearing armor made of metal. On a hit,\nthe target takes 1d8 lightning damage, and it can’t take\nreactions until the start of its next turn.\nThe spell’s damage increases by 1d8 when you reach\n5th level (2d8), 11th level (3d8), and 17th level (4d8).",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":0},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X299+Table1[[#This Row],[Nível ok?]]","v":52}]
["Silence","2nd-level","Illusion","TRUE","1 Action","120 Feet","Up To 10 Minutes",true,true,true,false,"",true,true,false,false,true,false,false,false,"For the duration, no sound can be created within or\npass through a 20-foot-radius sphere centered on a\npoint you choose within range. Any creature or object\nentirely inside the sphere is immune to thunder damage,\nand creatures are deafened while entirely inside it.\nCasting a spell that includes a verbal component is\nimpossible there.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X300+Table1[[#This Row],[Nível ok?]]","v":52}]
["Silent Image","1st-level","Illusion","FALSE","1 Action","60 Feet","Up To 10 Minutes",true,true,true,true,"A Bit Of Fleece",true,false,false,false,false,true,false,true,"You create the image of an object, a creature, or some\nother visible phenomenon that is no larger than a 15-foot\ncube. The image appears at a spot within range and\nlasts for the duration. The image is purely visual; it isn't\naccompanied by sound, smell, or other sensory effects.\nYou can use your action to cause the image to move to\nany spot within range. As the image changes location,\nyou can alter its appearance so that its movements\nappear natural for the image. For example, if you create\nan image of a creature and move it, you can alter the\nimage so that it appears to be walking.\nPhysical interaction with the image reveals it to be an\nillusion, because things can pass through it. A creature\nthat uses its action to examine the image can determine\nthat it is an illusion with a successful Intelligence\n(Investigation) check against your spell save DC. If a\ncreature discerns the illusion for what it is, the creature\ncan see through the image.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X301+Table1[[#This Row],[Nível ok?]]","v":53}]
["Simulacrum","7th-level","Illusion","FALSE","12 Hours","Touch","Until dispelled",false,true,true,true,"Snow Or Ice In Quantities Sufficient To Made A Life-Size Copy Of The Duplicated Creature; Some Hair, Fingernail Clippings, Or Other Piece Of That Creature’S Body Placed Inside The Snow Or Ice; And Powdered Ruby Worth 1,500 Gp, Sprinkled Over The Duplicate And Consumed By The Spell",false,false,false,false,false,false,false,true,"You shape an illusory duplicate of one beast or\nhumanoid that is within range for the entire casting\ntime of the spell. The duplicate is a creature, partially\nreal and formed from ice or snow, and it can take\nactions and otherwise be affected as a normal creature.\nIt appears to be the same as the original, but it has half\nthe creature’s hit point maximum and is formed without\nany equipment. Otherwise, the illusion uses all the\nstatistics of the creature it duplicates.\nThe simulacrum is friendly to you and creatures you\ndesignate. It obeys your spoken commands, moving\nand acting in accordance with your wishes and acting\non your turn in combat. The simulacrum lacks the\nability to learn or become more powerful, so it never\nincreases its level or other abilities, nor can it regain\nexpended spell slots.\nIf the simulacrum is damaged, you can repair it in an\nalchemical laboratory, using rare herbs and minerals\nworth 100 gp per hit point it regains. The simulacrum\nlasts until it drops to 0 hit points, at which point it\nreverts to snow and melts instantly.\nIf you cast this spell again, any currently\nactive duplicates you created with this spell are\ninstantly destroyed.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":7},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X302+Table1[[#This Row],[Nível ok?]]","v":53}]
["Sleep","1st-level","Enchantment","FALSE","1 Action","90 Feet","1 minute",false,true,true,true,"A Pinch Of Fine Sand, Rose Petals, Or A Cricket",true,false,false,false,false,true,false,true,"This spell sends creatures into a magical slumber.\nRoll 5d8; the total is how many hit points of creatures\nthis spell can affect. Creatures within 20 feet of\na point you choose within range are affected in\nascending order of their current hit points (ignoring\nunconscious creatures).\nStarting with the creature that has the lowest current\nhit points, each creature affected by this spell falls\nunconscious until the spell ends, the sleeper takes\ndamage, or someone uses an action to shake or slap the\nsleeper awake. Subtract each creature’s hit points from\nthe total before moving on to the creature with the next\nlowest hit points. A creature’s hit points must be equal\nto or less than the remaining total for that creature\nto be affected.\nUndead and creatures immune to being charmed\naren’t affected by this spell.\nAt Higher Levels. When you cast this spell using a\nspell slot of 2nd level or higher, roll an additional 2d8 for\neach slot level above 1st.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X303+Table1[[#This Row],[Nível ok?]]","v":54}]
["Sleet Storm","3rd-level","Conjuration","FALSE","1 Action","150 Feet","Up To 1 Minute",true,true,true,true,"A Pinch Of Dust And A Few Drops Of Water",false,false,true,false,false,true,false,true,"Until the spell ends, freezing rain and sleet fall in a\n20-foot-tall cylinder with a 40-foot radius centered on\na point you choose within range. The area is heavily\nobscured, and exposed flames in the area are doused.\nThe ground in the area is covered with slick ice,\nmaking it difficult terrain. When a creature enters the\nspell’s area for the first time on a turn or starts its turn\nthere, it must make a Dexterity saving throw. On a failed\nsave, it falls prone.\nIf a creature is concentrating in the spell’s area, the\ncreature must make a successful Constitution saving\nthrow against your spell save DC or lose concentration.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X304+Table1[[#This Row],[Nível ok?]]","v":54}]
["Slow","3rd-level","Transmutation","FALSE","1 Action","120 Feet","Up To 1 Minute",true,true,true,true,"A Drop Of Molasses",false,false,false,false,false,true,false,false,"You alter time around up to six creatures of your\nchoice in a 40-foot cube within range. Each target must\nsucceed on a W isdom saving throw or be affected by\nthis spell for the duration.\nAn affected target’s speed is halved, it takes a -2\npenalty to AC and Dexterity saving throws, and it can’t\nuse reactions. On its turn, it can use either an action or\na bonus action, not both. Regardless of the creature’s\nabilities or magic items, it can’t make more than one\nmelee or ranged attack during its turn.\nIf the creature attempts to cast a spell with a casting\ntime of 1 action, roll a d20. On an 11 or higher, the spell\ndoesn’t take effect until the creature’s next turn, and the\ncreature must use its action on that turn to complete the\nspell. If it can’t, the spell is wasted.\nA creature affected by this spell makes another\nWisdom saving throw at the end of its turn. On a\nsuccessful save, the effect ends for it.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X305+Table1[[#This Row],[Nível ok?]]","v":54}]
["Spare the Dying","0th-level","Necromancy","FALSE","1 Action","Touch","Instantaneous",false,true,true,false,"",false,true,false,false,false,false,false,false,"You touch a living creature that has 0 hit points. The\ncreature becomes stable. This spell has no effect on\nundead or constructs.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":0},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X306+Table1[[#This Row],[Nível ok?]]","v":54}]
["Speak with Animals","1st-level","Divination","TRUE","1 Action","Self","10 minutes",false,true,true,false,"",false,false,true,false,true,false,false,false,"You gain the ability to comprehend and verbally\ncommunicate with beasts for the duration. The\nknowledge and awareness of many beasts is limited\nby their intelligence, but at minimum, beasts can\ngive you information about nearby locations and\nmonsters, including whatever they can perceive or have\nperceived within the past day. You might be able to\npersuade a beast to perform a small favor for you, at the\nDM’s discretion.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X307+Table1[[#This Row],[Nível ok?]]","v":55}]
["Speak with Dead","3rd-level","Necromancy","FALSE","1 Action","10 Feet","10 minutes",false,true,true,true,"Burning Incense",true,true,false,false,false,false,false,false,"You grant the semblance of life and intelligence to a\ncorpse of your choice within range, allowing it to answer\nthe questions you pose. The corpse must still have a\nmouth and can’t be undead. The spell fails if the corpse\nwas the target of this spell within the last 10 days.\nUntil the spell ends, you can ask the corpse up to five\nquestions. The corpse knows only what it knew in life,\nincluding the languages it knew. Answers are usually\nbrief, cryptic, or repetitive, and the corpse is under no\ncompulsion to offer a truthful answer if you are hostile\nto it or it recognizes you as an enemy. This spell doesn’t\nreturn the creature’s soul to its body, only its animating\nspirit. Thus, the corpse can’t learn new information,\ndoesn’t comprehend anything that has happened since it\ndied, and can’t speculate about future events.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X308+Table1[[#This Row],[Nível ok?]]","v":55}]
["Speak with Plants","3rd-level","Transmutation","FALSE","1 Action","Self (30-Foot Radius)","10 minutes",false,true,true,false,"",true,false,true,false,true,false,false,false,"You imbue plants within 30 feet of you with limited\nsentience and animation, giving them the ability\nto communicate with you and follow your simple\ncommands. You can question plants about events in the\nspell’s area within the past day, gaining information\nabout creatures that have passed, weather, and other\ncircumstances.\nYou can also turn difficult terrain caused by plant\ngrowth (such as thickets and undergrowth) into ordinary\nterrain that lasts for the duration. Or you can turn\nordinary terrain where plants are present into difficult\nterrain that lasts for the duration, causing v ines and\nbranches to hinder pursuers, for example.\nPlants might be able to perform other tasks on your\nbehalf, at the DM’s discretion. The spell doesn’t enable\nplants to uproot themselves and move about, but they\ncan freely move branches, tendrils, and stalks.\nIf a plant creature is in the area, you can communicate\nwith it as if you shared a common language, but you\ngain no magical ability to influence it.\nThis spell can cause the plants created by the entangle\nspell to release a restrained creature.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X309+Table1[[#This Row],[Nível ok?]]","v":55}]
["Spider Climb","2nd-level","Transmutation","FALSE","1 Action","Touch","Up To 1 Hour",true,true,true,true,"A Drop Of Bitumen And A Spider",false,false,false,false,false,true,true,true,"Until the spell ends, one willing creature you touch\ngains the ability to move up, down, and across vertical\nsurfaces and upside down along ceilings, while leaving\nits hands free. The target also gains a climbing speed\nequal to its walking speed.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X310+Table1[[#This Row],[Nível ok?]]","v":55}]
["Spike Growth","2nd-level","Transmutation","FALSE","1 Action","150 Feet","Up To 10 Minutes",true,true,true,true,"Seven Sharp Thorns Or Seven Small Twigs, Each Sharpened To A Point",false,false,true,false,true,false,false,false,"The ground in a 20-foot radius centered on a point\nwithin range twists and sprouts hard spikes and thorns.\nThe area becomes difficult terrain for the duration.\nWhen a creature moves into or within the area, it takes\n2d4 piercing damage for every 5 feet it travels.\nThe transformation of the ground is camouflaged to\nlook natural. Any creature that can’t see the area at the\ntime the spell is cast must make a Wisdom (Perception)\ncheck against your spell save DC to recognize the\nterrain as hazardous before entering it.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X311+Table1[[#This Row],[Nível ok?]]","v":55}]
["Spirit Guardians","3rd-level","Conjuration","FALSE","1 Action","Self (15-Foot Radius)","Up To 10 Minutes",true,true,true,true,"A Holy Symbol",false,true,false,false,false,false,false,false,"You call forth spirits to protect you. They flit around you\nto a distance of 15 feet for the duration. If you are good\nor neutral, their spectral form appears angelic or fey\n(your choice). If you are evil, they appear fiendish.\nWhen you cast this spell, you can designate any\nnumber of creatures you can see to be unaffected by it.\nAn affected creature’s speed is halved in the area, and\nwhen the creature enters the area for the first time on\na turn or starts its turn there, it must make a Wisdom\nsaving throw. On a failed save, the creature takes 3d8\nradiant damage (if you are good or neutral) or 3d8\nnecrotic damage (if you are evil). On a successful save,\nthe creature takes half as much damage.\nAt Higher Levels. When you cast this spell using a\nspell slot of 4th level or higher, the damage increases by\n1d8 for each slot level above 3rd.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X312+Table1[[#This Row],[Nível ok?]]","v":55}]
["Spiritual Weapon","2nd-level","Evocation","FALSE","1 Bonus Action","60 Feet","1 minute",false,true,true,false,"",false,true,false,false,false,false,false,false,"You create a floating, spectral weapon within range that\nlasts for the duration or until you cast this spell again.\nWhen you cast the spell, you can make a melee spell\nattack against a creature within 5 feet of the weapon. On\na hit, the target takes force damage equal to 1d8 + your\nspellcasting ability modifier.\nAs a bonus action on your turn, you can move the\nweapon up to 20 feet and repeat the attack against a\ncreature within 5 feet of it.\nThe weapon can take whatever form you choose.\nClerics of deities who are associated with a particular\nweapon (as St. Cuthbert is known for his mace\nand Thor for his hammer) make this spell’s effect\nresemble that weapon.\nAt Higher Levels. When you cast this spell using a\nspell slot of 3rd level or higher, the damage increases by\n1d8 for every two slot levels above the 2nd.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X313+Table1[[#This Row],[Nível ok?]]","v":55}]
["Staggering Smite","4th-level","Evocation","FALSE","1 Bonus Action","Self","Up To 1 Minute",true,true,false,false,"",false,false,false,true,false,false,false,false,"The next time you hit a creature with a melee weapon\nattack during this spell’s duration, your w eapon pierces\nboth body and mind, and the attack deals an extra\n4d6 psychic damage to the target. The target must\nmake a Wisdom saving throw. On a failed save, it has\ndisadvantage on attack rolls and ability checks, and\ncan't take reactions, until the end of its next turn.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":4},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X314+Table1[[#This Row],[Nível ok?]]","v":55}]
["Stinking Cloud","3rd-level","Conjuration","FALSE","1 Action","90 Feet","Up To 1 Minute",true,true,true,true,"A Rotten Egg Or Several Skunk Cabbage Leaves",true,false,false,false,false,true,false,true,"You create a 20-foot-radius sphere of yellow, nauseating\ngas centered on a point within range. The cloud spreads\naround corners, and its area is heavily obscured. The\ncloud lingers in the air for the duration.\nEach creature that is completely within the cloud at\nthe start of its turn must make a Constitution saving\nthrow against poison. On a failed save, the creature\nspends its action that turn retching and reeling.\nCreatures that don’t need to breathe or are immune to\npoison automatically succeed on this saving throw.\nA moderate wind (at least 10 miles per hour) disperses\nthe cloud after 4 rounds. A strong wind (at least 20\nmiles per hour) disperses it after 1 round.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X315+Table1[[#This Row],[Nível ok?]]","v":55}]
["Stone Shape","4th-level","Transmutation","FALSE","1 Action","Touch","Instantaneous",false,true,true,true,"Soft Clay, Which Must Be Worked Into Roughly The Desired Shape Of The Stone Object",false,true,true,false,false,false,false,true,"You touch a stone object of Medium size or smaller or\na section of stone no more than 5 feet in any dimension\nand form it into any shape that suits your purpose. So,\nfor example, you could shape a large rock into a weapon,\nidol, or coffer, or make a small passage through a wall,\nas long as the wall is less than 5 feet thick. You could\nalso shape a stone door or its frame to seal the door\nshut. The object you create can have up to two hinges\nand a latch, but finer mechanical detail isn’t possible.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":4},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X316+Table1[[#This Row],[Nível ok?]]","v":55}]
["Stoneskin","4th-level","Abjuration","FALSE","1 Action","Touch","Up To 1 Hour",true,true,true,true,"Diamond Dust Worth 100 Gp, Which The Spell Consumes",false,false,true,false,true,true,false,true,"This spell turns the flesh of a willing creature you touch\nas hard as stone. Until the spell ends, the target has\nresistance to nonmagical bludgeoning, piercing, and\nslashing damage.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":4},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X317+Table1[[#This Row],[Nível ok?]]","v":55}]
["Storm of Vengeance","9th-level","Conjuration","FALSE","1 Action","Sight","Up To 1 Minute",true,true,true,false,"",false,false,true,false,false,false,false,false,"A churning storm cloud forms, centered on a point you\ncan see and spreading to a radius of 360 feet. Lightning\nflashes in the area, thunder booms, and strong winds\nroar. Each creature under the cloud (no more than 5,000\nfeet beneath the cloud) when it appears must make a\nConstitution saving throw. On a failed save, a creature\ntakes 2d6 thunder damage and becomes deafened\nfor 5 minutes.\nEach round you maintain concentration on this spell,\nthe storm produces additional effects on your turn.\nRound 2. Acidic rain falls from the cloud.\nEach creature and object under the cloud takes\n1d6 acid damage.\nRound 3. You call six bolts of lightning from the\ncloud to strike six creatures or objects of your choice\nbeneath the cloud. A given creature or object can’t be\nstruck by m ore than one bolt. A struck creature must\nmake a Dexterity saving throw. The creature takes\n10d6 lightning damage on a failed save, or half as much\ndamage on a successful one.\nRound 4. Hailstones rain down from the\ncloud. Each creature under the cloud takes 2d6\nbludgeoning damage.\nRound 5-10. Gusts and freezing rain assail the\narea under the cloud. The area becomes difficult\nterrain and is heavily obscured. Each creature there\ntakes 1d6 cold damage. Ranged w eapon attacks in\nthe area are impossible. The w ind and rain count as\na severe distraction for the purposes of maintaining\nconcentration on spells. Finally, gusts of strong wind\n(ranging from 20 to 50 miles per hour) automatically\ndisperse fog, mists, and similar phenomena in the area,\nwhether mundane or magical.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":9},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X318+Table1[[#This Row],[Nível ok?]]","v":55}]
["Suggestion","2nd-level","Enchantment","FALSE","1 Action","30 Feet","Up To 8 Hours",true,true,false,true,"A Snake’S Tongue And Either A Bit Of Honeycomb Or A Drop Of Sweet Oil",true,false,false,false,false,true,true,true,"You suggest a course of activity (limited to a sentence\nor two) and magically influence a creature you can\nsee within range that can hear and understand you.\nCreatures that can’t be charmed are immune to this\neffect. The suggestion must be worded in such a manner\nas to make the course of action sound reasonable.\nAsking the creature to stab itself, throw itself onto\na spear, immolate itself, or do some other obviously\nharmful act ends the spell.\nThe target must make a Wisdom saving throw. On a\nfailed save, it pursues the course of action you described\nto the best of its ability. The suggested course of action\ncan continue for the entire duration. If the suggested\nactivity can be completed in a shorter time, the spell\nends when the subject finishes what it w as asked to do.\nYou can also specify conditions that will trigger a\nspecial activity during the duration. For example, you\nmight suggest that a knight give her warhorse to the\nfirst beggar she meets. If the condition isn’t met before\nthe spell expires, the activity isn’t performed.\nIf you or any of your companions damage the target,\nthe spell ends.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X319+Table1[[#This Row],[Nível ok?]]","v":55}]
["Sunbeam","6th-level","Evocation","FALSE","1 Action","Self (60-Foot Line)","Up To 1 Minute",true,true,true,true,"A Magnifying Glass",false,false,true,false,false,true,false,true,"A beam of brilliant light flashes out from your hand\nin a 5-foot-wide, 60-foot-long line. Each creature in\nthe line must make a Constitution saving throw. On a\nfailed save, a creature takes 6d8 radiant damage and\nis blinded until your next turn. On a successful save,\nit takes half as much damage and isn’t blinded by this\nspell. Undead and oozes have disadvantage on this\nsaving throw.\nYou can create a new line of radiance as your action\non any turn until the spell ends.\nFor the duration, a mote of brilliant radiance shines in\nyour hand. It sheds bright light in a 30-foot radius and\ndim light for an additional 30 feet. This light is sunlight.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":6},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X320+Table1[[#This Row],[Nível ok?]]","v":55}]
["Sunburst","8th-level","Evocation","FALSE","1 Action","150 Feet","Instantaneous",false,true,true,true,"Fire And A Piece Of Sunstone",false,false,true,false,false,true,false,true,"Brilliant sunlight flashes in a 60-foot radius centered\non a point you choose within range. Each creature in\nthat light must make a Constitution saving throw. On a\nfailed save, a creature takes 12d6 radiant damage and is\nblinded for 1 minute. On a successful save, it takes half\nas much damage and isn’t blinded by this spell. Undead\nand o ozes have disadvantage on this saving throw.\nA creature blinded by this spell makes another\nConstitution saving throw at the end of each of its turns.\nOn a successful save, it is no longer blinded.\nThis spell dispels any darkness in its area that was\ncreated by a spell.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":8},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X321+Table1[[#This Row],[Nível ok?]]","v":55}]
["Swift Quiver","5th-level","Transmutation","FALSE","1 Bonus Action","Touch","Up To 1 Minute",true,true,true,true,"A Quiver Containing At Least One Piece Of Ammunition",false,false,false,false,true,false,false,false,"You transmute your quiver so it produces an endless\nsupply of nonmagical ammunition, which seems to leap\ninto your hand when you reach for it.\nOn each of your turns until the spell ends, you can use\na bonus action to make two attacks with a weapon that\nuses ammunition from the quiver. Each time you make\nsuch a ranged attack, your quiver magically replaces\nthe piece of ammunition you used with a similar piece\no f nonmagical ammunition. Any pieces of ammunition\ncreated by this spell disintegrate when the spell ends. If\nthe quiver leaves your possession, the spell ends.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X322+Table1[[#This Row],[Nível ok?]]","v":55}]
["Symbol","7th-level","Abjuration","FALSE","1 Minute","Touch","Until dispelled or triggered",false,true,true,true,"Mercury, Phosphorus, And Powdered Diamond And Opal With A Total Value Of At Least 1,000 Gp, Which The Spell Consumes",true,true,false,false,false,false,false,true,"When you cast this spell, you inscribe a harmful glyph\neither on a surface (such as a section of floor, a wall, or\na table) or within an object that can be closed to conceal\nthe glyph (such as a book, a scroll, or a treasure chest).\nIf you choose a surface, the glyph can cover an area of\nthe surface no larger than 10 feet in diameter. If you\nchoose an object, that object must remain in its place; if\nthe object is moved more than 10 feet from where you\ncast this spell, the glyph is broken, and the spell ends\nwithout being triggered.\nThe glyph is nearly invisible, requiring an Intelligence\n(Investigation) check against your spell save\nDC to find it.\nYou decide what triggers the glyph when you cast the\nspell. For glyphs inscribed on a surface, the most typical\ntriggers include touching or stepping on the glyph,\nremoving another object covering it, approaching within\na certain distance of it, or manipulating the object\nthat holds it. For glyphs inscribed within an object,\nthe most common triggers are opening the object,\napproaching within a certain distance of it, or seeing or\nreading the glyph.\nYou can further refine the trigger so the spell is\nactivated only under certain circumstances or according\nto a creature’s physical characteristics (such as height\nor weight), or physical kind (for example, the ward could\nbe set to affect hags or shapechangers). You can also\nspecify creatures that don’t trigger the glyph, such as\nthose who say a certain password.\nWhen you inscribe the glyph, choose one of the\noptions below for its effect. Once triggered, the glyph\nglows, filling a 60-foot-radius sphere with dim light\nfor 10 minutes, after which time the spell ends. Each\ncreature in the sphere when the glyph activates is\ntargeted by its effect, as is a creature that enters the\nsphere for the first time on a turn or ends its turn there.\nDeath. Each target must make a Constitution saving\nthrow, taking 10d 10 necrotic damage on a failed save, or\nhalf as much damage on a successful save.\nDiscord. Each target must make a Constitution saving\nthrow. On a failed save, a target bickers and argues\nwith other creatures for 1 minute. During this time,\nit is incapable of meaningful communication and has\ndisadvantage on attack rolls and ability checks.\nFear. Each target must make a Wisdom saving throw\nand becomes frightened for 1 minute on a failed save.\nWhile frightened, the target drops whatever it is holding\nand must move at least 30 feet away from the glyph on\neach of its turns, if able.\nHopelessness. Each target must make a Charisma\nsaving throw. On a failed save, the target is\noverwhelmed with despair for 1 minute. During this\ntime, it can’t attack or target any creature with harmful\nabilities, spells, or other magical effects.\nInsanity. Each target must make an Intelligence saving\nthrow. On a failed save, the target is driven insane for\n1 minute. An insane creature can’t take actions, can't\nunderstand what other creatures say, can’t read, and\nspeaks only in gibberish. The DM controls its movement,\nwhich is erratic.\nPain. Each target must make a Constitution saving\nthrow and becomes incapacitated with excruciating pain\nfor 1 minute on a failed save.\nSleep. Each target must make a Wisdom saving throw\nand falls unconscious for 10 minutes on a failed save. A\ncreature awakens if it takes damage or if someone uses\nan action to shake or slap it awake.\nStunning. Each target must make a Wisdom saving\nthrow and becomes stunned for 1 minute on a failed save.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":7},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X323+Table1[[#This Row],[Nível ok?]]","v":55}]
["Tasha’s Hideous Laughter","1st-level","Enchantment","FALSE","1 Action","30 Feet","Up To 1 Minute",true,true,true,true,"Tiny Tarts And A Feather That Is Waved In The Air",true,false,false,false,false,false,false,true,"A creature of your choice that you can see within range\nperceives everything as hilariously funny and falls\ninto fits of laughter if this spell affects it. The target\nmust succeed on a W isdom saving throw or fall prone,\nbecoming incapacitated and unable to stand up for the\nduration. A creature with an Intelligence score of 4 or\nless isn’t affected.\nAt the end of each of its turns, and each time it takes\ndamage, the target can make another W isdom saving\nthrow. The target has advantage on the saving throw if\nit’s triggered by damage. On a success, the spell ends.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X324+Table1[[#This Row],[Nível ok?]]","v":56}]
["Telekinesis","5th-level","Transmutation","FALSE","1 Action","60 Feet","Up To 10 Minutes",true,true,true,false,"",false,false,false,false,false,true,false,true,"You gain the ability to move or manipulate creatures\nor objects by thought. When you cast the spell, and as\nyour action each round for the duration, you can exert\nyour will on one creature or object that you can see\nwithin range, causing the appropriate effect below. You\ncan affect the same target round after round, or choose\na new one at any time. If you switch targets, the prior\ntarget is no longer affected by the spell.\nCreature. You can try to move a Huge or smaller\ncreature. Make an ability check with your spellcasting\nability contested by the creature’s Strength check. If\nyou win the contest, you move the creature up to 30 feet\nin any direction, including upward but not beyond the\nrange of this spell. Until the end of your next turn, the\ncreature is restrained in your telekinetic grip. A creature\nlifted upward is suspended in mid-air.\nOn subsequent rounds, you can use your action to\nattempt to maintain your telekinetic grip on the creature\nby repeating the contest.\nObject. You can try to move an object that w eighs\nup to 1,000 pounds. If the object isn’t being worn or\ncarried, you automatically move it up to 30 feet in any\ndirection, but not beyond the range of this spell.\nIf the object is w orn or carried by a creature, you must\nmake an ability check with your spellcasting ability\ncontested by that creature’s Strength check. If you\nsucceed, you pull the object away from that creature and\ncan move it up to 30 feet in any direction but not beyond\nthe range of this spell.\nYou can exert fine control on objects with your\ntelekinetic grip, such as manipulating a simple tool,\nopening a door or a container, stowing or retrieving\nan item from an open container, or pouring the\ncontents from a vial.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X325+Table1[[#This Row],[Nível ok?]]","v":56}]
["Telepathy","8th-level","Evocation","FALSE","1 Action","Unlimited","24 hours",false,true,true,true,"A Pair Of Linked Silver Rings",false,false,false,false,false,false,false,true,"You create a telepathic link between yourself and\na willing creature with which you are familiar. The\ncreature can be anywhere on the same plane of\nexistence as you. The spell ends if you or the target are\nno longer on the same plane.\nUntil the spell ends, you and the target can\ninstantaneously share w ords, images, sounds, and\nother sensory messages with one another through the\nlink, and the target recognizes you as the creature it\nis communicating with. The spell enables a creature\nwith an Intelligence score of at least 1 to understand\nthe meaning of your words and take in the scope of any\nsensory messages you send to it.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":8},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X326+Table1[[#This Row],[Nível ok?]]","v":56}]
["Teleport","7th-level","Conjuration","FALSE","1 Action","10 Feet","Instantaneous",false,true,false,false,"",true,false,false,false,false,true,false,true,"This spell instantly transports you and up to eight\nwilling creatures of your choice that you can see within\nrange, or a single object that you can see within range,\nto a destination you select. If you target an object, it\nmust be able to fit entirely inside a 10-foot cube, and it\ncan’t be held or carried by an unwilling creature.\nThe destination you choose must be known to you,\nand it must be on the same plane of existence as\nyou. Your familiarity with the destination determines\nwhether you arrive there successfully. The DM rolls\nd 100 and consults the table.\nFamiliarity Mishap SimilarArea OffTarget OnTarget\nPermanent circle — — — 01-100\nAssociated object — — — 01-100\nVery familiar 01-05 06-13 14-24 25-100\nSeen casually 01-33 34-43 44-53 54-100\nViewed once 01-43 44-53 54-73 74-100\nDescription 01-43 44-53 54-73 74-100\nFalse destination 01-50 51-100 — —\nFamiliarity. “Permanent circle” means a permanent\nteleportation circle whose sigil sequence you know.\n“Associated object” means that you possess an object\ntaken from the desired destination within the last six\nmonths, such as a book from a wizard’s library, bed\nlinen from a royal suite, or a chunk of marble from a\nlich’s secret tomb.\n“Very familiar” is a place you have been very often, a\nplace you have carefully studied, or a place you can see\nwhen you cast the spell. “Seen casually” is someplace\nyou have seen more than once but with which you aren’t\nvery familiar. “Viewed once” is a place you have seen\nonce, possibly using magic. “Description” is a place\nwhose location and appearance you know through\nsomeone else’s description, perhaps from a map.\n“False destination” is a place that doesn’t exist.\nPerhaps you tried to scry an enemy’s sanctum but\ninstead viewed an illusion, or you are attempting to\nteleport to a familiar location that no longer exists.\nOn Target. You and your group (or the target object)\nappear where you want to.\nOff Target. You and your group (or the target object)\nappear a random distance away from the destination\nin a random direction. Distance off target is 1d10 x\n1d10 percent of the distance that was to be traveled.\nFor example, if you tried to travel 120 miles, landed off\ntarget, and rolled a 5 and 3 on the two d 10s, then you\nwould be off target by 15 percent, or 18 miles. The DM\ndetermines the direction off target randomly by rolling a\nd8 and designating 1 as north, 2 as northeast, 3 as east,\nand so on around the points of the compass. If you w ere\nteleporting to a coastal city and w ound up 18 miles out\nat sea, you could be in trouble.\nSimilar Area. You and your group (or the target\nobject) wind up in a different area that’s visually or\nthematically similar to the target area. If you are\nheading for your home laboratory, for example, you\nmight wind up in another wizard’s laboratory or in\nan alchemical supply shop that has many of the same\ntools and implements as your laboratory. Generally,\nyou appear in the closest similar place, but since the\nspell has no range limit, you could conceivably wind up\nanywhere on the plane.\nMishap. The spell’s unpredictable magic results in a\ndifficult journey. Each teleporting creature (or the target\nobject) takes 3d10 force damage, and the DM rerolls on\nthe table to see where you wind up (multiple mishaps\ncan occur, dealing damage each time).",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":7},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X327+Table1[[#This Row],[Nível ok?]]","v":56}]
["Teleportation Circle","5th-level","Conjuration","FALSE","1 Minute","10 Feet","1 round",false,true,false,true,"Rare Chalks And Inks Infused With Precious Gems With 50 Gp, Which The Spell Consumes",true,false,false,false,false,true,false,true,"As you cast the spell, you draw a 10-foot-diameter\ncircle on the ground inscribed with sigils that link\nyour location to a permanent teleportation circle of\nyour choice w hose sigil sequence you know and that is\non the same plane of existence as you. A shimmering\nportal opens within the circle you drew and remains\nopen until the end of your next turn. Any creature that\nenters the portal instantly appears within 5 feet of the\ndestination circle or in the nearest unoccupied space if\nthat space is occupied.\nMany m ajor temples, guilds, and other important\nplaces have permanent teleportation circles inscribed\nsomewhere within their confines. Each such circle\nincludes a unique sigil sequence—a string of magical\nrunes arranged in a particular pattern. When you first\ngain the ability to cast this spell, you learn the sigil\nsequences for two destinations on the Material Plane,\ndetermined by the DM. You can learn additional sigil\nsequences during your adventures. You can commit\na new sigil sequence to memory after studying it\nfor 1 minute.\nYou can create a permanent teleportation circle by\ncasting this spell in the same location every day for one\nyear. You need not use the circle to teleport when you\ncast the spell in this way.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X328+Table1[[#This Row],[Nível ok?]]","v":56}]
["Tenser’s Floating Disk","1st-level","Conjuration","TRUE","1 Action","30 Feet","1 hour",false,true,true,true,"A Drop Of Mercury",false,false,false,false,false,false,false,true,"This spell creates a circular, horizontal plane of force,\n3 feet in diameter and 1 inch thick, that floats 3 feet\nabove the ground in an unoccupied space of your choice\nthat you can see within range. The disk remains for the\nduration, and can hold up to 500 pounds. If more weight\nis placed on it, the spell ends, and everything on the disk\nfalls to the ground.\nThe disk is immobile while you are within 20 feet of\nit. If you move more than 20 feet away from it, the disk\nfollows you so that it remains within 20 feet of you. It\ncan move across uneven terrain, up or down stairs,\nslopes and the like, but it can’t cross an elevation change\no f 10 feet or more. For example, the disk can’t move\nacross a 10-foot-deep pit, nor could it leave such a pit if it\nwas created at the bottom.\nIf you move more than 100 feet from the disk (typically\nbecause it can’t move around an obstacle to follow you),\nthe spell ends.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X329+Table1[[#This Row],[Nível ok?]]","v":57}]
["Thaumaturgy","0th-level","Transmutation","FALSE","1 Action","30 Feet","Up to 1 minute",false,true,false,false,"",false,true,false,false,false,false,false,false,"You manifest a minor wonder, a sign of supernatural\npower, within range. You create one of the following\nmagical effects within range:\n• Your voice booms up to three times as loud as normal\nfor 1 minute.\n• You cause flames to flicker, brighten, dim, or change\ncolor for 1 minute.\n• You cause harmless tremors in the ground for 1\nminute.\n• You create an instantaneous sound that originates\nfrom a point of your choice within range, such as a\nrumble of thunder, the cry of a raven, or ominous\nwhispers.\n• You instantaneously cause an unlocked door or window\nto fly open or slam shut.\n• You alter the appearance of your eyes for 1 minute.\nIf you cast this spell multiple times, you can have up to\nthree of its 1-minute effects active at a time, and you can\ndismiss such an effect as an action.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":0},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X330+Table1[[#This Row],[Nível ok?]]","v":57}]
["Thorn Whip","0th-level","Transmutation","FALSE","1 Action","30 Feet","Instantaneous",false,true,true,true,"The Stem Of A Plant With Thorns",false,false,true,false,false,false,false,false,"You create a long, vine-like whip covered in thorns that\nlashes out at your command toward a creature in range.\nMake a melee spell attack against the target. If the\nattack hits, the creature takes 1d6 piercing damage, and\nif the creature is Large or smaller, you pull the creature\nup to 10 feet closer to you.\nThis spell’s damage increases by 1d6 w hen you reach\n5th level (2d6), 11th level (3d6), and 17th level (4d6).",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":0},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X331+Table1[[#This Row],[Nível ok?]]","v":57}]
["Thunderous Smite","1st-level","Evocation","FALSE","1 Bonus Action","Self","Up To 1 Minute",true,true,false,false,"",false,false,false,true,false,false,false,false,"The first time you hit with a melee weapon attack\nduring this spell’s duration, your weapon rings with\nthunder that is audible within 300 feet of you, and the\nattack deals an extra 2d6 thunder damage to the target.\nAdditionally, if the target is a creature, it must succeed\non a Strength saving throw or be pushed 10 feet away\nfrom you and knocked prone.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X332+Table1[[#This Row],[Nível ok?]]","v":58}]
["Thunderwave","1st-level","Evocation","FALSE","1 Action","Self (15-Foot Cube)","Instantaneous",false,true,true,false,"",true,false,true,false,false,true,false,true,"A wave of thunderous force sweeps out from you. Each\ncreature in a 15-foot cube originating from you must\nmake a Constitution saving throw. On a failed save, a\ncreature takes 2d8 thunder damage and is pushed 10\nfeet away from you. On a successful save, the creature\ntakes half as much damage and isn’t pushed.\nIn addition, unsecured objects that are completely\nwithin the area of effect are automatically pushed 10 feet\naway from you by the spell’s effect, and the spell emits a\nthunderous boom audible out to 300 feet.\nAt Higher Levels. When you cast this spell using a\nspell slot of 2nd level or higher, the damage increases by\n1d8 for each slot level above 1st.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X333+Table1[[#This Row],[Nível ok?]]","v":59}]
["Time Stop","9th-level","Transmutation","FALSE","1 Action","Self","Instantaneous",false,true,false,false,"",false,false,false,false,false,true,false,true,"You briefly stop the flow of time for everyone but\nyourself. No time passes for other creatures, while you\ntake 1d4 + 1 turns in a row, during which you can use\nactions and move as normal.\nThis spell ends if one of the actions you use during\nthis period, or any effects that you create during this\nperiod, affects a creature other than you or an object\nbeing worn or carried by someone other than you. In\naddition, the spell ends if you move to a place more than\n1,000 feet from the location where you cast it.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":9},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X334+Table1[[#This Row],[Nível ok?]]","v":59}]
["Tongues","3rd-level","Divination","FALSE","1 Action","Touch","1 hour",false,true,false,true,"A Small Clay Model Of A Ziggurat",true,true,false,false,false,true,true,true,"This spell grants the creature you touch the ability to\nunderstand any spoken language it hears. Moreover,\nwhen the target speaks, any creature that knows at\nleast one language and can hear the target understands\nwhat it says.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X335+Table1[[#This Row],[Nível ok?]]","v":59}]
["Transport via Plants","6th-level","Conjuration","FALSE","1 Action","10 Feet","1 round",false,true,true,false,"",false,false,true,false,false,false,false,false,"This spell creates a magical link between a Large or\nlarger inanimate plant within range and another plant,\nat any distance, on the same plane of existence. You\nmust have seen or touched the destination plant at least\nonce before. For the duration, any creature can step into\nthe target plant and exit from the destination plant by\nusing 5 feet of movement.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":6},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X336+Table1[[#This Row],[Nível ok?]]","v":59}]
["Tree Stride","5th-level","Conjuration","FALSE","1 Action","Self","Up To 1 Minute",true,true,true,false,"",false,false,true,false,true,false,false,false,"You gain the ability to enter a tree and move from inside\nit to inside another tree of the same kind within 500\nfeet. Both trees must be living and at least the same size\nas you. You must use 5 feet of movement to enter a tree.\nYou instantly know the location of all other trees of the\nsame kind within 500 feet and, as part of the move used\nto enter the tree, can either pass into one of those trees\nor step out of the tree you’re in. You appear in a spot of\nyour choice within 5 feet of the destination tree, using\nanother 5 feet of movement. If you have no movement\nleft, you appear within 5 feet of the tree you entered.\nYou can use this transportation ability once per round\nfor the duration. You must end each turn outside a tree.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X337+Table1[[#This Row],[Nível ok?]]","v":59}]
["True Polymorph","9th-level","Transmutation","FALSE","1 Action","30 Feet","Up To 1 Hour",true,true,true,true,"A Drop Of Mercury, A Dollop Of Gum Arabic, And A W Isp Of Smoke",true,false,false,false,false,false,true,true,"Choose one creature or nonmagical object that you\ncan see within range. You transform the creature into\na different creature, the creature into an object, or the\nobject into a creature (the object must be neither worn\nnor carried by another creature). The transformation\nlasts for the duration, or until the target drops to 0 hit\npoints or dies. If you concentrate on this spell for the full\nduration, the transformation becomes permanent.\nShapechangers aren’t affected by this spell. An\nunwilling creature can make a Wisdom saving throw,\nand if it succeeds, it isn’t affected by this spell.\nCreature into Creature. If you turn a creature into\nanother kind of creature, the new form can be any kind\nyou choose whose challenge rating is equal to or less\nthan the target’s (or its level, if the target doesn’t have a\nchallenge rating). The target’s game statistics, including\nmental ability scores, are replaced by the statistics of\nthe new form. It retains its alignment and personality.\nThe target assumes the hit points of its new form,\nand when it reverts to its normal form, the creature\nreturns to the number of hit points it had before it\ntransformed. If it reverts as a result of dropping to\n0 hit points, any excess damage carries over to its\nnormal form. As long as the excess damage doesn’t\nreduce the creature’s normal form to 0 hit points, it isn’t\nknocked unconscious.\nThe creature is limited in the actions it can perform by\nthe nature of its new form, and it can’t speak, cast spells,\nor take any other action that requires hands or speech\nunless its new form is capable of such actions.\nThe target’s gear melds into the new form. The\ncreature can’t activate, use, wield, or otherwise benefit\nfrom any of its equipment.\nObject into Creature. You can turn an object into\nany kind of creature, as long as the creature’s size\nis no larger than the object’s size and the creature’s\nchallenge rating is 9 or lower. The creature is friendly to\nyou and your companions. It acts on each of your turns.\nYou decide what action it takes and how it moves. The\nDM has the creature’s statistics and resolves all of its\nactions and movement.\nIf the spell becomes permanent, you no longer control\nthe creature. It might remain friendly to you, depending\non how you have treated it.\nCreature into Object. If you turn a creature into an\nobject, it transforms along with whatever it is wearing\nand carrying into that form. The creature’s statistics\nbecome those of the object, and the creature has no\nmemory of time spent in this form, after the spell ends\nand it returns to its normal form.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":9},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X338+Table1[[#This Row],[Nível ok?]]","v":59}]
["True Resurrection","9th-level","Necromancy","FALSE","1 Hour","Touch","Instantaneous",false,true,true,true,"A Sprinkle Of Holy Water And Diamonds Worth At Least 25,000 Gp, Which The Spell Consumes",false,true,true,false,false,false,false,false,"You touch a creature that has been dead for no longer\nthan 200 years and that died for any reason except\nold age. If the creature’s soul is free and willing, the\ncreature is restored to life with all its hit points.\nThis spell closes all w ounds, neutralizes any poison,\ncures all diseases, and lifts any curses affecting the\ncreature when it died. The spell replaces damaged or\nmissing organs and limbs.\nThe spell can even provide a new body if the original\nno longer exists, in which case you must speak the\ncreature’s name. The creature then appears in an\nunoccupied space you choose within 10 feet of you.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":9},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X339+Table1[[#This Row],[Nível ok?]]","v":59}]
["True Seeing","6th-level","Divination","FALSE","1 Action","Touch","1 hour",false,true,true,true,"An Ointment For The Eyes That Costs 25 Gp; Is Made From Mushroom Powder, Saffron, And Fat; And Is Consumed By The Spell",true,true,false,false,false,true,true,true,"This spell gives the willing creature you touch the ability\nto see things as they actually are. For the duration, the\ncreature has truesight, notices secret doors hidden by\nmagic, and can see into the Ethereal Plane, all out to a\nrange of 120 feet.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":6},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X340+Table1[[#This Row],[Nível ok?]]","v":59}]
["True Strike","0th-level","Divination","FALSE","1 Action","30 Feet","Up To 1 Round",true,false,true,false,"",true,false,false,false,false,true,true,true,"You extend your hand and point a finger at a target in\nrange. Your magic grants you a brief insight into the\ntarget’s defenses. On your next turn, you gain advantage\non your first attack roll against the target, provided that\nthis spell hasn’t ended.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":0},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X341+Table1[[#This Row],[Nível ok?]]","v":59}]
["Tsunami","8th-level","Conjuration","FALSE","1 Minute","Sight","Up To 6 Rounds",true,true,true,false,"",false,false,true,false,false,false,false,false,"A wall of water springs into existence at a point you\nchoose within range. You can make the wall up to 300\nfeet long, 300 feet high, and 50 feet thick. The wall lasts\nfor the duration.\nWhen the wall appears, each creature within its area\nmust make a Strength saving throw. On a failed save,\na creature takes 6 d10 bludgeoning damage, or half as\nmuch damage on a successful save.\nAt the start of each of your turns after the wall\nappears, the wall, along with any creatures in it, moves\n50 feet away from you. Any Huge or smaller creature\ninside the wall or whose space the wall enters when\nit moves must succeed on a Strength saving throw or\ntake 5 d10 bludgeoning damage. A creature can take\nthis damage only once per round. At the end of the turn,\nthe wall’s height is reduced by 50 feet, and the damage\ncreatures take from the spell on subsequent rounds is\nreduced by 1d10. When the wall reaches 0 feet in height,\nthe spell ends.\nA creature caught in the wall can move by swimming.\nBecause of the force of the wave, though, the creature\nmust make a successful Strength (Athletics) check\nagainst your spell save DC in order to move at all. If it\nfails the check, it can’t move. A creature that moves out\no f the area falls to the ground.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":8},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X342+Table1[[#This Row],[Nível ok?]]","v":59}]
["Unseen Servant","1st-level","Conjuration","TRUE","1 Action","60 Feet","1 hour",false,true,true,true,"A Piece Of String And A Bit Of Wood",true,false,false,false,false,false,true,true,"This spell creates an invisible, mindless, shapeless\nforce that performs simple tasks at your command until\nthe spell ends. The servant springs into existence in an\nunoccupied space on the ground within range. It has AC\n10, 1 hit point, and a Strength of 2, and it can’t attack. If\nit drops to 0 hit points, the spell ends.\nOnce on each of your turns as a bonus action, you can\nmentally command the servant to move up to 15 feet and\ninteract with an object. The servant can perform simple\ntasks that a human servant could do, such as fetching\nthings, cleaning, mending, folding clothes, lighting\nfires, serving food, and pouring wine. Once you give the\ncommand, the servant performs the task to the best of\nits ability until it completes the task, then waits for your\nnext command.\nIf you command the servant to perform a task that\nwould move it more than 60 feet away from you,\nthe spell ends.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X343+Table1[[#This Row],[Nível ok?]]","v":60}]
["Vampiric Touch","3rd-level","Necromancy","FALSE","1 Action","Self","Up To 1 Minute",true,true,true,false,"",false,false,false,false,false,false,true,true,"The touch of your shadow-wreathed hand can siphon life\nforce from others to heal your w ounds. Make a melee\nspell attack against a creature within your reach. On\na hit, the target takes 3d6 necrotic damage, and you\nregain hit points equal to half the amount of necrotic\ndamage dealt. Until the spell ends, you can make the\nattack again on each of your turns as an action.\nAt Higher Levels. When you cast this spell using a\nspell slot of 4th level or higher, the damage increases by\n1d6 for each slot level above 3rd.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X344+Table1[[#This Row],[Nível ok?]]","v":60}]
["Vicious Mockery","0th-level","Enchantment",false,"1 Action","60 Feet","Instantaneous",false,true,false,false,"",true,false,false,false,false,false,false,false,"You unleash a string of insults laced with subtle\nenchantments at a creature you can see within range. If\nthe target can hear you (though it need not understand\nyou), it must succeed on a W isdom saving throw or take\n1d4 psychic damage and have disadvantage on the next\nattack roll it makes before the end of its next turn.\nThis spell’s damage increases by 1d4 when you reach\n5th level (2d4), 11th level (3d4), and 17th level (4d4).",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":0},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X345+Table1[[#This Row],[Nível ok?]]","v":60}]
["Wall of Fire","4th-level","Evocation","FALSE","1 Action","120 Feet","Up To 1 Minute",true,true,true,true,"A Small Piece Of Phosphorus",false,false,true,false,false,true,false,true,"You create a wall of fire on a solid surface within\nrange. You can make the wall up to 60 feet long, 20\nfeet high, and 1 foot thick, or a ringed wall up to 20 feet\nin diameter, 20 feet high, and 1 foot thick. The wall is\nopaque and lasts for the duration.\nWhen the wall appears, each creature within its area\nmust make a Dexterity saving throw. On a failed save, a\ncreature takes 5d8 fire damage, or half as much damage\non a successful save.\nOne side of the wall, selected by you when you cast\nthis spell, deals 5d8 fire damage to each creature that\nends its turn within 10 feet of that side or inside the\nwall. A creature takes the same damage when it enters\nthe wall for the first time on a turn or ends its turn there.\nThe other side of the wall deals no damage.\nAt Higher Levels. When you cast this spell using a\nspell slot of 5th level or higher, the damage increases by\n1d8 for each slot level above 4th.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":4},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X346+Table1[[#This Row],[Nível ok?]]","v":60}]
["Wall of Force","5th-level","Evocation","FALSE","1 Action","120 Feet","Up To 10 Minutes",true,true,true,true,"A Pinch Of Powder Made By Crushing A Clear Gemstone",false,false,false,false,false,false,false,true,"An invisible wall of force springs into existence at a\npoint you choose within range. The wall appears in\nany orientation you choose, as a horizontal or vertical\nbarrier or at an angle. It can be free floating or resting\non a solid surface. You can form it into a hemispherical\ndome or a sphere with a radius of up to 10 feet, or you\ncan shape a flat surface made up of ten 10-foot-by-\n10-foot panels. Each panel must b e contiguous with\nanother panel. In any form, the wall is 1/4 inch thick.\nIt lasts for the duration. If the wall cuts through a\ncreature’s space when it appears, the creature is pushed\nto one side of the wall (your choice which side).\nNothing can physically pass through the wall. It is\nimmune to all damage and can’t be dispelled by dispel\nmagic. A disintegrate spell destroys the wall instantly,\nhowever. The wall also extends into the Ethereal Plane,\nblocking ethereal travel through the wall.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X347+Table1[[#This Row],[Nível ok?]]","v":60}]
["Wall of Ice","6th-level","Evocation","FALSE","1 Action","120 Feet","Up To 10 Minutes",true,true,true,true,"A Small Piece Of Quartz",false,false,false,false,false,false,false,true,"You create a wall of ice on a solid surface within range.\nYou can form it into a hemispherical dome or a sphere\nwith a radius of up to 10 feet, or you can shape a flat\nsurface made up of ten 10-foot-square panels. Each\npanel must be contiguous with another panel. In any\nform, the wall is 1 foot thick and lasts for the duration.\nIf the wall cuts through a creature’s space when it\nappears, the creature within its area is pushed to one\nside of the wall and must make a Dexterity saving throw.\nOn a failed save, the creature takes 10d6 cold damage,\nor half as much damage on a successful save.\nThe wall is an object that can be damaged and thus\nbreached. It has AC 12 and 30 hit points per 10-foot\nsection, and it is vulnerable to fire damage. Reducing\na 10-foot section of wall to 0 hit points destroys it and\nleaves behind a sheet of frigid air in the space the wall\noccupied. A creature moving through the sheet of frigid\nair for the first time on a turn must make a Constitution\nsaving throw. That creature takes 5d6 cold damage on a\nfailed save, or half as much damage on a successful one.\nAt Higher Levels. When you cast this spell using a\nspell slot of 7th level or higher, the damage the wall\ndeals when it appears increases by 2d6, and the damage\nfrom passing through the sheet of frigid air increases by\n1d6, for each slot level above 6th.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":6},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X348+Table1[[#This Row],[Nível ok?]]","v":60}]
["Wall of Stone","5th-level","Evocation","FALSE","1 Action","120 Feet","Up To 10 Minutes",true,true,true,true,"A Small Block Of Granite",false,false,true,false,false,true,false,true,"A nonmagical wall of solid stone springs into existence\nat a point you choose within range. The wall is 6 inches\nthick and is composed of ten 10-foot-by-10-foot panels.\nEach panel must be contiguous with at least one other\npanel. Alternatively, you can create 10-foot-by-20-foot\npanels that are only 3 inches thick.\nIf the wall cuts through a creature’s space when it\nappears, the creature is pushed to one side of the wall\n(your choice). If a creature w ould be surrounded on all\nsides by the wall (or the wall and another solid surface),\nthat creature can make a Dexterity saving throw. On a\nsuccess, it can use its reaction to move up to its speed so\nthat it is no longer enclosed by the wall.\nThe wall can have any shape you desire, though it\ncan’t occupy the same space as a creature or object.\nThe wall doesn’t need to be vertical or rest on any firm\nfoundation. It must, however, merge with and be solidly\nsupported by existing stone. Thus, you can use this spell\nto bridge a chasm or create a ramp.\nIf you create a span greater than 20 feet in length, you\nmust halve the size of each panel to create supports.\nYou can crudely shape the wall to create crenellations,\nbattlements, and so on.\nThe wall is an object made of stone that can be\ndamaged and thus breached. Each panel has AC 15 and\n30 hit points per inch of thickness. Reducing a panel\nto 0 hit points destroys it and might cause connected\npanels to collapse at the DM’s discretion.\nIf you maintain your concentration on this spell for\nits whole duration, the wall becomes permanent and\ncan’t be dispelled. Otherwise, the wall disappears when\nthe spell ends.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":5},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X349+Table1[[#This Row],[Nível ok?]]","v":60}]
["Wall of Thorns","6th-level","Conjuration","FALSE","1 Action","120 Feet","Up To 10 Minutes",true,true,true,true,"A Handful Of Thorns",false,false,true,false,false,false,false,false,"You create a wall of tough, pliable, tangled brush\nbristling with needle-sharp thorns. The wall appears\nwithin range on a solid surface and lasts for the\nduration. You choose to make the wall up to 60 feet\nlong, 10 feet high, and 5 feet thick or a circle that has\na 20-foot diameter and is up to 20 feet high and 5 feet\nthick. The wall blocks line of sight.\nWhen the wall appears, each creature within its area\nmust make a Dexterity saving throw. On a failed save,\na creature takes 7d8 piercing damage, or half as much\ndamage on a successful save.\nA creature can move through the wall, albeit slowly\nand painfully. For every 1 foot a creature moves\nthrough the wall, it must spend 4 feet of movement.\nFurthermore, the first time a creature enters the wall\non a turn or ends its turn there, the creature must\nmake a Dexterity saving throw. It takes 7d8 slashing\ndamage on a failed save, or half as much damage on a\nsuccessful one.\nAt Higher Levels. When you cast this spell using a\nspell slot of 7th level or higher, both types of damage\nincrease by 1d8 for each slot level above 6th.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":6},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X350+Table1[[#This Row],[Nível ok?]]","v":60}]
["Warding Bond","2nd-level","Abjuration","FALSE","1 Action","Touch","1 hour",false,true,true,true,"A Pair Of Platinum Rings Worth At Least 50 Gp Each, Which You And The Target Must W Ear For The Duration",false,true,false,false,false,false,false,false,"This spell wards a willing creature you touch and\ncreates a mystic connection between you and the target\nuntil the spell ends. While the target is within 60 feet of\nyou, it gains a +1 bonus to AC and saving throws, and\nit has resistance to all damage. Also, each time it takes\ndamage, you take the same amount of damage.\nThe spell ends if you drop to 0 hit points or if you\nand the target become separated by more than 60 feet.\nIt also ends if the spell is cast again on either of the\nconnected creatures. You can also dismiss the spell\nas an action.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X351+Table1[[#This Row],[Nível ok?]]","v":60}]
["Water Breathing","3rd-level","Transmutation","TRUE","1 Action","30 Feet","24 hours",false,true,true,true,"A Short Reed Or Piece Of Straw",false,false,true,false,true,true,false,true,"This spell grants up to ten w illing creatures you can see\nwithin range the ability to breathe underwater until the\nspell ends. Affected creatures also retain their normal\nmode of respiration.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X352+Table1[[#This Row],[Nível ok?]]","v":60}]
["Water Walk","3rd-level","Transmutation","TRUE","1 Action","30 Feet","1 hour",false,true,true,true,"A Piece Of Cork",false,true,true,false,true,true,false,false,"This spell grants the ability to move across any liquid\nsurface—such as water, acid, mud, snow, quicksand,\nor lava—as if it were harmless solid ground (creatures\ncrossing molten lava can still take damage from the\nheat). Up to ten willing creatures you can see within\nrange gain this ability for the duration.\nIf you target a creature submerged in a liquid, the\nspell carries the target to the surface of the liquid at a\nrate of 60 feet per round.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X353+Table1[[#This Row],[Nível ok?]]","v":60}]
["Web","2nd-level","Conjuration","FALSE","1 Action","60 Feet","Up To 1 Hour",true,true,true,true,"A Bit Of Spiderweb",false,false,false,false,false,true,false,true,"You conjure a mass of thick, sticky webbing at a point of\nyour choice within range. The webs fill a 20-foot cube\nfrom that point for the duration. The w ebs are difficult\nterrain and lightly obscure their area.\nIf the w ebs aren’t anchored between two solid masses\n(such as walls or trees) or layered across a floor, wall,\nor ceiling, the conjured web collapses on itself, and the\nspell ends at the start of your next turn. W ebs layered\nover a flat surface have a depth of 5 feet.\nEach creature that starts its turn in the webs or that\nenters them during its turn must make a Dexterity\nsaving throw. On a failed save, the creature is restrained\nas long as it remains in the webs or until it breaks free.\nA creature restrained by the w ebs can use its action to\nmake a Strength check against your spell save DC. If it\nsucceeds, it is no longer restrained.\nThe webs are flammable. Any 5-foot cube of webs\nexposed to fire burns away in 1 round, dealing 2d4 fire\ndamage to any creature that starts its turn in the fire.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X354+Table1[[#This Row],[Nível ok?]]","v":60}]
["Weird","9th-level","Illusion","FALSE","1 Action","120 Feet","Up To One Minute",true,true,true,false,"",false,false,false,false,false,false,false,true,"Drawing on the deepest fears of a group of creatures,\nyou create illusory creatures in their minds, visible\nonly to them. Each creature in a 30-foot-radius\nsphere centered on a point of your choice within\nrange must make a Wisdom saving throw. On a failed\nsave, a creature becomes frightened for the duration.\nThe illusion calls on the creature’s deepest fears,\nmanifesting its worst nightmares as an implacable\nthreat. At the start of each of the frightened creature’s\nturns, it must succeed on a Wisdom saving throw or\ntake 4 d10 psychic damage. On a successful save, the\nspell ends for that creature.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":9},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X355+Table1[[#This Row],[Nível ok?]]","v":60}]
["Wind Walk","6th-level","Transmutation","FALSE","1 Minute","30 Feet","8 hours",false,true,true,true,"Fire And Holy Water",false,false,true,false,false,false,false,false,"You and up to ten willing creatures you can see\nwithin range assume a gaseous form for the duration,\nappearing as w isps of cloud. While in this cloud form,\na creature has a flying speed of 300 feet and has\nresistance to damage from nonmagical weapons. The\nonly actions a creature can take in this form are the\nDash action or to revert to its normal form. Reverting\ntakes 1 minute, during which time a creature is\nincapacitated and can’t move. Until the spell ends, a\ncreature can revert to cloud form, which also requires\nthe 1-minute transformation.\nIf a creature is in cloud form and flying when the effect\nends, the creature descends 60 feet per round for 1\nminute until it lands, which it does safely. If it can’t land\nafter 1 minute, the creature falls the remaining distance.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":6},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X356+Table1[[#This Row],[Nível ok?]]","v":60}]
["Wind Wall","3rd-level","Evocation","FALSE","1 Action","120 Feet","Up To 1 Minute",true,true,true,true,"A Tiny Fan And A Feather Of Exotic Origin",false,false,true,false,true,false,false,false,"A wall of strong w ind rises from the ground at a point\nyou choose within range. You can make the wall up\nto 50 feet long, 15 feet high, and 1 foot thick. You can\nshape the wall in any way you choose so long as it\nmakes one continuous path along the ground. The wall\nlasts for the duration.\nWhen the wall appears, each creature within its area\nmust make a Strength saving throw. A creature takes\n3d8 bludgeoning damage on a failed save, or half as\nmuch damage on a successful one.\nThe strong wind keeps fog, smoke, and other gases at\nbay. Small or smaller flying creatures or objects can’t\npass through the wall. Loose, lightweight materials\nbrought into the wall fly upward. Arrows, bolts, and\nother ordinary projectiles launched at targets behind\nthe wall are deflected upward and automatically miss.\n(Boulders hurled by giants or siege engines, and similar\nprojectiles, are unaffected.) Creatures in gaseous form\ncan’t pass through it.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":3},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X357+Table1[[#This Row],[Nível ok?]]","v":60}]
["Wish","9th-level","Conjuration","FALSE","1 Action","Self","Instantaneous",false,true,false,false,"",false,false,false,false,false,true,false,true,"Wish is the mightiest spell a mortal creature can\ncast. By simply speaking aloud, you can alter the very\nfoundations of reality in accord with your desires.\nThe basic use of this spell is to duplicate any other\nspell of 8th level or lower. You don’t need to meet any\nrequirements in that spell, including costly components.\nThe spell simply takes effect.\nAlternatively, you can create one of the following\neffects of your choice:\n• You create one object of up to 25,000 gp in value that\nisn’t a magic item. The object can be no more than\n300 feet in any dimension, and it appears in an unoccupied\nspace you can see on the ground.\n• You allow up to twenty creatures that you can see to\nregain all hit points, and you end all effects on them\ndescribed in the greater restoration spell.\n• You grant up to ten creatures that you can see resistance\nto a damage type you choose.\n• You grant up to ten creatures you can see immunity to\na single spell or other magical effect for 8 hours. For\ninstance, you could make yourself and all your companions\nimmune to a lich’s life drain attack.\n• You undo a single recent event by forcing a reroll of\nany roll made within the last round (including your\nlast turn). Reality reshapes itself to accommodate the\nnew result. For example, a wish spell could undo an\nopponent’s successful save, a foe’s critical hit, or a\nfriend’s failed save. You can force the reroll to be made\nwith advantage or disadvantage, and you can choose\nwhether to use the reroll or the original roll.\nYou might be able to achieve something beyond the\nscope of the above examples. State your wish to the DM\nas precisely as possible. The DM has great latitude in\nruling what occurs in such an instance; the greater the\nwish, the greater the likelihood that something goes\nwrong. This spell might simply fail, the effect you desire\nmight only be partly achieved, or you might suffer some\nunforeseen consequence as a result of how you worded\nthe wish. For example, wishing that a villain w ere dead\nmight propel you forward in time to a period when that\nvillain is no longer alive, effectively removing you from\nthe game. Similarly, wishing for a legendary magic item\nor artifact might instantly transport you to the presence\no f the item’s current owner.\nThe stress of casting this spell to produce any effect\nother than duplicating another spell w eakens you. After\nenduring that stress, each time you cast a spell until\nyou finish a long rest, you take 1d10 necrotic damage\nper level of that spell. This damage can’t be reduced or\nprevented in any way. In addition, your Strength drops\nto 3, if it isn’t 3 or lower already, for 2d4 days. For each\no f those days that you spend resting and doing nothing\nmore than light activity, your remaining recovery time\ndecreases by 2 days. Finally, there is a 33 percent\nchance that you are unable to cast wish ever again if you\nsuffer this stress.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":9},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X358+Table1[[#This Row],[Nível ok?]]","v":60}]
["Witch Bolt","1st-level","Evocation","FALSE","1 Action","30 Feet","Up To 1 Minute",true,true,true,true,"A Twig From A Tree That Has Been Struck By Lightning",false,false,false,false,false,true,true,true,"A beam of crackling, blue energy lances out toward\na creature within range, forming a sustained arc o f\nlightning between you and the target. Make a ranged\nspell attack against that creature. On a hit, the target\ntakes 1d12 lightning damage, and on each of your turns\nfor the duration, you can use your action to deal 1d12\nlightning damage to the target automatically. The spell\nends if you use your action to do anything else. The spell\nalso ends if the target is ever outside the spell’s range or\nif it has total cover from you.\nAt Higher Levels. When you cast this spell using\na spell slot of 2nd level or higher, the initial damage\nincreases by 1d12 for each slot level above 1st.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X359+Table1[[#This Row],[Nível ok?]]","v":61}]
["Word of Recall","6th-level","Conjuration","FALSE","1 Action","5 Feet","Instantaneous",false,true,false,false,"",false,true,false,false,false,false,false,false,"You and up to five w illing creatures within 5 feet of you\ninstantly teleport to a previously designated sanctuary.\nYou and any creatures that teleport with you appear in\nthe nearest unoccupied space to the spot you designated\nwhen you prepared your sanctuary (see below). If you\ncast this spell without first preparing a sanctuary, the\nspell has no effect.\nYou must designate a sanctuary by casting this spell\nwithin a location, such as a temple, dedicated to or\nstrongly linked to your deity. If you attempt to cast the\nspell in this manner in an area that isn’t dedicated to\nyour deity, the spell has no effect.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":6},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X360+Table1[[#This Row],[Nível ok?]]","v":61}]
["Wrathful Smite","1st-level","Evocation","FALSE","1 Bonus Action","Self","Up To 1 Minute",true,true,false,false,"",false,false,false,true,false,false,false,false,"The next time you hit with a melee w eapon attack\nduring this spell’s duration, your attack deals an extra\n1d6 psychic damage. Additionally, if the target is a\ncreature, it must make a W isdom saving throw or be\nfrightened of you until the spell ends. As an action, the\ncreature can make a W isdom check against your spell\nsave DC to steel its resolve and end this spell.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":1},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":1},{"$f":"X361+Table1[[#This Row],[Nível ok?]]","v":62}]
["Zone of Truth","2nd-level","Enchantment","FALSE","1 Action","60 Feet","10 minutes",false,true,true,false,"",true,true,false,true,false,false,false,false,"You create a magical zone that guards against deception\nin a 15-foot-radius sphere centered on a point of your\nchoice within range. Until the spell ends, a creature\nthat enters the spell’s area for the first time on a turn\nor starts its turn there must make a Charisma saving\nthrow. On a failed save, a creature can’t speak a\ndeliberate lie while in the radius. You know whether\neach creature succeeds or fails on its saving throw.\nAn affected creature is aware of the spell and can thus\navoid answering questions to which it would normally\nrespond with a lie. Such a creature can be evasive in\nits answers as long as it remains within the boundaries\no f the truth.",{"$f":"VALUE(LEFT(Table1[[#This Row],[Level]],1))","v":2},{"$f":"IF(Table1[[#This Row],[Nível]]=Aventura!E$14,1,0)","v":0},{"$f":"X362+Table1[[#This Row],[Nível ok?]]","v":62}]

{"sheet":"Monsters","index":5,"n_rows":556,"n_cols":28,"rows_kept":556,"cut":false,"hidden":false,"merged":[]}
["Name","Type","ALIGNMENT","Size","CR","AC","HP","Spellcasting?","Attack 1 damage","Attack 2 Damage","Page","CR (Decimal)","Arctic","Coast","Desert","Forest","Grassland","Hill","Mountain","Swamp","Underdark","Underwater","Urban","Book","CR ok?","Terreno ok?","ok?","0"]
["Aarakocra","Humanoid","NG","Medium",0.25,12,13,"NO","1d4+2","1d6+2",12,0.25,"NO","NO","NO","NO","NO","NO","YES","NO","NO","NO","NO","Monster Manual",{"$f":"IF(AND(Table13[[#This Row],[CR]]>=Aventura!D$14,Table13[[#This Row],[CR]]<=Aventura!C$14),\"YES\",\"NO\")","v":"NO"},{"$f":"IF(OR(AND(Aventura!E$22=\"no Ártico\",Table13[[#This Row],[Arctic]]=\"YES\"),AND(Aventura!E$22=\"no Litoral\",Table13[[#This Row],[Coast]]=\"YES\"),AND(Aventura!E$22=\"no Deserto\",Table13[[#This Row],[Desert]]=\"YES\"),AND(Aventura!E$22=\"na Floresta\",Table13[[#This Row],[Forest]]=\"YES\"),AND(Aventura!E$22=\"no Campo\",Table13[[#This Row],[Grassland]]=\"YES\"),AND(Aventura!E$22=\"na Colina\",Table13[[#This Row],[Hill]]=\"YES\"),AND(Aventura!E$22=\"na Montanha\",Table13[[#This Row],[Mountain]]=\"YES\"),AND(Aventura!E$22=\"no Pântano\",Table13[[#This Row],[Swamp]]=\"YES\"),AND(Aventura!E$22=\"no Underdark\",Table13[[#This Row],[Underdark]]=\"YES\"),AND(Aventura!E$22=\"no Litoral\",Table13[[#This Row],[Underwater]]=\"YES\"),AND(Aventura!E$22=\"na Cidade\",Table13[[#This Row],[Urban]]=\"YES\"),AND(Aventura!G$22=\"no Ártico\",Table13[[#This Row],[Arctic]]=\"YES\"),AND(Aventura!G$22=\"no Litoral\",Table13[[#This Row],[Coast]]=\"YES\"),AND(Aventura!G$22=\"no Deserto\",Table13[[#This Row],[Desert]]=\"YES\"),AND(Aventura!G$22=\"na Floresta\",Table13[[#This Row],[Forest]]=\"YES\"),AND(Aventura!G$22=\"no Campo\",Table13[[#This Row],[Grassland]]=\"YES\"),AND(Aventura!G$22=\"na Colina\",Table13[[#This Row],[Hill]]=\"YES\"),AND(Aventura!G$22=\"na Montanha\",Table13[[#This Row],[Mountain]]=\"YES\"),AND(Aventura!G$22=\"no Pântano\",Table13[[#This Row],[Swamp]]=\"YES\"),AND(Aventura!G$22=\"no Underdark\",Table13[[#This Row],[Underdark]]=\"YES\"),AND(Aventura!G$22=\"no Litoral\",Table13[[#This Row],[Underwater]]=\"YES\"),AND(Aventura!G$22=\"na Cidade\",Table13[[#This Row],[Urban]]=\"YES\")),\"YES\",\"NO\")","v":"NO"},{"$f":"IF(AND(Table13[[#This Row],[CR ok?]]=\"YES\",Table13[[#This Row],[Terreno ok?]]=\"YES\",Table13[[#This Row],[Book]]=\"Monster Manual\"),1,0)","v":0},{"$f":"AB1+Table13[[#This Row],[ok?]]","v":0}]
["Abjurer","Humanoid","ANY","Medium",9,12,84,"YES","1d6-1","N/A",209,null,"NO","NO","NO","NO","NO","NO","NO","NO","NO","NO","YES","Volo's Guide to Monsters",{"$f":"IF(AND(Table13[[#This Row],[CR]]>=Aventura!D$14,Table13[[#This Row],[CR]]<=Aventura!C$14),\"YES\",\"NO\")","v":"NO"},{"$f":"IF(OR(AND(Aventura!E$22=\"no Ártico\",Table13[[#This Row],[Arctic]]=\"YES\"),AND(Aventura!E$22=\"no Litoral\",Table13[[#This Row],[Coast]]=\"YES\"),AND(Aventura!E$22=\"no Deserto\",Table13[[#This Row],[Desert]]=\"YES\"),AND(Aventura!E$22=\"na Floresta\",Table13[[#This Row],[Forest]]=\"YES\"),AND(Aventura!E$22=\"no Campo\",Table13[[#This Row],[Grassland]]=\"YES\"),AND(Aventura!E$22=\"na Colina\",Table13[[#This Row],[Hill]]=\"YES\"),AND(Aventura!E$22=\"na Montanha\",Table13[[#This Row],[Mountain]]=\"YES\"),AND(Aventura!E$22=\"no Pântano\",Table13[[#This Row],[Swamp]]=\"YES\"),AND(Aventura!E$22=\"no Underdark\",Table13[[#This Row],[Underdark]]=\"YES\"),AND(Aventura!E$22=\"no Litoral\",Table13[[#This Row],[Underwater]]=\"YES\"),AND(Aventura!E$22=\"na Cidade\",Table13[[#This Row],[Urban]]=\"YES\"),AND(Aventura!G$22=\"no Ártico\",Table13[[#This Row],[Arctic]]=\"YES\"),AND(Aventura!G$22=\"no Litoral\",Table13[[#This Row],[Coast]]=\"YES\"),AND(Aventura!G$22=\"no Deserto\",Table13[[#This Row],[Desert]]=\"YES\"),AND(Aventura!G$22=\"na Floresta\",Table13[[#This Row],[Forest]]=\"YES\"),AND(Aventura!G$22=\"no Campo\",Table13[[#This Row],[Grassland]]=\"YES\"),AND(Aventura!G$22=\"na Colina\",Table13[[#This Row],[Hill]]=\"YES\"),AND(Aventura!G$22=\"na Montanha\",Table13[[#This Row],[Mountain]]=\"YES\"),AND(Aventura!G$22=\"no Pântano\",Table13[[#This Row],[Swamp]]=\"YES\"),AND(Aventura!G$22=\"no Underdark\",Table13[[#This Row],[Underdark]]=\"YES\"),AND(Aventura!G$22=\"no Litoral\",Table13[[#This Row],[Underwater]]=\"YES\"),AND(Aventura!G$22=\"na Cidade\",Table13[[#This Row],[Urban]]=\"YES\")),\"YES\",\"NO\")","v":"NO"},{"$f":"IF(AND(Table13[[#This Row],[CR ok?]]=\"YES\",Table13[[#This Row],[Terreno ok?]]=\"YES\",Table13[[#This Row],[Book]]=\"Monster Manual\"),1,0)","v":0},{"$f":"AB2+Table13[[#This Row],[ok?]]","v":0}]
["Aboleth","Aberration","LE","Large",10,17,135,"NO","2d6+5","3d6+5",13,10,"NO","NO","NO","NO","NO","NO","NO","NO","YES","NO","NO","Monster Manual",{"$f":"IF(AND(Table13[[#This Row],[CR]]>=Aventura!D$14,Table13[[#This Row],[CR]]<=Aventura!C$14),\"YES\",\"NO\")","v":"NO"},{"$f":"IF(OR(AND(Aventura!E$22=\"no Ártico\",Table13[[#This Row],[Arctic]]=\"YES\"),AND(Aventura!E$22=\"no Litoral\",Table13[[#This Row],[Coast]]=\"YES\"),AND(Aventura!E$22=\"no Deserto\",Table13[[#This Row],[Desert]]=\"YES\"),AND(Aventura!E$22=\"na Floresta\",Table13[[#This Row],[Forest]]=\"YES\"),AND(Aventura!E$22=\"no Campo\",Table13[[#This Row],[Grassland]]=\"YES\"),AND(Aventura!E$22=\"na Colina\",Table13[[#This Row],[Hill]]=\"YES\"),AND(Aventura!E$22=\"na Montanha\",Table13[[#This Row],[Mountain]]=\"YES\"),AND(Aventura!E$22=\"no Pântano\",Table13[[#This Row],[Swamp]]=\"YES\"),AND(Aventura!E$22=\"no Underdark\",Table13[[#This Row],[Underdark]]=\"YES\"),AND(Aventura!E$22=\"no Litoral\",Table13[[#This Row],[Underwater]]=\"YES\"),AND(Aventura!E$22=\"na Cidade\",Table13[[#This Row],[Urban]]=\"YES\"),AND(Aventura!G$22=\"no Ártico\",Table13[[#This Row],[Arctic]]=\"YES\"),AND(Aventura!G$22=\"no Litoral\",Table13[[#This Row],[Coast]]=\"YES\"),AND(Aventura!G$22=\"no Deserto\",Table13[[#This Row],[Desert]]=\"YES\"),AND(Aventura!G$22=\"na Floresta\",Table13[[#This Row],[Forest]]=\"YES\"),AND(Aventura!G$22=\"no Campo\",Table13[[#This Row],[Grassland]]=\"YES\"),AND(Aventura!G$22=\"na Colina\",Table13[[#This Row],[Hill]]=\"YES\"),AND(Aventura!G$22=\"na Montanha\",Table13[[#This Row],[Mountain]]=\"YES\"),AND(Aventura!G$22=\"no Pântano\",Table13[[#This Row],[Swamp]]=\"YES\"),AND(Aventura!G$22=\"no Underdark\",Table13[[#This Row],[Underdark]]=\"YES\"),AND(Aventura!G$22=\"no Litoral\",Table13[[#This Row],[Underwater]]=\"YES\"),AND(Aventura!G$22=\"na Cidade\",Table13[[#This Row],[Urban]]=\"YES\")),\"YES\",\"NO\")","v":"NO"},{"$f":"IF(AND(Table13[[#This Row],[CR ok?]]=\"YES\",Table13[[#This Row],[Terreno ok?]]=\"YES\",Table13[[#This Row],[Book]]=\"Monster Manual\"),1,0)","v":0},{"$f":"AB3+Table13[[#This Row],[ok?]]","v":0}]
["Abominable Yeti","Monstrosity","CE","Huge",9,15,137,"NO","4d6+7","6d6",306,9,"YES","NO","NO","NO","NO","NO","NO","NO","NO","NO","NO","Monster Manual",{"$f":"IF(AND(Table13[[#This Row],[CR]]>=Aventura!D$14,Table13[[#This Row],[CR]]<=Aventura!C$14),\"YES\",\"NO\")","v":"NO"},{"$f":"IF(OR(AND(Aventura!E$22=\"no Ártico\",Table13[[#This Row],[Arctic]]=\"YES\"),AND(Aventura!E$22=\"no Litoral\",Table13[[#This Row],[Coast]]=\"YES\"),AND(Aventura!E$22=\"no Deserto\",Table13[[#This Row],[Desert]]=\"YES\"),AND(Aventura!E$22=\"na Floresta\",Table13[[#This Row],[Forest]]=\"YES\"),AND(Aventura!E$22=\"no Campo\",Table13[[#This Row],[Grassland]]=\"YES\"),AND(Aventura!E$22=\"na Colina\",Table13[[#This Row],[Hill]]=\"YES\"),AND(Aventura!E$22=\"na Montanha\",Table13[[#This Row],[Mountain]]=\"YES\"),AND(Aventura!E$22=\"no Pântano\",Table13[[#This Row],[Swamp]]=\"YES\"),AND(Aventura!E$22=\"no Underdark\",Table13[[#This Row],[Underdark]]=\"YES\"),AND(Aventura!E$22=\"no Litoral\",Table13[[#This Row],[Underwater]]=\"YES\"),AND(Aventura!E$22=\"na Cidade\",Table13[[#This Row],[Urban]]=\"YES\"),AND(Aventura!G$22=\"no Ártico\",Table13[[#This Row],[Arctic]]=\"YES\"),AND(Aventura!G$22=\"no Litoral\",Table13[[#This Row],[Coast]]=\"YES\"),AND(Aventura!G$22=\"no Deserto\",Table13[[#This Row],[Desert]]=\"YES\"),AND(Aventura!G$22=\"na Floresta\",Table13[[#This Row],[Forest]]=\"YES\"),AND(Aventura!G$22=\"no Campo\",Table13[[#This Row],[Grassland]]=\"YES\"),AND(Aventura!G$22=\"na Colina\",Table13[[#This Row],[Hill]]=\"YES\"),AND(Aventura!G$22=\"na Montanha\",Table13[[#This Row],[Mountain]]=\"YES\"),AND(Aventura!G$22=\"no Pântano\",Table13[[#This Row],[Swamp]]=\"YES\"),AND(Aventura!G$22=\"no Underdark\",Table13[[#This Row],[Underdark]]=\"YES\"),AND(Aventura!G$22=\"no Litoral\",Table13[[#This Row],[Underwater]]=\"YES\"),AND(Aventura!G$22=\"na Cidade\",Table13[[#This Row],[Urban]]=\"YES\")),\"YES\",\"NO\")","v":"NO"},{"$f":"IF(AND(Table13[[#This Row],[CR ok?]]=\"YES\",Table13[[#This Row],[Terreno ok?]]=\"YES\",Table13[[#This Row],[Book]]=\"Monster Manual\"),1,0)","v":0},{"$f":"AB4+Table13[[#This Row],[ok?]]","v":0}]
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